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chore(modals): remove mathUpdates modal (no longer in use). reference
this commit for any future emergency updates
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2 changed files with 0 additions and 20 deletions
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@ -115,12 +115,6 @@ habitrpg.controller('NotificationCtrl',
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}
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});
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// Math updates modal
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$rootScope.$watch('!user.flags.mathUpdates', function(after, before){
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if (after == before || after != true) return;
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$rootScope.openModal('mathUpdates');
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});
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// Completed quest modal
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$rootScope.$watch('user.party.quest.completed', function(after, before){
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if (after == before || after != true) return;
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@ -1,17 +1,3 @@
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//-div(modal='!user.flags.mathUpdates')
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script(type='text/ng-template', id='modals/mathUpdates.html')
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.modal-header
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h4 Math Updates
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.modal-body
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.npc_tyler.pull-left
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p Hey all, Tyler here. Sorry for the rocky numbers (Exp, GP, etc) with the Class System roll-out! We're tweaking the math today, and things should be mostly finalized by tomorrow. <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Follow our progress here</a>, and please do chime in!
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br
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p We've also changed classes to unlock at lvl 10 instead of 5, to prevent overwhelming our new users. And since users have expressed confusion, we'll be improving UI and clarifification. Stay tuned.
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br
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p iOS users, iTunes is on vacation until 12/28. Until we can push the updated app, you'll need to sync periodically to get the corrected numbers (app has old math, server saves the correct numbers). Android goes out ASAP. More info on <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Trello</a>.
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.modal-footer
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button.btn.btn-default(ng-click='User.set({"flags.mathUpdates":true}); $close()') Dismiss
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script(type='text/ng-template', id='modals/newStuff.html')
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.modal-header
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h4 New Stuff!
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