Commit graph

323 commits

Author SHA1 Message Date
Sabe Jones
3e96e54ad8 feat(event): eggy eggy 2020-03-24 13:13:50 -05:00
Sabe Jones
3ec95ad821 fix(event): feature something from 2020 2020-03-19 08:11:30 -05:00
Sabe Jones
411f82202b feat(content): Spring Fling 2020 2020-03-17 14:49:22 -05:00
Sabe Jones
92c3a640ee feat(content): Bug Bonanza achievement 2020-03-17 09:11:41 -05:00
Sabe Jones
bd8e67a2ea
Adventure Guide Prep (#11883)
* WIP(adventure): prereqs

* WIP(drops): new modal

* WIP(adventure): analytics fixes etc

* feat(adventure): random egg+potion on 2nd task

* fix(lint): noworkies

* fix(modal): correctly construct classes

* fix(tests): expectations and escape

* fix(first-drops): address comments

* fix(first-drops): don't give random drops until first drops

* fix(drops): remove more Level 3 references

* refactor(drops): no need for cloning

* refactor(drops): unnecessary export

* fix(first-drops): force sync

* fix(first-drops): move to server

* fix(first-drops): escape in case we get here with >0 items

* fix(lint): line length

* fix(pet-food): remove unused string
2020-03-07 13:03:13 -06:00
Sabe Jones
69179c61b1 feat(content): Cotton Candy Pink Prizes 2020-02-17 11:37:37 -06:00
Sabe Jones
e800cd9a3f chore(event): End Wonderland 2020-02-01 07:20:55 -06:00
Sabe Jones
a550e32fd3 fix(bgs): include TT required field 2020-01-06 11:45:18 -06:00
Sabe Jones
e8edc9669a WIP(timetrav): buy BG with Hourglass 2020-01-03 12:50:13 -06:00
Sabe Jones
2693d49870 feat(content): NYE 2019-20 etc 2019-12-30 15:05:45 -06:00
Sabe Jones
730aefa2fa fix(event): Santa Warning and Wolf 2019-12-23 13:09:40 -06:00
Sabe Jones
be107f02d3 Merge branch 'develop' into release 2019-12-19 16:55:10 -06:00
Sabe Jones
c4b16f86db feat(event): Wonderland 2019-20 2019-12-19 16:54:27 -06:00
Matteo Pagliazzi
8f5a0cfe79
Onboarding guide and initial achievements refactoring (#11536)
* add achievements to user

* add placeholder strings

* add to achievements to common script

* add onboarding achievements category

* add notifications

* more notifications

* award achievements

* wip notification panel

* add achievements icons and copy

* do not count onboarding tasks for the created task achievement

* add notes

* sprites, fixes and completion status and reward

* add onboarding panel

* add toggle

* fix toggle size

* fix tests

* fix typo

* add notification

* start adding modal

* fix remove button positionin, timeout, progress bar

* modal + fixes

* disable broken social links from level up modal

* change toggle icon color on hover

* add border bottom to onboarding guide panel

* add collapse animation

* expanded onboarding on first open

* onboarding: flip toggle colors

* onboarding: show progress bar all the time

* onboarding: fix panel closing on click

* onboarding modal: add close icon and fix padding

* wip: add migration for existing users

* fix titles in guide

* fix achievements copy

* do not award completed task achievement when direction is down

* start implementing new achievements

* start migrating client

* remove social links from achievements modals

* prevent skipping tutorial + fix achievement notification

* sync fixes

* start redesign achievement modal

* misc fixes to achievements, polish generic achievement modal and hatched pet modal

