{ "communityGuidelinesWarning": "请注意您的昵称、头像和简介必须遵守社区准则(例如不得包含亵渎言论、成人话题及侮辱言论等)。如果您对某些内容是否合适有任何疑问,请随时发送电子邮件至 <%= hrefBlankCommunityManagerEmail %>!", "profile": "简介", "avatar": "自定义头像", "editAvatar": "编辑头像", "noDescription": "这位Habitica居民尚未添加描述。", "noPhoto": "这位Habitica居民尚未添加图片。", "other": "其他", "fullName": "全名", "displayName": "昵称", "changeDisplayName": "更改昵称", "newDisplayName": "新昵称", "displayBlurbPlaceholder": "请在此处自我介绍", "photoUrl": "图片地址", "imageUrl": "图片链接", "inventory": "背包", "social": "社交", "lvl": "等级", "buffed": "增益生效", "bodyBody": "身体", "size": "体型", "locked": "未解锁", "shirts": "衬衣", "shirt": "衬衣", "specialShirts": "特殊衬衣", "skin": "皮肤", "color": "颜色", "hair": "头发", "bangs": "刘海", "glasses": "眼镜", "hairSet1": "发型套装1", "hairSet2": "发型套装2", "hairSet3": "发型套装3", "beard": "下唇胡须", "mustache": "上唇胡须", "flower": "花", "accent": "装饰", "headband": "发带", "wheelchair": "轮椅", "extra": "其他", "rainbowSkins": "彩虹皮肤", "pastelSkins": "粉彩皮肤", "spookySkins": "幽灵皮肤", "supernaturalSkins": "超自然皮肤", "splashySkins": "绚丽皮肤", "winterySkins": "冬日皮肤", "rainbowColors": "彩虹发色", "shimmerColors": "微光发色", "hauntedColors": "鬼魅发色", "winteryColors": "冬日发色", "equipment": "装备", "equipmentBonus": "装备", "classEquipBonus": "职业加成", "battleGear": "战斗装备", "gear": "装备", "autoEquipBattleGear": "自动装备新物品", "costume": "装扮", "useCostume": "显示装扮", "costumePopoverText": "选择“使用装扮”来装备您的角色头像不会影响您的战斗装备带来的属性!这意味着你可以随心所欲地装扮你的角色,同时还能装备你最好的战斗装备。", "autoEquipPopoverText": "开启此选项可自动穿上你最新购买的装备。", "costumeDisabled": "你已经停用了你的装扮。", "gearAchievement": "你已将一个职业的装备套装提升至最高等级,获得了成就“终极装备”!你已完成了以下装备套装:", "gearAchievementNotification": "你已将一个职业的装备套装提升至最高等级,获得了成就“终极装备”!", "moreGearAchievements": "要想获得更多终极装备徽章,请在设置>网站更改职业,购买你的新职业的装备!", "armoireUnlocked": "要想获得更多装备,请查看魔法宝箱!点击魔法宝箱就有机会得到随机特殊装备!还有可能随机获得经验值或食物。", "ultimGearName": "终极装备 - <%= ultClass %>", "ultimGearText": "已将<%= ultClass %>职业的武器和护甲套装提升至最高等级。", "level": "等级", "levelUp": "升级!", "gainedLevel": "你升了一级!", "leveledUp": "通过完成现实生活中的目标,你已经升至<%= level %>级!", "huzzah": "万岁!", "mana": "法力值", "hp": "生命值", "mp": "法力值", "xp": "经验值", "health": "生命值", "allocateStr": "已分配至力量的点数:", "allocateStrPop": "增加一点力量", "allocateCon": "已分配至体质的点数:", "allocateConPop": "增加一点体质", "allocatePer": "已分配至感知的点数:", "allocatePerPop": "增加一点感知", "allocateInt": "已分配至智力的点数:", "allocateIntPop": "增加一点智力", "noMoreAllocate": "现在你已经达到了100级,你不会再获得任何属性点数。你可以继续升级,或使用重生之球从1级开始新的冒险!", "stats": "属性", "strength": "力量", "strText": "力量会增加“暴击”的几率,并提高金币、经验值和物品掉落几率。它还有助于对BOSS怪物造成伤害。", "constitution": "体质", "conText": "体质可降低消极习惯和未完成的日常任务对你造成的伤害。", "perception": "感知", "perText": "感知会增加你获得的金币数量,在你解锁市场后,还会增加完成任务时的物品掉落几率。", "intelligence": "智力", "intText": "智力会增加你获得的经验值,在你解锁职业后,智力会决定你可用于职业技能的最大法力上限。", "levelBonus": "等级加成", "allocatedPoints": "已分配的点数", "allocated": "已分配", "buffs": "增益", "characterBuild": "角色属性", "class": "职业", "experience": "经验值", "warrior": "战士", "healer": "医者", "rogue": "盗贼", "mage": "法师", "wizard": "法师", "mystery": "神秘", "changeClass": "更改职业,退还属性点数", "lvl10ChangeClass": "你必须至少达到10级才能更改职业。", "changeClassConfirmCost": "你确定想要花费3颗宝石更改你的职业吗?", "invalidClass": "无效的职业。