Commit graph

19 commits

Author SHA1 Message Date
SabreCat
c8ca67aa64 fix(seasonal-shop): short circuit if categories empty 2017-11-17 18:32:55 +00:00
dnlup
8033e7c0a0 Fix Incorrect Heading margins (#9311)
* fix(style): Fix margin of headers in inventory page

Set the `mb-0` class in h1 header to `mb-4`.
Set the class if `h2` header to `mb-3`.

* fix(style): Fix margin of headers in shops section

Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.

* fix(style): Fix margin of headers in shops adn time traveler section

Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.
2017-11-15 17:34:57 +01:00
negue
4108a22d78 [WIP] bootstrap-vue upgrade (#9178)
* update bootstrap-vue to 1.0.0-beta.9 - remove all individual bootstrap components and use BootstrapVue into Vue

* change modal action names from show::modal to bv::show::modal

* check if drops are undefined

* fix modal widths - sellModal now using input instead of dropbox

* upgrade to bootstrap 4.0beta

* include package-lock changes

* fix app menu dropdown position

* upgrade bootstrap to beta2 (was missing grid offset and other fixes) - refix header menu position

* fix tags popup (auto width to max not working) - fix filter panel width (adding width: 100% works until max-width)

* show hide logo on different screensize (new css breakpoints - http://getbootstrap.com/docs/4.0/utilities/display/ )

* fix package-lock?

* fix active button style / app header toggle button

* fix package-lock !

* update package lock after merge - new mixin "openedItemRows" to save the "show more/show less" in stable

* mixin naming style

* fix buyQuestModal marginTop

* fix customMenuDropdown position

* fix userDropdown items
2017-11-08 18:40:37 +01:00
SabreCat
f8876fe055 feat(content): Backgrounds and Armoire 2017-11
End Habitoween and Fall Festival
2017-11-03 01:56:15 +00:00
Matteo Pagliazzi
a208ba4aba
Tasks v2 Part 2 (#9236)
* start updating colors for tasks controls

* finish updating controls colors

* change hoevr behavior

* change transition duration

* update color with transition

* refactor menu wip

* wip

* upgrade vue deps

* fix warnings

* fix menu

* misc fixes

* more fixes

* fix badge

* fix margins in menu

* wip tooltips

* tooltips

* fix checklist colors

* add badges

* fix quick add input

* add transition to task controls too

* add batch add

* fix task filtering

* finish tasks badges

* fix menu

* upgrade deps

* fix shop items using all the same image

* fix animation

* disable client tests until we remove phantomjs

* revert changes to tasks colors

* fix opacity in task modal inputs

* remove client unit tests from travis

* wip task dropdown

* fix z-index for task footer/header

* fixes and add files

* fixes

* bigger clickable area

* more space to open task dropdown

* droddown position

* fix menu position

* make sure other dropdowns get closed correctly

* fixes

* start to fix z-index

* draggable = false for task dropdown

* fix for dropdown position

* implement move to top / bottom

* fix push to bottom

* typo

* fix drag and drop

* use standard code

* wider click area for dropdown

* unify badge look

* fix padding

* misc fixes

* more fixes

* make dropdown scrollable

* misc fixes

* fix padding for notes

* use existing code instead of new props
2017-11-02 21:07:38 +01:00
Keith Holliday
7fe2504906 Bulk purchasing (#9196)
* Moved buy tests

* Added mystery buy to buy.js

* Added quest purchasing to buy

* Added buy special

* Moved integration tests to buy folder

* Removed buyGear dependency

* Removed buyArmoire dependency

* Removed buyHealthPotion dependency

* Removed myster, quest and special dependency

* Replaced functions with factory

* Added bulk purchasing to common

* Added bulk purchasing to the api

* Added bulk purchasing to client

* Refactored purchasing function to reduce long method

* Added bulk purchase to gem purchases

* Added bulk purchasing to api

* Added bulk purchasing to gem items on client

* Removed bulk from equipment

* Removed recentlyPurchased

* Fixed style issues and prevented puchasing more gems than are left

* Fixed lint

* Fixed missing keys

* Fixed gem amount notice

* Added quest modal to pinned item

* Added bulk purchase to gem modal

* Fixed styles

* Fixed bulk purchase for spells

* Fixed modal size

* Hid autofill
2017-10-23 16:05:35 -05:00
Keith Holliday
506275c30e Oct 19 fixes (#9234)
* Add more checks for user achievements

