chore(i18n): add chinese, update locales

This commit is contained in:
Matteo Pagliazzi 2014-08-16 19:11:44 +02:00
parent 9f56819d81
commit ed5f67b5d4
29 changed files with 1544 additions and 76 deletions

View file

@ -64,6 +64,6 @@
"clear": "Leeren",
"endTour": "Tour beenden",
"audioTheme": "Audio Theme",
"audioTheme_off": "Off",
"audioTheme_danielTheBard": "Daniel The Bard"
"audioTheme_off": "Aus",
"audioTheme_danielTheBard": "Daniel der Barde"
}

View file

@ -63,7 +63,7 @@
"noNotifications": "Vous n'avez pas de nouveau message.",
"clear": "Effacer",
"endTour": "Terminer la visite",
"audioTheme": "Audio Theme",
"audioTheme_off": "Off",
"audioTheme_danielTheBard": "Daniel The Bard"
"audioTheme": "Thème Audio",
"audioTheme_off": "Arrêt",
"audioTheme_danielTheBard": "Daniel le Barde"
}

View file

@ -67,7 +67,7 @@
"questDilatoryBossRageMarket": "`Le Redoutable Drag'on Lance FRAPPE DE LA NÉGLIGENCE !`\n\nAhhh ! La boutique d'Alex le Marchand vient juste d'être réduite en poussières par la Frappe de la Négligence de Drag'on ! Mais il semble qu'on soit enfin en train de venir à bout de cette créature. Je ne pense pas qu'elle ait encore assez d'énergie pour une autre frappe.\n\nTiens bon, Habitica ! Chassons cette créature de nos côtes !",
"questDilatoryCompletion": "`La Défaite Du Redoutable Drag'on De Dilatoire`\n\nOn a réussi ! Dans un dernier rugissement, le Redoutable Drag'on s'écroule et nage loin, très loin du littoral. Des foules d'Habiticiens en liesse s'amassent sur les côtes ! Les bâtiments de Matt, Daniel et Alex sont remis sur pieds. Mais qu'est-ce que c'est ?\n\n`Le Retour des Citoyens`\n\nMaintenant que Drag'on a fui, des milliers de taches de couleurs chatoyantes remontent du fond de l'eau. C'est un essaim multicolore de Crevettes-mantes... et parmi elles, des centaines de sirènes !\n\n\"Nous sommes les habitants perdus de Dilatoire !\" vous explique Manta, leur chef. \"Quand Dilatoire a sombré, les Crevettes-mantes qui vivaient dans ces eaux ont utilisé un sortilège qui nous a transformés en sirènes, nous permettant de survivre. Mais dans sa colère, le Redoutable Drag'on nous a tous enfermés dans une sombre crevasse. Cela faisait des centaines d'années que nous étions emprisonnés - et enfin nous sommes libres de reconstruire notre cité !\"\n\n\"En gage de remerciement,\" vous annonce son ami @Ottl, \"veuillez accepter ce familier Crevette-mante et cette monture Crevette-mante, ainsi que de l'XP, de l'or, et notre éternelle gratitude.\"\n\n`Récompenses`\n* Crevette-mante (Familier) \n* Crevette-mante (Monture)\n* Chocolat, Barbe à Papa Bleue, Barbe à Papa Rose, Poisson, Miel, Viande, Lait, Patate, Viande Avariée, Fraise",
"questSeahorseText": "Le Derby de Dilatoire",
"questSeahorseNotes": "C'est la Journée du Derby, et les Habiticiens de tous les coins du continent se sont rassemblés à Dilatoire pour faire concourir leurs hippocampes ! Soudain, un énorme grondement résonne dans l'hippodrome tandis que s'élèvent des éclaboussures, et vous entendez le Gardien des Hippocampes @Kiwibot hurlant par-dessus la clameur des vagues. \"Le rassemblement des hippocampes a attiré un Étalon de Mer féroce !\" crie-t-elle. \"Il est en train de fracasser les écuries et de détruire l'ancienne piste ! Quelqu'un peut-il le calmer ?\"",
"questSeahorseNotes": "C'est la Journée du Derby, et les Habiticiens de tous les coins du continent se sont rassemblés à Dilatoire pour faire concourir leurs hippocampes ! Soudain, un énorme grondement résonne dans l'hippodrome tandis que s'élèvent des éclaboussures, et vous entendez la Gardienne des Hippocampes @Kiwibot hurlant par-dessus la clameur des vagues. \"Le rassemblement des hippocampes a attiré un Étalon de Mer féroce !\" crie-t-elle. \"Il est en train de fracasser les écuries et de détruire l'ancienne piste ! Quelqu'un peut-il le calmer ?\"",
"questSeahorseCompletion": "LÉtalon de Mer à présent calmé nage docilement à vos cotés. \"Oh, regardez !\" sexclame @Kiwibot. \"Il veut que nous nous occupions de ses enfants.\" Elle vous tend trois œufs. \"Élevez-les bien,\" vous dit-elle. \"Vous serez toujours les bienvenus au Derby de Dilatoire !\"",
"questSeahorseBoss": "Étalon de Mer",
"questSeahorseDropSeahorseEgg": "Hippocampe (Oeuf)",
@ -76,7 +76,7 @@
"questAtom1CollectSoapBars": "Pains de Savon",
"questAtom1Drop": "Le Monstre SnackLess (Parchemin)",
"questAtom2Text": "Campagne de l'Assaut de l'Ordinaire, Partie 2 : Le Monstre SnackLess",
"questAtom2Notes": "Pfiou, cet endroit est beaucoup plus présentable maintenant que toute cette vaisselle est propre. Vous allez peut-être pouvoir vous amuser un peu, à présent. Oh, on dirait bien qu'une boîte de pizza flotte au milieu du lac. Et bien, qu'est ce qu'un chose de plus à nettoyer, après tout ? Hélas, il ne s'agit pas seulement d'une boîte de pizza ! Brusquement, la boîte s'élève hors de l'eau et s'avère être la tête d'un monstre . C'est impossible ! Le légendaire Monstre SnackLess ?! Il est dit qu'il vit caché au fond du lac depuis l'ère préhistorique : une créature engendrée par les restes de nourriture et les déchets des anciens Habiticiens. Yerk !",
"questAtom2Notes": "Pfiou, cet endroit est beaucoup plus présentable maintenant que toute cette vaisselle est propre. Vous allez peut-être pouvoir vous amuser un peu, à présent. Oh, on dirait bien qu'une boîte de pizza flotte au milieu du lac. Et bien, qu'est ce qu'une chose de plus à nettoyer, après tout ? Hélas, il ne s'agit pas seulement d'une boîte de pizza ! Brusquement, la boîte s'élève hors de l'eau et s'avère être la tête d'un monstre . C'est impossible ! Le légendaire Monstre SnackLess ?! Il est dit qu'il vit caché au fond du lac depuis l'ère préhistorique : une créature engendrée par les restes de nourriture et les déchets des anciens Habiticiens. Yerk !",
"questAtom2Boss": "Le Monstre SnackLess",
"questAtom2Drop": "Le Parchemin du Lessivomacien (Parchemin)",
"questAtom3Text": "Campagne de l'Assaut de l'Ordinaire, Partie 3 : Le Lessivomancien",

View file

@ -33,7 +33,7 @@
"challengeTagPop": "Uitdagingen zijn te zien op label-lijsten en op taak-omschrijvingen. Dus hoewel je een omschrijvende titel boven wil, heb je ook een 'korte naam' nodig. Bijv. '5 kilo afvallen in drie maanden' kan worden '-5kg' (Klik voor meer informatie).",
"challengeDescr": "Beschrijving",
"prize": "Prijs",
"prizePop": "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later and will not be refunded if challenge is cancelled.",
"prizePop": "Als jouw uitdaging een 'winnaar' kan hebben, kun je eventueel Edelstenen beschikbaar stellen als prijs. Maximum = aantal edelstenen in jouw bezit (+gilde-edelstenen, als jij de het gilde van deze uitdaging hebt aangemaakt). Let op: deze prijs kan later niet veranderd worden en zal niet teruggestort worden als de uitdaging geannuleerd wordt.",
"publicChallenges": "Minimaal 1 Edelsteen voor <strong> publieke uitdagingen </strong> (helpt spam voorkomen, echt).",
"officialChallenge": "Officiële HabitRPG Uitdaging",
"by": "door",

View file

@ -22,111 +22,111 @@
"weaponRogue2Text": "Kromzwaard",
"weaponRogue2Notes": "Snijdend zwaard, snel om een moordslag toe te brengen. Verhoogt Kracht met <%= str %>.",
"weaponRogue3Text": "Hakmes",
"weaponRogue3Notes": "Distinctive bush knife, both survival tool and weapon. Increases Strength by <%= str %>.",
"weaponRogue3Notes": "Opvallend wildernismes, zowel survivalgereedschap als wapen. Verhoogt Kracht met <%= str %>.",
"weaponRogue4Text": "Nunchucks",
"weaponRogue4Notes": "Heavy batons whirled about on a length of chain. Increases Strength by <%= str %>.",
"weaponRogue4Notes": "Zware wapenstokken die rondgewerveld worden aan een stuk ketting. Verhoogt Kracht met <%= str %>.",
"weaponRogue5Text": "Ninja Zwaard",
"weaponRogue5Notes": "Sleek and deadly as the ninja themselves. Increases Strength by <%= str %>.",
"weaponRogue5Notes": "Gestroomlijnd en dodelijk als de ninja zelf. Verhoogt Kracht met <%= str %>.",
"weaponRogue6Text": "Haak Zwaard",
"weaponRogue6Notes": "Ingewikkeld wapen geschikt om tegenstanders te verstrikken en te ontwapenen. Verhoogd Kracht met <%= str %>.",
"weaponWizard0Text": "Leerling Staf",
"weaponWizard0Notes": "Oefen staf. Verleent geen voordeel.",
"weaponWizard1Text": "Houten Staf",
"weaponWizard1Notes": "Basic implement of carven wood. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponWizard1Notes": "Basiswerktuig uit gesneden hout. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>.",
"weaponWizard2Text": "Juwelen Staf",
"weaponWizard2Notes": "Focuses power through a precious stone. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponWizard2Notes": "Concentreert kracht door middel van een edelsteen. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>. ",
"weaponWizard3Text": "IJzeren Staf",
"weaponWizard3Notes": "Bedekt met metalen platen om warmte, kou en bliksem te kanaliseren. Verhoogt Intelligentie met <%= int %> en Waarneming met <%= per %>.",
"weaponWizard4Text": "Messing Staf",
"weaponWizard4Notes": "As powerful as it is heavy. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponWizard4Notes": "Zo krachtig als dat het zwaar is. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>.",
"weaponWizard5Text": "Aartsmagiër Staf",
"weaponWizard5Notes": "Assists in weaving the most complex of spells. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponWizard5Notes": "Helpt bij het weven van zelfs de meest complexe spreuken. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>.",
"weaponWizard6Text": "Gouden Staf",
"weaponWizard6Notes": "Fashioned of orichalcum, the alchemic gold, mighty and rare. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponWizard6Notes": "Gemaakt van orichalcum, alchemistengoud, machtig en zeldzaam. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>.",
"weaponHealer0Text": "Beginner Staf",
"weaponHealer0Notes": "Voor helers in training. Geeft geen voordeel.",
"weaponHealer1Text": "Volgeling Staf",
"weaponHealer1Notes": "Crafted during a healer's initiation. Increases Intelligence by <%= int %>.",
"weaponHealer1Notes": "Vervaardigd bij de inwijding van een heler. Verhoogt Intelligentie met <%= int %>.",
"weaponHealer2Text": "Kwarts Staf",
"weaponHealer2Notes": "Topped with a gem bearing curative properties. Increases Intelligence by <%= int %>.",
"weaponHealer2Notes": "Bekroond met een edelsteen die genezende eigenschappen heeft. Verhoogt Intelligentie met <%= int %>.",
"weaponHealer3Text": "Amethist Staf",
"weaponHealer3Notes": "Purifies poison at a touch. Increases Intelligence by <%= int %>.",
"weaponHealer3Notes": "Loutert gif met een enkele aanraking. Verhoogt Intelligentie met <%= int %>.",
"weaponHealer4Text": "Geneesheer Staf",
"weaponHealer4Notes": "As much a badge of office as a healing tool. Increases Intelligence by <%= int %>.",
"weaponHealer4Notes": "Niet alleen een insigne, maar ook een helerswerktuig. Verhoogt Intelligentie met <%= int %>.",
"weaponHealer5Text": "Koninklijke Scepter",
"weaponHealer5Notes": "Fit to grace the hand of a monarch, or of one who stands at a monarch's right hand. Increases Intelligence by <%= int %>.",
"weaponHealer5Notes": "Gepast om de hand van een monarch te sieren, of van de persoon die de rechterhand van de monarch is. Verhoogt Intelligentie met <%= int %>.",
"weaponHealer6Text": "Gouden Scepter",
"weaponHealer6Notes": "Soothes the pain of all who look upon it. Increases Intelligence by <%= int %>.",
"weaponHealer6Notes": "Verzacht de pijn van eenieder die er naar kijkt. Verhoogt Intelligentie met <%= int %>.",
"weaponSpecial0Text": "Duistere Zielen Mes",
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.",
"weaponSpecial0Notes": "Verzwelgt de levenskracht van vijanden om zijn venijnige slagen aan te drijven. Verhoogt Kracht met <%= str %>.",
"weaponSpecial1Text": "Kristallen Mes",
"weaponSpecial1Notes": "Zijn glinsterende facetten vertellen het verhaal van een held. Verhoogt alle attributen met <%= attrs %>.",
"weaponSpecial2Text": "Stephen Weber's Staf van de Draak",
"weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases Strength and Perception by <%= attrs %> each.",
"weaponSpecial2Notes": "Voel de kracht van de draak opwellen van binnenuit! Verhoogt Kracht en Perceptie met <%= attrs %> elk.",
"weaponSpecial3Text": "Mustaine's Mijlpaal Malende Morgenster",
"weaponSpecial3Notes": "Meetings, monsters, malaise: managed! Mash! Increases Strength, Intelligence, and Constitution by <%= attrs %> each.",
"weaponSpecial3Notes": "Meetings, monsters, malaise: makkie! Mokerslag! Verhoogt Kracht, Intelligentie, en Lichaam met <%= attrs %> elk.",
"weaponSpecialCriticalText": "Kritische Hamer van Fout-Vernietiging",
"weaponSpecialCriticalNotes": "This champion slew a critical Github foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.",
"weaponSpecialCriticalNotes": "Deze kampioen versloeg een kritieke Github-vijand waar andere krijgers sneuvelden. Vervaardigd uit de botten van de Bug deelt deze hamer een machtige voltreffer uit. Verhoogt Kracht en Perceptie met <%= attrs %> elk.",
"weaponSpecialYetiText": "Yeti-Temmende Speer",
"weaponSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This spear allows its user to command any yeti. Increases Strength by <%= str %>.",
"weaponSpecialYetiNotes": "Beperkte Editie 2013 Winteruitrusting! Deze speer laat zijn gebruiker elke yeti bedwingen. Verhoogt Kracht met <%= str %>. ",
"weaponSpecialSkiText": "Ski-super Stok",
"weaponSpecialSkiNotes": "Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases Strength by <%= str %>.",
"weaponSpecialSkiNotes": "Beperkte Oplage 2013 Winteruitrusting! Een wapen dat in staat is om hordes vijanden te vernietigen! Het helpt zijn gebruiker ook hele nette parallelle bochtjes te maken. Verhoogt Kracht met <%= str %>. ",
"weaponSpecialCandycaneText": "Zuurstok Staf",
"weaponSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! A powerful mage's staff. Powerfully DELICIOUS, we mean! Two-handed weapon. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponSpecialCandycaneNotes": "Beperkte Oplage 2013 Winteruitrusting! Een machtige magiërsstaf. Machtig LEKKER, bedoelen we! Twee-handig wapen. Verhoogt Intelligentie met <%= int %> en Perceptie met <%= per %>. ",
"weaponSpecialSnowflakeText": "Sneeuwvlok Toverstaf",
"weaponSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! This wand sparkles with unlimited healing power. Increases Strength by <%= int %>.",
"weaponSpecialSnowflakeNotes": "Beperkte Oplage 2013 Winteruitrusting! Deze staf schittert met onbeperkte genezingskracht. Verhoogt Kracht met <%= int %>.",
"weaponSpecialSpringRogueText": "Haak Klauwen",
"weaponSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringRogueNotes": "Ideaal voor het beklimmen van hoge gebouwen, en ook voor het versnipperen van tapijt. Voegt <%= str %> punten toe aan Kracht. Beperkte Oplage 2014 Lente-uitrusting.",
"weaponSpecialSpringWarriorText": "Wortel Zwaard",
"weaponSpecialSpringWarriorNotes": "This mighty sword can slice foes with ease! It also makes a delicious mid-battle snack. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringWarriorNotes": "Dit machtige zwaard kan vijanden met gemak in plakjes snijden! Het is ook een heerlijke snack voor als je midden in een gevecht bent. Voegt <%= str %> punten toe aan Kracht. Beperkte Oplage 2014 Lente-uitrusting.",
"weaponSpecialSpringMageText": "Zwitserse Kaas Staf",
"weaponSpecialSpringMageNotes": "Only the most powerful rodents can brave their hunger to wield this potent staff. Adds <%= int %> points to Intelligence and <%= per %> points to Perception. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringMageNotes": "Slechts de meest krachtige knaagdieren kunnen hun honger weerstaan om deze staf te hanteren. Voegt <%= int %> punten toe aan Intelligentie en <%= per %> punten aan Perceptie. Beperkte Oplage 2014 Lente-uitrusting. ",
"weaponSpecialSpringHealerText": "Mooi Bot",
"weaponSpecialSpringHealerNotes": "FETCH! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringHealerNotes": "APPORT! Voegt <%= int %> punten toe aan Intelligentie. Beperkte Oplage 2014 Lente-uitrusting.",
"weaponSpecialSummerRogueText": "Piraten Sabel",
"weaponSpecialSummerRogueNotes": "Avast! You'll make those Dailies walk the plank! Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerRogueNotes": "Enteren! Je dwingt je dagelijkse taken van de plank te lopen. Voegt <%= str %> punten toe aan Kracht. Beperkte oplage 2014 Zomeruitrusting.",
"weaponSpecialSummerWarriorText": "Zeevaarder's slagzwaard",
"weaponSpecialSummerWarriorNotes": "There isn't a task in any To-Do list willing to tangle with this gnarly knife! Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerMageText": "Kelp Catcher",
"weaponSpecialSummerMageNotes": "This trident is used to spear seaweed effectively, for extra-productive kelp harvesting! Adds <%= int %> points to Intelligence and <%= per %> points to Perception. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerWarriorNotes": "Er is geen taak op je Te-Doen lijst die het aandurft met dit knoestige mes te worstelen. Voegt <%= str %> punten toe aan Kracht. Beperkte Oplage 2014 Zomeruitrusting.",
"weaponSpecialSummerMageText": "Zeewiervanger",
"weaponSpecialSummerMageNotes": "Deze drietand wordt gebruikt om efficiënt zeewier te doorspietsen, voor een extra-productieve zeewieroogst! Voegt <%= int %> punten toe aan Intelligentie en <%= per %> punten aan Perceptie. Beperkte Oplage 214 Zomeruitrusting.",
"weaponSpecialSummerHealerText": "Wand van de Schaduwen",
"weaponSpecialSummerHealerNotes": "This wand, made of aquamarine and live coral, is very attractive to schools of fish. Adds <%= int %> points to Intelligence. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerHealerNotes": "Deze staf, gemaakt van aquamarijn en levend koraal, is erg aantrekkelijk voor scholen vis. Voegt <%= int %> punten toe aan Intelligentie. Beperkte Oplage 2014 Zomeruitrusting.",
"armorBase0Text": "Eenvoudige Kleding",
"armorBase0Notes": "Normale kleding. Geeft geen voordeel.",
"armorWarrior1Text": "Leren Uitrusting",
"armorWarrior1Notes": "Jerkin of sturdy boiled hide. Increases Constitution by <%= con %>.",
"armorWarrior1Notes": "Wambuis van stevig gekookt leder. Verhoogt Lichaam met <%= con %>. ",
"armorWarrior2Text": "Maliënkolder",
"armorWarrior2Notes": "Armor of interlocked metal rings. Increases Constitution by <%= con %>.",
"armorWarrior2Notes": "Pantser van in elkaar grijpende metalen ringen. Verhoogt Lichaam met <%= con %>.",
"armorWarrior3Text": "Harnas",
"armorWarrior3Notes": "Suit of all-encasing steel, the pride of knights. Increases Constitution by <%= con %>.",
"armorWarrior3Notes": "Harnas van allesbedekkend staal, de trots van ridders. Verhoogt Lichaam met <%= con %>.",
"armorWarrior4Text": "Rode Uitrusting",
"armorWarrior4Notes": "Heavy plate glowing with defensive enchantments. Increases Constitution by <%= con %>.",
"armorWarrior4Notes": "Zwaar plaatstaal dat gloeit met defensieve betoveringen. Verhoogt Lichaam met <%= con %>.",
"armorWarrior5Text": "Gouden Uitrusting",
"armorWarrior5Notes": "Looks ceremonial, but no known blade can pierce it. Increases Constitution by <%= con %>.",
"armorWarrior5Notes": "Ziet er ceremonieel uit, maar geen zwaard in mensenheugenis kan het doorboren. Verhoogt Lichaam met <%= con %>.",
"armorRogue1Text": "Geolied Leer",
"armorRogue1Notes": "Leather armor treated to reduce noise. Increases Perception by <%= per %>.",
"armorRogue1Notes": "Lederen harnas met geluidsdempende behandeling. Verhoogt Perceptie met <%= per %>.",
"armorRogue2Text": "Zwart Leer",
"armorRogue2Notes": "Colored with dark dye to blend into shadows. Increases Perception by <%= per %>.",
"armorRogue2Notes": "Geverfd met donker pigment om in schaduwen op te kunnen gaan. Verhoogt Perceptie met <%= per %>.",
"armorRogue3Text": "Camouflage Vest",
"armorRogue3Notes": "Equally discreet in dungeon or wilderness. Increases Perception by <%= per %>.",
"armorRogue3Notes": "Net zo discreet in een kerker als in de wildernis. Verhoogt Perceptie met <%= per %>.",
"armorRogue4Text": "Bijschaduw Uitrusting",
"armorRogue4Notes": "Wraps the wearer in a veil of twilight. Increases Perception by <%= per %>.",
"armorRogue4Notes": "Wikkelt de drager in een sluier van schemerlicht. Verhoogt Perceptie met <%= per %>. ",
"armorRogue5Text": "Schaduw Uitrusting",
"armorRogue5Notes": "Allows stealth in the open in broad daylight. Increases Perception by <%= per %>.",
"armorRogue5Notes": "Staat je toe om zelfs in daglicht onzichtbaar te sluipen. Verhoogt Perceptie met <%= per %>.",
"armorWizard1Text": "Magiër Mantel",
"armorWizard1Notes": "Hedge-mage's outfit. Increases Intelligence by <%= int %>.",
"armorWizard1Notes": "Uitrusting van een haagmagiër. Verhoogt Intelligentie met <%= int %>.",
"armorWizard2Text": "Tovenaar Mantel",
"armorWizard2Notes": "Clothes for a wandering wonder-worker. Increases Intelligence by <%= int %>.",
"armorWizard2Notes": "Kledij voor een rondzwervende wonderdoener. Verhoogt Intelligentie met <%= int %>.",
"armorWizard3Text": "Mantel van Mysteries",
"armorWizard3Notes": "Denotes initiation into elite secrets. Increases Intelligence by <%= int %>.",
"armorWizard3Notes": "Duidt op inwijding in de geheimen van de elite. Verhoogt Intelligentie met <%= int %>.",
"armorWizard4Text": "Aartsmagiër Mantel",
"armorWizard4Notes": "Spirits and elementals bow before it. Increases Intelligence by <%= int %>.",
"armorWizard4Notes": "Geesten en elementaire wezens buigen ervoor. Verhoogt Intelligentie met <%= int %>.",
"armorWizard5Text": "Koninklijke Tovenaar Mantel",
"armorWizard5Notes": "Symbol of the power behind the throne. Increases Intelligence by <%= int %>.",
"armorWizard5Notes": "Symbol van de macht achter de troon. Verhoogt Intelligentie met <%= int %>.",
"armorHealer1Text": "Volgeling Mantel",
"armorHealer1Notes": "Garment showing humility and purpose. Increases Constitution by <%= con %>.",
"armorHealer1Notes": "Kledingstuk dat nederigheid en doelgerichtheid laat zien. Verhoogt Lichaam met <%= con %>.",
"armorHealer2Text": "Medische Mantel",
"armorHealer2Notes": "Worn by those dedicated to tending the wounded in battle. Increases Constitution by <%= con %>.",
"armorHealer2Notes": "Gedragen door hen die zich om de gewonden op het slagveld bekommeren. Verhoogt Lichaam met <%= con %>.",
"armorHealer3Text": "Verdediger Mantel",
"armorHealer3Notes": "Turns the healer's own magics inward to fend off harm. Increases Constitution by <%= con %>.",
"armorHealer4Text": "Geneesheer Mantel",

