fix(translations): revert some views

This commit is contained in:
Matteo Pagliazzi 2014-01-20 17:08:27 +01:00
parent f85117a422
commit d000c70679
3 changed files with 34 additions and 34 deletions

View file

@ -5,17 +5,17 @@ script(type='text/ng-template', id='partials/options.inventory.html')
ul.nav.nav-tabs
li(ng-class="{ active: $state.includes('options.inventory.drops') }")
a(ui-sref='options.inventory.drops')
=env.t('market')
| Market
li(ng-class="{ active: $state.includes('options.inventory.pets') }")
a(ui-sref='options.inventory.pets')
=env.t('pets')
| Pets
li(ng-class="{ active: $state.includes('options.inventory.mounts') }")
a(ui-sref='options.inventory.mounts')
=env.t('mounts')
| Mounts
li.equipment-tab(ng-class="{ active: $state.includes('options.inventory.equipment') }")
a(ui-sref='options.inventory.equipment')
=env.t('equipment')
| Equipment
.tab-content
.tab-pane.active
div(ui-view)
div(ui-view)

View file

@ -1,19 +1,19 @@
script(type='text/ng-template', id='partials/options.inventory.equipment.html')
.row-fluid
.span6.border-right
h3=env.t('battlegear')
small =env.t('battlegeartext')
h3 Battle Gear
small This is the gear you wear into battle, it affects numbers when interacting with your tasks.
li.customize-menu.inventory-gear
menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Wizard", rogue:"Rogue", healer:"Healer", special:"Special"}', ng-show='gear[klass]')
div(ng-repeat='item in gear[klass]')
button.customize-option(popover='{{item.notes}}', popover-title='{{item.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.equipped[item.type] == item.key}')
.span6
h3=env.t('costume')
small =env.t('costumetext')
h3 Costume
small But if you prefer the look of other gear to what you have equipped, check this box to visually don a costume while wearing your battle gear underneath.
br
label.checkbox.inline
input(type="checkbox", ng-model="user.preferences.costume", ng-click='set({"preferences.costume":!user.preferences.costume})')
=env.t('usecostume')
| Use Costume 
li.customize-menu(ng-if='user.preferences.costume')
menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Wizard", rogue:"Rogue", healer:"Healer", special:"Special"}', ng-show='gear[klass]')
div(ng-repeat='item in gear[klass]')
@ -22,13 +22,13 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
script(type='text/ng-template', id='partials/options.inventory.drops.html')
.row-fluid
.span6.border-right
h2=env.t('inventory')
p.well =env.t('eggtext')
h2 Inventory
p.well Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.
menu.inventory-list(type='list')
li.customize-menu
menu.pets-menu(label='Eggs ({{eggCount}})')
p.muted(ng-show='eggCount < 1')=env.t('noeggs')
p.muted(ng-show='eggCount < 1') You don't have any eggs.
div(ng-repeat='(egg,points) in ownedItems(user.items.eggs)')
//TODO move positioning this styling to css
button.customize-option(popover='{{Content.eggs[egg].notes}}', popover-title='{{Content.eggs[egg].text}} Egg', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseEgg(egg)', class='Pet_Egg_{{egg}}', ng-class='{selectableInventory: selectedPotion && !user.items.pets[egg+"-"+selectedPotion.key]}')
@ -37,22 +37,22 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