* Began to add ajax request for bailey

* Prevented purchase of locked item

* Refactored notifications to have unique id and use actions

* Added feature banner when gear is bought

* Removed debug code

* Mark group notifications as read

* Fixed lint issues

* Added gem icon to purchase all
2017-10-20 15:22:13 +02:00
negue
cf5985e38c oct 9 fixes (#9175)
* hide hatching modal before opening the hatched modal

* fix Options not sticking: Costume, Auto Equip

* Hall of Heroes - Collapse Items & Auth

* prevent wrapping currency icon+text

* fix spacing of remaining gems (if two digits)

* fix logo in safari (removed <mask />)

* update seasonal shop items on purchase
2017-10-09 22:40:39 -05:00
Keith Holliday
22f83d09c4 Release with develop (#9162)
* Client: fix Apidoc and move email files (#9139)

* fix apidoc

* move emails files

* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)

* enable link to markdown info on group and challenge edit screen

* allow admin (moderators and staff) to edit challenges

* allow admin (moderators and staff) to edit guilds

Also add some unrelated TODO comments.

* allow any party member (not just leader) to start quest from party page

* allow quest owner to cancel, begin, abort quest

Previously only the party leader could see those buttons. The leader still can.

This also hides those buttons from all other party members.

* enable reverse chat in guilds and party

* remove outdated videos from press kit

* adjust various wordings

* Be consistent with capitalization of Check-In. (#9118)

* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages

* sep 27 fixes (#9088)

* fix item paddings / drawer width

* expand the width of item-rows by the margin of an item

* fix hatchedPet-dialog

* fix hatching-modal

* remove min-height

* Oct 3 fixes (#9148)

* Only show level after yesterdailies modal

* Fixed zindex

* Added spcial spells to rewards column

* Added single click buy for health and armoire

* Prevented task scoring when casting a spell

* Renamed generic purchase method

* Updated nav for small screen

* Hide checklist while casting

* fix some text describing menu items (#9145)

* 4.1.3

* use `selectGearToPin` instead of updateStore in migration-script (#9102)

* Tags redesign in edit-task modal (#9122)

* Truncate tags list to maximum number of tasks

This commit truncates the list of tags in the edit task modal and
displays the remaining selected tasks as a number.

* Align tags-select dropdown with "Tags" label

* Add tags popup component

* Use solid purple for tags-select dropdown

* Remove shadow when tags-select is active
* Add border-radius to tags-select
* Re-add previously disabled transitions
* Remove unused template element

* Add Clear Tags button to footer of tags popup

* Decrease column size for tags to better match design
* Truncate tag name to avoid overflows
* Add tag name as title to show full name on hover

* Grow inline tags select from left to right

* Style none button
* Add spacing to streak reset button to line up with tags select

* Add top offset to tags dropdown toggle to line up with label

* Ability to collapse checklists (#9158)

* ability to collapse checklists

* typo

* show warning to use the mobile apps (#9152)

* Oct 4 fixes (#9159)

* Added gem purchase note

* Added notification count

* Added party reload

* Added description when user can no longer purchase gems this month

* Prevent modal from showing when pruchasing recently purchased items

* Added progress bar

* Prevented non leader from loading approvals

* Added group billing

* Release fix (#9161)

* Merge Develop onto Release (#9123)

* Some random quick (#9111)

* Switch group button directions

* Allowed admins to export challenges

* Added scoping to some stable styles

* Fixed challenge cloning

* Tasks tags (#9112)

* Added auto apply and exit

* Add challenge tag editing

* Fixed lint

* Skill fixes (#9113)

* Added local storage setting for spell drawer

* Added new spell styles

* Fixed typo

* Reset local creds if access is denied (#9114)

* various fixes: group leader's name at top of edit drop-down; Members List; etc (#9117)

* fix text describing location of subscription/gem gift box

* disable Copy As To-Do in Tavern, guilds, party because it's not working

* change members label on group pages to Member List

* remove outdated info about seeing number of Gems available to buy

* allow Danger Zone to be seen by players without local authentication

Also add an hr because the Danger Zone heading was crammed up against the button above it.

* put current group leader's name at top of Leader change drop-down

* Client Fixes (#9120)

* unduplicate logout code

* re-enable debug menu

* fix pets badge and equipping mounts

* close gift modal after sending gems

* armoire notifications

* Oct 1 fixes (#9121)

* Added default tags to task

* Added seasonal gear check and show spooky

* Disabled spooky sparkles

* Fixed challenge remove tasks modal

* Hid checklist

* Added group gems modal

* Purchase with amazon

* Added check for user health

* Added missing notification file

* 4.1.1

* 4.1.2

* Merge develop into release (#9154)

* Client: fix Apidoc and move email files (#9139)

* fix apidoc

* move emails files

* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)

* enable link to markdown info on group and challenge edit screen

* allow admin (moderators and staff) to edit challenges

* allow admin (moderators and staff) to edit guilds

Also add some unrelated TODO comments.