View file

@ -63,7 +63,7 @@
"noNotifications": "Er zijn geen nieuwe berichten.",
"clear": "Maak leeg",
"endTour": "Beëindig Toer",
"audioTheme": "Audio Theme",
"audioTheme_off": "Off",
"audioTheme_danielTheBard": "Daniel The Bard"
"audioTheme": "Herkenningsmelodie",
"audioTheme_off": "Uit",
"audioTheme_danielTheBard": "Daniel de Bard"
}

View file

@ -24,8 +24,8 @@
"reborn": "Hergeboren, maximale niveau <%= reLevel %>",
"welcome100": "Welkom bij level 100!",
"intro100": "Nu je level 100 bent, kan je de Bol der Wedergeboorte altijd gratis gebruiken.",
"followup100": "While you can continue to level up, it will no long boost your stats and no more content will unlock, to keep Habit fun for folks of all play styles.",
"rebirth100Info": "If you're ready to start a new adventure, you can Rebirth now... or see how much further you can push yourself.",
"rebirthWait": "I'll wait...",
"rebirthNow": "Rebirth Now!"
"followup100": "Hoewel je nog steeds levels erbij kunt krijgen, zullen je vaardigheidspunten niet meer stijgen en speel je geen nieuwe functies meer vrij, om Habit leuk te houden voor mensen met verschillende speelstijlen. ",
"rebirth100Info": "Als je er klaar voor bent om een nieuw avontuur te beginnen, kun je nu voor Hergeboorte kiezen ... of kijk hoeveel verder je jezelf kunt uitdagen.",
"rebirthWait": "Ik wacht nog even",
"rebirthNow": "Laat me nu Herboren worden!"
}

View file

@ -63,7 +63,7 @@
"noNotifications": "У вас нет новых сообщений.",
"clear": "Очистить",
"endTour": "Завершить тур",
"audioTheme": "Audio Theme",
"audioTheme": "Музыкальное сопровождение",
"audioTheme_off": "Off",
"audioTheme_danielTheBard": "Daniel The Bard"
}

View file

@ -71,17 +71,17 @@
"questSeahorseCompletion": "Обузданный Морской Жеребец покорно плывёт к вам. \"О, посмотри!\", говорит Kiwibot. \"Он хочет, чтобы мы позаботились о его детях.\" Она даёт вам три яйца. \"Растите их с любовью\", говорит она. \"Мы всегда приветствуем вас в нашем славном городе!\"",
"questSeahorseBoss": "Морской жеребец",
"questSeahorseDropSeahorseEgg": "Морской конек (яйцо)",
"questAtom1Text": "Attack of the Mundane Questline, Pt. 1: Dish Disaster!",
"questAtom1Notes": "You reach the shores of Washed-Up Lake for some well-earned relaxation... But the lake is polluted with unwashed dishes! How did this happen? Well, you simply cannot allow the lake to be in this state. There is only one thing you can do: clean the dishes and save your vacation spot! Better find some soap to clean up this mess. A lot of soap...",
"questAtom1CollectSoapBars": "Bars of Soap",
"questAtom1Drop": "The SnackLess Monster (Scroll)",
"questAtom2Text": "Attack of the Mundane Questline, Pt. 2: The SnackLess Monster",
"questAtom2Notes": "Phew, this place is looking a lot nicer with all these dishes cleaned. Maybe, you can finally have some fun now. Oh - there seems to be a pizza box floating in the lake. Well, what's one more thing to clean really? But alas, it is no mere pizza box! With a sudden rush the box lifts from the water to reveal itself to be the head of a monster. It cannot be! The fabled SnackLess Monster?! It is said it has existed hidden in the lake since prehistoric times: a creature spawned from the leftover food and trash of the ancient Habiticans. Yuck!",
"questAtom2Boss": "The SnackLess Monster",
"questAtom2Drop": "The Laundromancer Scroll (Scroll)",
"questAtom3Text": "Attack of the Mundane Questline, Pt. 3: The Laundromancer",
"questAtom3Notes": "With a deafening cry, and five delicious types of cheese bursting from its mouth, the SnackLess Monster falls to pieces. \"HOW DARE YOU!\" booms a voice from beneath the water's surface. A robed, blue figure emerges from the water, wielding a magic toilet brush. Filthy laundry begins to bubble up to the surface of the lake. \"I am the Laundromancer!\" he angrily announces. \"You have some nerve - washing my delightfully dirty dishes, destroying my pet, and entering my domain with such clean clothes. Prepare to feel the soggy wrath of my anti-laundry magic!\"",
"questAtom3Completion": "The wicked Laundromancer has been defeated! Clean laundry falls in piles all around you. Things are looking much better around here. As you begin to wade through the freshly pressed armor, a glint of metal catches your eye, and your gaze falls upon a gleaming helm. The original owner of this shining item may be unknown, but as you put it on, you feel the warming presence of a generous spirit. Too bad they didn't sew on a nametag.",
"questAtom3Boss": "The Laundromancer",
"questAtom1Text": "Атака Муторного Квеста, часть 1: Мусорная катастрофа!",
"questAtom1Notes": "Вы достигли берегов Разбитого Озера, чтобы получить свой заслуженный отдых... но по прибытии вы замечаете, что озеро переполнено грязными тарелками? Что здесь произошло? Что ж, вы просто не можете позволить озеру находиться в таком состоянии. И здесь есть только один выбор: вымыть всю посуду и спасти свое райское местечко. И вам понадобится мыло, чтобы избавиться от этого беспорядка. Много мыла...",
"questAtom1CollectSoapBars": "Куски мыла",
"questAtom1Drop": "Безобеденный Монстр (Свиток)",
"questAtom2Text": "Атака Муторного Квеста, часть 2: Безобеденный Монстр",
"questAtom2Notes": "Уф, это место выглядит намного лучше без этих грязных тарелок. Может быть, вы наконец-то сможете повеселиться. Погодите-ка... неужели это коробка из-под пиццы плывёт по поверхности озера? Видимо, уборка не закончена. Но, увы, это не просто коробка из-под пиццы! Внезапно коробка взлетает к небу, обнаруживая голову монстра. Это невозможно! Легендарный Безобеденный Монстр?! Говорят, что он скрывался в озере с доисторических времен: существо, порожденное из остатков пищи и мусора жителей Habitica. Гадость!",
"questAtom2Boss": "Безобеденный Монстр",
"questAtom2Drop": "Прачечдей (Свиток)",
"questAtom3Text": "Атака Муторного Квеста, часть 3: Прачечдей",
"questAtom3Notes": "С оглушительным рёвом, при котором пять вкуснейших разновидностей сыра вылетели из его пасти, Безобеденный Монстр рассыпался на кусочки. «КАК ТЫ ПОСМЕЛ!», раздаётся голос из-под водной глади. Перед вами появляется голубая фигура, облачённая в неведомое одеяние, держащая в руке магический туалетный ершик. Грязная одежда начинает бурлить на поверхности воды. «Я великий Прачечдей!» — грозно заявляет он. «У тебя хватило наглости помыть мои ослепительно-грязные тарелки, уничтожить моего питомца и вторгнуться в мои владения в отвратительно-чистой одежде. Приготовься почувствовать сырую ярость моей загрязняющей магии!»",
"questAtom3Completion": "Ослабший Прачечдей повержен! Груды чистой одежды сваливаются в аккуратные стопки вокруг вас. Теперь все выглядит намного лучше. Как только вы начинаете пробираться сквозь них, замечаете металлический отблеск, и ваш взгляд падает на сияющий шлем. Предыдущий владелец этого сверкающего доспеха неизвестен, но как только вы надеваете его, чувствуете теплоту присутствия щедрого духа. Жаль, что они не пришивали к своим вещам табличку с именем.",
"questAtom3Boss": "Прачечдей",
"questAtom3DropPotion": "Basic Hatching Potion"
}

50
locales/zh/challenge.json Normal file
View file

@ -0,0 +1,50 @@
{
"challenge": "挑战",
"brokenChaLink": "无效的挑战链接",
"brokenTask": "无效的挑战链接:这项任务原本是挑战的一部分,但是被从中移除了。你想怎么处置?",
"keepIt": "保留",
"removeIt": "删除",
"brokenChallenge": "无效的挑战链接:这项任务本来是一个挑战的一部分,但是该挑战 (或小组) 被删除了。你想怎么处置这项孤儿任务?",
"keepThem": "保留",
"removeThem": "删除",
"challengeCompleted": "这个挑战已被完成,赢家是<span class=\"badge\"><%= user %></span>!你想怎么处置这项孤儿任务?",
"unsubChallenge": "无效的挑战链接:这项任务本来是一个挑战的一部分,可是你取消了对该挑战的订阅。你想怎么处置这项孤儿任务?",
"challengeWinner": "赢得了以下挑战",
"challenges": "挑战",
"noChallenges": "还没有挑战,在",
"toCreate": "这里建立一个。",
"selectWinner": "选择一位赢家然后结束挑战:",
"deleteOrSelect": "删除或选择赢家",
"endChallenge": "结束挑战",
"challengeDiscription": "这些是挑战的任务。玩家参与挑战后,它们会更变颜色并通过图表来显示小组的整体进度。",
"hows": "每个人分别做得怎么样?",
"filter": "过滤器",
"groups": "小组",
"all": "全选",
"noNone": "全不选",
"membership": "参与状态",
"participating": "正在参与",
"notParticipating": "未参与",
"either": "都显示",
"createChallenge": "创建一个挑战",
"discard": "取消",
"challengeTitle": "挑战名",
"challengeTag": "标签名",
"challengeTagPop": "挑战名会显示在在标签列表和任务中。所以挑战名要短。例如用”-10磅“代替”在3个月内减掉10磅“ (点击查看详细信息)。",
"challengeDescr": "详细描述",
"prize": "战利品",
"prizePop": "如果有有人能够“赢得”你的挑战,你可以选择奖励胜者一些宝石作为奖品。最大值 = 你拥有的宝石数 (+ 公会宝石数,如果你创建了这个挑战所属的公会)。注意:这个奖励以后不能被修改,并且如果挑战被取消了宝石也无法退回。",
"publicChallenges": " <strong>公共挑战</strong> 需要至少1个宝石 (为了防止垃圾信息)。",
"officialChallenge": "HabitRPG 的官方挑战",
"by": "发起自",
"participants": "个参与者",
"join": "加入",
"exportChallengeCSV": "导出为 CSV",
"selectGroup": "请选择小组",
"challengeCreated": "挑战创建成功",
"sureDelCha": "确定 删除挑战 吗?",
"removeTasks": "移除任务",
"keepTasks": "保留任务",
"closeCha": "关闭挑战并且……",
"leaveCha": "离开挑战并且……"
}