li.customize-menu
menu.hatchingPotion-menu(label='Hatching Potions ({{potCount}})')
p.muted(ng-show='potCount < 1')=env.t('nohatchingpotions')
p.muted(ng-show='potCount < 1') You don't have any hatching potions.
div(ng-repeat='(pot,points) in ownedItems(user.items.hatchingPotions)')
button.customize-option(popover='{{Content.hatchingPotions[pot].notes}}', popover-title='{{Content.hatchingPotions[pot].text}} Potion', popover-trigger='mouseenter', popover-placement='right', ng-click='choosePotion(pot)', class='Pet_HatchingPotion_{{pot}}', ng-class='{selectableInventory: selectedEgg && !user.items.pets[selectedEgg.key+"-"+pot]}')
.badge.badge-info.stack-count {{points}}
li.customize-menu
menu.pets-menu(label='Quest Scrolls ({{questCount}})')
p.muted(ng-show='questCount < 1')=env.t('noscrolls')
p.muted=env.t('scrollstext1') <a href="/#/options/groups/party">create an empty party</a>
p.muted(ng-show='questCount < 1') You don't have any quest scrolls.
p.muted Quests require parties. If you want to quest solo, <a href="/#/options/groups/party">create an empty party</a>
div(ng-repeat='(quest_key,points) in ownedItems(user.items.quests)', ng-init='quest = Content.quests[quest_key]')
button.customize-option(popover='{{quest.previous && !user.achievements.quests[quest.previous] ? "You need to complete the previous quest to start this one!" : quest.notes}}', popover-title='{{quest.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='showQuest(quest_key)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
.badge.badge-info.stack-count {{points}}
li.customize-menu
menu.pets-menu(label='Food ({{foodCount}})')
p(ng-show='foodCount < 1')env.t('nofood')
p(ng-show='foodCount < 1') You don't have any food.
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
button.customize-option(popover='{{Content.food[food].notes}}', popover-title='{{Content.food[food].text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
.badge.badge-info.stack-count {{points}}
@ -74,10 +74,10 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
.popover.static-popover.fade.right.in
.arrow
h3.popover-title
a(target='_blank', href='http://www.kickstarter.com/profile/523661924')=env.t('alexander')
a(target='_blank', href='http://www.kickstarter.com/profile/523661924') Alexander the Merchant
.popover-content
p
=env.t('welcomemarket')
| Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.
p
button.btn.btn-primary(ng-show='selectedEgg', ng-click='sellInventory()')
| Sell {{selectedEgg.key}} for {{selectedEgg.value}} Gold
@ -113,7 +113,7 @@ script(type='text/ng-template', id='partials/options.inventory.drops.html')
li.customize-menu
menu.pets-menu(label='Quests')
p.muted=env.t('scrollstext1') <a href="/#/options/groups/party">create an empty party</a>
p.muted Quests require parties. If you want to quest solo, <a href="/#/options/groups/party">create an empty party</a>
div(ng-repeat='quest in Content.quests')
button.customize-option(popover='{{quest.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='purchase("quests", quest)', class='inventory_quest_scroll', ng-class='{locked: quest.previous && !user.achievements.quests[quest.previous]}')
p

