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fix(i18n): use strings
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b2ef756443
commit
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1 changed files with 6 additions and 4 deletions
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@ -78,7 +78,9 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User',
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}
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$scope.hatch = function(egg, potion){
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if (!$window.confirm(window.env.t('hatchAPot', {potion: potion.key, egg: egg.key}))) return;
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var eggName = Content.eggs[egg.key].text();
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var potName = Content.hatchingPotions[potion.key].text();
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if (!$window.confirm(window.env.t('hatchAPot', {potion: potName, egg: eggName}))) return;
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user.ops.hatch({params:{egg:egg.key, hatchingPotion:potion.key}});
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$scope.selectedEgg = null;
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$scope.selectedPotion = null;
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@ -88,7 +90,7 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User',
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var gems = User.user.balance * 4;
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if(gems < item.value) return $rootScope.openModal('buyGems');
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var string = (type == 'hatchingPotions') ? 'hatching potion' : (type == 'eggs') ? 'egg' : (type == 'quests') ? 'quest' : (item.key == 'Saddle') ? 'saddle' : (type == 'special') ? item.key : type; // this is ugly but temporary, once the purchase modal is done this will be removed
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var string = (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : (type == 'special') ? item.key : type; // this is ugly but temporary, once the purchase modal is done this will be removed
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var message = window.env.t('buyThis', {text: string, price: item.value, gems: gems})
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if($window.confirm(message))
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@ -96,14 +98,14 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User',
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}
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$scope.choosePet = function(egg, potion){
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var petDisplayName = potion + " " + egg,
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var petDisplayName = env.t('petName', {potion: Content.hatchingPotions[potion].text(), egg: Content.eggs[egg].text()}),
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pet = egg + '-' + potion;
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// Feeding Pet
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if ($scope.selectedFood) {
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var food = $scope.selectedFood
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if (food.key == 'Saddle') {
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if (!$window.confirm(window.env.t('useSaddle', {pet: pet}))) return;
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if (!$window.confirm(window.env.t('useSaddle', {pet: petDisplayName}))) return;
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} else if (!$window.confirm(window.env.t('feedPet', {name: petDisplayName, article: food.article, text: food.text()}))) {
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return;
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}
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