130
locales/zh/character.json Normal file
View file

@ -0,0 +1,130 @@
{
"statsAch": "角色属性及成就",
"profile": "角色信息",
"avatar": "角色形象",
"other": "其他",
"fullName": "全名",
"displayName": "显示名",
"displayPhoto": "图片",
"displayBlurb": "简述",
"photoUrl": "图片链接",
"imageUrl": "图像链接",
"inventory": "物品栏",
"social": "社交",
"lvl": "等级",
"buffed": "增益魔法",
"bodyBody": "身体",
"bodySize": "尺寸",
"bodySlim": "细长",
"bodyBroad": "强壮",
"unlockSet": "解锁 - <%= cost %>",
"locked": "未解锁",
"shirts": "上衣",
"specialShirts": "特制上衣",
"bodyHead": "发型和发色",
"bodySkin": "皮肤",
"color": "颜色",
"bodyHair": "头发",
"hairBangs": "刘海",
"hairBase": "下面",
"hairSet1": "发型系列1",
"bodyFacialHair": "须毛",
"beard": "胡须",
"mustache": "胡子",
"flower": "花",
"basicSkins": "基本颜色",
"rainbowSkins": "彩色",
"spookySkins": "万圣节色",
"rainbowColors": "七彩",
"equipment": "配件",
"equipmentBonusText": "装备提供的奖励加成. 详情见物品栏中的装备.",
"classBonus": "职业装备额外奖励",
"classBonusText": "用跟你的职业相符的装备会比其他更有效。(在你还没有解锁或选择其他职业之前,你是个战士。) 使用相符的装备能给你的属性点50%的提升。",
"classEquipBonus": "职业装备额外奖励",
"battleGear": "武器",
"battleGearText": "这是你上战场所穿的装备,在做任务的时候它会影响一些数值。",
"costume": "服装",
"costumeText": "如果你喜欢别的装备的造型, 试试\"装饰\"按钮,给你的装备换一个造型.",
"useCostume": "穿上服装",
"gearAchievement": "因为你已升级到最高等级的装备,你获得了”终极装备“这个成就!",
"ultimGearName": "终极装备",
"ultimGearText": "已升级到最高级的武器和装甲",
"level": "级",
"levelUp": "升级了!",
"mana": "魔力值",
"hp": "HP",
"mp": "MP",
"xp": "XP",
"health": "生命",
"allocateStr": "分配到力量的点数",
"allocateStrPop": "增加一点力量",
"allocateCon": "分配到体质的点数",
"allocateConPop": "增加一点体质",
"allocatePer": "分配到感知的点数",
"allocatePerPop": "增加一点至感知",
"allocateInt": "分配到智力的点数",
"allocateIntPop": "增加一点智力",
"stats": "属性",
"strength": "力量",
"strengthText": "力量增加“暴击”的几率。暴击时金币、经验值、和物品掉落的机会都会有所增长。它也能帮助你伤害boss。",
"constitution": "体质",
"conText": "体质值越高,你从每日任务和坏习惯中所受到的伤害会越少。",
"perception": "感知",
"perText": "感知值增加你每次获得的金币量。当你解锁市场后,物品掉落的几率也会增加。",
"intelligence": "智力",
"intText": "\"智力\"属性能提高你的经验值,解锁职业系统后,决定了你的最大魔法值。",
"levelBonus": "等级加成",
"levelBonusText": "等级加成等于 (你的等级减1) 的一半.",
"allocatedPoints": "分配的属性点",
"allocatedPointsText": "你获得了属性点并已经分配。使用角色设定栏目来分配你的点数。",
"allocated": "分配",
"buffs": "增益魔法",
"buffsText": "当前从你的能力和成就中获得的属性加成。这些将在当天结束后小时。你所解锁的能力将会出现在任务界面的奖励栏里。",
"characterBuild": "角色塑造",
"class": "职业",
"experience": "经验值",
"warrior": "战士",
"healer": "医师",
"rogue": "盗贼",
"mage": "法师",
"mystery": "神秘",
"changeClass": "更改职业,重新分配属性点",
"levelPopover": "每一级你可以获得一个可自由分配的属性点。你可以手动分配,或者让系统为你自动分配。",
"unallocated": "未分配的属性点",
"autoAllocation": "自动分配",
"autoAllocationPop": "升级后,请将技能点分配到你喜欢的属性.",
"evenAllocation": "平均分配属性点",
"evenAllocationPop": "所有属性平均分配技能点.",
"classAllocation": "根据职业分配属性点",
"classAllocationPop": "分配更多的技能点到对你职业有用的属性.",
"taskAllocation": "根据任务分配技能点",
"taskAllocationPop": "根据你所要完成的任务合理的分配力量、精神、社交以及其他相关属性点",
"distributePoints": "配置未分配的属性点",
"distributePointsPop": "根据你所选择的方法来分配所有未分配的属性点。",
"chooseClass1": "选择你的",
"chooseClass2": "职业!",
"chooseClass3": "或者稍后再选择。",
"warriorText": "武士们会有更大的机率触发暴击并在完成任务时随机获得额外的金币经验和掉率。他们还能对boss造成严重的伤害。如果你希望获得随机性的奖励或者在boss任务中重创boss来玩战士吧",
"mageText": "法师非常善于学习,获得经验值和升级比其他职业快。他们也会获得大量的魔力值来使用一些特殊的法术。如果你喜欢玩得有策略性,或者你强烈地希望升级解锁更多的游戏内容,来玩法师吧!",
"rogueText": "盗贼热衷于积累财富,比其他人获得更多的金币,还擅长寻找随机物品。他们标志性的潜行技能使得他们能够躲避未完成的日常带来的伤害。如果你希望获得更多的奖励,成就,掉落以及徽章,来玩盗贼吧!",
"healerText": "医师们坚定地对抗突如其来的伤害,并且保护其他的人。错过的日常任务和一些坏习惯并不能影响他们太多,他们总是有些方法帮助你来回血。如果你热衷于辅助其他的队友或者是享受那种从死神手里夺取生命的快感,为什么不去做一个医师呢?",
"optOut": "放弃选择",
"optOutText": "不愿意为选择职业烦恼?希望以后再选择?放弃选择 - 你会继续作为战士,你的点数会自动分配。你可以在以后在“设置”中激活职业系统。",
"select": "选择",
"stealth": "潜行",
"stealthNewDay": "新的一天开始时,错过了的每日任务不会伤害到你。",
"streaksFrozen": "冻住连击",
"streaksFrozenText": "被错过的每日任务上的连击将不会在今天结束时被重置。",
"respawn": "重生!",
"youDied": "你死了!",
"continue": "继续",
"dieText": "你掉了一级失去所有的金币和随机的一件装备。起来吧Habit世界的居民再接再厉远离那些坏习惯、警惕地完成每日任务、并在摔倒的时候使用生命药水远离死亡",
"sureReset": "你确定吗?这样做会重置你的职业和属性点 (他们会回到未分配的状态)并花费3个宝石。",
"purchaseFor": "花费<%= cost %>宝石购买?",
"notEnoughMana": "魔法值不足。",
"invalidTarget": "无效的目标",
"youCast": "你使用了<%= spell %>。",
"youCastTarget": "你对<%= target %>使用了<%= spell %>。",
"youCastParty": "你对队伍使用了<%= spell %>。",
"critBonus": "致命一击!额外奖励:"
}

75
locales/zh/content.json Normal file
View file

@ -0,0 +1,75 @@
{
"potionText": "治疗药水",
"potionNotes": "回复15点生命值 (立即使用)",
"dropEggWolfText": "狼",
"dropEggWolfAdjective": "忠诚的",
"dropEggTigerCubText": "小老虎",
"dropEggTigerCubMountText": "老虎",
"dropEggTigerCubAdjective": "凶猛的",
"dropEggPandaCubText": "小熊猫",
"dropEggPandaCubMountText": "熊猫",
"dropEggPandaCubAdjective": "和善的",
"dropEggLionCubText": "小狮子",
"dropEggLionCubMountText": "狮子",
"dropEggLionCubAdjective": "威严的",
"dropEggFoxText": "狐狸",
"dropEggFoxAdjective": "狡猾的",
"dropEggFlyingPigText": "飞猪",
"dropEggFlyingPigAdjective": "怪诞的",
"dropEggDragonText": "龙",
"dropEggDragonAdjective": "伟大的",
"dropEggCactusText": "仙人掌",
"dropEggCactusAdjective": "刺刺的",
"dropEggBearCubText": "小熊",
"dropEggBearCubMountText": "熊",
"dropEggBearCubAdjective": "软绵绵的",
"questEggGryphonText": "狮鹫",
"questEggGryphonAdjective": "骄傲的",
"questEggHedgehogText": "刺猬",
"questEggHedgehogAdjective": "刺刺的",
"questEggDeerText": "鹿",
"questEggDeerAdjective": "优雅的",
"questEggEggText": "蛋",
"questEggEggAdjective": "彩色",
"questEggRatText": "老鼠",
"questEggRatAdjective": "肮脏的",
"questEggOctopusText": "章鱼",
"questEggOctopusAdjective": "狡猾的",
"questEggSeahorseText": "海马",
"questEggSeahorseAdjective": "奖励",
"eggNotes": "把孵化药水倒在宠物蛋上会把它孵化成一只<%= eggAdjective() %><%= eggText() %>。",
"hatchingPotionBase": "普通",
"hatchingPotionWhite": "白色",
"hatchingPotionDesert": "沙漠",
"hatchingPotionRed": "红色",
"hatchingPotionShade": "暗影",
"hatchingPotionSkeleton": "骨骼",
"hatchingPotionZombie": "僵尸",
"hatchingPotionCottonCandyPink": "棉花糖粉红",
"hatchingPotionCottonCandyBlue": "棉花糖粉蓝",
"hatchingPotionGolden": "金色",
"hatchingPotionNotes": "把它倒在宠物蛋上可以孵化出一只<%= potText() %>宠物。",
"foodMeat": "肉",
"foodMilk": "牛奶",
"foodPotatoe": "土豆",
"foodStrawberry": "草莓",
"foodChocolate": "巧克力",
"foodFish": "鱼",
"foodRottenMeat": "腐肉",
"foodCottonCandyPink": "粉色棉花糖",
"foodCottonCandyBlue": "蓝色棉花糖",
"foodCakeSkeleton": "骨骼蛋糕",
"foodCakeBase": "基本蛋糕",
"foodCakeCottonCandyBlue": "蓝色棉花糖蛋糕",
"foodCakeCottonCandyPink": "粉色棉花糖蛋糕",
"foodCakeShade": "巧克力蛋糕",
"foodCakeWhite": "奶油蛋糕",
"foodCakeGolden": "蜂蜜蛋糕",
"foodCakeZombie": "过期蛋糕",
"foodCakeDesert": "沙蛋糕",
"foodCakeRed": "草莓蛋糕",
"foodHoney": "蜂蜜",
"foodSaddleText": "鞍",
"foodSaddleNotes": "即时把你的一只宠物变成坐骑。",
"foodNotes": "宠物吃了它就会慢慢地长成壮健的坐骑。"
}

60
locales/zh/contrib.json Normal file
View file

@ -0,0 +1,60 @@
{
"friend": "好友",
"friendFirst": "当你的 <strong>第一次</strong> 提交被部署后你会得到“HabitRPG Contributor” 勋章。\n在酒馆聊天时你的名字会表明你是一个“Contributor”。作为对你工作的奖励你会得到 <strong>2块宝石</strong>。",
"friendSecond": "当你的 <strong>第二次</strong> 提交被部署后,你可以在奖励商店买到 <strong>水晶甲</strong>。作为对你工作的奖励,你会得到 <strong>2块宝石</strong>。",
"elite": "精英",
"eliteThird": "当你的 <strong>第三次</strong> 提交被部署后,你可以在奖励商店买到 <strong>水晶头盔</strong>。作为对你工作的奖励,你会得到 <strong>2块宝石</strong>。",
"eliteFourth": "当你的 <strong>第四次</strong> 提交被部署后,你可以在奖励商店买到 <strong>水晶剑</strong>。作为对你工作的奖励,你会得到 <strong>2块宝石</strong>。",
"champion": "冠军",
"championFifth": "当你的 <strong>第五次</strong> 提交被部署后,你可以在奖励商店买到 <strong>水晶盾牌</strong>。作为对你工作的奖励,你会得到 <strong>2块宝石</strong>。",
"championSixth": "当你的 <strong>第六次</strong> 提交被部署后,你会得到一个九头蛇宠物以及 <strong>2块宝石</strong>。",
"legendary": "传奇",
"legSeventh": "当你的 <strong>第七次</strong> 提交被部署后,你会得到 <strong>2块宝石</strong> 成为honored Contributor公会的一员并能知悉HabitRPG的幕后细节继续贡献并不会提升你的等级但是你可以继续赢得宝石和头衔作为回报。",
"moderator": "领袖",
"guardian": "守护者",
"guardianText": "领袖是从贡献者中仔细挑选出来的所以请尊重他们并听取他们的建议。不是所有的7级贡献者都是领袖。当前所有的领袖都在酒馆下面的聊天框里列出来了。",
"staff": "职员",
"heroic": "英雄",
"heroicText": "英雄级别包含了HabitRPG的员工和跟员工并排的贡献者。如果你有这个头衔你就是被委任了(或被聘请了!)。",
"npcText": "NPC们对HabitRPG的Kickstarter计划作出了最高层级的支持。你可以在网站各处看到他们的角色形象",
"modalContribAchievement": "贡献成就!",
"contribModal": "<%= name %>你真棒你帮助了HabitRPG现在是个第<%= level %>级的贡献者。看看",
"contribLink": "你拿到了什么奖品!",
"contribName": "贡献者",
"contribText": "为HabitRPG做出了贡献(代码,设计,像素艺术,法律咨询等)。想要这个徽章?",
"readMore": "阅读更多",
"kickstartName": "Kickstarter支持者 - $<%= tier %>层级",
"kickstartText": "支持了Kickstarter项目",
"helped": "帮助了Habit成长",
"helpedText1": "帮助HabitRPG填写了",
"helpedText2": "这份问卷。",
"hall": "殿堂",
"contribTitle": "贡献者头衔 (例如”铁匠“)",
"contribLevel": "贡献级别",
"contribHallText": "[1-7] 这决定了可以得到什么物品、宠物和坐骑。它还决定名牌的颜色。",
"hallHeroes": "英雄殿堂",
"hallPatrons": "赞助人殿堂",
"rewardUser": "奖励玩家",
"UUID": "帐号",
"loadUser": "载入玩家",
"title": "头衔",
"moreDetails": "更多细节",
"contributions": "贡献",
"admin": "管理员",
"notGems": "是以美金计算,并<em>不</em>是宝石。例如如果这个数值是1这代表4个宝石。请只在手动授予宝石时使用这个选项。不要在授予贡献等级的时候使用因为每个贡献等级会自动增加2个宝石。",
"hideAds": "隐藏广告",
"gamemaster": "管理员",
"backerTier": "支持者层级",
"balance": "结余",
"tierPop": "点击层级标签查看细节。",
"playerTiers": "玩家层级",
"tier": "层级",
"visitHeroes": "前往英雄殿堂 (贡献者和支持者之殿)",
"conLearn": "查看更多关于贡献奖励的信息",
"conLearnHow": "如何为HabitRPG作出贡献",
"removeAds": "订阅去移除广告",
"whyAds": "为什么要有广告?",
"whyAdsContent1": "Habit是一个开源项目所以我们需要所有能获得的帮助——就把这当作对开发人员的捐赠吧。你还可以得到20个用了购买特殊物品的宝石。",
"whyAdsContent2": "“嘿我支持了Kickstarter哦” 遵循",
"whyAdsContent3": "这些指令"
}

View file

@ -0,0 +1,32 @@
{
"defaultHabit1Text": "1小时的高效工作",
"defaultHabit1Notes": "当你创建一个新的“习惯”,你可以点击编辑图标并选择这是一个“健康”的习惯,还是一个“不健康”的习惯,还是都有可能。对于一些习惯,例如这个,只能获得点数。",
"defaultHabit2Text": "吃垃圾食物",
"defaultHabit2Notes": "对于一些其他任务,还只能*失去*点数。",
"defaultHabit3Text": "走楼梯",
"defaultHabit3Notes": "剩下的那些任务,既可以获得也可以失去点数 (楼梯 = \"+\",电梯 = \"-\")。",
"defaultDaily1Text": "1小时的个人项目",
"defaultDaily1Notes": "所有的任务在创建后默认是黄色的。这意味着当你错过的时候只会承担中等伤害,完成的时候获得中等奖励。",
"defaultDaily2Text": "清你的房间",
"defaultDaily2Notes": "你持续完成的任务会由黄变绿再变蓝,帮助你追踪进度。爬得越高错过任务承担的伤害越小,获得的奖励也越小。",
"defaultDaily3Text": "45分钟阅读",
"defaultDaily3Notes": "如果你经常错过日常任务,它的颜色会变深变成橙色和红色。任务变得越红,你获得的经验和金币奖励越多,但是失败受到的伤害也越大。这一点鼓励你专注于不擅长完成的任务。",
"defaultDaily4Text": "运动",
"defaultDaily4Notes": "你可以为日常任务和待办事项增加任务清单。通过任务清单,你可以按比例获得奖励。",
"defaultDaily4Checklist1": "伸展身体",
"defaultDaily4Checklist2": "仰卧起坐",
"defaultDaily4Checklist3": "俯卧撑",
"defaultTodo1Text": "用表情符号 :+1:",
"defaultTodo1Notes": "你可以在习惯日常任务和待办事项的标题中使用emoji表情。",
"defaultTodo2Text": "_学习_ **标记语言** :book:",
"defaultTodo2Notes": "你可以用标记语言为任务标题设置样式。",
"defaultTodo3Text": "打电话给妈妈 :telephone_receiver:",
"defaultTodo3Notes": "没有完成待办事项不会伤害你,它们最终会由黄变红,于是变得更有价值。这鼓励你去清理那些陈旧的任务。",
"defaultReward1Text": "1集权力游戏",
"defaultReward1Notes": "自定义奖励可以是多种形式的。有些人会不看他们喜欢的电视节目除非花金币购买。",
"defaultReward2Text": "一块蛋糕",
"defaultReward2Notes": "其他人只是享受一块蛋糕。创建最让你动心的奖励吧。",
"defaultTag1": "早上",
"defaultTag2": "下午",
"defaultTag3": "晚上"
}