* add special badge for onboarding

* fix badge condition

* modals fixes

* hatched pet modal: add close icon

* fix badge typo

* fix justin button

* new scrolling behavior for dropdowns

* fix strings capitalization

* add common tests

* add api unit tests

* add date check

* achievements modal polishing

* typos

* add toggle for achievements categories

* typo

* fix test

* fix edit avatar modal cannot be closed

* finish migration and correct launch date

* fix migration

* migration fixes

* fix tests
2019-12-16 17:20:47 +01:00
Matteo Pagliazzi
315604073b Merge branch 'fix-antidotes-from-revert' of https://github.com/Xaz16/habitica into Xaz16-fix-antidotes-from-revert 2019-12-13 14:24:50 +01:00
Sabe Jones
40ba81a5d9 feat(content): FFFFFF Achievements 2019-12-10 14:41:39 -06:00
Xaz16
960985dee5 Merge branch 'develop' into fix-antidotes-from-revert 2019-11-17 23:54:09 +03:00
mistergij
b40dee9e68 Update isFreeRebirth.js (#11505) 2019-11-16 17:58:37 +01:00
Sabe Jones
645f40f7e0 feat(content): Delightful Dinos Bundle 2019-11-14 15:08:45 -06:00
Sabe Jones
a2a251b2f1 chore(event): end Fall Festival & Habitoween 2019-11-01 20:13:52 -05:00
Xaz16
aedabd2266 Fix
- Rewrite exports of debuffPotion functions
- Force clear debuffPotions in setDebuffPotionItems to make the same behavior as in develop branch
- Change class of debuffPotion items to shop_{key}
- Resolve lint warnings
2019-10-29 00:27:41 +03:00
Xaz16
60a12e8090 after merge 2019-10-28 23:15:45 +03:00
Matteo Pagliazzi
9afcf8d5eb fix(build): do not lint when testing on github 2019-10-22 20:38:01 +02:00
Sabe Jones
7461a5d509 Merge branch 'release' into develop 2019-10-22 10:37:29 -05:00
Sabe Jones
0dd8cab2a0 feat(content): Zombie color bingo achievements 2019-10-22 10:19:02 -05:00
Matteo Pagliazzi
66ecb48cda move errors 2019-10-15 17:17:44 +02:00
Matteo Pagliazzi
e0e9811ab6 lint common 2019-10-09 20:08:36 +02:00
Matteo Pagliazzi
0c27fb24a5 start fixing commong 2019-10-09 16:51:17 +02:00
Matteo Pagliazzi
621787915c start upgrading eslint 2019-10-08 16:57:10 +02:00
Matteo Pagliazzi
90c917f69e fix duplicates in code 2019-10-08 15:05:48 +02:00
Matteo Pagliazzi
90f732f545 Revert "Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)"
This reverts commit 50cae0165c.
2019-10-07 16:55:55 +02:00
Matteo Pagliazzi
50cae0165c
Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)
This reverts commit 5b57d91a9b.
2019-10-07 16:55:44 +02:00
Aleksey
5b57d91a9b Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)
* Fix: moved debuffPotions from vue component

- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems

* Fix: move debuffPotions to server

* Refactoring: move setting of debuff potion to func

* Fix: sanity

* Refactoring & Tests:

- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions

* Fix: typo in test describe

* Fix: translation of unpin

* Fix: setDebuffPotionItems on cron buffs reset

* Fix: use full path for debuff potions
2019-10-06 18:41:39 +02:00
Sabe Jones
cc8d3a9f36 chore(event): enable Sparkles 2019-10-03 14:04:02 -05:00
Matteo Pagliazzi
cca5b8492b fix exports 2019-10-01 17:53:48 +02:00
Sabe Jones
ef1e7ba336 feat(kickstarter): add achievement 2019-09-27 11:45:24 -05:00
Sabe Jones
88b8f20d12 feat(event): Fall Festival 2019 2019-09-24 18:41:00 -05:00
Sabe Jones
7d732b5612 feat(content): new pet color achievements 2019-09-17 16:10:32 -05:00
Sabe Jones
fc841d0ad4
Hourglass Quest (#11325)
* feat(content): Hourglass Quest

* fix(hourglasses): NaN from undefined

* fix(quests): sanity check for negative scrolls

* fix(hourglasses): don't show quantity selection for binary items

* fix(route): validate number, use body not params

* test(timetrav): add quest tests
2019-08-29 15:22:12 -04:00
Sabe Jones
90e89791f3 chore(event): end Summer Splash 2019-08-01 18:08:43 -05:00
SabreCat
0e253fbb06 feat(content): mystery items 2019-06-25 15:13:08 +00:00
Sabe Jones
9f9b0c73c3 fix(event): 30 days hath July? uh, no 2019-06-18 19:49:55 -05:00
Sabe Jones
8e9500fed2 feat(event): Summer Splash 2019 2019-06-18 19:20:14 -05:00
Matteo Pagliazzi
2cbb0a85a4 limit free rebirth to once every 45 days 2019-06-17 20:37:18 +02:00
Sabe Jones
7094e75dd8 feat(achievements): new pet-related cheevos 2019-06-04 10:31:25 -05:00
Sabe Jones
56040eebaf feat(content): Magic Hatching Potion Quest 2019-05-13 11:02:07 -05:00
Sabe Jones
4777850601 chore(event): end Flinging 2019-05-02 14:24:29 -05:00
Sabe Jones
e8d0557cb6 Merge branch 'release' into sabrecat/veggie-potions 2019-04-09 10:28:03 -05:00
Sabe Jones
5c2c87f523 fix(veggies): pinning and sorting 2019-04-04 10:35:22 -05:00
Sabe Jones
9cf8c0a824 Merge branch 'release' into develop 2019-04-02 13:09:46 -05:00
Sabe Jones
df7c0a005c feat(content): Armoire and Backgrounds March 2019 2019-04-02 13:08:40 -05:00
Matteo Pagliazzi
0b8ce63c76
WIP: Improve User model performances (#10832)
* wip: define items as mixed objects

* add default owned gear

* mark modified

* more mark modified

* more mark modified

* more mark modified

* more mark modified

* fix common tests

* fix common tests

* update mongoose

* add itemsUtils

* use new util function in hall controller

* add tests for items utils

* update website/server to mark all items as modified

* start updating common code

* update login incentives

* update unlock

* remove changes to package-lock.json

* remove changes to package.json
2019-04-01 19:24:18 +02:00
negue
f35ef3a046 Multiple checks for pinnedItems (#11031)
* remove null/undefined entries from pinnedItems when an item is toggled - more inner checks + test

* drawer: fix when there isn't a page available

* rollback cleaning up pinnedEntries on item-toggle

* remove "re-setting" pinnedItems

* remove the filter
2019-03-31 20:41:37 +02:00
Sabe Jones
e0291cf432 feat(event): Spring Fling 2019 2019-03-19 19:52:59 -05:00
Sabe Jones
5b329db357 chore(event): end Winter Wonderland 2019-02-02 13:03:04 -06:00
Sabe Jones
f7983f39eb feat(event): New Year's 2018-19 2018-12-31 17:44:13 -06:00
Sabe Jones
a6cea47789 feat(event): Winter Wonderland 2018 2018-12-20 11:11:50 -06:00
Nathanael Farley
a48a6a292d If user's cron will happen later today, start the task yesterday. (#10783)
* If user's cron will happen later today, start the task yesterday.

