{
"communityGuidelinesWarning": "请注意您的昵称、头像和简介必须遵守社区准则(例如不得包含亵渎言论、成人话题及侮辱言论等)。如果您对某些内容是否合适有任何疑问,请随时发送电子邮件至 <%= hrefBlankCommunityManagerEmail %>!",
"profile": "简介",
"avatar": "自定义头像",
"editAvatar": "编辑头像",
"noDescription": "这位Habitica居民尚未添加描述。",
"noPhoto": "这位Habitica居民尚未添加图片。",
"other": "其他",
"fullName": "全名",
"displayName": "昵称",
"changeDisplayName": "更改昵称",
"newDisplayName": "新昵称",
"displayBlurbPlaceholder": "请在此处自我介绍",
"photoUrl": "图片地址",
"imageUrl": "图片链接",
"inventory": "背包",
"social": "社交",
"lvl": "等级",
"buffed": "增益生效",
"bodyBody": "身体",
"size": "体型",
"locked": "未解锁",
"shirts": "衬衣",
"shirt": "衬衣",
"specialShirts": "特殊衬衣",
"skin": "皮肤",
"color": "颜色",
"hair": "头发",
"bangs": "刘海",
"glasses": "眼镜",
"hairSet1": "发型套装1",
"hairSet2": "发型套装2",
"hairSet3": "发型套装3",
"beard": "下唇胡须",
"mustache": "上唇胡须",
"flower": "花",
"accent": "装饰",
"headband": "发带",
"wheelchair": "轮椅",
"extra": "其他",
"rainbowSkins": "彩虹皮肤",
"pastelSkins": "粉彩皮肤",
"spookySkins": "幽灵皮肤",
"supernaturalSkins": "超自然皮肤",
"splashySkins": "绚丽皮肤",
"winterySkins": "冬日皮肤",
"rainbowColors": "彩虹发色",
"shimmerColors": "微光发色",
"hauntedColors": "鬼魅发色",
"winteryColors": "冬日发色",
"equipment": "装备",
"equipmentBonus": "装备",
"classEquipBonus": "职业加成",
"battleGear": "战斗装备",
"gear": "装备",
"autoEquipBattleGear": "自动装备新物品",
"costume": "装扮",
"useCostume": "显示装扮",
"costumePopoverText": "选择“使用装扮”来装备您的角色头像不会影响您的战斗装备带来的属性!这意味着你可以随心所欲地装扮你的角色,同时还能装备你最好的战斗装备。",
"autoEquipPopoverText": "开启此选项可自动穿上你最新购买的装备。",
"costumeDisabled": "你已经停用了你的装扮。",
"gearAchievement": "你已将一个职业的装备套装提升至最高等级,获得了成就“终极装备”!你已完成了以下装备套装:",
"gearAchievementNotification": "你已将一个职业的装备套装提升至最高等级,获得了成就“终极装备”!",
"moreGearAchievements": "要想获得更多终极装备徽章,请在设置>网站更改职业,购买你的新职业的装备!",
"armoireUnlocked": "要想获得更多装备,请查看魔法宝箱!点击魔法宝箱就有机会得到随机特殊装备!还有可能随机获得经验值或食物。",
"ultimGearName": "终极装备 - <%= ultClass %>",
"ultimGearText": "已将<%= ultClass %>职业的武器和护甲套装提升至最高等级。",
"level": "等级",
"levelUp": "升级!",
"gainedLevel": "你升了一级!",
"leveledUp": "通过完成现实生活中的目标,你已经升至<%= level %>级!",
"huzzah": "万岁!",
"mana": "法力值",
"hp": "生命值",
"mp": "法力值",
"xp": "经验值",
"health": "生命值",
"allocateStr": "已分配至力量的点数:",
"allocateStrPop": "增加一点力量",
"allocateCon": "已分配至体质的点数:",
"allocateConPop": "增加一点体质",
"allocatePer": "已分配至感知的点数:",
"allocatePerPop": "增加一点感知",
"allocateInt": "已分配至智力的点数:",
"allocateIntPop": "增加一点智力",
"noMoreAllocate": "现在你已经达到了100级,你不会再获得任何属性点数。你可以继续升级,或使用重生之球从1级开始新的冒险!",
"stats": "属性",
"strength": "力量",
"strText": "力量会增加“暴击”的几率,并提高金币、经验值和物品掉落几率。它还有助于对BOSS怪物造成伤害。",
"constitution": "体质",
"conText": "体质可降低消极习惯和未完成的日常任务对你造成的伤害。",
"perception": "感知",
"perText": "感知会增加你获得的金币数量,在你解锁市场后,还会增加完成任务时的物品掉落几率。",
"intelligence": "智力",
"intText": "智力会增加你获得的经验值,在你解锁职业后,智力会决定你可用于职业技能的最大法力上限。",
"levelBonus": "等级加成",
"allocatedPoints": "已分配的点数",
"allocated": "已分配",
"buffs": "增益",
"characterBuild": "角色属性",
"class": "职业",
"experience": "经验值",
"warrior": "战士",
"healer": "医者",
"rogue": "盗贼",
"mage": "法师",
"wizard": "法师",
"mystery": "神秘",
"changeClass": "更改职业,退还属性点数",
"lvl10ChangeClass": "你必须至少达到10级才能更改职业。",
"changeClassConfirmCost": "你确定想要花费3颗宝石更改你的职业吗?",
"invalidClass": "无效的职业。请指定“战士”、“盗贼”、“法师”或“医者”。",