92
locales/zh/front.json Normal file
View file

@ -0,0 +1,92 @@
{
"titleFront": "HabitRPG | 把生活变成游戏",
"tagline": "一个免费的习惯养成APP如同对待游戏般对待你的生活。",
"landingp1": "大部分市面上的效率类app的问题在于缺少足够的动力去持续使用它们。HabitRPG 通过让任务变得有趣来弥补这一点。通过连续使用的奖励和离开的惩罚HabitRPG 提供了每天完成任务的外部激励。",
"landingp2header": "激励",
"landingp2": "当你坚持一个好习惯完成一个人成任务或清除一个旧的待办事项HabitRPG马上奖励你经验和金币。你获得经验后会升级增加属性并解锁更多功能例如职业和宠物。金币可以用来购买提升经验的物品或你创建的个人奖励。即便是最小的成功也会立刻给你奖励使你变得不那么拖延。",
"landingp3header": "后果",
"landingp3": "当你沉浸于一个坏习惯或者没能完成日常任务你会失去生命值。如果你的生命值过低你会死亡并回退你的进度。通过提供瞬时反馈HabitRPG可以帮助你在造成严重后果之前打破坏习惯和拖延带来的恶性循环。",
"landingp4header": "责任感",
"landingp4": "HabitRPG引入了社区系统为你坚持完成任务提供责任感。通过组队系统你可以把好朋友们叫来给你加油。公会系统帮你找到兴趣或需要的困难相似的人你可以跟他们分享你的目标或者交流如何克服你们的问题。在HabitRPG中的社区系统既能给予你支持和帮助也让你有坚持下去的责任感。",
"landingend": "还没被说服?",
"landingend2": "来看一些详细的",
"landingfeatureslink": "功能",
"landingend3": "希望找一个更私密的方式?看一下我们的",
"landingadminlink": "管理包",
"landingend4": "它更适合家庭,老师,团体和商业活动。",
"marketing1Header": "通过玩游戏改善你的生活",
"marketing1Lead1": "HabitRPG是一个帮助你改变生活习惯的游戏。他通过把你的所有任务(习惯,日常任务和待办事项) 转变成你需要打败的敌人来“游戏化”你的生活。你做的越好,你在游戏进展得越顺利。如果你生活中除了差错,你的角色在游戏中也会退步。",
"marketing1Lead2": "<strong>获取装备</strong>。改善你的习惯来武装你的角色。拿你的装备向朋友们炫耀吧",
"marketing1Lead2Title": "获取装备",
"marketing1Lead3": "<strong>获得随机奖励</strong>。对于一些人来说随机的奖励更能激励他们。HabitRPG支持各种类型好的不好的可预测的和随机的。",
"marketing1Lead3Title": "获得随机奖励",
"marketing2Header": "跟朋友竞赛,加入有趣的小组",
"marketing2Lead1": "如果你一个人玩HabitRPG你会发现如果你开始和他人合作竞赛负有责任感的时候会非常不一样。任何自我改善的程序最有效的部分就是责任感还有什么比游戏更适合激发你的竞争意识和责任感呢",
"marketing2Lead2": "<strong>击败 Boss</strong>。如果没有战斗还能叫RPG吗跟你的队友一起击败Boss吧。Boss是超级责任感模式——每天你错过的任务会伤害<em>所有人</em>。",
"marketing2Lead2Title": "Boss",
"marketing2Lead3": "<strong>挑战</strong> 让你同你的朋友或其他人竞争。挑战的获胜者会赢得特殊的奖励。",
"marketing3Header": "应用",
"marketing3Lead1Title": "iPhone 和 安卓",
"marketing3Lead1": "<strong>iPhone 和 安卓</strong> 应用可以让你在外也能使用。我们意识到登录网站按按钮可能会成为一个负担。",
"marketing3Lead2": "其他 <strong>第3方工具</strong> 将HabitRPG捆绑到你生活的不同方面。我们的API为其他事情提供了便利的整合例如<a href='https://chrome.google.com/webstore/detail/habitrpg/pidkmpibnnnhneohdgjclfdjpijggmjj?hl=en-US' target='_blank'>Chrome 插件</a>,访问浪费时间的网站时损失点数。<a href='http://habitrpg.wikia.com/wiki/App_and_Extension_Integrations' target='_blank'>查看更多</a>",
"marketing4Header": "组织使用",
"marketing4Lead1Title": "教育游戏化",
"marketing4Lead1": "教育是游戏化最适合的领域。我们都知道最近学生们多么热衷于手机和游戏,利用这种力量!给你的学生引入良性竞争。用稀有奖励奖赏那些好的行为。等着看他们的成绩和表现腾飞吧。",
"marketing4Lead2Title": "健康游戏化",
"marketing4Lead2": "医疗保健的花销越来越高总要做点什么。有数以百计的程序用来改善健康。我们相信HabitRPG可以帮助你走向更健康的生活方式。",
"marketing4Lead3Title": "游戏化任何事情",
"marketing4Lead3-1": "想游戏化你的生活?",
"marketing4Lead3-2": "希望组织一个教育,健康,或其他类型的小组?",
"marketing4Lead3-3": "希望学到更多?",
"playButton": "开始",
"username": "用户名",
"password": "密码",
"useUUID": "用户ID / API令牌 (面向 Facebook 用户)",
"passMan": "如果你用密码管理工具 (如 1Password) 登录出现问题,尝试手动用用户名密码登录。",
"forgotPass": "找回密码",
"emailNewPass": "把新密码发到我的邮箱",
"email": "邮箱",
"passConfirm": "确认密码",
"accept1Terms": "我同意接受",
"terms": "使用条款",
"accept2Terms": "和",
"privacy": "隐私政策",
"home": "首页",
"learnMore": "了解更多",
"contact": "联络",
"history": "历史",
"anonymous": "匿名",
"tasks": "任务",
"loginAndReg": "登录/登记",
"loginFacebookAlt": "用FB登录登记",
"login": "登录",
"register": "注册",
"options": "选项",
"logout": "登出",
"sync": "同步",
"FAQ": "常问问题",
"tutorials": "教程",
"psst": "嘘!",
"footerMobile": "手机版",
"mobileIOS": "iOS",
"mobileAndroid": "安卓",
"footerCompany": "公司",
"companyDonate": "捐款",
"companyAbout": "功能",
"companyVideos": "视频",
"companyBlog": "博客",
"companyExtensions": "插件",
"companyPrivacy": "隐私",
"companyTerms": "条款",
"footerCommunity": "社区",
"communityBug": "提交Bug",
"communityFeature": "请求新功能",
"communityExtensions": "插件和扩展",
"communityForum": "论坛",
"communityKickstarter": "Kickstarter",
"communityFacebook": "Facebook",
"communityReddit": "Reddit",
"footerSocial": "社交",
"socialTitle": "HabitRPG - 游戏化你的生活",
"watchVideos": "观看视频"
}