* Added default dayStart to taskDefaults.

* Removed the need to call shouldDo twice to calculate nextDue.

* Revert "Removed the need to call shouldDo twice to calculate nextDue."

This reverts commit e1467f2fc33cfb11e6a4fc667460df6a48b69d45.

* Removed defaults from taskDefault arguments.

* Got user from $store in copyAsTodoModal.vue.

* Fixed tests for taskDefaults to include mock user.

* Fix shouldDo tests when run in GMT timezone.

* Added test to taskDefault; added utcOffset to taskDefault.

* Replaced utcOffset with zone.

* Removed erroneous import.
2018-11-02 16:58:01 +01:00
Sabe Jones
830c8d3104 chore(event): end Habitoween/Fall Fest
Also announce November challenges
2018-11-01 21:44:00 -05:00
Kirsty
f161987e1e check officialPinnedItems for gala gear in market (#10745) 2018-10-13 20:07:30 +02:00
Sabe Jones
c0e0b10a95 Merge branch 'release' into develop 2018-10-10 01:20:18 +00:00
Sabe Jones
8c63a9e31f feat(content): Alligator Pets and Spoopy Sporples 2018-10-09 20:12:12 -05:00
Kirsty
cfc0f6a3ac remove items with that have been lost from Class:None (#10735) 2018-10-08 21:38:16 +02:00
Carl Vuorinen
71c0939a15 Fix API early Stat Point allocation (#10680)
* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points
2018-09-21 16:55:55 +02:00
Sabe Jones
ecbf39cee4 feat(event): Fall Festival 2018 2018-09-20 16:19:29 -05:00
negue
92e4d5cd68 Refactor/market vue (#10601)
* extract inventoryDrawer from market

* show scrollbar only if needed

* extract featuredItemsHeader / pinUtils

* extract pageLayout

* extract layoutSection / filterDropdown - fix sortByNumber

* rollback sortByNumber order-fix

* move equipment lists out of the layout-section (for now)

* refactor sellModal

* extract checkbox

* extract equipment section

* extract category row

* revert scroll - remove sellModal item template

* fix(lint): commas and semis

* Created category item component (#10613)

* extract filter sidebar

* fix gemCount - fix raising the item count if the item wasn't previously owned

* fixes #10659

* remove unneeded method
2018-09-09 12:05:33 +02:00
legitmaxwu
5c50a40f39 Added Contributor Titles to Names on Hover (fixes #10611) (#10624)
* Added Contributor Titles to Names on Hover

* Added Contributor Titles to Names on Hover

* added contributor title text on hover

* added contributor titles on hover in chat

* added contributor titles to text on hover

* Delete .project
2018-08-30 14:52:37 -05:00
Sabe Jones
4f34443b84 chore(event): end Summer Splash + Potions
Also Bailey news
2018-08-01 14:48:38 -05:00
SabreCat
3ee8072a6c feat(content): Summer Splash Potions and Seafoam 2018-06-26 20:19:16 +00:00
SabreCat
00cb50a781 feat(event): Summer Splash 2018
Also gets rid of those Fairy Potions, FOR REAL this time, and fixes a couple of minor Market layout issues
2018-06-19 23:24:40 +00:00
negue
c26696a9eb moving developer-only strings to api/common messages (#10258)
* move translatable string to apiMessages

* use apiMessages instead of res.t for groupIdRequired / keepOrRemove

* move pageMustBeNumber to apiMessages

* change apimessages

* move missingKeyParam to apiMessages

* move more strings to apiMessages

* fix lint

* revert lodash imports to fix tests

* fix webhook test

* fix test

* rollback key change of `keepOrRemove`

* remove unneeded `req.language` param

*  extract more messages from i18n

* add missing `missingTypeParam` message

* Split api- and commonMessages

* fix test

* fix sanity

* merge messages to an object, rename commonMessage to errorMessage

* apiMessages -> apiError, commonMessages -> errorMessage, extract messages to separate objects

* fix test

* module.exports
2018-05-04 16:00:19 -05:00
Sabe Jones
27c73e028a Merge branch 'release' into develop 2018-05-01 21:32:29 +00:00
SabreCat
30a717148e chore(event): end Spring Fling 2018-05-01 21:25:45 +00:00
Tyler Nychka
ae786f28a2 Fix locked class-specific gear after death fixes #10025 (#10212)
* Fix locked class-specific gear after death fixes #10025

* Update to allow items next in tier but not owned

* Updated logic

* Added tests
2018-04-28 17:34:08 +02:00
Kip Raske
fa044ffb44 Feature/sortable reward area (#9930)
* Client POC

We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable

* Ah that ref was being used after all, changing back

* Scaffold out a new callback for when we drag these things

Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start

* Firefox caching is the problem: don't actually need the wrapper div

So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on

* Scaffolding out our API call to save the sort order

The endpoint doesn't exist yet so we will need to add that

* Ok we are now calling our API endpoint to reorder these things

Of course it doesn't exist yet so you get a 404 when you try, but that
is ok

* Defining api endpoint, a work in progress

In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.

