Commit graph

88 commits

Author SHA1 Message Date
Matteo Pagliazzi
5b21e62647 fix(i18n): format 2018-12-18 15:02:03 +01:00
Matteo Pagliazzi
5e76d6df21 fix(i18n): position of $ sign 2018-12-17 13:12:35 +01:00
Matteo Pagliazzi
7348145b7d fix(success-modal): misc fixes 2018-12-16 15:39:37 +01:00
Matteo Pagliazzi
0667695390
Payments: Success Messages (#10903)
* fix v-once

* gems purchase success dialog

* amazon and stripe support for gems message, translations

* subscriptions success message

* subscriptions success message

* group plans success message and many fixes

* finish success messages for payments

* add success modal when gifting from balance
2018-12-09 20:08:01 +01:00
Matteo Pagliazzi
b9e12aca3e success modal and fix redirects 2018-12-02 17:33:21 +01:00
Sabe Jones
bb90dde1b6 feat(usernames): verification step during Justin intro for social users 2018-10-27 12:37:22 -05:00
Matteo Pagliazzi
388492e1e7 fix conflicts and remove extra dependency 2018-05-13 16:30:17 +02:00
negue
c26696a9eb moving developer-only strings to api/common messages (#10258)
* move translatable string to apiMessages

* use apiMessages instead of res.t for groupIdRequired / keepOrRemove

* move pageMustBeNumber to apiMessages

* change apimessages

* move missingKeyParam to apiMessages

* move more strings to apiMessages

* fix lint

* revert lodash imports to fix tests

* fix webhook test

* fix test

* rollback key change of `keepOrRemove`

* remove unneeded `req.language` param

*  extract more messages from i18n

* add missing `missingTypeParam` message

* Split api- and commonMessages

* fix test

* fix sanity

* merge messages to an object, rename commonMessage to errorMessage

* apiMessages -> apiError, commonMessages -> errorMessage, extract messages to separate objects

* fix test

* module.exports
2018-05-04 16:00:19 -05:00
Marvin Rabe
f93822b0b3 Several hard coded strings fixed. 2018-05-01 14:34:58 +02:00
negue
4f963e99dc Purchase API Refactoring: Gems [Gold] (#10271)
* remove `keyRequired` - change to `missingKeyParam` - i18n-string

* extract & convert buyGemsOperation

* fix lint
2018-04-27 19:29:26 +02:00
SabreCat
9f06d78db6 Revert "moving developer-only strings to api messages (#10188)"
This reverts commit a42cb0e3ab. Testing hypothesis that this was causing Staging to break.
2018-04-15 17:09:15 +00:00
negue
a42cb0e3ab moving developer-only strings to api messages (#10188)
* move translatable string to apiMessages

* use apiMessages instead of res.t for groupIdRequired / keepOrRemove

* move pageMustBeNumber to apiMessages

* change apimessages

* move missingKeyParam to apiMessages

* move more strings to apiMessages

* fix lint

* revert lodash imports to fix tests

* fix webhook test

* fix test

* rollback key change of `keepOrRemove`

* remove unneeded `req.language` param

*  extract more messages from i18n

* add missing `missingTypeParam` message
2018-04-14 16:13:13 +02:00
Travis
781256c917 fix: fix quest shop to not use string addition when buying quests (#10120)
* fix: fix quest shop to not use string addition when buying quests

fixes #10115

* Fixing quest purchase quantity interpretted as a string on the server side.

* Adjusting pull-request according to comments.

* Updating according to PR comments.
2018-03-24 11:17:23 -05:00
negue
0b4eafeb28 prevent selling negative items (#10061) 2018-02-27 14:51:10 -06:00
Sabe Jones
cdcee8d169
World boss client (#9999)
* WIP(world-boss): client components partial

* WIP(world-boss): more client additions

* WIP(world-boss): some beautification

* WIP(world-boss): more Tavern beauty

* fix(world-boss): gradient adjustment

* fix(style): various WB tweaks

* fix(world-boss): better resolution Rage Strike

* fix(world-boss): alignment fixes

* Added world boss modal

* feat(world-boss): add info button

* fix(world-boss): move SVG and tweak padding
2018-02-14 13:43:10 -06:00
SabreCat
8b0d02a16b feat(content): backgrounds and Armoire Feb 2018
Also ends Winter Wonderland event
2018-02-02 00:31:38 +00:00
Matteo Pagliazzi
33b249d078
Notifications v2 and Bailey API (#9716)
* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
2018-01-31 11:55:39 +01:00
Alys
1c8797e473 change Attribute to Stat and upper-case Stat Points and a couple of other terms 2018-01-12 08:09:31 +10:00
Garrett Scott
d95836b881 Translator minor changes fixes #8917 (#9297)
* Updated userItemsNotEnough string

* Added a variable to be passed to the deleteSocialAccountText string. This variable name is `magic_word` and is set as DELETE where used

* modified incorrectDeletePhrase to use a variable rather than translatable string for the word DELETE. Updated the DELETE-user test and the user api

* Changed noSudoAccess from translatable string to static

* Changed enterprisePlansEmailSubject from a translatable string to a static string within groupPlans.vue

* Fixed test problems with translation fixes

* Added no sudo access string to api messages

* changed plain string to apiMessage for no sudo access messages
2017-11-27 20:08:39 -06:00
negue
ee6ceecc35 check pinning for unknow item type and path (#9087) 2017-09-27 23:25:34 +02:00
Alys
a68b02d403 new client various fixes: flagging; non-Public Challenges can have 0 gem prize; etc (#9072)
* allow a user (admin or non-admin) to flag their own message