350
locales/zh/gear.json Normal file
View file

@ -0,0 +1,350 @@
{
"weaponBase0Text": "没有武器",
"weaponBase0Notes": "没有武器。",
"weaponWarrior0Text": "训练用剑",
"weaponWarrior0Notes": "练习用武器。没有属性加成。",
"weaponWarrior1Text": "剑",
"weaponWarrior1Notes": "普通士兵的刀。增加<%= str %>点力量。",
"weaponWarrior2Text": "斧子",
"weaponWarrior2Notes": "双刃斧,增加<%= str %>点力量。",
"weaponWarrior3Text": "钉锤",
"weaponWarrior3Notes": "带有尖刺的沉重棒子,增加<%= str %>点力量。",
"weaponWarrior4Text": "蓝宝剑",
"weaponWarrior4Notes": "锋利的剑。增加<%= str %>点力量。",
"weaponWarrior5Text": "红宝剑",
"weaponWarrior5Notes": "永远保持红炽的宝剑,增加<%= str %>点力量。",
"weaponWarrior6Text": "金宝剑",
"weaponWarrior6Notes": "暗黑生物的克星,增加<%= str %>点力量。",
"weaponRogue0Text": "匕首",
"weaponRogue0Notes": "盗贼最基本的武器,没有属性加成。",
"weaponRogue1Text": "短剑",
"weaponRogue1Notes": "又轻又短的刀,增加<%= str %>点力量。",
"weaponRogue2Text": "半月弯刀",
"weaponRogue2Notes": "砍刀,能迅速挥出致命一击。增加<%= str %>点力量。",
"weaponRogue3Text": "尼泊尔军刀",
"weaponRogue3Notes": "与众不同的的丛林刀,既是求生工具又是武器。增加<%= str %>点力量。",
"weaponRogue4Text": "双截棍",
"weaponRogue4Notes": "由铁链连接的两只棍子,增加<%= str %>点力量。",
"weaponRogue5Text": "忍者刀",
"weaponRogue5Notes": "如同忍者本身一样致命。增加<%= str %>点力量。",
"weaponRogue6Text": "钩",
"weaponRogue6Notes": "中国传统武器,用以解除对手的武器。增加<%= str %>点力量。",
"weaponWizard0Text": "学徒魔杖",
"weaponWizard0Notes": "练习用魔杖,没有属性加成。",
"weaponWizard1Text": "木制魔杖",
"weaponWizard1Notes": "木头雕刻成的基本武器。增加<%= int %>点智力和<%= per %>点感知。",
"weaponWizard2Text": "宝石魔杖",
"weaponWizard2Notes": "用珍贵的宝石聚焦法力。增加<%= int %>点智力和<%= per %>点感知。",
"weaponWizard3Text": "铁杖",
"weaponWizard3Notes": "镀上金属来传导热量,寒冷和闪电。增加<%= int %>点智力和<%= per %>点感知。",
"weaponWizard4Text": "铜杖",
"weaponWizard4Notes": "又沉又有魔力。增加<%= int %>点智力和<%= per %>点感知。",
"weaponWizard5Text": "大法师杖",
"weaponWizard5Notes": "协助释放最复杂的法术。增加<%= int %>点智力和<%= per %>点感知。",
"weaponWizard6Text": "金杖",
"weaponWizard6Notes": "古老的奥利哈康和炼金术之金打造,稀有且强大。增加<%= int %>点智力和<%= per %>点感知。",
"weaponHealer0Text": "新手棍",
"weaponHealer0Notes": "治疗师练习用。没有属性加成。",
"weaponHealer1Text": "侍僧棍",
"weaponHealer1Notes": "为初级治疗师打造。增加<%= int %>点智力。",
"weaponHealer2Text": "石英棍",
"weaponHealer2Notes": "顶部的宝石用来支撑治疗之力。增加<%= int %>点智力。",
"weaponHealer3Text": "紫水晶棍",
"weaponHealer3Notes": "轻触以净化毒素。增加<%= int %>点智力。",
"weaponHealer4Text": "医师棍",
"weaponHealer4Notes": "治疗师的象征。增加<%= int %>点智力。",
"weaponHealer5Text": "君主权杖",
"weaponHealer5Notes": "与君王或首相之手相得益彰。增加<%= int %>点智力。",
"weaponHealer6Text": "金色权杖",
"weaponHealer6Notes": "只消看上一眼就得以减轻痛苦。增加<%= int %>点智力。",
"weaponSpecial0Text": "暗魂剑",
"weaponSpecial0Notes": "饕餮敌人的灵魂。增加<%= str %>点力量。",
"weaponSpecial1Text": "水晶剑",
"weaponSpecial1Notes": "闪耀的侧面映射着英雄的传说。增加全属性<%= attrs %>点。",
"weaponSpecial2Text": "Stephen Weber的龙剑",
"weaponSpecial2Notes": "内部散发着龙的汹涌之力。增加力量和感知各<%= attrs %>点。",
"weaponSpecial3Text": "Mustaine 的碎石钉锤",
"weaponSpecial3Notes": "怪物统统捣烂!增加力量,智力,体质各<%= attrs %>点。",
"weaponSpecialCriticalText": "碾碎臭虫的强力战锤",
"weaponSpecialCriticalNotes": "这位勇士杀死了一个强力的 Github 敌人,无数战士却陨落于此。这把战锤由臭虫的骨头打造,能造成强大的致命一击。增加<%= attrs %>点力量和感知。",
"weaponSpecialYetiText": "野人驯化矛",
"weaponSpecialYetiNotes": "2013年冬季限量版装备用这把标枪可以令任何野人臣服。增加力量<%= str %>点。",
"weaponSpecialSkiText": "Ski-sassin Pole",
"weaponSpecialSkiNotes": "Limited Edition 2013 Winter Gear! A weapon capable of destroying hordes of enemies! It also helps the user make very nice parallel turns. Increases Strength by <%= str %>.",
"weaponSpecialCandycaneText": "糖果手魔杖",
"weaponSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! A powerful mage's staff. Powerfully DELICIOUS, we mean! Two-handed weapon. Increases Intelligence by <%= int %> and Perception by <%= per %>.",
"weaponSpecialSnowflakeText": "Snowflake Wand",
"weaponSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! This wand sparkles with unlimited healing power. Increases Strength by <%= int %>.",
"weaponSpecialSpringRogueText": "Hook Claws",
"weaponSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringWarriorText": "胡萝卜剑",
"weaponSpecialSpringWarriorNotes": "This mighty sword can slice foes with ease! It also makes a delicious mid-battle snack. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringMageText": "瑞士奶酪魔杖",
"weaponSpecialSpringMageNotes": "Only the most powerful rodents can brave their hunger to wield this potent staff. Adds <%= int %> points to Intelligence and <%= per %> points to Perception. Limited Edition 2014 Spring Gear.",
"weaponSpecialSpringHealerText": "Lovely Bone",
"weaponSpecialSpringHealerNotes": "FETCH! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"weaponSpecialSummerRogueText": "Pirate Cutlass",
"weaponSpecialSummerRogueNotes": "Avast! You'll make those Dailies walk the plank! Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerWarriorText": "Seafaring Slicer",
"weaponSpecialSummerWarriorNotes": "There isn't a task in any To-Do list willing to tangle with this gnarly knife! Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerMageText": "Kelp Catcher",
"weaponSpecialSummerMageNotes": "This trident is used to spear seaweed effectively, for extra-productive kelp harvesting! Adds <%= int %> points to Intelligence and <%= per %> points to Perception. Limited Edition 2014 Summer Gear.",
"weaponSpecialSummerHealerText": "Wand of the Shallows",
"weaponSpecialSummerHealerNotes": "This wand, made of aquamarine and live coral, is very attractive to schools of fish. Adds <%= int %> points to Intelligence. Limited Edition 2014 Summer Gear.",
"armorBase0Text": "正常服装",
"armorBase0Notes": "Ordinary clothing. Confers no benefit.",
"armorWarrior1Text": "皮甲",
"armorWarrior1Notes": "Jerkin of sturdy boiled hide. Increases Constitution by <%= con %>.",
"armorWarrior2Text": "链盔甲",
"armorWarrior2Notes": "Armor of interlocked metal rings. Increases Constitution by <%= con %>.",
"armorWarrior3Text": "Plate Armor",
"armorWarrior3Notes": "Suit of all-encasing steel, the pride of knights. Increases Constitution by <%= con %>.",
"armorWarrior4Text": "红色铠甲",
"armorWarrior4Notes": "Heavy plate glowing with defensive enchantments. Increases Constitution by <%= con %>.",
"armorWarrior5Text": "黄金甲",
"armorWarrior5Notes": "Looks ceremonial, but no known blade can pierce it. Increases Constitution by <%= con %>.",
"armorRogue1Text": "Oiled Leather",
"armorRogue1Notes": "Leather armor treated to reduce noise. Increases Perception by <%= per %>.",
"armorRogue2Text": "黑皮甲",
"armorRogue2Notes": "Colored with dark dye to blend into shadows. Increases Perception by <%= per %>.",
"armorRogue3Text": "Camouflage Vest",
"armorRogue3Notes": "Equally discreet in dungeon or wilderness. Increases Perception by <%= per %>.",
"armorRogue4Text": "Penumbral Armor",
"armorRogue4Notes": "Wraps the wearer in a veil of twilight. Increases Perception by <%= per %>.",
"armorRogue5Text": "Umbral Armor",
"armorRogue5Notes": "Allows stealth in the open in broad daylight. Increases Perception by <%= per %>.",
"armorWizard1Text": "魔法师长袍",
"armorWizard1Notes": "Hedge-mage's outfit. Increases Intelligence by <%= int %>.",
"armorWizard2Text": "巫师长袍",
"armorWizard2Notes": "Clothes for a wandering wonder-worker. Increases Intelligence by <%= int %>.",
"armorWizard3Text": "Robe of Mysteries",
"armorWizard3Notes": "Denotes initiation into elite secrets. Increases Intelligence by <%= int %>.",
"armorWizard4Text": "大法师长袍",
"armorWizard4Notes": "Spirits and elementals bow before it. Increases Intelligence by <%= int %>.",
"armorWizard5Text": "Royal Magus Robe",
"armorWizard5Notes": "Symbol of the power behind the throne. Increases Intelligence by <%= int %>.",
"armorHealer1Text": "Acolyte Robe",
"armorHealer1Notes": "Garment showing humility and purpose. Increases Constitution by <%= con %>.",
"armorHealer2Text": "Medic Robe",
"armorHealer2Notes": "Worn by those dedicated to tending the wounded in battle. Increases Constitution by <%= con %>.",
"armorHealer3Text": "Defender Mantle",
"armorHealer3Notes": "Turns the healer's own magics inward to fend off harm. Increases Constitution by <%= con %>.",
"armorHealer4Text": "医师长袍",
"armorHealer4Notes": "Projects authority and dissipates curses. Increases Constitution by <%= con %>.",
"armorHealer5Text": "皇家披风",
"armorHealer5Notes": "Attire of those who have saved the lives of kings. Increases Constitution by <%= con %>.",
"armorSpecial0Text": "Shade Armor",
"armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.",
"armorSpecial1Text": "水晶铠甲",
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.",
"armorSpecial2Text": "Jean Chalard's Noble Tunic",
"armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.",
"armorSpecialYetiText": "Yeti-Tamer Robe",
"armorSpecialYetiNotes": "Limited Edition 2013 Winter Gear! Fuzzy and fierce. Increases Constitution by <%= con %>.",
"armorSpecialSkiText": "Ski-sassin Parka",
"armorSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Full of secret daggers and ski trail maps. Increases Perception by <%= per %>.",
"armorSpecialCandycaneText": "糖果手杖长袍",
"armorSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! Spun from sugar and silk. Increases Intelligence by <%= int %>.",
"armorSpecialSnowflakeText": "雪花长袍",
"armorSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! A robe to keep you warm, even in a blizzard. Increases Constitution by <%= con %>.",
"armorSpecialBirthdayText": "Absurd Party Robes",
"armorSpecialBirthdayNotes": "As part of the festivities, Absurd Party Robes are available free of charge in the Item Store! Swath yourself in those silly garbs and don your matching hats to celebrate this momentous day.",
"armorSpecialGaymerxText": "Rainbow Warrior Armor",
"armorSpecialGaymerxNotes": "(Confers no benefit) In celebration of pride season and GaymerX, this special armor is decorated with a radiant, colorful rainbow pattern! GaymerX is a game convention celebrating LGBTQ and gaming and is open to everyone. It takes place at the InterContinental in downtown San Francisco on July 11-13!",
"armorSpecialSpringRogueText": "Sleek Cat Suit",
"armorSpecialSpringRogueNotes": "Impeccably groomed. Adds <%= per %> points to Perception. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringWarriorText": "Clover-steel Armor",
"armorSpecialSpringWarriorNotes": "Soft as clover, strong as steel! Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringMageText": "Rodentia Robes",
"armorSpecialSpringMageNotes": "Mice are nice! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"armorSpecialSpringHealerText": "Fuzzy Puppy Robes",
"armorSpecialSpringHealerNotes": "Warm and snuggly, but protects its owner from harm. Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"armorSpecialSummerRogueText": "Pirate Robes",
"armorSpecialSummerRogueNotes": "These robes be very cozy, yarrrr! Adds <%= per %> points to Perception. Limited Edition 2014 Summer Gear.",
"armorSpecialSummerWarriorText": "Swashbuckler Robes",
"armorSpecialSummerWarriorNotes": "Complete with buckle, as well as swash. Adds <%= con %> points to Constitution. Limited Edition 2014 Summer Gear.",
"armorSpecialSummerMageText": "Emerald Tail",
"armorSpecialSummerMageNotes": "This garment of shimmering scales transforms its wearer into a real Mermage! Adds <%= int %> points to Intelligence. Limited Edition 2014 Summer Gear.",
"armorSpecialSummerHealerText": "Seahealer Tail",
"armorSpecialSummerHealerNotes": "This garment of shimmering scales transforms its wearer into a real Seahealer! Adds <%= con %> points to Constitution. Limited Edition 2014 Summer Gear.",
"armorMystery201402Text": "Messenger Robes",
"armorMystery201402Notes": "Shimmering and strong, these robes have many pockets to carry letters.",
"armorMystery201403Text": "Forest Walker Armor",
"armorMystery201403Notes": "This mossy armor of woven wood bends with the movement of the wearer.",
"armorMystery201405Text": "Flame of Heart",
"armorMystery201405Notes": "Nothing can hurt you when you are swathed in flames!",
"armorMystery201406Text": "章魚长袍",
"armorMystery201406Notes": "This flexible robe makes it possible for its wearer to slip through even the tiniest cracks. June 2014 Subscriber Item.",
"armorMystery201407Text": "Undersea Explorer Suit",
"armorMystery201407Notes": "Described alternatively as \"splooshy\", \"overly thick\" and \"frankly, kind of cumbersome\", this suit is the best friend of any intrepid undersea explorer. July 2014 Subscriber Item. Confers no benefit.",
"headBase0Text": "No Helm",
"headBase0Notes": "没有头饰",
"headWarrior1Text": "Leather Helm",
"headWarrior1Notes": "Cap of sturdy boiled hide. Increases Strength by <%= str %>.",
"headWarrior2Text": "Chain Coif",
"headWarrior2Notes": "Hood of interlocked metal rings. Increases Strength by <%= str %>.",
"headWarrior3Text": "Plate Helm",
"headWarrior3Notes": "Thick steel helmet, proof against any blow. Increases Strength by <%= str %>.",
"headWarrior4Text": "红甲头盔",
"headWarrior4Notes": "Set with rubies for power, and glows when the wearer is angered. Increases Strength by <%= str %>.",
"headWarrior5Text": "黄金甲头盔",
"headWarrior5Notes": "Regal crown bound to shining armor. Increases Strength by <%= str %>.",
"headRogue1Text": "Leather Hood",
"headRogue1Notes": "Basic protective cowl. Increases Perception by <%= per %>.",
"headRogue2Text": "Black Leather Hood",
"headRogue2Notes": "Useful for both defense and disguise. Increases Perception by <%= per %>.",
"headRogue3Text": "Camouflage Hood",
"headRogue3Notes": "Rugged, but doesn't impede hearing. Increases Perception by <%= per %>.",
"headRogue4Text": "Penumbral Hood",
"headRogue4Notes": "Grants perfect vision in darkness. Increases Perception by <%= per %>.",
"headRogue5Text": "Umbral Hood",
"headRogue5Notes": "Conceals even thoughts from those who would probe them. Increases Perception by <%= per %>.",
"headWizard1Text": "Magician Hat",
"headWizard1Notes": "Simple, comfortable, and fashionable. Increases Perception by <%= per %>.",
"headWizard2Text": "Cornuthaum",
"headWizard2Notes": "Traditional headgear of the itinerant wizard. Increases Perception by <%= per %>.",
"headWizard3Text": "Astrologer Hat",
"headWizard3Notes": "Adorned with the rings of Saturn. Increases Perception by <%= per %>.",
"headWizard4Text": "Archmage Hat",
"headWizard4Notes": "Focuses the mind for intensive spellcasting. Increases Perception by <%= per %>.",
"headWizard5Text": "Royal Magus Hat",
"headWizard5Notes": "Shows authority over fortune, weather, and lesser mages. Increases Perception by <%= per %>.",
"headHealer1Text": "Quartz Circlet",
"headHealer1Notes": "Jeweled headpiece, for focus on the task at hand. Increases Intelligence by <%= int %>.",
"headHealer2Text": "Amethyst Circlet",
"headHealer2Notes": "A taste of luxury for a humble profession. Increases Intelligence by <%= int %>.",
"headHealer3Text": "Sapphire Circlet",
"headHealer3Notes": "Shines to let sufferers know their salvation is at hand. Increases Intelligence by <%= int %>.",
"headHealer4Text": "Emerald Diadem",
"headHealer4Notes": "Emits an aura of life and growth. Increases Intelligence by <%= int %>.",
"headHealer5Text": "Royal Diadem",
"headHealer5Notes": "For king, queen, or miracle-worker. Increases Intelligence by <%= int %>.",
"headSpecial0Text": "Shade Helm",
"headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.",
"headSpecial1Text": "Crystal Helm",
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.",
"headSpecial2Text": "Nameless Helm",
"headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.",
"headSpecialNyeText": "Absurd Party Hat",
"headSpecialNyeNotes": "You've received an Absurd Party Hat! Wear it with pride while ringing in the New Year!",
"headSpecialYetiText": "Yeti-Tamer Helm",
"headSpecialYetiNotes": "Limited Edition 2013 Winter Gear! An adorably fearsome hat. Increases Strength by <%= str %>.",
"headSpecialSkiText": "Ski-sassin Helm",
"headSpecialSkiNotes": "Limited Edition 2013 Winter Gear! Keeps the wearer's identity secret... and their face toasty. Increases Perception by <%= per %>.",
"headSpecialCandycaneText": "Candy Cane Hat",
"headSpecialCandycaneNotes": "Limited Edition 2013 Winter Gear! This is the most delicious hat in the world. It's also known to appear and disappear mysteriously. Increases Perception by <%= per %>.",
"headSpecialSnowflakeText": "雪花王冠",
"headSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! The wearer of this crown is never cold. Increases Intelligence by <%= int %>.",
"headSpecialSpringRogueText": "Stealthy Kitty Mask",
"headSpecialSpringRogueNotes": "Nobody will EVER guess that you are a cat burglar! Adds <%= per %> points to Perception. Limited Edition 2014 Spring Gear.",
"headSpecialSpringWarriorText": "Clover-steel Helmet",
"headSpecialSpringWarriorNotes": "Welded from sweet meadow clover, this helmet can resist even the mightiest blow. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"headSpecialSpringMageText": "Swiss Cheese Hat",
"headSpecialSpringMageNotes": "This hat stores lots of powerful magic! Try not to nibble it. Adds <%= per %> points to Perception. Limited Edition 2014 Spring Gear.",
"headSpecialSpringHealerText": "友谊冠",
"headSpecialSpringHealerNotes": "This crown symbolizes loyalty and companionship. A dog is an adventurer's best friend, after all! Adds <%= int %> points to Intelligence. Limited Edition 2014 Spring Gear.",
"headSpecialSummerRogueText": "Pirate Hat",
"headSpecialSummerRogueNotes": "Only the most productive of pirates can wear this fine hat. Adds <%= per %> points to Perception. Limited Edition 2014 Summer Gear.",
"headSpecialSummerWarriorText": "Swashbuckler Bandana",
"headSpecialSummerWarriorNotes": "This soft, salty cloth fills its wearer with strength. Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"headSpecialSummerMageText": "Kelp-Wrapped Hat",
"headSpecialSummerMageNotes": "What could be more magical than a hat wrapped in seaweed? Adds <%= per %> points to Perception. Limited Edition 2014 Summer Gear.",
"headSpecialSummerHealerText": "珊瑚皇冠",
"headSpecialSummerHealerNotes": "Enables its wearer to heal damaged reefs. Adds <%= int %> points to Intelligence. Limited Edition 2014 Summer Gear.",
"headSpecialGaymerxText": "Rainbow Warrior Helm",
"headSpecialGaymerxNotes": "(Confers no benefit) In celebration of pride season and GaymerX, this special helmet is decorated with a radiant, colorful rainbow pattern! GaymerX is a game convention celebrating LGBTQ and gaming and is open to everyone. It takes place at the InterContinental in downtown San Francisco on July 11-13!",
"headMystery201402Text": "Winged Helm",
"headMystery201402Notes": "This winged circlet imbues the wearer with the speed of the wind!",
"headMystery201405Text": "Flame of Mind",
"headMystery201405Notes": "Burn away the procrastination!",
"headMystery201406Text": "Crown of Tentacles",
"headMystery201406Notes": "The tentacles of this helm gather up magical energy from the water. June 2014 Subscriber Item.",
"headMystery201407Text": "Undersea Explorer Helm",
"headMystery201407Notes": "This helm makes it easy to explore underwater! It sort of makes you look like a googly-eyed fish, too. Very retro! July 2014 Subscriber Item. Confers no benefit.",
"shieldBase0Text": "No Off-Hand Equipment",
"shieldBase0Notes": "No shield or second weapon.",
"shieldWarrior1Text": "Wooden Shield",
"shieldWarrior1Notes": "Round shield of thick wood. Increases Constitution by <%= con %>.",
"shieldWarrior2Text": "Buckler",
"shieldWarrior2Notes": "Light and sturdy, quick to bring to the defense. Increases Constitution by <%= con %>.",
"shieldWarrior3Text": "Reinforced Shield",
"shieldWarrior3Notes": "Made of wood but bolstered with metal bands. Increases Constitution by <%= con %>.",
"shieldWarrior4Text": "Red Shield",
"shieldWarrior4Notes": "Rebukes blows with a burst of flame. Increases Constitution by <%= con %>.",
"shieldWarrior5Text": "Golden Shield",
"shieldWarrior5Notes": "Shining badge of the vanguard. Increases Constitution by <%= con %>.",
"shieldHealer1Text": "Medic Buckler",
"shieldHealer1Notes": "Easy to disengage, freeing a hand for bandaging. Increases Constitution by <%= con %>.",
"shieldHealer2Text": "Kite Shield",
"shieldHealer2Notes": "Tapered shield with the symbol of healing. Increases Constitution by <%= con %>.",
"shieldHealer3Text": "Protector Shield",
"shieldHealer3Notes": "Traditional shield of defender knights. Increases Constitution by <%= con %>.",
"shieldHealer4Text": "Savior Shield",
"shieldHealer4Notes": "Stops blows aimed at nearby innocents as well as those aimed at you. Increases Constitution by <%= con %>.",
"shieldHealer5Text": "Royal Shield",
"shieldHealer5Notes": "Bestowed upon those most dedicated to the kingdom's defense. Increases Constitution by <%= con %>.",
"shieldSpecial0Text": "Tormented Skull",
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.",
"shieldSpecial1Text": "Crystal Shield",
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.",
"shieldSpecialYetiText": "Yeti-Tamer Shield",
"shieldSpecialYetiNotes": "Limited Edition 2013 Winter Gear! This shield reflects light from the snow. Increases Constitution by <%= con %>.",
"shieldSpecialSnowflakeText": "Snowflake Shield",
"shieldSpecialSnowflakeNotes": "Limited Edition 2013 Winter Gear! Every shield is unique. Increases Constitution by <%= con %>.",
"shieldSpecialSpringRogueText": "Hook Claws",
"shieldSpecialSpringRogueNotes": "Great for scaling tall buildings, and also for shredding carpets. Adds <%= str %> points to Strength. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringWarriorText": "Egg Shield",
"shieldSpecialSpringWarriorNotes": "This shield never cracks, no matter how hard you hit it! Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"shieldSpecialSpringHealerText": "Squeaky Ball of Ultimate Protection",
"shieldSpecialSpringHealerNotes": "Lets out an obnoxious, continuous squeak when bitten, driving enemies away. Adds <%= con %> points to Constitution. Limited Edition 2014 Spring Gear.",
"shieldSpecialSummerRogueText": "Pirate Cutlass",
"shieldSpecialSummerRogueNotes": "Avast! You'll make those Dailies walk the plank! Adds <%= str %> points to Strength. Limited Edition 2014 Summer Gear.",
"shieldSpecialSummerWarriorText": "Driftwood Shield",
"shieldSpecialSummerWarriorNotes": "This shield, made from the wood of wrecked ships, can deter even the stormiest Dailies. Adds <%= con %> points to Constitution. Limited Edition 2014 Summer Gear.",
"shieldSpecialSummerHealerText": "Shield of the Shallows",
"shieldSpecialSummerHealerNotes": "No one will dare to attack the coral reef when faced with this shiny shield! Adds <%= con %> points to Constitution. Limited Edition 2014 Summer Gear.",
"backBase0Text": "No Back Accessory",
"backBase0Notes": "No Back Accessory.",
"backMystery201402Text": "金翅膀",
"backMystery201402Notes": "These shining wings have feathers that glitter in the sun!",
"backMystery201404Text": "Twilight Butterfly Wings",
"backMystery201404Notes": "Be a butterfly and flutter by!",
"backSpecialWonderconRedText": "Mighty Cape",
"backSpecialWonderconRedNotes": "Swishes with strength and beauty. Special edition convention armor.",
"backSpecialWonderconBlackText": "Sneaky Cape",
"backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Special edition convention armor.",
"bodyBase0Text": "No Body Accessory",
"bodyBase0Notes": "No Body Accessory.",
"bodySpecialWonderconRedText": "Ruby Collar",
"bodySpecialWonderconRedNotes": "An attractive ruby collar! Special edition convention armor.",
"bodySpecialWonderconGoldText": "金项链",
"bodySpecialWonderconGoldNotes": "An attractive gold collar! Special edition convention armor.",
"bodySpecialWonderconBlackText": "Ebony Collar",
"bodySpecialWonderconBlackNotes": "An attractive ebony collar! Special edition convention armor.",
"bodySpecialSummerMageText": "Shining Capelet",
"bodySpecialSummerMageNotes": "Neither salt water nor fresh water can tarnish this metallic capelet. Confers no stat bonus. Limited Edition 2014 Summer Gear.",
"bodySpecialSummerHealerText": "Coral Collar",
"bodySpecialSummerHealerNotes": "A stylish collar of live coral! Confers no benefit. Limited Edition 2014 Summer Gear.",
"headAccessoryBase0Text": "No Head Accessory",
"headAccessoryBase0Notes": "No Head Accessory.",
"headAccessorySpecialSpringRogueText": "紫色的猫耳朵",
"headAccessorySpecialSpringRogueNotes": "These feline ears twitch to detect incoming threats. Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialSpringWarriorText": "绿色的兔耳朵",
"headAccessorySpecialSpringWarriorNotes": "Bunny ears that keenly detect every crunch of a carrot. Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialSpringMageText": "蓝色的老鼠耳朵",
"headAccessorySpecialSpringMageNotes": "These round mouse ears are silky-soft. Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialSpringHealerText": "黄色的狗耳朵",
"headAccessorySpecialSpringHealerNotes": "Floppy but cute. Wanna play? Confers no stat bonus. Limited Edition 2014 Spring Gear.",
"headAccessorySpecialSummerRogueText": "Roguish Eyepatch",
"headAccessorySpecialSummerRogueNotes": "It doesn't take a scallywag to see how stylish this is! Confers no stat bonus. Limited Edition 2014 Summer Gear.",
"headAccessorySpecialSummerWarriorText": "Dashing Eyepatch",
"headAccessorySpecialSummerWarriorNotes": "It doesn't take a rapscallion to see how stylish this is! Confers no stat bonus. Limited Edition 2014 Summer Gear.",
"headAccessorySpecialWonderconRedText": "Mighty Mask",
"headAccessorySpecialWonderconRedNotes": "What a powerful face accessory! Special edition convention armor.",
"headAccessorySpecialWonderconBlackText": "Sneaky Mask",
"headAccessorySpecialWonderconBlackNotes": "Your motives are definitely legitimate. Special edition convention armor.",
"headAccessoryMystery201403Text": "Forest Walker Antlers",
"headAccessoryMystery201403Notes": "These antlers shimmer with moss and lichen.",
"headAccessoryMystery201404Text": "Twilight Butterfly Antennae",
"headAccessoryMystery201404Notes": "These antennae help the wearer sense dangerous distractions!"
}

69
locales/zh/generic.json Normal file
View file

@ -0,0 +1,69 @@
{
"languageName": "中文(简体)",
"stringNotFound": "找不到字符串“<%= string %>”。",
"titleIndex": "HabitRPG | 你的生活游戏",
"habitica": "Habitica",
"expandToolbar": "展开列表",
"collapseToolbar": "隐藏列表",
"formattingMarkdown": "支持标记语言",
"achievements": "成就",
"modalAchievement": "获得成就!",
"special": "特殊",
"site": "网站",
"help": "帮助",
"user": "玩家",
"market": "市场",
"subscriberItem": "神秘物品",
"newSubscriberItem": "新的神秘物品",
"subscriberItemText": "每个月,订阅玩家会获得一件神秘物品。",
"all": "全部",
"none": "无",
"or": "或",
"and": "与",
"loginSuccess": "登陆成功!",
"youSure": "你确定吗?",
"submit": "提交",
"close": "关闭",
"saveAndClose": "保存并关闭",
"cancel": "取消",
"ok": "确定",
"add": "添加",
"undo": "撤销",
"continue": "继续",
"accept": "接受",
"reject": "拒绝",
"neverMind": "算了",
"buyMoreGems": "买更多宝石",
"notEnoughGems": "宝石不足",
"delete": "删除",
"gems": "宝石",
"moreInfo": "更多信息",
"gemsWhatFor": "用来买特殊物品和服务(蛋,孵化药水,恢复等等)。在使用宝石之前你需要解锁那些功能。",
"veteran": "老兵",
"veteranText": "经历过 Habit The Grey (原来的网站) 身上带着多处其bug带来的伤疤。",
"originalUser": "原始用户!",
"originalUserText": "<em>最</em>原始的用户之一,来跟 Alpha 测试者打个招呼吧!",
"habitBirthday": "HabitRPG的2014年生日派对",
"habitBirthdayText": "参加了HabitRPG的2014年生日派对。",
"achievementDilatory": "拖延的救世者",
"achievementDilatoryText": "2014年夏季世界事件中协助打败了恐怖的拖延巨龙",
"memberSince": "- 加入于",
"lastLoggedIn": "- 最后上线于",
"notPorted": "这个功能未从原版网站中导出。",
"buyThis": "你有<%= gems %>个宝石,用其中的<%= price %>个购买<%= text %>",
"untilNoFace": "在我们加入FB功能前请用你的UUID和API代码登入 (你可以在 https://habitrpg.com > 选项 > 设定 找到它们)。",
"noReachServer": "暂时连不上服务器,请稍后再试",
"errorUpCase": "错误:",
"newPassSent": "已传送新密码。",
"serverUnreach": "暂时连不上服务器。",
"seeConsole": "(在 Chrome 控制台中查看详细信息)。",
"error": "错误",
"menu": "菜单",
"notifications": "通知",
"noNotifications": "你没有新消息。",
"clear": "清除",
"endTour": "结束教程",
"audioTheme": "声音主题",
"audioTheme_off": "关",
"audioTheme_danielTheBard": "诗人丹尼尔"
}