* Switching to using the pinned item UUID

This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same

* I thought this would fix our server/client mismatch but it is not it

Something is really wrong with my logic somewhere, maybe I need to
update the db step?

* Moving this logic to the "user" rather than "tasks" and key off path

Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?

* This client code caused quite a lot of problems if you dragged fast

We don't really need it it seems, so off it goes

* Updating markup and CSS so it actually looks good.

Everything is working horray!!

I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@

* Cleaning up my comments in the API section user.js

I had a lot of TODOS that are mostly done now

* Fixing a spacing code standards thing

* Turns out we never use type, so we should remove this from the API call

* Adding pinnedItemsOrder into the user schema

And disabling my call in the frontend before I do any more damage

* Halfway to using pinnedItemsOrder

This isn't working yet but it is not going to break it horribly like it
was before.

* Hooking up inAppRewards to always produce sorted information

It is suspicially working right now even though I have not added the
seasonal stuff logic yet...

* Updating the comments in user.js in movedPinnedItem

It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing

* Cleaning up code standards kinds of things

* Yay, this fixes the popover issue

I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too

* ** Partial Work ** Starting tests on api call for draggable items

Doesn't work, doesn't compile so don't include in PR!

* Test failing still...

This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items

* Okay have the first test passing

Need to clean up my linter problems though

* Planning out the next two tests and fixing my format problems

* 2nd Test case written, this time with the "more" odd case

* Making sure that we didn't mess with pinned items

* Huh... this test doesn't give me the expected result

Drat, I guess I found a bug

* Throw an error when we put garbage in our api call.

Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?

* Cleaning up the multitude of linting problems thanks gulp :)

* Writing tests for inAppRewards.js, but something is wrong

* Fixing my linting errors in inAppRewards tests

These tests still do not run though, so they may fail and I would not
know

* Applying Negue's fixes to inAppRewards.js test

It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
2018-04-13 15:22:06 +02:00
SabreCat
f4fb90013d feat(event): enable Shiny Seeds
Plus Bailey news and fix for bulk purchasing transformation items
2018-04-03 18:42:24 +00:00
negue
36dabad2c9 fix seasonal shop (#10164) 2018-03-22 13:50:58 -05:00
Sabe Jones
3af7f89d10 Merge branch 'release' into develop 2018-03-20 22:57:52 +00:00
SabreCat
972efb1878 fix(seasonal-shop): remove quest
it was breaking the API. Wut? Just use canBuy logic and Quest Shop for now
2018-03-20 22:49:54 +00:00
SabreCat
a84ea8b1b7 feat(event): Spring Fling 2018 2018-03-20 21:30:43 +00:00
negue
2a97915477 Purchase API Refactoring: Market Gear (#10010)
* convert buyGear to buyMarketGearOperation + tests

* move NotImplementedError
2018-03-17 21:56:19 +01:00
Sabe Jones
fe61c0f29e Merge branch 'release' into develop 2018-03-08 21:43:35 +00:00
SabreCat
201ec0e865 fix(world-boss): add achievement badge, correct mount positioning 2018-03-08 21:37:17 +00:00
Sabe Jones
b827b17481
Don't include seasonal class gear in classless category (#10047)
* fix(market): don't include seasonal class gear in classless category

* refactor(shops): use standard indexOf check
2018-03-06 11:03:49 -06:00
Matteo Pagliazzi
74ba55c20b
Upgrade tests tools and lint migrations and scripts (part 2) (#9998)
* upgrade gulp-babel

* upgrade babel-eslint

* upgrade eslint-friendly-formatter

* start upgrading chai

* start to upgrade eslint

* restore skipped tests

* start to upgrqde monk

* fix linting and remove unused file

* fix mocha notifications, and common tests

* fix unit tests

* start to fix initrgration tests

* more integration tests fixes

* upgrade monk to latest version

* lint /scripts

* migrations: start moving to /archive unused migrations and run eslint with --fix

* lint migrations

* fix more integration tests

* fix test
2018-02-17 18:11:24 +01:00
negue
54153ec299 Refactor Purchase API - Part 1 (#9714)
* move to shops/purchase

* move files to /buy/ instead of /purchase/

* refactor buy.js - add more itemtypes

* revert moving special purchases to buy

* only use buyOp from api-routes

* fix buying potion client-side

* undo import buy instead of purchase

* enable potion bulk purchase - use buyGear as fallback (as before)

* move quantity purchase inside buyHealthPotion

* move quantity purchase inside buyQuest

* move quantity purchase inside buySpecialSpell + add analytics

* remove unused quantity variable - set req.type on specialKeys

* fix `buyKnownKeys` on buy api

* test buy-special-spell if not enough gold

* more buy ops coverage

* fix lint

* buyMysterySet: test for window.confirm, buyQuest: check for Masterclassers unlock

* fix test & lint

* re-create package-lock.json to travis build ?

