some classes-math wording updates

This commit is contained in:
Tyler Renelle 2013-12-21 15:05:32 -07:00
parent 640dd04dd3
commit db5de3ef7b

View file

@ -3,9 +3,8 @@ div(modal='!user.flags.mathUpdates')
h3 Math Updates
.modal-body
.npc_tyler.pull-left(style='margin-right:10px')
p Hey all, Tyler here. Sorry for the rocky numbers (Exp, GP, etc) with the Class System roll-out! We're going to be tweaking the math today, and things should be mostly finalized by tomorrow. <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Follow our progress here</a> (and chime in if you have some math chops).
br
p We'll also be moving some class-system interface bits around to make things more obvious for users. Stay tuned.
p Hey all, Tyler here. Sorry for the rocky numbers (Exp, GP, etc) with the Class System roll-out! We're tweaking the math today, and things should be mostly finalized by tomorrow. <a target='_blank' href='https://trello.com/c/L1H6LiZ3/110-character-stats-attributes-the-class-system'>Follow our progress here</a>, and please do chime in!
p We've also changed classes to unlock at lvl 10 instead of 5, to prevent overwhelming our new users. And since users have expressed confusion, we'll be improving UI and clarifification . Stay tuned.
.modal-footer
button.btn.btn-default.cancel(ng-click='set({"flags.mathUpdates":true})') Dismiss