72
locales/zh/groups.json Normal file
View file

@ -0,0 +1,72 @@
{
"tavern": "酒馆",
"innCheckOut": "离开客栈",
"innCheckIn": "在客栈休息",
"innText": "在酒馆休息得如何?为了保护你,你的日常列表被冻结了。在明天(你离开客栈的时间) 以前你的勾选不会被处理。小心如果你在Boss站中其他人错过的任务会伤害你同样你不会上海boss。准备好离开客栈了",
"lfgPosts": "寻找小组 (队伍招募) 帖",
"tutorial": "教学",
"glossary": "词汇表",
"wiki": "维基",
"reportAP": "报告一个问题",
"requestAF": "请求一个新功能",
"community": "社区论坛",
"dataTool": "数据展示工具",
"resources": "资源",
"tavernTalk": "酒馆聊天",
"tavernAlert1": "注意如果你想报告bug开发者不会来这里看。请",
"tavernAlert2": "用Github",
"moderatorIntro1": "酒馆和公会领袖是:",
"moderatorIntro2": "。",
"party": "队伍",
"createAParty": "创建一个队伍",
"noPartyText": "要么你不在队伍中要么你的队伍需要一段时间来加载。你可以创建一个并邀请你的朋友或者你想加入一个已经存在的队伍把这个用户ID给他们输入",
"startLFG": "要给你的队伍做广告找人加入,去维基上的",
"linkLFG": "The Archery",
"endLFG": "。",
"create": "建立",
"userId": "用户ID",
"invite": "邀请",
"leave": "离开",
"invitedTo": "已给<%= name %>发送邀请",
"newMsg": "新消息在 “<%= name %>”",
"chat": "聊天",
"sendChat": "发送",
"toolTipMsg": "查看最近的消息",
"guildBankPop1": "公会银行",
"guildBankPop2": "公会会长可以用于挑战的宝石。",
"guildGems": "公会宝石",
"editGroup": "编辑团队",
"newGroupName": "<%= groupType %> 名称",
"groupName": "团队名称",
"groupDescr": "公会公开列表中显示的描述 (支持标记语言)",
"logoUrl": "图标链接",
"assignLeader": "任命队长",
"members": "成员(们)",
"partyList": "队员排序方法",
"banTip": "Boot Member",
"moreMembers": "更多成员",
"invited": "已邀请",
"leaderMsg": "公会会长的消息 (支持标记语言)",
"name": "名字",
"description": "描述",
"public": "公共",
"inviteOnly": "只能邀请进入",
"gemCost": "花费宝石可以保证公会质量。这些宝石会被送入公会银行,可以作为公会挑战的奖励!",
"search": "搜索",
"publicGuilds": "公开的公会",
"createGuild": "创建公会",
"guild": "公会",
"guilds": "公会",
"sureKick": "你真的想把这个成员踢出队伍吗?",
"foreverAlone": "你不可以赞你自己的讯息。不要成为那样的人。",
"sortLevel": "按等级排序",
"sortRandom": "乱序",
"sortPets": "按宠物数量排序",
"sortJoined": "按加入团队日期排序",
"confirmGuild": "用4个宝石来创建公会",
"leaveGroupCha": "退出团队挑战并……",
"confirm": "确定",
"leaveGroup": "离开团队?",
"leavePartyCha": "退出队伍挑战并……",
"leaveParty": "离开队伍?"
}

13
locales/zh/limited.json Normal file
View file

@ -0,0 +1,13 @@
{
"limitedEdition": "限量版",
"winterColors": "冬天颜色",
"annoyingFriends": "吵闹的朋友",
"annoyingFriendsText": "被队员的雪球砸中<%= snowballs %>次。",
"valentineCard": "情人节卡片",
"adoringFriends": "爱慕的朋友",
"adoringFriendsText": "啊,你和你的朋友一定很关心彼此!发送或接受了<%= cards %>张情人节卡片。",
"limited30Apr": "四月30日以前可以购买 (购买后永远出现在你的选项中)。",
"polarBear": "北极熊",
"turkey": "火鸡",
"polarBearPup": "小北极熊"
}

24
locales/zh/messages.json Normal file
View file

@ -0,0 +1,24 @@
{
"messageLostItem": "你的<%= itemText %>损坏了。",
"messageTaskNotFound": "找不到任务。",
"messageTagNotFound": "找不到标签。",
"messagePetNotFound": "找不到该宠物。",
"messageFoodNotFound": "找不到该食物。",
"messageCannotFeedPet": "不能喂这只宠物。",
"messageAlreadyMount": "你已经有这个坐骑了。请喂另一只宠物。",
"messageEvolve": "你驯养了<%= egg %>,去骑几圈吧!",
"messageLikesFood": "<%= egg %> 很喜欢你给的<%= foodText %>",
"messageDontEnjoyFood": "<%= egg %>吃了<%= foodText %>,但似乎不是很喜欢。",
"messageBought": "购买了 <%= itemText %>",
"messageEquipped": "装备了<%= itemText %> ",
"messageUnEquipped": "卸下了 <%= itemText %>",
"messageMissingEggPotion": "你没选择药水或者宠物蛋",
"messageAlreadyPet": "你已经拥有这只宠物了,试着用另一种方案孵化吧。",
"messageHatched": "你的蛋孵化了,造访你的马厩来装备你的宠物吧。",
"messageNotEnoughGold": "金币不够",
"messageTwoHandled": "<%= gearText %>是双手武器",
"messageDropFood": "你找到了<%= dropArticle %><%= dropText %>! <%= dropNotes %>",
"messageDropEgg": "你找到了一粒<%= dropText %>蛋!<%= dropNotes %>",
"messageDropPotion": "你找到了一瓶 <%= dropText %> 药水! <%= dropNotes %>",
"messageFoundQuest": "你有个新任务\"<%= questText %>\"!"
}

67
locales/zh/npc.json Normal file
View file

@ -0,0 +1,67 @@
{
"npc": "NPC",
"npcText": "用尽全力支持了我们的Kickstarter项目",
"mattBoch": "Matt Boch",
"mattShall": "<%= name %>,需要我把你的坐骑带出来吗?点击一只坐骑来上鞍。",
"mattBochText1": "欢迎来到厩子我是驯兽师Matt。你可以在这里选择一只宠物陪你冒险。经过一番喂养牠们可以长成强而有力的坐骑哦",
"mattBochText2": "来瞧瞧",
"mattBochText3": "所以你可以得到的宠物。",
"daniel": "Daniel",
"danielText": "欢迎来到酒馆!来这坐下见见当地人把。如果你需要休息 (度假?生病?) 我可以把你安置在客栈里。你登记了之后,你的日常任务会被冻结在原状态 (完成/未完成) 直到你签出客栈。冻结状态下,你不会因为未完成的日常任务而受到伤害。",
"danielText2": "警告如果你参加了一场boss战你仍然会因为队友未完成的日常任务受到boss的伤害。",
"alexander": "商人Alexander",
"welcomeMarket": "欢迎来到市场!在这里购买难找的蛋和药水!卖掉你多余的物品!委托服务!来瞧瞧我们能为你提供什么。",
"sellForGold": "以<%= gold %>金币售出<%= item %>",
"buyGems": "买宝石",
"justin": "Justin",
"USD": "美金",
"newStuff": "新品",
"cool": "知道了",
"dismissAlert": "不再显示",
"donateText1": "在你的账号里增加20个宝石。宝石可以用来购买特殊的虚拟物品例如衣服和发型。",
"donateText2": "帮助与支持HabitRPG",
"donateText3": "作为一个开源项目,我们需要任何能得到的帮助!",
"donationDesc": "20宝石捐献给HabitRPG",
"payWithCard": "用信用卡付款",
"payNote": "注意PayPal有时会需要很长的时间。我们推荐用信用卡。",
"card": "信用卡",
"paymentMethods": "付款流程:",
"welcomeHabit": "欢迎来到HabitRPG",
"welcomeHabitT1": "欢迎来到HabitRPG一个习惯养成类的角色扮演游戏。我是",
"welcomeHabitT2": "你的导游!",
"yourAvatar": "你的角色形象",
"yourAvatarText": "这是你的角色形象。它代表Habitica世界里的你。你完成任务后你的角色会升级赚取金币并获取装备来迎接未来的挑战。",
"avatarCustom": "角色形象个性化设置",
"avatarCustomText": "点击盒子里的各处可以自定义你的角色形象。改变你的身形头发颜色皮肤颜色这个菜单还可以改变更多。确保你滚动到了页面底部——我们还有发型和头部附件你还能找到HabitRPG中很多激动人心的社交功能和\"社交\"菜单。\n\nMake sure you scroll all the way down - we have hairstyle and head accessories available as well! You can also find a number of HabitRPG's exciting social features from the Social menu.",
"hitPoints": "生命值",
"hitPointsText": "这个红条指示角色的生命值。当你未完成一个任务你会收到伤害并损失生命值。如果你的生命条降到0你会死亡。死亡会损失一级你的金币和一件装备。",
"expPoints": "经验值",
"expPointsText": "这个黄条指示角色的经验值。当你成功完成一个任务你会获得金币和经验。经验条满了你会升级。升级会为你解锁HabitRPG中激动人心的新功能。",
"typeGoals": "任务类型",
"typeGoalsText": "HabitRPG 通过三种方式追踪你的任务。三栏中的任务类型分别为:习惯,日常任务和待办事项。",
"tourHabits": "习惯是你持续记录的一种任务。他们可以是正的或者负的,允许你因为好习惯获得经验和金币,或因为坏习惯损失生命值。",
"tourDailies": "日常任务是你每天完成一次的任务。勾掉日常会收获经验和金币。在日常重置之前未完成日常会损失生命值。你可以在设置菜单改变日常重置时间 (点右上角的工具图标,点“网站”)。",
"tourTodos": "待办事项是你可以最终完成的一次性任务。代办事项可以设置一个截止日期,也可以没有。待办事项是一种快速简便的获取经验的方式。",
"tourRewards": "你获得的金币允许你通过自定义的方式,或者游戏内的奖品来奖励自己。随意购买——奖励自己能帮助你养成好习惯。",
"hoverOver": "悬停查看备注",
"hoverOverText": "点击编辑图标可以为你的任务添加备注。悬停在任务上看到的备注为如何完成HabitRPG任务提供了更多细节。当你准备好开始了你可以删除当前的任务并添加你自己的。",
"unlockFeatures": "解锁新功能",
"unlockFeaturesT1": "这些就是目前为止你需要知道的全部了。但是我会在你升级后回来告诉你解锁的新功能。每个新功能都会给你更多帮助你完成任务的动机。去",
"habitWiki": "HabitRPG 维基",
"unlockFeaturesT2": "查看更多或者给自己留做惊喜。祝你好运!",
"customAvatar": "个性化你的角色形象",
"customAvatarText": "按按你的角色形象去个性化你的外形。",
"storeUnlocked": "已解锁物品商店",
"storeUnlockedText": "恭喜你解锁了物品商店!现在你可以买武器、盔甲、药水、等等了。请读每件物品的注解。",
"partySys": "团队系统",
"partySysText": "和小伙伴一起玩耍吧加入小队和你的朋友一起玩HabitRPG吧和有责任感的同伴一起你的习惯会变得更好。点用户->选项->队伍,然后跟着指示做。有人要寻找队伍吗?",
"classGear": "职业装备",
"classGearText": "首先:别怕!你的旧装备放在你的物品栏,你现在穿着你的新手<strong><%= klass %></strong>装备。穿你的职业装备为你提供50%额外属性奖励。但是,你仍然可以切换回原来的装备。",
"classStats": "这些是你的职业属性,他们会影响游戏。每次你升级时,你会获得一点自由分配点。鼠标停在每个属性上查看更多的信息。",
"autoAllocate": "自动分配",
"autoAllocateText": "如果选了“自动分配”,你的角色会自动地根据你的任务属性,你可以在<strong>任务 > 编辑 > 高级 > 属性</strong>中看到他们。例如,如果你经常点‘健身房’任务,而健身房日常属性被设置为'物理',那你会自动获得力量点。",
"spells": "法术",
"spellsText": "你现在可以解锁职业法术了。你会在11级看到你的第一个法术。你的魔法值会每天自动补充10点以及每完成一个待办事项增加一点。",
"toDo": "待办事项",
"moreClass": "想知道更多关于职业系统的信息,看"
}

41
locales/zh/pets.json Normal file
View file

@ -0,0 +1,41 @@
{
"pets": "宠物",
"petsFound": "拥有的宠物",
"rarePets": "稀有宠物",
"questPets": "剧情任务宠物",
"beastmasterProgress": "驯兽师进度",
"mounts": "坐骑",
"mountsTamed": "已驯服的坐骑",
"questMounts": "剧情任务坐骑",
"rareMounts": "稀有坐骑",
"etherealLion": "零狮",
"veteranWolf": "退伍军狼",
"cerberusPup": "地狱小狗",
"hydra": "三头蛇",
"mantisShrimp": "虾蛄",
"rarePetPop1": "按按金色的爪印查看怎么通过为HabitRPG贡献来获得这只稀有宠物",
"rarePetPop2": "得到这个宠物的方法!",
"potion": "<%= potionType %> 药水",
"egg": "<%= eggType %> 蛋",
"eggs": "蛋",
"eggSingular": "蛋",
"noEggs": "你没有任何宠物蛋。",
"hatchingPotions": "孵化药水",
"hatchingPotion": "孵化药水",
"noHatchingPotions": "你没有任何孵化药水。",
"inventoryText": "点选一颗蛋后可使用的药水会亮起绿色的背景然后点击药水来孵化出宠物。如果没有药水亮起绿色背景再点击一次蛋来取消点选它然后先点击药水看看可使用的宠物蛋它们同样会亮起绿色背景。你也可以在商人Alexander那里卖掉不想要的物品。",
"food": "食物和鞍",
"noFood": "你没有任何食物或鞍。",
"beastAchievement": "你集齐了所有宠物,获得了”驯兽师“的成就!",
"beastMastName": "驯兽师",
"beastMastText": "已经找到了90个宠物 (变态地难,恭喜这个玩家!)",
"dropsEnabled": "启用了物品掉落功能!",
"itemDrop": "你获得一件物品!",
"firstDrop": "你解锁了物品掉落功能!从今以后,只要你完成每个任务都会有一定的几率能找到一件物品。刚刚你找到了一颗<strong><%= eggText %>蛋</strong><%= eggNotes %>",
"useGems": "如果你很想拥有某只宠物,但又不想慢慢等蛋掉落的话,你可以在<strong>选项 > 物品柜</strong>用宝石购买!",
"hatchAPot": "孵化一隻<%= potion %><%= egg %>",
"feedPet": "喂你的<%= name %>一个<%= article %><%= text %>",
"useSaddle": "把鞍用在<%= pet %>上?",
"petName": "<%= potion %> <%= egg %>",
"mountName": "<%= potion %> <%= mount %>"
}

38
locales/zh/quests.json Normal file
View file

@ -0,0 +1,38 @@
{
"quests": "任务",
"quest": "任务",
"completed": "完成了!",
"youReceived": "你收到了",
"questSend": "点击“邀请”会向你的队友发送邀请。当所有成员要么接受要么拒绝后,任务会开始。在 选项 > 社交 > 组队 里查看状态。",
"inviteParty": "邀请团队",
"questInvitation": "任务邀请:",
"askLater": "稍后再问",
"buyQuest": "购买任务",
"accepted": "接受了",
"rejected": "拒绝了",
"pending": "等待中",
"questStart": "当所有成员要么接受要么拒绝后,任务会开始。只有那些点击”接受“的队员能够参与这个任务并获取掉落。如果队员等待时间太久(不活跃?),你可以点击”开始“忽略他们并开启任务。",
"begin": "开始",
"bossHP": "Boss的生命值",
"collected": "已收集",
"bossDmg1": "为了对boss造成伤害完成你的日常任务和待办事项。高的任务伤害意味着高的boss伤害(完成红色任务,法师技能,战士攻击,等等)。boss会因为你错过的日常 (乘以boss的力量) 对整个队伍造成额外伤害,所以完成你的日常来保证队伍的血量!<strong>对boss或来自boss的所有伤害都会在重置时间进行结算 (你的日常重置时间)</strong>",
"bossDmg2": "只有参与者会跟boss战斗并共享任务掉落。",
"tavernBossInfo": "为了对boss造成伤害完成你的日常任务和待办事项。高的任务伤害意味着高的boss伤害(完成红色任务,法师技能,战士攻击,等等)。你每错过一个日常 (乘以boss的力量) boss会增加愤怒值。当boss的愤怒值到达上限时会发生很坏的事情——所以完成你的日常<strong>对boss或来自boss的所有伤害都会在重置时间进行结算 (你的日常重置时间)</strong>",
"bossColl1": "为了收集物品,做那些正的任务。任务物品会像正常物品一样掉落;但是你直到第二天才能看得见这些掉落,然后找到的所有物品会被结算然后堆叠到一起。",
"bossColl2": "只有参与者才能收集物品并共享任务掉落。",
"abort": "舍弃",
"scrolls": "任务卷轴",
"noScrolls": "你没有任何任务卷轴。",
"scrollsText1": "任务需要团队去完成。如果你想单独做任务,",
"scrollsText2": "你可以建立一个空团队。",
"scrollsPre": "你需要完成上一个任务才能开始这个!",
"completedQuests": "已完成任务",
"mustComplete": "你要先完成<%= quest %>。",
"mustLevel": "你需要达到第<%= level %>级。",
"mustLvlQuest": "你需要达到第<%= level %>级才能买这个任务!",
"sureAbort": "你确定你要舍弃这个任务吗?这样做会让你的所有队员都退出这个任务,并且消除所有进度。",
"doubleSureAbort": "你真的真的要这样做吗?要确保他们不会讨厌你一辈子哟!",
"questWarning": "如果一个新的小队成员在任务开始前加入,他们会收到一个邀请。但是一旦任务开始了,新成员就无法再加入这个任务了。",
"bossRageTitle": "愤怒值",
"bossRageDescription": "当这个条满的时候boss会释放一个特殊攻击"
}

