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some classes-math wording updates
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1 changed files with 2 additions and 3 deletions
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@ -3,9 +3,8 @@ div(modal='!user.flags.mathUpdates')
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h3 Math Updates
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.modal-body
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.npc_tyler.pull-left(style='margin-right:10px')
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p Hey all, Tyler here. Sorry for the rocky numbers (Exp, GP, etc) with the Class System roll-out! We're going to be tweaking the math today, and things should be mostly finalized by tomorrow. <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Follow our progress here</a> (and chime in if you have some math chops).
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br
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p We'll also be moving some class-system interface bits around to make things more obvious for users. Stay tuned.
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p Hey all, Tyler here. Sorry for the rocky numbers (Exp, GP, etc) with the Class System roll-out! We're tweaking the math today, and things should be mostly finalized by tomorrow. <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Follow our progress here</a>, and please do chime in!
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p We've also changed classes to unlock at lvl 10 instead of 5, to prevent overwhelming our new users. And since users have expressed confusion, we'll be improving UI and clarifification . Stay tuned.
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.modal-footer
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button.btn.btn-default.cancel(ng-click='set({"flags.mathUpdates":true})') Dismiss
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