* use global.window instead of method argument

* add back canOwn checks

* remove buyMysterySet confirm request
2018-02-10 11:14:40 +01:00
negue
6506f1d44d fix user avatar transformation - change number of buffs owned when you use them - fixes #9795 (#9824)
* refresh not working - show avatar transformation

*  call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,

* fix avatar tranformation on user - clean up

* move default message

* fix purchase of cards

* fix casting
2018-02-09 17:04:08 -06:00
SabreCat
94845ec629 fix(event): remove seasonal pinned items 2018-02-02 16:54:25 +00:00
SabreCat
8b0d02a16b feat(content): backgrounds and Armoire Feb 2018
Also ends Winter Wonderland event
2018-02-02 00:31:38 +00:00
borisabramovich86
9e1a262f96 Fixes Purchase contributor equipment (fixes #9179) (#9306)
* Able to see all non class related items in market

* Fix lint errors

* Able to see all non class related items in market

* Fix lint errors

* add test for showing contributor gear

* Added previously owned items to test with eslint exception
2018-01-12 16:16:28 -06:00
SabreCat
d57c525fab feat(event): New Year's 2017-18 2017-12-31 02:34:52 +00:00
SabreCat
5220cc1bf3 fix(market): add broken Armoire items 2017-12-22 21:56:39 +00:00
Sabe Jones
a20c1ba751
Include seasonal gear in Market class lists (#9739)
* fix(shops): include seasonal gear in Market class lists

* fix(market): display non-seasonal broken special items
Also fixes a bug where if a current seasonal item was broken, it would show up twice.
2017-12-22 15:29:51 -06:00
SabreCat
98bb6fd7ce feat(content): Winter Wonderland 2017-18
and Starry Night Hatching Potions
2017-12-20 02:23:11 +00:00
negue
c56c69d464 market fixes 28th nov (#9593)
* list special gear by the `specialClass` - fixes #9485

* only disable the currencly label + value not the amount input - fixes #9492

* disable transformations on equipment previews - fixes #9497

* show boss strength - fixes #9522

* pin time travelers animals - closes #9382

* clean up + package-lock ?

* fix quest info
2017-12-05 14:09:34 -06:00
negue
f1e200c0f5 autofix pinned seasonal gear - fixes #9448 (#9570)
* auto-remove officialPinned item from userPinned-array on pinning

* hide event limited message if an item was already owned by the user
2017-11-28 09:11:40 +01:00
Esben Sparre Andreasen
b62f08d500 Misc. bug fixes from lgtm.com (2) (#9474)
* Remove dead branch of ternary: `gift` is always truthy here

Problem found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/server/libs/amazonPayments.js?sort=name&dir=ASC&mode=heatmap&excluded=false#x5a22f31110a55091:1

* Remove superfluous argument, preenUserHistory only takes two args

Problem found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/server/libs/cron.js?sort=name&dir=ASC&mode=heatmap&excluded=false#xf16a045ecabb07f6:1

* Cleanup: remove useless assignments

Problems found here:

- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/store/actions/shops.js?sort=name&dir=ASC&mode=heatmap&excluded=false#xf782ed2cf920441%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/app.vue?sort=name&dir=ASC&mode=heatmap&excluded=false#x172c1dda85e84dc8%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/components/settings/site.vue#x9b3afee802a3a8f8%3A1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/client/components/selectMembersModal.vue?sort=name&dir=ASC&mode=heatmap&excluded=false#x1fbc2a3d62facd70:1
- https://lgtm.com/projects/g/HabitRPG/habitrpg/snapshot/dist-98076885-1510577633582/files/website/common/script/libs/taskClasses.js?sort=name&dir=ASC&mode=heatmap&excluded=false#x41ce0e121a4defee:1

* Fix online editor whitespace change.
2017-11-27 19:51:25 -06:00
SabreCat
f8876fe055 feat(content): Backgrounds and Armoire 2017-11
End Habitoween and Fall Festival
2017-11-03 01:56:15 +00:00
Keith Holliday
6bc70ca471 Hotfix/oct 24 fixes (#9261)
* Removed max height from text section

* Added items to mystery sets

* Group manager fixes

* Fixed promo code apply
2017-10-24 17:41:36 -05:00
Sabe Jones
eb2a6095c2 Fixes 2017/10/16 (#9203)
* fix(various): small issues
* Rename "Gold-Purchasable Quests" to "Masterclasser Quest Lines"
* Use "getting_organized" instead of "organization" as task category
* Use pixel gem instead of SVG gem for Market
* Recanvas shop sprites for Fall 2017 seasonal items

* chore(news): update Bailey
2017-10-16 18:04:49 -05:00
Sabe Jones
6d0496fbd0 Lost Masterclasser Quest Line (#9183)
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line

* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display

* chore(sprites): compile

* feat(achievements): award quest completionist cheevo

* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page

* test(quests): Lost Masterclasser

* chore(news): Bailey

* fix(test): only use Masterclasser in relevant scenario
2017-10-13 20:32:55 -05:00
Sabe Jones
3503b307b2 Content and fixes 2017-10-05 (#9165)
* fix(market): display classless equipment

* fix(challenges): more missing Markdown

* feat(content): backgrounds and Enchanted Armoire 2017-10

* chore(sprites): compile
2017-10-05 19:00:39 -05:00
Keith Holliday
39d7581c6c Merge Develop onto Release (#9123)
* Some random quick (#9111)

* Switch group button directions

* Allowed admins to export challenges

* Added scoping to some stable styles

* Fixed challenge cloning

* Tasks tags (#9112)

* Added auto apply and exit

* Add challenge tag editing

* Fixed lint

* Skill fixes (#9113)

* Added local storage setting for spell drawer

* Added new spell styles

* Fixed typo

* Reset local creds if access is denied (#9114)

* various fixes: group leader's name at top of edit drop-down; Members List; etc (#9117)

* fix text describing location of subscription/gem gift box

* disable Copy As To-Do in Tavern, guilds, party because it's not working

* change members label on group pages to Member List

* remove outdated info about seeing number of Gems available to buy

* allow Danger Zone to be seen by players without local authentication

Also add an hr because the Danger Zone heading was crammed up against the button above it.