View file

@ -0,0 +1,87 @@
{
"questEvilSantaText": "圣诞偷猎者",
"questEvilSantaNotes": "你听到如同哀叹的咆哮从冰原深处传来。跟随着咆哮和低吼,其中夹杂着尖笑声,来到了一块林子中的空地,看到了一只成年的北极熊。她被拷着,关在笼子里,吼叫着想要逃出。一个心怀不轨的小恶魔,穿着被遗弃的圣诞戏装,在笼子上跳着舞呢。击败圣诞偷猎者,救出那只母熊!",
"questEvilSantaCompletion": "圣诞偷猎者愤怒地嚎叫纵身跃入夜幕之中。一只充满感激的母熊咆哮着似乎在诉说着什么。你把她带回马厩轻语者Matt Boch聆听了她带着恐惧的喘息声中讲述的故事。她有个宝宝当母熊被陷阱抓住的时候他跑入了冰原。帮她找到她的宝宝",
"questEvilSantaBoss": "圣诞偷猎者",
"questEvilSantaDropBearCubPolarMount": "北极熊 (坐骑)",
"questEvilSanta2Text": "找到那只小熊",
"questEvilSanta2Notes": "母熊的幼崽在母熊被抓住的时候跑进了冰原。在树林的边缘,她深嗅着空气。你听到树枝咔嚓作响,雪地嘎吱嘎吱的声音回荡在整个树林。爪印!你们开始追寻雪地上的踪迹。找到所有的爪印和破损的树枝,找回她的宝宝!",
"questEvilSanta2Completion": "你找到了小熊!母熊和她的宝宝对你感激不尽。作为回报,他们决定守护你并陪伴着你到永远。",
"questEvilSanta2CollectTracks": "线索",
"questEvilSanta2CollectBranches": "折断的细枝",
"questEvilSanta2DropBearCubPolarPet": "北极熊 (宠物)",
"questGryphonText": "火红的狮身鹰首兽",
"questGryphonNotes": "伟大的驯兽师,<strong>baconsaur</strong>来到你的队伍寻求帮助。“冒险者求你们帮帮我我珍贵的狮身鹰首兽跑掉了威胁着Habit城的安全如果你能阻止她我可以把她的几个蛋奖励给你”",
"questGryphonCompletion": "被打败的巨大怪兽羞愧地溜回她主人那里。“干得好,冒险者!我会信守诺言!” <strong>baconsaur</strong> 解释道,“请拿走一些狮身鹰首兽的蛋吧。我保证你们也能把他们养大!”",
"questGryphonBoss": "火红的狮身鹰首兽",
"questGryphonDropGryphonEgg": "狮身鹰首兽 (宠物蛋)",
"questHedgehogText": "巨型刺猬",
"questHedgehogNotes": "刺猬是一群好玩的动物。他们是Habit世界居民可以拥有的令人喜爱的宠物。但是有谣言称如果你在午夜喂它们牛奶他们会变得越来越暴躁。并且变大50倍。并且<strong>Inventrix</strong>刚刚这么做了。糟了。",
"questHedgehogCompletion": "你的队伍成功地让巨型刺猬平静了下来!缩回她原来的大小后,她蹒跚着爬向她的蛋。她边吱吱叫边把她的一些蛋推向你的队伍。但愿这些刺猬更喜欢牛奶!",
"questHedgehogBoss": "巨型刺猬",
"questHedgehogDropHedgehogEgg": "刺猬 (宠物蛋)",
"questGhostStagText": "春之幽灵",
"questGhostStagNotes": "Ahh, Spring. The time of year when color once again begins to fill the landscape. Gone are the cold, snowy mounds of winter. Where frost once stood, vibrant plant life takes its place. Luscious green leaves fill in the trees, grass returns to its former vivid hue, a rainbow of flowers rise along the plains, and a white mystical fog covers the land! ... Wait. Mystical fog? \"Oh no,\" <strong>Inventrix</strong> says apprehensively, \"It would appear that some kind of spirit is the cause of this fog. Oh, and it is charging right at you.\"",
"questGhostStagCompletion": "The spirit, seemingly unwounded, lowers its nose to the ground. A calming voice envelops your party. \"I apologize for my behavior. I have only just awoken from my slumber, and it would appear my wits have not completely returned to me. Please take these as a token of my apology.\" A cluster of eggs materialize on the grass before the spirit. Without another word, the spirit runs off into the forest with flowers falling in his wake.",
"questGhostStagBoss": "雄鹿鬼魂",
"questGhostStagDropDeerEgg": "鹿 (宠物蛋)",
"questRatText": "鼠王",
"questRatNotes": "Garbage! Massive piles of unchecked dailies are lying all across Habitica. The problem has become so serious that hordes of rats are now seen everywhere. You notice @Pandah petting one of the beasts lovingly. She explains that rats are gentle creatures that feed on unchecked dailies. The real problem is that the dailies have fallen into the sewer, creating a dangerous pit that must be cleared. As you descend into the sewers, a massive rat, with blood red eyes and mangled yellow teeth, attacks you, defending its horde. Will you cower in fear or face the fabled Rat King?",
"questRatCompletion": "Your final strike saps the gargantuan rat's strength, his eyes fading to a dull grey. The beast splits into many tiny rats, which scurry off in fright. You notice @Pandah standing behind you, looking at the once mighty creature. She explains that the citizens of Habitica have been inspired by your courage and are quickly completing all their unchecked dailies. She warns you that we must be vigilant, for should we let down our guard, the Rat King will return. As payment, @Pandah offers you several rat eggs. Noticing your uneasy expression, she smiles, \"They make wonderful pets.\"",
"questRatBoss": "鼠王",
"questRatDropRatEgg": "老鼠 (宠物蛋)",
"questOctopusText": "章鱼克苏鲁的召唤",
"questOctopusNotes": "@Urse, a wild-eyed young scribe, has asked for your help exploring a mysterious cave by the sea shore. Among the twilight tidepools stands a massive gate of stalactites and stalagmites. As you near the gate, a dark whirlpool begins to spin at its base. You stare in awe as a squid-like dragon rises through the maw. \"The sticky spawn of the stars has awakened,\" roars @Urse madly. \"After vigintillions of years, the great Octothulu is loose again, and ravening for delight!\"",
"questOctopusCompletion": "Completion: With a final blow, the creature slips away into the whirlpool from which it came. You cannot tell if @Urse is happy with your victory or saddened to see the beast go. Wordlessly, your companion points to three slimy, gargantuan eggs in a nearby tidepool, set in a nest of gold coins. \"Probably just octopus eggs,\" you say nervously. As you return home, @Urse frantically scribbles in a journal and you suspect this is not the last time you will hear of the great Octothulu.",
"questOctopusBoss": "章鱼克苏鲁",
"questOctopusDropOctopusEgg": "章鱼 (宠物蛋)",
"questVice1Text": "Free Yourself of the Dragon's Influence",
"questVice1Notes": "<p>They say there lies a terrible evil in the caverns of Mt. Habitica. A monster whose presence twists the wills of the strong heroes of the land, turning them towards bad habits and laziness! The beast is a grand dragon of immense power and comprised of the shadows themselves: Vice, the treacherous Shadow Wyrm. Brave Habiteers, stand up and defeat this foul beast once and for all, but only if you believe you can stand against its immense power. </p><h3>Vice Part 1: </h3><p>How can you expect to fight the beast if it already has control over you? Don't fall victim to laziness and vice! Work hard to fight against the dragon's dark influence and dispel his hold on you! </p>",
"questVice1Boss": "Vice's Shade",
"questVice1DropVice2Quest": "Vice Part 2 (Scroll)",
"questVice2Text": "Find the Lair of the Wyrm",
"questVice2Notes": "With Vice's influence over you dispelled, you feel a surge of strength you didn't know you had return to you. Confident in yourselves and your ability to withstand the wyrm's influence, your party makes it's way to Mt. Habitica. You approach the entrance to the mountain's caverns and pause. Swells of shadows, almost like fog, wisp out from the opening. It is near impossible to see anything in front of you. The light from your lanterns seem to end abruptly where the shadows begin. It is said that only magical light can pierce the dragon's infernal haze. If you can find enough light crystals, you could make your way to the dragon.",
"questVice2CollectLightCrystal": "Light Crystals",
"questVice2DropVice3Quest": "Vice Part 3 (Scroll)",
"questVice3Text": "Vice Awakens",
"questVice3Notes": "After much effort, your party has discovered Vice's lair. The hulking monster eyes your party with distaste. As shadows swirl around you, a voice whispers through your head, \"More foolish citizens of Habitica come to stop me? Cute. You'd have been wise not to come.\" The scaly titan rears back its head and prepares to attack. This is your chance! Give it everything you've got and defeat Vice once and for all!",
"questVice3Completion": "The shadows dissipate from the cavern and a steely silence falls. My word, you've done it! You have defeated Vice! You and your party may finally breath a sigh of relief. Enjoy your victory, brave Habiteers, but take the lessons you've learned from battling Vice and move forward. There are still habits to be done and potentially worse evils to conquer!",
"questVice3Boss": "Vice, the Shadow Wyrm",
"questVice3DropWeaponSpecial2": "Stephen Weber's Shaft of the Dragon",
"questVice3DropDragonEgg": "龙 (宠物蛋)",
"questVice3DropShadeHatchingPotion": "深色孵化药水",
"questEggHuntText": "狩猎鸡蛋",
"questEggHuntNotes": "Overnight, strange plain eggs have appeared everywhere: in Matt's stables, behind the counter at the Tavern, and even among the pet eggs at the Marketplace! What a nuisance! \"Nobody knows where they came from, or what they might hatch into,\" says <strong>Megan</strong>, \"but we can't just leave them laying around! Work hard and search hard to help me gather up these mysterious eggs. Maybe if you collect enough, there will be some extras left over for you...\"",
"questEggHuntCompletion": "You did it! In gratitude, <strong>Megan</strong> gives you ten of the eggs. \"I don't think they hatch, exactly,\" she says, \"and they certainly won't grow into mounts. But that doesn't mean you can't dye them beautiful colors!\"",
"questEggHuntCollectPlainEgg": "Plain Eggs",
"questEggHuntDropPlainEgg": "Plain Egg",
"questDilatoryText": "The Dread Drag'on of Dilatory",
"questDilatoryNotes": "<p>We should have heeded the warnings.</p><br/><p>Dark shining eyes. Ancient scales. Massive jaws, and flashing teeth. We've awoken something horrifying from the crevasse: <strong>the Dread Drag'on of Dilatory!</strong> Screaming Habiticans fled in all directions when it reared out of the sea, its terrifyingly long neck extending hundreds of feet out of the water as it shattered windows with its searing roar.</p><br/><p>\"This must be what dragged Dilatory down!\" yells Lemoness. \"It wasn't the weight of the neglected tasks - the Dark Red Dailies just attracted its attention!\"</p><br/><p>\"It's surging with magical energy!\" @Baconsaur cries. \"To have lived this long, it must be able to heal itself! How can we defeat it?\"</p><br/><p>Why, the same way we defeat all beasts - with productivity! Quickly, Habitica, band together and strike through your tasks, and all of us will battle this monster together. (There's no need to abandon previous quests - we believe in your ability to double-strike!) It won't attack us individually, but the more Dailies we skip, the closer we get to triggering its Neglect Strike - and I don't like the way it's eyeing the Tavern....</p>",
"questDilatoryBoss": "The Dread Drag'on of Dilatory",
"questDilatoryBossRageTitle": "Neglect Strike",
"questDilatoryBossRageDescription": "When this bar has filled up, the Dread Drag'on of Dilatory will unleash great havoc on Habitica's terrain",
"questDilatoryDropMantisShrimpPet": "雀尾螳螂虾 (宠物)",
"questDilatoryDropMantisShrimpMount": "雀尾螳螂虾 (坐骑)",
"questDilatoryBossRageTavern": "`Dread Drag'on Casts NEGLECT STRIKE!`\n\nOh no! Despite our best efforts, we've let some Dailies get away from us, and their dark-red color has attracted the Drag'on's rage! With its fearsome Neglect Strike attack, it has decimated the Tavern! Luckily, we've set up an Inn in a nearby city, and you're free to keep chatting on the shore... but poor Daniel the Barkeep just saw his beloved building crumble around him!\n\nI hope the beast doesn't attack again!",
"questDilatoryBossRageStables": "`Dread Drag'on Casts NEGLECT STRIKE!`\n\nYikes! Once again we left too many Dailies undone. The Drag'on has unleashed its Neglect Strike against Matt and the stables! Pets have been fleeing in all directions. Luckily it seems like all of yours are safe!\n\nPoor Habitica! I hope this doesn't happen again. Hurry and do all your tasks!",
"questDilatoryBossRageMarket": "`Dread Drag'on Casts NEGLECT STRIKE!`\n\nAhhh!! Alex the Merchant just had his shop smashed to smithereens by the Drag'on's Neglect Strike! But it seems like we're really wearing this beast down. I doubt it has enough energy for another strike.\n\nSo do not waver, Habitica! Let's drive this beast away from our shores!",
"questDilatoryCompletion": "`The Defeat Of The Dread Drag'On Of Dilatory`\n\nWe've done it! With a final last roar, the Dread Drag'on collapses and swims far, far away. Crowds of cheering Habiticans line the shores! We've helped Matt, Daniel, and Alex rebuild their buildings. But what's this?\n\n`The Citizens Return!`\n\nNow that the Drag'on has fled, thousands of sparkling colors are ascending through the sea. It is a rainbow swarm of Mantis Shrimp... and among them, hundreds of merpeople!\n\n\"We are the lost citizens of Dilatory!\" explains their leader, Manta. \"When Dilatory sank, the Mantis Shrimp that lived in these waters used a spell to transform us into merpeople so that we could survive. But in its rage, the Dread Drag'on trapped us all in the dark crevasse. We have been imprisoned there for hundreds of years - but now at last we are free to rebuild our city!\"\n\n\"As a thank you,\" says his friend @Ottl, \"Please accept this Mantis Shrimp pet and Mantis Shrimp mount, as well as XP, gold, and our eternal gratitude.\"\n\n`Rewards`\n * Mantis Shrimp Pet\n * Mantis Shrimp Mount\n * Chocolate, Cotton Candy Blue, Cotton Candy Pink, Fish, Honey, Meat, Milk, Potato, Rotten Meat, Strawberry",
"questSeahorseText": "The Dilatory Derby",
"questSeahorseNotes": "It's Derby Day, and Habiticans from all over the continent have traveled to Dilatory to race their pet seahorses! Suddenly, a great splashing and snarling breaks out at the racetrack, and you hear Seahorse Keeper @Kiwibot shouting above the roar of the waves. \"The gathering of seahorses has attracted a fierce Sea Stallion!\" she cries. \"He's smashing through the stables and destroying the ancient track! Can anyone calm him down?\"",
"questSeahorseCompletion": "The now-tame Sea Stallion swims docilely to your side. \"Oh, look!\" Kiwibot says. \"He wants us to take care of his children.\" She gives you three eggs. \"Raise them well,\" she says. \"You're welcome at the Dilatory Derby any day!\"",
"questSeahorseBoss": "Sea Stallion",
"questSeahorseDropSeahorseEgg": "海马 (宠物蛋)",
"questAtom1Text": "平凡任务线的进攻卷1盘子灾难",
"questAtom1Notes": "你到了一个洗手池旁好好休息一下……但是洗手池被一堆没洗的盘子污染了!这怎么可以?你当然不能允许它在这种状态。你唯一能做的事情就是:洗掉这些盘子,拯救你的休息区!最好找些肥皂来清洗这团糟。要好多肥皂……",
"questAtom1CollectSoapBars": "块肥皂",
"questAtom1Drop": "好吃懒做怪 (卷轴)",
"questAtom2Text": "平凡任务线的进攻卷2好吃懒做的怪物",
"questAtom2Notes": "呼呼盘子洗掉之后这个地方看起来舒服多了。也许你终于可以找点乐子休息一下了。喔——那看起来有个披萨饼盒子浮在池子里。好吧下一个清理一个是什么东西哎呀不是一个披萨盒那么简单那个盒子突然从水里升高原来是一个怪物的脑袋。不会吧传说中的好吃懒做怪据说它自从史前就一直隐藏在池子里一个从废弃食品和垃圾中召唤出的古老Habit生物。呕",
"questAtom2Boss": "好吃懒做怪",
"questAtom2Drop": "洗衣传奇卷轴 (卷轴)",
"questAtom3Text": "平凡任务线的进攻卷3洗衣传奇",
"questAtom3Notes": "随着一声震耳欲聋的哭声,五种甜美的奶酪从它的嘴里喷出来,好吃懒做怪裂成了碎片。“你怎么敢!”从水面上隆起一阵声音。一个身穿长袍的蓝色身影从水中显现出来,头上还戴着一个马桶刷。“我是洗衣传奇!”他愤怒地宣告。“你们真有胆子——”洗了我喜欢的脏盘子,摧毁了我的宠物,还穿着这么干净的衣服进入我的地盘。接受我不洗衣服魔法的潮湿的愤怒吧!",
"questAtom3Completion": "邪恶的洗衣传奇被打败了!干净的衣服堆在了你们周围。这一切看起来好极了。当你准备穿过这些新压好的衣服时,一道金属的闪光吸引了你的眼球,你注意到一个闪闪发光的头盔。已经无法知道这个闪亮物品的原主人是谁了,但是当你把它带上时,你感觉到慷慨精神带来的温暖。真可惜他们没缝上一个名字标签。",
"questAtom3Boss": "洗衣传奇",
"questAtom3DropPotion": "普通孵化药水"
}