View file

@ -8,11 +8,11 @@ script(type='text/ng-template', id='partials/options.inventory.mounts.html')
.popover.static-popover.fade.right.in(style='max-width: 550px; margin-left: 10px;')
.arrow
h3.popover-title
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch')=env.t('mattboch')
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch') Matt Boch
.popover-content
p.
Shall I bring you your steed, {{user.profile.name}}? Click a mount to saddle up.
h4 {{mountCount}} / {{totalPets}} =env.t('mountstamed')
h4 {{mountCount}} / {{totalPets}} Mounts Tamed
menu.pets(type='list')
li.customize-menu(ng-repeat='egg in Content.eggs')
menu
@ -22,7 +22,7 @@ script(type='text/ng-template', id='partials/options.inventory.mounts.html')
button(class="pet-button pet-not-owned", ng-hide='user.items.mounts[mount]')
.PixelPaw
h4=env.t('raremounts')
h4 Rare Mounts
menu
div
button(ng-if='user.items.mounts["BearCub-Polar"]', class="pet-button Mount_Head_BearCub-Polar", ng-class='{active: user.items.currentMount == "BearCub-Polar"}', ng-click='chooseMount("BearCub", "Polar")', popover='Polar Bear', popover-trigger='mouseenter', popover-placement='bottom')
@ -40,11 +40,11 @@ script(type='text/ng-template', id='partials/options.inventory.pets.html')
.popover.static-popover.fade.right.in(style='max-width: 550px; margin-left: 10px;')
.arrow
h3.popover-title
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch')=env.t('mattboch')
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch') Matt Boch
.popover-content
p.
Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds. <a target='_blank' href='https://f.cloud.github.com/assets/2374703/164631/3ed5fa6c-78cd-11e2-8743-f65ac477b55e.png'>Have a look-see</a> at all the pets you can collect.
h4 {{petCount}} / {{totalPets}} =env.t('petsfound')
h4 {{petCount}} / {{totalPets}} Pets Found
menu.pets(type='list')
li.customize-menu(ng-repeat='egg in Content.eggs')
@ -56,23 +56,23 @@ script(type='text/ng-template', id='partials/options.inventory.pets.html')
button(class="pet-button pet-not-owned", ng-if='!user.items.pets[pet]')
.PixelPaw
h4=env.t('rarepets')
h4 Rare Pets
menu
div
button(ng-if='user.items.pets["Wolf-Veteran"]', class="pet-button Pet-Wolf-Veteran", ng-class='{active: user.items.currentPet == "Wolf-Veteran"}', ng-click='choosePet("Wolf", "Veteran")', popover=env.t('veteranwolf'), popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Wolf-Cerberus"]', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: user.items.currentPet == "Wolf-Cerberus"}', ng-click='choosePet("Wolf", "Cerberus")', popover=env.t('cerberuspup'), popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Turkey-Base"]', class="pet-button Pet-Turkey-Base", ng-class='{active: user.items.currentPet == "Turkey-Base"}', ng-click='choosePet("Turkey", "Base")', popover=env.t('turkey'), popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["BearCub-Polar"]', class="pet-button Pet-BearCub-Polar", ng-class='{active: user.items.currentPet == "BearCub-Polar"}', ng-click='choosePet("BearCub", "Polar")', popover=env.t('polarbearpup'), popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Dragon-Hydra"]', class="pet-button Pet-Dragon-Hydra", ng-class='{active: user.items.currentPet == "Dragon-Hydra"}', ng-click='choosePet("Dragon", "Hydra")', popover=env.t('hydra'), popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Wolf-Veteran"]', class="pet-button Pet-Wolf-Veteran", ng-class='{active: user.items.currentPet == "Wolf-Veteran"}', ng-click='choosePet("Wolf", "Veteran")', popover='Veteran Wolf', popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Wolf-Cerberus"]', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: user.items.currentPet == "Wolf-Cerberus"}', ng-click='choosePet("Wolf", "Cerberus")', popover='Cerberus Pup', popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Turkey-Base"]', class="pet-button Pet-Turkey-Base", ng-class='{active: user.items.currentPet == "Turkey-Base"}', ng-click='choosePet("Turkey", "Base")', popover='Turkey', popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["BearCub-Polar"]', class="pet-button Pet-BearCub-Polar", ng-class='{active: user.items.currentPet == "BearCub-Polar"}', ng-click='choosePet("BearCub", "Polar")', popover='Polar Bear Cub', popover-trigger='mouseenter', popover-placement='bottom')
button(ng-if='user.items.pets["Dragon-Hydra"]', class="pet-button Pet-Dragon-Hydra", ng-class='{active: user.items.currentPet == "Dragon-Hydra"}', ng-click='choosePet("Dragon", "Hydra")', popover='Hydra', popover-trigger='mouseenter', popover-placement='bottom')
a(target='_blank', href='http://habitrpg.wikia.com/wiki/Contributing_to_HabitRPG')
button(ng-if='!user.items.pets["Dragon-Hydra"]', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover=env.t('rarepetpop1'), popover-title=env.t('rarepetpop2'))
button(ng-if='!user.items.pets["Dragon-Hydra"]', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover="Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!", popover-title='How to Get this Pet!')
.PixelPaw-Gold
.well.food-tray
p(ng-show='foodCount < 1')=env.t('nofood')
p(ng-show='foodCount < 1') You don't have any food.
menu.inventory-list(type='list', ng-if='foodCount > 0')
li.customize-menu
menu.pets-menu(label=env.t('food'))
menu.pets-menu(label='Food')
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
button.customize-option(popover-append-to-body='true', popover='{{Content.food[food].notes}}', popover-title='{{Content.food[food].text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
.badge.badge-info.stack-count {{points}}