* put current group leader's name at top of Leader change drop-down

* Client Fixes (#9120)

* unduplicate logout code

* re-enable debug menu

* fix pets badge and equipping mounts

* close gift modal after sending gems

* armoire notifications

* Oct 1 fixes (#9121)

* Added default tags to task

* Added seasonal gear check and show spooky

* Disabled spooky sparkles

* Fixed challenge remove tasks modal

* Hid checklist

* Added group gems modal

* Purchase with amazon

* Added check for user health

* Added missing notification file
2017-10-01 20:42:02 -05:00
negue
f4bf2df4a9 fortify potion + fix pinning check (#9089) 2017-09-27 18:06:07 -05:00
negue
2a43df34c0 multiple fixes sep 24 (#9073)
* pin purchase-gems + orb of rebirth

* show questInfo in items inventory and reward column

* un-equip gear using the star / clicking on the drawer
2017-09-25 20:12:49 +02:00
negue
4759764e61 NPC Flavors (#9066)
* use scss variables to chose the seasonal images instead of replacing them + added fall festival npc images

* hide spooky sparkles until needed
2017-09-24 22:10:54 +02:00
negue
6fcf739c89 sep 21 fixes (#9060)
* remove `classSelected` on adding new pinned gear

* use show::modal on buyModal / selectMembersModal instead of v-if=item

* show::modal for buyQuestModal - fix bundles class

* fix buy potion

* fix open selectMembersModal (after changing to shop::modal)
2017-09-22 13:34:00 +02:00
Matteo Pagliazzi
81fc727d41 Client Fixes (#9056)
* remove console.log calls used for debugging

* open member modal when clicking on user name or avatar in chat

* misc fixes to strings, payments, ...

* simplify code

* secure statsComputed
2017-09-21 19:49:27 +02:00
Matteo Pagliazzi
b6a5efc524 client: add logging around bug 2017-09-21 15:43:35 +02:00
negue
0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00
negue
2cb9228a7c misc fixes - sep 17 (#9045)
* not locking pre-owned gear - pin removed gear on revive

* fix createAnimal (check for function) - hide pet-popover while dragging food

* fix dragging popover text color

* fix drop toasts

* selectMembersModal: load members on item change
2017-09-19 22:45:28 +02:00
Keith Holliday
2f913666cd Sept 13 fixes (#9035)
* Fixed tavern message sending

* Added markdown to sumary

* Added color to inputs

* Added new breakpoint

* Added canown

* Added styles for tutorial popups

* Added background image to home page header
2017-09-13 13:31:23 -05:00
Keith Holliday
e29c393629 Client sept 12 (#9032)
* Removed load all members from challengs

* Fixed chalenge member modal loading

* Fixed party setting

* Fixed chat showing

* Fixed armoire drops

* Ignored lint issue

* Fixed buying old armoir items

* Fixed hatching

* Fixed pending damage
2017-09-12 12:56:06 -05:00
Matteo Pagliazzi
0424d214c5 Client Fixed (#9017)
* fix spacing between rewards and items

* fix rewards description

* rewards cost in bold

* fix gp notifications

* fix dailies gray text

* fix cancel in task edit modal

* tags: use AND not OR for filtering

* fix tasksDefaults so that monthlies can be created correctly

* tags: usable if no task selected, saving checklist and tags saved the one being added without requiting to press enter

* remove tags from tasks when they are deleted

* fix tags removal when multiple tags are deleted and fix tags editing
2017-09-02 18:08:32 +02:00
negue
c35e4f5750 Items/Market/Quests/misc fixes (#8987)
* use countBadge instead of class

* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array

* List MysteryItem & Hourglass in Inventory/Items

* add Subscribers Gem Item (purchase by gold)

* fix mysterybox

* sort unlocked gear first

* add orb of rebirth to market

* remove old quest scroll + class of the quest items

* more padding on countBadge

* use the generic purchase on quests
2017-08-26 12:18:55 +02:00
negue
748ce8a23f fix isPinned : check if pinnedItems-array exists 2017-08-24 18:49:14 +02:00
Matteo Pagliazzi
5c89451985 Client Fixes (#8985)
* fix typos

* tasks created immediately

* fix page scroll when cancelling task edit

* fix cheklist editing + misc fixes to tasks modal

* remove console.log
2017-08-24 16:48:52 +02:00
negue
2624b06729 [WIP] shops + market gear api (#8980)
* lock other classes gear

* fix avatar in equip-gear-modal

* fix seasonal shop

* seasonal : new gear type order

* fix pin gear (and get new gear on buying)

* API: /shops/market-gear  - refactoring pinnedGearUtils - move _isPinned to common/libs