31
locales/zh/rebirth.json Normal file
View file

@ -0,0 +1,31 @@
{
"rebirthNew": "重生:可以开始新的冒险",
"rebirthUnlock": "你解锁了“重生”这个特殊的物品会让你从1级开始一个新的游戏。你的任务成就宠物等会被保留下来。如果你觉得达成了所有目标用它来开启全新的视角体验新的人生",
"rebirthBegin": "重生:开始新的冒险",
"rebirthStartOver": "重生让你的角色从1级重新开始如同你创建了一个新帐号。",
"rebirthAdvList1": "生命值完全复原",
"rebirthAdvList2": "你沒有经验, 黄金或装备",
"rebirthAdvList3": "你的习惯,日常任务,待办事项会被重置为黄色,连击数也会被重置。",
"rebirthAdvList4": "你会从战士职业开始知道你解锁了新的职业。",
"rebirthInherit": "你的新角色继承了一些前辈的东西:",
"rebirthInList1": "任务,历史记录和设置保留了下来。",
"rebirthInList2": "挑战,公会和组队关系保留下来。",
"rebirthInList3": "宝石,赞助者级别,和贡献者级别保留下来。",
"rebirthInList4": "通过宝石或掉落 (如宠物和坐骑) 获得的物品保留下来,但是你在解锁前不能访问他们。",
"rebirthInList5": "你买过的限定版装备可以重新购买,即使事件已经结束。",
"rebirthEarnAchievement": "你会因为开始一段新冒险而获得一个成就!",
"beReborn": "重生",
"rebirthAchievement": "你开始了一段新冒险!这是你的第<%= number %>次冒险,你曾经获得的最高级别是<%= level %>级。要想堆叠这个成就,你要在获得更高等级之后再开始下一次冒险!",
"rebirthBegan": "开始新的冒险",
"rebirthText": "开始了<%= rebirths %> 个新的冒险",
"rebirthOrb": "使用重生球来重新开始,如果到达级别",
"rebirthPop": "开始一个1级的新角色并保留成就物品和任务历史。",
"rebirthName": "重生球",
"reborn": "重生, 最高级别 <%= reLevel %>",
"welcome100": "恭喜到达100级",
"intro100": "你现在到达了100级你可以在任何时候免费使用重生球。",
"followup100": "你可以继续升级,但是他不会增加你的属性,也不会解锁新内容了,让那些喜欢变换玩法的人玩得开心。",
"rebirth100Info": "如果你准备好开始一段新冒险了,你可以现在重生……或者看看你能够继续推进多远。",
"rebirthWait": "我想等等……",
"rebirthNow": "现在重生!"
}

71
locales/zh/settings.json Normal file
View file

@ -0,0 +1,71 @@
{
"settings": "设定",
"language": "语言",
"americanEnglishGovern": "不同语言描述不符时以英语American English为准。",
"helpWithTranslation": "你愿意协助HabitRPG的翻译工作吗太好了访问 <a href=\"https://trello.com/c/SvTsLdRF/12-translations\" target=\"_blank\">这个</a> Trello 卡片。",
"showHeaderPop": "显示你的角色形象、生命值/经验值条和团队。",
"stickyHeader": "顶部保持不动",
"stickyHeaderPop": "把顶部固定在屏幕上方。如果不选这个选项,当你滚动到页面下面时,顶部会被滚离页面。",
"newTaskEdit": "以编辑模式开启新任务",
"newTaskEditPop": "选择这个选项后,新任务会立刻展开以添加详细的备注和标签。",
"startCollapsed": "默认收起标签列表",
"startCollapsedPop": "选择这个选项后,展开编辑新任务的时候标签列表是隐藏的。",
"startAdvCollapsed": "默认隐藏高级选项",
"startAdvCollapsedPop": "选择这个选项后,展开编辑新任务的时候高级选项是隐藏的。",
"showTour": "显示教程",
"restartTour": "重新开始刚加入HabitRPG时显示的教程",
"showBailey": "显示Bailey",
"showBaileyPop": "显示传令员Bailey以查看过往新闻。",
"fixVal": "修复角色数值",
"fixValPop": "手动修改诸如生命值,等级和金币等数值。",
"enableClass": "开启职业系统",
"enableClassPop": "你当初放弃了任务系统,希望现在开启吗?",
"showClass": "显示职业说明",
"classTourPop": "显示如何使用职业系统的教程。",
"resetAccount": "重置帐号",
"resetAccPop": "从头再来,移除所有等级,金币,装备,历史和任务。",
"deleteAccount": "删除帐户",
"deleteAccPop": "取消并移除你的HabitRPG帐户。",
"qrCode": "QR码",
"dataExport": "导出数据",
"saveData": "你可以用几种方法导出你的习惯数据。",
"habitHistory": "习惯历史",
"exportHistory": "导出历史:",
"csv": "(CSV)",
"userData": "玩家数据",
"exportUserData": "导出玩家数据:",
"export": "导出",
"xml": "(XML)",
"json": "(JSON)",
"customDayStart": "自定义起始日期",
"24HrClock": "24小时表",
"clockInfo": "HabitRPG默认在午夜12点检查并重置你的日常。你可以在这里自定义时间 (输入一个0到24之间的数字)",
"misc": "其他",
"showHeader": "显示顶部",
"changePass": "修改密码",
"changeUsername": "修改用户名",
"oldPass": "旧密码",
"newPass": "新密码",
"confirmPass": "确认新密码",
"newUsername": "新用户名",
"dangerZone": "危险区域",
"resetText1": "警告!这会充值你角色的许多部分。强烈不建议你这样做,但是有些人短暂地玩这个网站后希望能重新开始。",
"resetText2": "你会失去你所有的等级,金币和经验。你所有的任务会被永久删除,你会失去你所有的任务历史数据。你会失去所有的装备,但是你能够把他们买回来。包括你曾经拥有过的所有限量版装备和订阅者的神秘物品(你需要编程合适的职业才能重新购买职业限定的装备)。你会保留你的当前职业和你的宠物与坐骑。相比之下,用道具重生球会更安全,你的任务会被保留下来。",
"deleteText": "你确定吗这会永久地删除你的帐号并且永远也无法恢复如果希望再次使用HabitRPG需要注册一个新的帐号。存的和花掉的宝石也无法被退费。如果你非常确定在下面的文本框中输入<strong><%= deleteWord %></strong>。",
"API": "API",
"APIText": "这个是用来复制到第三方应用的。但是你的API令牌相当于密码不要公开它。你有时候会被问起用户ID但是永远不要把你的API令牌分享给其他人包括Github。",
"APIToken": "API 令牌 (这相当于密码——看上面的警告!)",
"resetDo": "去吧,重置我的账号吧!",
"fixValues": "修复数值",
"fixValuesText1": "如果你遇到了一个bug或者错误地改变了你的角色 (不应该受到的伤害,获得了不属于你的金币等等),你可以手动的改正你的数值。是的,这使得用户有能力作弊:请正确地使用这个功能,否则你会破坏你自己的习惯养成系统!",
"fixValuesText2": "注意你不可以在这里重置单个任务的连击数。如果希望那样做,编辑日常标签,进入高级选项,在那里你可以修复连击数。",
"disabledWinterEvent": "在冬季仙境事件.4过程中不可用 (因为奖励是可以用金币买到的)。",
"fix21Streaks": "21天连击",
"discardChanges": "取消更改",
"deleteDo": "去吧,删除我的账号吧!",
"enterNumber": "请输入一个0到24的数字",
"fillAll": "请填写所有栏目",
"passSuccess": "成功更改密码",
"usernameSuccess": "成功更改用户名",
"difficulty": "难度"
}

38
locales/zh/spells.json Normal file
View file

@ -0,0 +1,38 @@
{
"spellWizardFireballText": "火焰爆轰",
"spellWizardFireballNotes": "释放火焰向前爆炸,燃烧一个任务。你会降低一个任务的“红色值”,对任何你正在战斗的怪物造成伤害,并获得经验——蓝色的任务获取经验更多。",
"spellWizardMPHealText": "澎湃灵泉",
"spellWizardMPHealNotes": "一股魔力从你的双手涌出,被你的团员吸取。你的团队的魔法值增加。",
"spellWizardEarthText": "地震",
"spellWizardEarthNotes": "你队友的任务下的地面正在裂开和摇晃,拖慢他们并使他们受到更多攻击。你的队伍获得经验加成的增益魔法。",
"spellWizardFrostText": "极寒霜冻",
"spellWizardFrostNotes": "寒冰冲破每一寸土地吞噬你的任务将他们冻结在原地。你的未完成日常的连击数不会在一天结束的时候重置为0。未完成的日常仍然会伤害你",
"spellWarriorSmashText": "致命一击",
"spellWarriorSmashNotes": "你用尽全力残忍地击打一个任务。这个任务的红色值会降低,你会对所有其他怪物造成额外的伤害。",
"spellWarriorDefensiveStanceText": "防御姿态",
"spellWarriorDefensiveStanceNotes": "你放松全身,准备迎接下个任务的残杀。你进入百分百保护状态,从今天日常任务受到的损伤会减少。",
"spellWarriorValorousPresenceText": "英勇现身",
"spellWarriorValorousPresenceNotes": "你的出现鼓舞着整个队伍。灌注的勇气给予他们力量。队伍成员获得力量加成的增益魔法。",
"spellWarriorIntimidateText": "威慑凝视",
"spellWarriorIntimidateNotes": "你冷酷的凝视使你团队的敌人心惊胆跳。你的团队的防备得到中等的提高。",
"spellRoguePickPocketText": "飞龙探云手",
"spellRoguePickPocketNotes": "你灵巧的手指穿过任务的口袋找到了一些财宝。你从任务中获得额外的金币奖励,你的任务越“肥” (越蓝),你获得的金币越多。",
"spellRogueBackStabText": "背刺",
"spellRogueBackStabNotes": "你一声不响地在你任务的背后狠狠地捅了一刀,以更高的暴击率造成更高的伤害。",
"spellRogueToolsOfTradeText": "行头",
"spellRogueToolsOfTradeNotes": "你和你的队友分享偷窃的行头,帮助他们“获得”更多金币。队伍从任务中获得的金币和掉率提高一天。",
"spellRogueStealthText": "潜行",
"spellRogueStealthNotes": "你躲入众人的影子中,并拉上兜帽。今夜会有许多日常任务无法找到你,你的感知越高,找得到你的日常越少。",
"spellHealerHealText": "治疗之光",
"spellHealerHealNotes": "一道光穿过你的身体,治疗你的伤口。你的生命值获得提升。",
"spellHealerBrightnessText": "灼热光矢",
"spellHealerBrightnessNotes": "你爆发出一道光闪瞎了你的所有任务。你的任务的红色值降低了。",
"spellHealerProtectAuraText": "守护光环",
"spellHealerProtectAuraNotes": "一个魔力光环环绕你的队友,保护他们免受伤害。你的队友获得增强防御的增益魔法。",
"spellHealerHealAllText": "祝福",
"spellHealerHealAllNotes": "令人慰藉的光笼罩你的队伍治疗他们的伤口。你的队友的生命值获得提升。",
"spellSpecialSnowballAuraText": "雪球",
"spellSpecialSnowballAuraNotes": "向队友发射一个雪球,能有什么问题呢?持续到队友的下一天之前。",
"spellSpecialSaltText": "盐",
"spellSpecialSaltNotes": "有人向你扔了雪球。哈哈,很好玩。现在把这些雪从我身上弄下来!"
}

View file

@ -0,0 +1,64 @@
{
"subscription": "购买",
"subscriptions": "订阅",
"subDescription": "去掉广告,用金币购买宝石,每月的神秘物品,保存历史进度,双倍的日常掉率上限,支持开发者。点击查看更多信息。",
"subWarning1": "注意: 只是一个实验性的功能,还有很多",
"subWarning2": "经验问题",
"subWarning3": "。",
"disableAds": "去掉广告",
"disableAdsText": "当你激活了订阅服务,广告就会关闭 (早期用户仍然保留免广告功能)",
"buyGemsGold": "用金币购买宝石",
"buyGemsGoldText": "(1个宝石需要 <%= gemCost %> 黄金) 为了避免\"人民币\"玩家的出现,游戏中的成就都能通过努力获得. 但是每月的有<%= gemLimit %>个宝石的兑换上限,以避免刷机.",
"retainHistory": "保留所有历史记录了",
"retainHistoryText": "使你的所有历史数据可以用图表展示或者导出。非订阅用户的历史数据会因为数据库优化而合并。",
"doubleDrops": "日常掉率上限翻倍",
"doubleDropsText": "更快集齐坐骑!",
"mysteryItem": "特殊的每月订阅物品",
"mysteryItemText": "每个月,每位订阅者都会获得一件十分特殊的角色形象物品!",
"supportDevs": "支持制作人员",
"supportDevsText": "本开源项目愿意使用一些可以调动的资源.期待你助力Habitrpg发展",
"monthUSD": "USD/每月",
"organization": "组织",
"groupPlans": "团队套餐",
"indivPlan1": "对个人来说 HabitRPG可以免费使用。即使对小团体能免费 (低成本) 运行",
"indivPlan2": "用于激励参与者改善行为习惯。想象一下写作小组,艺术挑战等等。",
"groupText1": "但是有些团队领导希望有更多的控制功能隐私安全和服务支持。例如一些家庭健康和养生小组雇员小组或其他。这里为你的团队或组织提供了一种更安全和独立的私人版HabitRPG并独立于",
"groupText2": "下面列出来更多的套餐计划,联系我们以获得更多信息!",
"planFamily": "家庭套餐 (即将推出)",
"planGroup": "团体套餐 (即将推出)",
"dedicatedHost": "独立主机",
"dedicatedHostText": "独立主机获得HabitRPG为你提供的属于你自己的数据库和服务器也可选择由我们在你的组织内网安装。如果不选择套餐会使用“共享主机”你的组织会和HabitRPG用同样的数据库但是提供独立的Habitica世界。你的成员会位于单独的酒馆和公会虽然在同一个服务器或数据库上。",
"individualSub": "个人订阅",
"subscribe": "订阅",
"subscribed": "已订阅",
"manageSub": "按这里管理订阅",
"cancelSub": "取消订阅",
"adminSub": "管理员订阅",
"morePlans": "即将推出更多套餐",
"organizationSub": "私人组织",
"organizationSubText": "组织成员独立于HabitRPG proper为参与者提供专们的服务。",
"hostingType": "主机类型",
"hostingTypeText": "共享主机意味着你的组织会和HabitRPG proper使用同一个数据库即使你并不和Habitica世界交互。专有主机意味着你会获得你自己的数据库和服务器。你可以选择让HabitRPG提供服务器或数据库也可以由我们在你自己的服务器上为你安装。",
"dedicated": "专有",
"customDomain": "自定制域名",
"customDomainText": "可以选择我们为安装提供的独立域名。",
"maxPlayers": "最大参与人数",
"maxPlayersText": "私人组织的玩家数量上限。",
"unlimited": "无限制",
"priSupport": "在投票和主机服务上优先获得帮助",
"priSupportText": "最先获得我们提供的帮助",
"timeSupport": "每月服务小时数",
"timeSupportText": "我们会为训练bug安装和新功能需求提供帮助。",
"gameFeatures": "游戏特性",
"gameNoAds": "会员免广告",
"gold2Gem": "金币兑换宝石",
"gold2GemText": "会员可以通过金币来兑换宝石,这样就不用花钱来参加任何活动了.",
"infiniteGem": "无限的领队宝石",
"infiniteGemText": "我们会给组织者提供他们需要的宝石,来资助他们挑战的奖励和创建公会.",
"notYetPlan": "\"计划\"还在开发中,欢迎联系我们.",
"contactUs": "联系我们",
"checkout": "结帐",
"buySubsText": "用金币购买宝石、消除广告、支持制作人",
"sureCancelSub": "你确定你要取消订阅吗?",
"subCanceled": "订阅被取消了,将失效于"
}

64
locales/zh/tasks.json Normal file
View file

@ -0,0 +1,64 @@
{
"clearCompleted": "删除已完成任务",
"lotOfToDos": "已经完成的任务将会在3天后归档。你可以在选项>设定>数据导出中找到它们。",
"deleteToDosExplanation": "点击下面的按钮后,所有已完成的和被归档的待办事项会被永久删除。如果你希望保留记录,先导出它们。",
"habits": "习惯",
"newHabit": "新习惯",
"edit": "修改",
"save": "保存",
"addChecklist": "新增清单",
"checklist": "清单",
"checklistText": "对于日常任务部分完成任务清单会降低受到的伤害。例如一个包含4项的任务清单如果完成了其中的3项那么未完成这个日常任务只收到25%的伤害。完成待办事项的任务清单会加倍收益3个完成项意味着+3倍 (算上任务本身总共4倍) 的经验,金币和魔法。",
"expandCollapse": "展开 / 折叠",
"text": "文字",
"extraNotes": "额外注解",
"direction/Actions": "方向 / 动作",
"advancedOptions": "高级选项",
"difficulty": "难度",
"difficultyHelpTitle": "这任务有多难?",
"difficultyHelpContent": "难易度会按比例改变点数。尽量少用它,用我们的任务值调整算法来代替。但是有些任务本身更有价值 (例如写论文跟清理牙齿相比)。点这里获得更多信息。",
"easy": "简单",
"medium": "中等",
"hard": "困难",
"attributes": "属性",
"physical": "生理上的",
"mental": "心理上的",
"otherExamples": "例如,职业上的追求,业余爱好,经济相关的,等等。",
"progress": "进度",
"dailies": "每日任务",
"newDaily": "新每日任务",
"streakCounter": "连击记录",
"repeat": "重复",
"restoreStreak": "修复连击数",
"todos": "待办事项",
"newTodo": "新待办事项",
"dueDate": "截止日",
"remaining": "还有",
"complete": "完成",
"rewards": "奖励",
"gold": "金币",
"silver": "银币 (100银币 = 1金币)",
"newReward": "新奖励",
"price": "价钱",
"tags": "标签",
"editTags": "编辑",
"newTag": "新标签",
"clearTags": "清除",
"hideTags": "隐藏",
"showTags": "显示",
"streakName": "连击成就",
"streakText": "在每日任务里完成了<%= streaks %>次的21天连击。",
"streakSingular": "连击者",
"streakSingularText": "在每日任务里完成过一个21天连击",
"perfectName": "完美日",
"perfectText": "共计<%= perfects %>天成功完成所有的日常。完成后你会在下一天得到一个全属性 +等级/2 的增益魔法。",
"perfectSingular": "完美日",
"perfectSingularText": "完成一天的所有日常任务。达成这一点会在下一天获得一个 +等级/2 全属性的增益魔法。",
"streakerAchievement": "你已经获得“连击”成就21天是养成习惯的一个里程碑。你在这个任务或其他任务每完成额外的21天会继续堆叠这个成就。",
"fortifyName": "稳固药剂",
"fortifyPop": "将所有任务恢复至中性状态(黄色),并补充所有损失的生命值。",
"fortify": "稳固",
"fortifyText": "稳固会将所有的任务重置(黄色)状态,就像刚刚添加他们一样;还会回满生命值。将这个选项作为最后的方案!红色任务会为进步提供很好的动力。但是如果所有任务都变红了让你感到绝望,并且每天的伤害对你是致命的,那么花费宝石来缓解一下吧!",
"sureDelete": "你确定要删除这个任务吗?",
"streakCoins": "连击奖励!"
}