"levelPopover": "每提升一级你都会获得一个可自由分配的属性点数。你可以手动分配,也可以使用自动分配让游戏根据某种分配选项帮你分配。",
"unallocated": "未分配的属性点数",
"autoAllocation": "自动分配",
"autoAllocationPop": "升级后,请将点数分配至你想要提升的属性。",
"evenAllocation": "平均分配属性点数",
"evenAllocationPop": "为所有属性平均分配点数。",
"classAllocation": "根据职业分配属性点数",
"classAllocationPop": "为对你的职业更重要的属性分配更多的点数。",
"taskAllocation": "根据任务分配属性点数",
"taskAllocationPop": "根据你完成任务的类型,分配力量、智力、体质和感知点数。",
"distributePoints": "分配未分配的属性点数",
"distributePointsPop": "根据选定的分配方案分配所有未分配的属性点数。",
"warriorText": "战士可以打出更频繁和更强大的暴击,在完成任务时触发暴击可随机获得额外的金币、经验和物品掉落机会。暴击还可以对boss造成非常强大的伤害。如果不可预知的随机大奖更能激励你,或者想要在副本中重创boss,那就选择战士吧!",
"wizardText": "法师相比其他职业学习更加迅速,获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分,或者提升等级和解锁高级功能更能激励你,那就选择法师吧!",
"mageText": "法师相比其他职业学习更加迅速,获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分,或者提升等级和解锁高级功能更能激励你,那就选择法师吧!",
"rogueText": "盗贼热衷于积累财富,获得的金币比任何人都多,而且善于寻找随机物品。他们标志性的潜行技能可以让他们躲避未完成的日常任务的伤害。如果奖励、成就、战利品和徽章更能激励你,那就选择盗贼吧!",
"healerText": "医者不惧伤害,并将这种保护延伸到他人身上。未完成的日常任务和坏习惯都不会让他们感到害怕,而且他们有办法在失败后恢复生命值。如果你喜欢在队伍中协助他人,或者通过努力工作来救死扶伤的想法更能激励你,那就选择医者吧!",
"optOutOfClasses": "退出选择",
"chooseClass": "选择你的职业",
"chooseClassLearnMarkdown": "[了解更多有关Habitica职业系统的信息](/static/faq#what-classes)",
"optOutOfClassesText": "还没做好选择的准备?不用着急! 如果选择退出,你可以在常见问题中阅读每个职业的相关信息,然后在做好准备时访问设置以启用职业系统。",
"selectClass": "选择 <%= heroClass %>",
"select": "选择",
"stealth": "潜行",
"stealthNewDay": "当新的一天开始时,未完成的日常任务不会对你造成伤害。",
"streaksFrozen": "连击冻结",
"streaksFrozenText": "未完成的日常任务的连击次数在当天结束时不会被重置。",
"purchaseFor": "要花费<%= cost %>颗宝石购买吗?",
"purchaseForHourglasses": "要花费<%= cost %>个神秘沙漏购买吗?",
"notEnoughMana": "法力值不足。",
"invalidTarget": "你不能对此目标使用技能。",
"youCast": "你使用了<%= spell %>。",
"youCastTarget": "你对<%= target %>使用了<%= spell %>。",
"youCastParty": "你对队伍使用了<%= spell %>。",
"critBonus": "暴击!额外奖励: ",
"gainedGold": "你获得了一些金币",
"gainedMana": "你恢复了一些法力值",
"gainedHealth": "你恢复了一些生命值",
"gainedExperience": "你获得了一些经验值",
"lostGold": "你花费了一些金币",
"lostMana": "你消耗了一些法力值",
"lostHealth": "你损失了一些生命值",
"lostExperience": "你失去了一些经验值",
"equip": "装备",
"unequip": "卸除",
"animalSkins": "动物皮肤",
"str": "力量",
"con": "体质",
"per": "感知",
"int": "智力",
"notEnoughAttrPoints": "你没有足够的属性点数。",
"classNotSelected": "你必须先选择职业,然后才能分配属性点数。",
"style": "发型",
"facialhair": "面部",
"photo": "图片",
"info": "信息",
"joined": "加入日期",
"totalLogins": "总登录次数",
"latestCheckin": "最近登录",
"editProfile": "编辑简介",
"challengesWon": "已赢得的挑战",
"questsCompleted": "已完成的副本",
"headAccess": "头部饰品",
"backAccess": "背部饰品",
"bodyAccess": "身体饰品",
"mainHand": "主手",
"offHand": "副手",
"statPoints": "属性点数",
"pts": "点数",
"chatCastSpellUser": "<%= username %>对<%= target %>使用了<%= spell %>。",
"chatCastSpellParty": "<%= username %>对队伍使用了<%= spell %>。",
"purchasePetItemConfirm": "本次购买会超出你孵化所有可孵化的<%= itemText %>宠物所需的物品数。你确定要这样做吗?",
"purchaseForGold": "要花费<%= cost %>枚金币购买吗?",
"notEnoughGold": "金币不足。",
"chatCastSpellPartyTimes": "<%= username %>对队伍使用了<%= times %>次<%= spell %>。",
"chatCastSpellUserTimes": "<%= username %>对<%= target %>使用了<%= times %>次<%= spell %>。",
"nextReward": "下次登录奖励",
"skins": "皮肤",
"titleHaircolor": "发色",
"titleFacialHair": "胡须",
"customizations": "自定义",
"titleHairbase": "发型"
}