* use shops.getMarketGearCategories to list the marketGear

* use shops.getMarketCategories instead of API-call

* mark gear reward items as locked

* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image

* Time Travelers Shop: open/closed state

* time travelers: show gear preview + hide sidebar if closed

* update resized images

* fix lint
2017-08-24 07:16:18 +02:00
negue
876552b922 multiplefixes quest (#8964)
* add hourglass to header

* multiple quest fixes - show quest info in popover/modal

* pin backgrounds

* unpin gem-purchable items / change pinType of quest to quests

* check if hatching potion is allowed on egg - wide hatching info

* fix (perf): items - request text()/notes() only once

* change items margin to 23px

* list cards + open modal to choose a target + add space between market items

* buy card from task-list

* fix tests - unpin items on purchasing eggs / hatchingPotions
2017-08-21 00:32:32 +02:00
negue
87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00
Sabe Jones
ac800a94f9 Merge branch 'release' into develop 2017-08-03 21:46:41 +00:00
SabreCat
ab6e77dd9a feat(content): Armoire and BGs 2017-08
Also ends the Summer Splash event.
2017-08-03 21:21:12 +00:00
negue
ade6d9689f new client - quest / seasonal / time travelers shops (#8903)
* initial quests.vue - refactorings - add group to quests

* shows quests by quest-group

* buyQuestModal with rewards sidebar

* store / actions to load seasonal/time-travelers shop data

* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop

* time travelers vue - show hourglass in shopItem / buyDialog - fix banners

* cleanup

* show amount of already owned quests

* show html notes in popovers / dialog

* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases

* add time-travelers sprites

* fix lint

* add last mystery set images

* remove unused Page

* remove equipment from newClient.json
2017-07-31 17:04:40 -06:00
Kevin Smith
11a4c1c95d Implemented new Achievement and Badge: Invited a Friend (Fixes #8615) (#8819)
* Added text to locale

* Added achievement to content and libs

* Added achievement modal

* Added achievement to notification model and controller

* Added achievement to user schema

* Grant achievement to inviter when user registers using emailed link

* Fix icon name

* Added integration test

* Fix linting

* Added sprite
2017-07-19 18:39:39 -07:00
SabreCat
3af756a90d feat(cards): Good Luck card and achievement 2017-07-19 18:24:10 +00:00
SabreCat
d9e50e7632 Merge remote-tracking branch 'TheHollidayInn/yesterdailies-2' into release 2017-07-05 20:04:26 +00:00
SabreCat
4cd742c19a feat(event): Summer Splashy Foam 2017-07-05 20:03:23 +00:00
Keith Holliday
7fd2522e93 Merged in develop 2017-06-27 22:23:13 -06:00
SabreCat
21379ee357 feat(event): Summer Splash 2017 2017-06-20 22:08:38 +00:00
Keith Holliday
136dcd27a9 Prevented modal close and showed correct due class in modal 2017-06-16 12:28:42 -06:00
Keith Holliday
5d0fe0aac3 Added yesterdailiy to model 2017-06-08 15:37:36 -07:00
Kevin Smith
c5d9ee1e0a Implemented new Achievement and Badge: Joined a Challenge (Fixes #8613) (#8761)
* Added image

* Added new achievement to user schema

* Added new achievement to content

* Added new achievement to libs

* Added achievement text to locale

* Added achievement to notification model and controller

* Grant achievement on joining or creating first challenge

* Added achievement to modal template

* Compiled new sprites

* Added integration tests

* Fix linting error
2017-06-07 09:43:16 -07:00
SabreCat
029afa197e fix(achievements): move year-round cards out of seasonal 2017-06-07 02:41:13 +00:00
MathWhiz
c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
SabreCat
db1c2fd5a2 fix(shops): don't push if empty
Also corrects text on hatching potions
2017-06-02 15:28:28 +00:00
Sabe Jones
547c87dee7 Guild A/B test and Achievement (#8740)
* WIP(guilds): AB test pester modal

* WIP(AB-test): guild pester cont'd

* fix(style): linting error

* fix(AB-test): markModified and notif enum

* fix(tests): update AB expectations

* fix(modal): remove extra includes

* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing

* fix(style): linting error from conflict
2017-05-19 14:45:11 -05:00
Sabe Jones
e6f605f23a Discount Bundled Quests (#8731)
* refactor(content): split quests file

* feat(purchases): sell bundled quests

* fix(style): address linting errors

* test(bundles): shop and purchase tests

* fix(test): remove only

* test(bundles): check balance deduction

* docs(content): comment bundle structure

* fix(test): account for cumulative balance
2017-05-17 20:36:34 -05:00
Sabe Jones
d2dc8f1856 Release Mergeback 2017/05/03 (#8716)
* Content 2017/05 (#8714)

