Commit graph

104 commits

Author SHA1 Message Date
Tyler Renelle
949386f44f feat(habitBirthday): add habitrpg birthday event. includes cakes for all
pets, absurd party robes, npc swap, badge, etc. @lemoness
2014-01-30 19:19:30 -07:00
Sabe Jones
9d2e00f408 fix(mounts): Correct one more bungle on Skeleton Gryphon
OK, I lied. I accidentally killed a pixel on the Skeleton Gryphon's wing, so I've put that back and attached it in a way that looks good. Now! Done! Until I do some entirely unrelated mount sprite tinkering. :P
2014-01-26 20:13:49 -08:00
Sabe Jones
6a0f48540d fix(mounts): Reposition gryphons, one more time
Third time's the charm. This version uses a 5x, 3y offset, preserving the wingtip. I've also moved the skeleton gryphon's wing so it emerges from the shoulder similar to the fleshy gryphons' wings, no longer obscuring the avatar's face. Now I'm done for reals; more expert pixelists can tweak from here ^.^;
2014-01-26 19:55:41 -08:00
Sabe Jones
f1bbd92ceb fix(mounts): Relocate wing to head layer
Implements @baconsaur's revised placement of wings for Gryphon mounts. Avatars now sit behind the wing, which protrudes from the Gryphon's shoulder facing the player. There are further fixes to be done, but this should get us closer to the artist's original vision.
2014-01-26 10:20:39 -08:00
Tyler Renelle
2ee93763fc feat(quests): add the gryphon quest, mount, pet, egg. For the glory of @baconsaur! 2014-01-21 14:41:07 -08:00
Sabe Jones
cfa386683e refactor(sprites): remove deprecated Mount-SpriteSheet.png and strip down Mounts.css
This commit removes the old mounts spritesheet, and removes all manually created mount CSS from Mounts.css, leaving only the 18px top margin used to position mounts in the herobox.
2014-01-19 22:04:21 -06:00
Sabe Jones
e44c84bef9 refactor(sprites): create individual sprites from mounts spritesheet
Previously, Mounts lived on a separate spritesheet from all other site graphics, and the CSS for their individual elements was manually generated. This commit doesn't change that setup yet, but creates the individual image files needed to compile mount sprites into the site master spritesheet using grunt-spritesmith. (The task won't run on my machine, so someone else needs to execute that step!)
2014-01-19 19:14:32 -06:00
Tyler Renelle
8df7fe65c5 feat(perfect-day achievement) here's one for the road @wc8 @sabrecat, if
you perform a perfect day of dailies, you get an achievement PLUS lvl/2
buff to all stats for the next day
2014-01-15 16:26:47 -07:00
Tyler Renelle
eff279be5b spritesmith: reposition healer tiaras 2014-01-06 22:28:18 -07:00
Tyler Renelle
4b16317c15 winter: add winter-specific class gear as event-timed specials (@lemoness) 2014-01-06 17:14:17 -07:00
Tyler Renelle
93201b5d39 back to normal winter npc sprites 2014-01-02 16:35:49 -07:00
Tyler Renelle
b76b275a7c winter: party hat fix, big snowball in inventory (@lemoness). Still
small one in spells list, those are 32x22. I say we just leave it
2013-12-31 08:54:26 -07:00
Tyler Renelle
549fd7bac0 new year's eve event: party hat, new NPCs 2013-12-31 08:44:01 -07:00
Tyler Renelle
19f53c3675 Merge remote-tracking branch 'origin/sabe/rebirth' into develop
Conflicts:
	dist/customizer.css
	dist/habitrpg-shared.css
	dist/spritesmith.css
	dist/spritesmith.png
2013-12-31 07:56:35 -07:00
Tyler Renelle
bafa3ffd21 winter: add snowball achievement 2013-12-27 09:48:35 -07:00
Tyler Renelle
de0f2d5e48 #64 move hair_color_wips to project_files/ so they dont' get compiled to
the spritesheet (we'll move them back when they're complete). Add
 updated healer shields to shop_*, remove artifact from
 hair_bangs_rot. @crystalphoenix thanks for hard work!
2013-12-27 09:17:59 -07:00
Tyler Renelle
aebfe7c63c Merge pull request #64 from crystalphoenix/develop
Redone healer shields, start on new bang colors
2013-12-27 08:09:32 -08:00
Tyler Renelle
82afe6e796 spritesmith: swap xmas bailey => winter bailey @lemoness 2013-12-26 15:25:51 -07:00
Tyler Renelle
9aeb4f9ffb quests: add collection quests & quest arks 2013-12-24 17:24:32 -07:00
Sabe Jones
fb11eb65cc Orb of Rebirth image, not yet spritesmithed 2013-12-23 17:18:21 -06:00
Tyler Renelle
7f3337c1b9 Quests: Initial bosses WIP, change all content.*.name to content.*.key for consistency (and to make room for quest.name). Bugfix on STR adjustment 2013-12-22 22:20:44 -07:00
crystalphoenix
d89b182e25 Fixed broad armor rogue 4&5, reversed weapons 6
turns out broad rogue armors 4 & 5 were actually the problem and not the
weapons. raised the two armors and matched them to lemoness's examples.
deleted a few px so head isn't covered by the "neck" of the armor.
2013-12-22 20:51:34 -05:00
crystalphoenix
6b2b111066 Redone healer shields
per
https://github.com/HabitRPG/habitrpg/issues/943#issuecomment-30950025
due to concerns over the cross
2013-12-22 17:19:20 -05:00
crystalphoenix
e7177e34fe some new colors for bangs 1 and 2
a start to the individual files from
https://github.com/HabitRPG/habitrpg/issues/946#issuecomment-31015823

i've put them in a separate folder to better keep track of what has
already been done.