Initially implemented in https://github.com/HabitRPG/habitica/issues/8005

Use case for a non-admin needing to flag their own message:
- a new user posts a question
- a socialite answers
- the user posts again and reveals that they're under 13
- the socialite flags all of the user's messages and all replies to the user including the socialite's own reply (it's a requirement that all messages to and from under-aged users be hidden and some socialites know this)

* change NPC message for Tavern: "Rest in the Inn" > "Pause Damage"

* prevent a chat message being hidden until it's been flagged more than once

* allow non-Tavern (non-"Public") challenges to have zero gem prize

Also changes message about gem prize to say "Public Challenges" instead of "Tavern Challenges"

* finish committing merge conflict
2017-09-26 09:33:46 +10:00
negue
0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00
SabreCat
1379140cf6 Merge branch 'release' into develop 2017-09-19 21:00:19 +00:00
Sabe Jones
36b4190f23 chore(strings): mobile-related NPC updates 2017-09-18 22:57:40 +00:00
Alys
8ccec0ed9d New client 2017 09 16 - Fox_town, adjust URLs in links, etc (#9042)
New client 2017 09 16 - Fox_town, adjust URLs in links, etc
2017-09-16 22:19:07 +10:00
Keith Holliday
3e1c128600 Sept 7 fixes (#9022)
* Fixed login incentives header

* Added achievement hover

* Removed grassy background from editing modal

* Fixed loading of other user equipment

* Prevented non admins from using habitica official

* Fixed challenge loading and leader changing on group reload

* Added community guidlines link

* Added challenge cloning

* Fixed heroes editing
2017-09-07 13:26:53 -06:00
Sabe Jones
395385f3e2 Redesign: Static and Modal Fixes (#9007)
* fix(static-page): Community Manager links

* feat(modals): Bailey news

* feat(footer): link to Hall of Heroes
Also makes a number of strings translatable instead of hardcoded.

* fix(notifications): simplify drop messages
2017-08-30 17:59:31 -05:00
Alys
f38e184434 new client: move translatable strings to appropriate locales files (#8992)
* move translatable strings from newClient.json to appropriate locales files

* whitespace changes

* whitespace changes
2017-08-26 18:53:10 +02:00
Alys
41da55921c new client various fixes: Equipment shop empty; Skills not Spells; no Saddles message (#8959)
* shows message in Equipment shop when you've bought all class gear

* change Spells to Skills in visible text

* show correct message in stable when you don't have any Saddles
2017-08-21 23:45:25 +02:00
negue
f72f71fd32 [WIP] New Client - Shops/Market (#8884)
* initial market - routing - store - load market data

* move drawer/drawerSlider / count/star badge to components/ui

* filter market categories

* shopItem with gem / gold

* show count of purchable items

* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component

* show featured gear

* show Gear - filter by class - sort by (type, price, stats) - sort market items

* Component: ItemRows - shows only the max items in one row (depending on the available width)

* Sell Dialog + Balance Component

* generic buy-dialog / attributes grid with highlight

* buyItem - hide already owned gear

* filter: hide locked/pinned - lock items if not enough gold

* API: Sell multiple items

* show avatar in buy-equipment-dialog with changed gear

* market banner

* misc fixes

* filter by text

* pin/unpin gear store actions

* Sell API: amount as query-parameter

* Update user.js

* fixes

* fix sell api amount test

* add back stroke/fill currentColor

* use scss variables
2017-07-27 19:41:23 +02:00
CJ
605391e4e7 Fixes #7958 - do not remove Battle Gear equipment when changing class (#8064)
* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Removed Extraneous Flag

* Removed Extraneous Flag

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

Remove new User Flag, use flags.tour.classes

Whoopsie. Fix PR conflict.

Removed Extraneous Flag

* Fixes handling architecture change

* Updates following Review 20170418-0602

* Remove cause of mocha/no-exclusive-tests lint failure
2017-07-20 10:28:53 -07:00
Alys
9cf2408988 change name of Newbies Guild to Habitica Help: Ask a Question guild (#8424)
* change name of Newbies Guild to Habitica Help: Ask a Question guild

* remove ": Ask a Question" from "Habitica Help: Ask a Question" in locations where we are linking to the guild or its wiki page
2017-01-21 09:20:39 +10:00
Sabe Jones
c6560b6b1b chore(event): end New Year's bennies 2017-01-03 00:19:20 +00:00
Kaitlin Hipkin
0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00
MathWhiz
a0e92c5605 change stable text (#8247) 2016-12-04 17:37:23 +10:00
AccioBooks
c2eb113672 Make Wikia Links Translatable (#7036)
* Wikia Links

* Update contrib.json (Added comma)

* Implement @Alys's Suggestions

* conLearnLink -> conLearnURL

* add link to plans.jade

* Appended "URL" to locale strings with URLs

* Add 's'
2016-09-29 21:57:44 +10:00
Sabe Jones
51ffe2c8c2 A/B Testing, Round 2 (#8077)
* feat(analytics): A/B test 2016-09-26

* feat(tutorial): A/B variant text
2016-09-26 17:10:43 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00
Renamed from common/locales/en/npc.json (Browse further)