OK, I lied. I accidentally killed a pixel on the Skeleton Gryphon's wing, so I've put that back and attached it in a way that looks good. Now! Done! Until I do some entirely unrelated mount sprite tinkering. :P
Third time's the charm. This version uses a 5x, 3y offset, preserving the wingtip. I've also moved the skeleton gryphon's wing so it emerges from the shoulder similar to the fleshy gryphons' wings, no longer obscuring the avatar's face. Now I'm done for reals; more expert pixelists can tweak from here ^.^;
Implements @baconsaur's revised placement of wings for Gryphon mounts. Avatars now sit behind the wing, which protrudes from the Gryphon's shoulder facing the player. There are further fixes to be done, but this should get us closer to the artist's original vision.
This commit removes the old mounts spritesheet, and removes all manually created mount CSS from Mounts.css, leaving only the 18px top margin used to position mounts in the herobox.
Previously, Mounts lived on a separate spritesheet from all other site graphics, and the CSS for their individual elements was manually generated. This commit doesn't change that setup yet, but creates the individual image files needed to compile mount sprites into the site master spritesheet using grunt-spritesmith. (The task won't run on my machine, so someone else needs to execute that step!)
the spritesheet (we'll move them back when they're complete). Add
updated healer shields to shop_*, remove artifact from
hair_bangs_rot. @crystalphoenix thanks for hard work!
turns out broad rogue armors 4 & 5 were actually the problem and not the
weapons. raised the two armors and matched them to lemoness's examples.
deleted a few px so head isn't covered by the "neck" of the armor.
a start to the individual files from
https://github.com/HabitRPG/habitrpg/issues/946#issuecomment-31015823
i've put them in a separate folder to better keep track of what has
already been done.
named the red in the basic colors set darkred to differentiate from the
existing red color. pastel colors have been named with ccCOLOR for
cotton candy since the blue and pink have been pulled off the cotton
candy pet colors. desert color was also pulled of pets. fire and ice
named per to the artist's intention. the two "zombie" colors are named
bone and rot respectively.
items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.