named the red in the basic colors set darkred to differentiate from the
existing red color. pastel colors have been named with ccCOLOR for
cotton candy since the blue and pink have been pulled off the cotton
candy pet colors. desert color was also pulled of pets. fire and ice
named per to the artist's intention. the two "zombie" colors are named
bone and rot respectively.
2013-12-22 17:08:03 -05:00
Tyler Renelle
040ae343b4 add npc_tyler for tech updates 2013-12-21 15:05:12 -07:00
Tyler Renelle
3965194a07 add salt spell to remove snowman effect 2013-12-20 18:34:14 -07:00
Tyler Renelle
5b92fa0f40 rename head_special_winter to head_special_candycane 2013-12-20 11:03:16 -07:00
Tyler Renelle
b9f2599f9c winter event! npcs, snowball=>snowman, new hairs/beards 2013-12-20 10:21:24 -07:00
Tyler Renelle
a46c09f0d1 add fortify as potion on 'special items'. Some inventory css tweaks 2013-12-20 10:13:37 -07:00
Tyler Renelle
ead5fc78f2 fix layering of beard over chin 2013-12-20 10:11:45 -07:00
crystalphoenix
b4080f545f Corrected placement on rouge_6 weapons
lowered them 2px so that they would be properly aligned.
2013-12-18 15:58:07 -05:00
Tyler Renelle
41c2218976 [https://github.com/HabitRPG/habitrpg/issues/1994] fix TigerCub not appearing 2013-12-16 15:37:58 -07:00
Tyler Renelle
63765ec013 classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
pressed for time, we can revisit later. Edit starter rogue details for
content.coffee
2013-12-14 23:42:31 -07:00
Tyler Renelle
03aa5cc229 misc cleanup 2013-12-14 23:37:13 -07:00
Tyler Renelle
f939ca7d8e customizations: rename skins for more political correctness (see https://trello.com/c/YKXmHNjY/306-customization-redo) 2013-12-14 15:29:30 -07:00
Tyler Renelle
adc7b7f6a6 [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to
shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00
Adrien Lemaire
053d900abb add 17 new shirts, slim+broad 2013-12-08 23:24:59 +11:00
Tyler Renelle
acae9c36fe classes spritesmith #37 move from using *_warrior_0 for all "blank"
items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.
2013-12-06 15:41:11 -07:00
Tyler Renelle
ee558c9287 classes: move some files around 2013-12-06 14:30:01 -07:00
Tyler Renelle
47524726ea spritesmith #37 shield_warrior_0 (aka, no shield) 2013-12-06 09:25:24 -07:00
Tyler Renelle
ba6e416e4d 300-tier: support buying 300 tier (see http://goo.gl/qDCmX6) (FYI @danielthebard @SabreCat) 2013-12-05 16:13:56 -07:00
Tyler Renelle
b5c928238b grunt-spritesmith #37 contributor pet 2013-12-05 15:56:47 -07:00
Tyler Renelle
69d248f826 grunt-spritesmith #37 backer & contrib spritesheets support 2013-12-05 15:46:08 -07:00
Tyler Renelle
ee4777d5e8 classes spritesmith #37 remove chin outlines from helms so they won't
cover beards. move head_warrior_0 to head_0 so it doesn't add
extra chin outline. We'll need to figure out how to handle class_0 for
each class
2013-12-05 10:46:27 -07:00
Tyler Renelle
9ce88004cb classes spritesmith #37 rogue knife weapon/off-hand shop-sprites 2013-12-05 10:10:10 -07:00
Tyler Renelle
3c68bd90da classes & spritesmith [#37] fixes to top 3 rogue helms 2013-12-05 09:49:56 -07:00
Tyler Renelle
4818c0a830 classes: temporarily switch rogues to knives instead of bows, revisit
this commit - incomplete
2013-12-05 03:46:11 -07:00
Tyler Renelle
e7c7ab099e spritesmith [#37] @crystalphoenix BEARDS! 2013-12-05 02:27:43 -07:00
Tyler Renelle
7c6d2cfe31 classes spritesmith [#37] add shop 300-tier items 2013-12-05 02:04:03 -07:00
Tyler Renelle
1fd63c00c1 grunt-spritesmith [#37] add initial shop-sprites (these may need adjusting) 2013-12-05 01:34:07 -07:00