more bug fixes, store still messed up when final armor & weapon purchased

This commit is contained in:
Tyler Renelle 2012-07-08 21:20:30 -04:00
parent f58cd5609a
commit c71f1d9424
3 changed files with 25 additions and 27 deletions

View file

@ -126,7 +126,7 @@ module.exports = {
{type: 'weapon', index: 3, text: "Morningstar", icon:'item-morningstar', notes:'', value:300}
{type: 'weapon', index: 4, text: "Blue Sword", icon:'item-bluesword', notes:'', value:400}
{type: 'weapon', index: 5, text: "Red Sword", icon:'item-redsword', notes:'', value:500}
{type: 'weapon', index: 6, text: "Gold Sword", icon:'item-goldsword', notes:'', value:600}
{type: 'weapon', index: 6, text: "Golden Sword", icon:'item-goldensword', notes:'', value:600}
]
armor: [
{type: 'armor', index: 0, text: "Cloth Armor", icon: 'item-clotharmor', notes:'', value:0}

View file

@ -65,20 +65,11 @@ getRoom = (page, model, userId) ->
# Default Items & Stats
user.setNull 'stats', { money: 0, exp: 0, lvl: 1, hp: 50 }
user.setNull 'items', { itemsEnabled: false, armor: 0, weapon: 0 }
nextArmor = content.items.armor[user.get('items.armor')+1]
unless nextArmor?
nextArmor = content.items.armor[user.get('items.armor')]
nextArmor.disabled = true
nextWeapon = content.items.weapon[user.get('items.weapon')+1]
unless nextWeapon?
nextWeapon = content.items.weapon[user.get('items.weapon')]
nextWeapon.disabled = true
model.set '_items', [
nextArmor
nextWeapon
content.items.potion
content.items.reroll
]
model.set '_items'
armor: content.items.armor[parseInt(user.get('items.armor')) + 1]
weapon: content.items.weapon[parseInt(user.get('items.weapon')) + 1]
potion: content.items.potion
reroll: content.items.reroll
# http://tibia.wikia.com/wiki/Formula
model.fn '_tnl', '_user.stats.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200
@ -108,6 +99,8 @@ ready (model) ->
user.set 'stats', {hp: 50, lvl: 1, exp: 0, money: 0}
user.set 'items.armor', 0
user.set 'items.weapon', 0
model.set '_items.armor', content.items.armor[1]
model.set '_items.weapon', content.items.weapon[1]
else
user.set 'stats.hp', stats.hp
@ -308,18 +301,20 @@ ready (model) ->
exports.buyItem = (e, el, next) ->
user = model.at '_user'
item = model.at e.target
money = user.get 'stats.money'
[type, value] = [item.get('type'), item.get('value')]
return if money < value
#TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs
# item = model.at(e.target)
money = user.get 'stats.money'
[type, value, index] = [ $(el).attr('data-type'), $(el).attr('data-value'), $(el).attr('data-index') ]
return if money < value
user.set 'stats.money', money - value
if type == 'armor'
user.set 'items.armor', item.get('index')
model.set '_items.0', content.items.armor[item.get('index') + 1]
user.set 'items.armor', index
model.set '_items.armor', content.items.armor[parseInt(index) + 1]
else if type == 'weapon'
user.set 'items.weapon', item.get('index')
model.set '_items.1', content.items.weapon[item.get('index') + 1]
user.set 'items.weapon', index
model.set '_items.weapon', content.items.weapon[parseInt(index) + 1]
else if type == 'potion'
hp = user.get 'stats.hp'
hp += 15

View file

@ -109,7 +109,10 @@
{#if _user.items.itemsEnabled}
<ul class='items'>
{#each _items as :item}<app:item />{/}
{#with _items.armor as :item}<app:item />{/}
{#with _items.weapon as :item}<app:item />{/}
{#with _items.potion as :item}<app:item />{/}
{#with _items.reroll as :item}<app:item disabled=true/>{/}
</ul>
{/}
@ -220,9 +223,9 @@
<span data-placement="left" data-content="{:item.notes}" data-original-title="{:item.text}" class='task-notes'><i class="icon-comment"></i></span>
</div>
<div class="task-controls">
{#unless :item.disabled}
<a x-bind=click:buyItem class="item-buy-link" data-item-id={:item.id}>{:item.value}<img src="img/coin_single_gold.png"/></a>
{/}
{{{#unless disabled}}}
<a x-bind=click:buyItem class="item-buy-link" data-type={:item.type} data-value={:item.value} data-index={:item.index}>{:item.value}<img src="img/coin_single_gold.png"/></a>
{{{/}}}
</div>
<div class="task-text"><img src="/img/BrowserQuest/{:item.icon}.png" /> {:item.text}</div>
</pre>