* allow any party member (not just leader) to start quest from party page

* allow quest owner to cancel, begin, abort quest

Previously only the party leader could see those buttons. The leader still can.

This also hides those buttons from all other party members.

* enable reverse chat in guilds and party

* remove outdated videos from press kit

* adjust various wordings

* Be consistent with capitalization of Check-In. (#9118)

* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages

* sep 27 fixes (#9088)

* fix item paddings / drawer width

* expand the width of item-rows by the margin of an item

* fix hatchedPet-dialog

* fix hatching-modal

* remove min-height

* Oct 3 fixes (#9148)

* Only show level after yesterdailies modal

* Fixed zindex

* Added spcial spells to rewards column

* Added single click buy for health and armoire

* Prevented task scoring when casting a spell

* Renamed generic purchase method

* Updated nav for small screen

* Hide checklist while casting

* fix some text describing menu items (#9145)
2017-10-04 18:26:05 -05:00
Keith Holliday
8a75383c43 Added spooky sparkles to features (#9129) 2017-10-02 19:46:21 -05:00
Keith Holliday
f01e552637 Oct 1 fixes (#9121)
* Added default tags to task

* Added seasonal gear check and show spooky

* Disabled spooky sparkles

* Fixed challenge remove tasks modal

* Hid checklist

* Added group gems modal

* Purchase with amazon

* Added check for user health
2017-10-01 19:17:02 -05:00
negue
4759764e61 NPC Flavors (#9066)
* use scss variables to chose the seasonal images instead of replacing them + added fall festival npc images

* hide spooky sparkles until needed
2017-09-24 22:10:54 +02:00
negue
0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00
negue
d051bdf2c9 [WIP] Play Sounds in the new Client (#9012)
* move audioThemes to content - add audio settings

* copy audioFiles to website/static/audio - playSounds on $emit()

* Play Sounds for Rewards, Purchasing Items / Quests

* remove shop http-api calls

* play reward sound when buying gem

* fix lint / always show mysterybox
2017-09-02 20:24:53 +02:00
negue
c35e4f5750 Items/Market/Quests/misc fixes (#8987)
* use countBadge instead of class

* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array

* List MysteryItem & Hourglass in Inventory/Items

* add Subscribers Gem Item (purchase by gold)

* fix mysterybox

* sort unlocked gear first

* add orb of rebirth to market

* remove old quest scroll + class of the quest items

* more padding on countBadge

* use the generic purchase on quests
2017-08-26 12:18:55 +02:00
negue
2624b06729 [WIP] shops + market gear api (#8980)
* lock other classes gear

* fix avatar in equip-gear-modal

* fix seasonal shop

* seasonal : new gear type order

* fix pin gear (and get new gear on buying)

* API: /shops/market-gear  - refactoring pinnedGearUtils - move _isPinned to common/libs

* use shops.getMarketGearCategories to list the marketGear

* use shops.getMarketCategories instead of API-call

* mark gear reward items as locked

* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image

* Time Travelers Shop: open/closed state

* time travelers: show gear preview + hide sidebar if closed

* update resized images

* fix lint
2017-08-24 07:16:18 +02:00
negue
87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00
negue
a380090013 [WIP] multiple fixes (#8916)
* change quest banner backgrond

* itemRows in inventory

* use itemRows in inventory/items - showLess/showMore as default labels - extend white space if theres no button available

* hide popover if dragging is active - show dragging info on first click (without to move)

* use itemRows in inventory/stable

* fix some strings

* highlight currently dragging item in inventory/items - auto attach info on click - z-index

* fix shopItem label color

* fix floating npcs in banner

* hatched-pet-dialog in items / stable

* change all ctx to context
2017-08-07 19:04:46 -06:00
negue
ade6d9689f new client - quest / seasonal / time travelers shops (#8903)
* initial quests.vue - refactorings - add group to quests

* shows quests by quest-group

* buyQuestModal with rewards sidebar

* store / actions to load seasonal/time-travelers shop data

* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop

* time travelers vue - show hourglass in shopItem / buyDialog - fix banners

* cleanup

* show amount of already owned quests

* show html notes in popovers / dialog

* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases

* add time-travelers sprites

* fix lint

* add last mystery set images

* remove unused Page

* remove equipment from newClient.json
2017-07-31 17:04:40 -06:00