* feat(content): May 2017
Add Armoire, add BGs, end Spring Fling

* chore(sprites): compile

* chore(i18n): update locales

* 3.89.0
2017-05-03 15:02:54 -05:00
Alys
864ca91144 modify Market intro for eggs to clarify that quest eggs don't drop (#8680)
Ref: https://habitica.slack.com/archives/C02RK7DKF/p1491847171061587?thread_ts=1491779437.902223&cid=C02RK7DKF
2017-04-27 21:10:43 +10:00
SabreCat
f7e2a0464f fix(incentives): backfill
Also adds various missing data from prior commit
2017-04-26 01:04:02 +00:00
Sabe Jones
b1678e1769 feat(subs): Jackalope Pets (#8684) 2017-04-18 17:38:53 -05:00
SabreCat
635c0cf3d1 feat(event): enable Egg Hunt 2017-04-11 18:54:07 +00:00
SabreCat
c8c65a4f4f feat(event): Shiny Seeds 2017-04-06 19:35:05 +00:00
Sabe Jones
12cefe4e9f Spring Fling 2017 (#8579)
* feat(event): Spring Fling 2017

* fix(sprites): adjustments
Also enables pastel hair/skin purchases
2017-03-18 12:01:41 -05:00
Keith Holliday
1082359f2c Repeatables fixes (#8538)
* Prevented watch functions from being called when task._edit is removed

* Added start date support on the UI task summary

* Fixed setting of monthly and calculations

* Fixed linting issues

* Added check for existence

* Added existence check

* Ensured correct start date is used on update

* Hid repeat options from anything not a daily

* Added missing locales

* Moved repeatables out of advance options
2017-03-08 16:48:30 -07:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Keith Holliday
30954fe7c5 Added support for grouping tasks by challenge (#8469)
* Added support for grouping tasks by chllenge

* Fixed tests and updated default challenge model name

* Fixed broken member test

* Updated setting string

* Changed to shortName

* Began abstracting task grouping

* Added initial task directive code

* Added new directives to help with grouping of tasks

* Removed random console.log
2017-02-27 11:34:03 -07:00
astolat
6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00
Travis
f8cfdfa37d Updating attribute calculation to look at all equipment #8188 (#8202)
* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
2017-02-07 12:04:12 -07:00
Sabe Jones
8d148b4d69 End Winter Wonderland (#8466)
* chore(event): end Winter Wonderland

* fix(test): update constant
2017-02-02 09:08:51 -06:00
Sabe Jones
c5c2da75bf fix(shops): hardcode NYE card 2016-12-30 23:08:01 +00:00
Sabe Jones
969607cd3b feat(event): New Year's 2016 2016-12-30 22:19:29 +00:00
Sabe Jones
0284e9a4e3 fix(event): sell Santa scrolls 2016-12-17 02:54:29 +00:00
Sabe Jones
30f3d786bb feat(event): Winter Wonderland 2016-2017 (#8290) 2016-12-16 17:49:22 -08:00
Sabe Jones
3f6a13d209 fix(achievements): don't show unobtainable boss quests 2016-12-16 00:04:46 +00:00
Sabe Jones
c69d5c7ae6 fix(achievements): don't return undefined 2016-12-15 21:35:21 +00:00
Sabe Jones
747f9e6a99 fix(achievements): show boolean pet cheevos
Also fixes a spacing issue that threw Jade warnings.
2016-12-15 21:03:55 +00:00
Sabe Jones
faeb040a83 fix(achievements): show Rebirths count 2016-12-15 17:49:15 +00:00
Sabe Jones
0a1ae1375e fix(achievements): camelcase altPath 2016-12-15 17:43:54 +00:00
Travis
fa788f49fc Preventing users from buying already gifted subscriber items (#7734)
* Adding the unopened mystery items to the call to get not obtained subscriber items. closes #7712

* refactoring according to pr

* Refactoring according to pr. moved time-travelers to it's own file and added new tests.
2016-12-15 10:00:49 -06:00
Kaitlin Hipkin
0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00
Sabe Jones
eaaab35f31 fix(stats): back & body works
Also adds December Take This migration
2016-12-01 18:49:40 +00:00
Sabe Jones
a5ad9c30f0 fix(mobile): temp remove new unlock styles 2016-11-24 06:06:11 +00:00
Sabe Jones
25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00
Sabe Jones
8cbbb58e78 chore(event): end Fall Fest 2016-11-04 20:20:53 +00:00
Blade Barringer
f9595af8a5 Re-enable armoire tests 2016-10-20 22:04:24 -05:00
Sabe Jones
08b3491047 Taskwoods Quest Line (#8156)
* feat(content): Gold Quest 2016-10

* chore(news): Bailey
2016-10-19 14:04:34 -05:00
Sabe Jones
009ab26711 Add special spells to Seasonal Shop API (#8138)
* WIP(shops): add spells to Seasonal API

* refactor(shops): remove superfluous if

* feat(shops): handle spell purchasing

* fix(test): proper required fields check
Also corrects a linting error.

* refactor(shops): use constants
2016-10-13 17:53:02 -05:00
Blade Barringer
306505ebab fix(api,client): Pass in predictable random to revive randomVal calls
closes #8085
2016-09-30 08:39:30 -05:00
Blade Barringer
913cb16638 refactor: move randomVal to a lib 2016-09-26 11:55:07 -05:00
Sabe Jones
5480157977 fix(shops): 2h weapon pricing 2016-09-23 15:43:45 +00:00
Sabe Jones
676d9aedf1 Begin Fall Festival 2016 (#8043)
* feat(event): begin Fall Festival 2016

* feat(event): Seasonal Shop Fall 2016

* fix(test): season specific food

* chore(news): add Bailey

* fix(season): correct Sorceress & timetrav
2016-09-20 20:11:32 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00