请指定“战士”、“盗贼”、“法师”或“医者”。", "levelPopover": "每提升一级你都会获得一个可自由分配的属性点数。你可以手动分配,也可以使用自动分配让游戏根据某种分配选项帮你分配。", "unallocated": "未分配的属性点数", "autoAllocation": "自动分配", "autoAllocationPop": "升级后,请将点数分配至你想要提升的属性。", "evenAllocation": "平均分配属性点数", "evenAllocationPop": "为所有属性平均分配点数。", "classAllocation": "根据职业分配属性点数", "classAllocationPop": "为对你的职业更重要的属性分配更多的点数。", "taskAllocation": "根据任务分配属性点数", "taskAllocationPop": "根据你完成任务的类型,分配力量、智力、体质和感知点数。", "distributePoints": "分配未分配的属性点数", "distributePointsPop": "根据选定的分配方案分配所有未分配的属性点数。", "warriorText": "战士可以打出更频繁和更强大的暴击,在完成任务时触发暴击可随机获得额外的金币、经验和物品掉落机会。暴击还可以对boss造成非常强大的伤害。如果不可预知的随机大奖更能激励你,或者想要在副本中重创boss,那就选择战士吧!", "wizardText": "法师相比其他职业学习更加迅速,获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分,或者提升等级和解锁高级功能更能激励你,那就选择法师吧!", "mageText": "法师相比其他职业学习更加迅速,获得经验和提升等级的速度更快。他们还可以使用特殊的职业技能获得大量法力值。如果你喜欢Habitica游戏的策略性部分,或者提升等级和解锁高级功能更能激励你,那就选择法师吧!", "rogueText": "盗贼热衷于积累财富,获得的金币比任何人都多,而且善于寻找随机物品。他们标志性的潜行技能可以让他们躲避未完成的日常任务的伤害。如果奖励、成就、战利品和徽章更能激励你,那就选择盗贼吧!", "healerText": "医者不惧伤害,并将这种保护延伸到他人身上。未完成的日常任务和坏习惯都不会让他们感到害怕,而且他们有办法在失败后恢复生命值。如果你喜欢在队伍中协助他人,或者通过努力工作来救死扶伤的想法更能激励你,那就选择医者吧!", "optOutOfClasses": "退出选择", "chooseClass": "选择你的职业", "chooseClassLearnMarkdown": "[了解更多有关Habitica职业系统的信息](/static/faq#what-classes)", "optOutOfClassesText": "还没做好选择的准备?不用着急! 如果选择退出,你可以在常见问题中阅读每个职业的相关信息,然后在做好准备时访问设置以启用职业系统。", "selectClass": "选择 <%= heroClass %>", "select": "选择", "stealth": "潜行", "stealthNewDay": "当新的一天开始时,未完成的日常任务不会对你造成伤害。", "streaksFrozen": "连击冻结", "streaksFrozenText": "未完成的日常任务的连击次数在当天结束时不会被重置。", "purchaseFor": "要花费<%= cost %>颗宝石购买吗?", "purchaseForHourglasses": "要花费<%= cost %>个神秘沙漏购买吗?", "notEnoughMana": "法力值不足。", "invalidTarget": "你不能对此目标使用技能。", "youCast": "你使用了<%= spell %>。", "youCastTarget": "你对<%= target %>使用了<%= spell %>。", "youCastParty": "你对队伍使用了<%= spell %>。", "critBonus": "暴击!额外奖励: ", "gainedGold": "你获得了一些金币", "gainedMana": "你恢复了一些法力值", "gainedHealth": "你恢复了一些生命值", "gainedExperience": "你获得了一些经验值", "lostGold": "你花费了一些金币", "lostMana": "你消耗了一些法力值", "lostHealth": "你损失了一些生命值", "lostExperience": "你失去了一些经验值", "equip": "装备", "unequip": "卸除", "animalSkins": "动物皮肤", "str": "力量", "con": "体质", "per": "感知", "int": "智力", "notEnoughAttrPoints": "你没有足够的属性点数。", "classNotSelected": "你必须先选择职业,然后才能分配属性点数。", "style": "发型", "facialhair": "面部", "photo": "图片", "info": "信息", "joined": "加入日期", "totalLogins": "总登录次数", "latestCheckin": "最近登录", "editProfile": "编辑简介", "challengesWon": "已赢得的挑战", "questsCompleted": "已完成的副本", "headAccess": "头部饰品", "backAccess": "背部饰品", "bodyAccess": "身体饰品", "mainHand": "主手", "offHand": "副手", "statPoints": "属性点数", "pts": "点数", "chatCastSpellUser": "<%= username %>对<%= target %>使用了<%= spell %>。", "chatCastSpellParty": "<%= username %>对队伍使用了<%= spell %>。", "purchasePetItemConfirm": "本次购买会超出你孵化所有可孵化的<%= itemText %>宠物所需的物品数。你确定要这样做吗?", "purchaseForGold": "要花费<%= cost %>枚金币购买吗?", "notEnoughGold": "金币不足。", "chatCastSpellPartyTimes": "<%= username %>对队伍使用了<%= times %>次<%= spell %>。", "chatCastSpellUserTimes": "<%= username %>对<%= target %>使用了<%= times %>次<%= spell %>。", "nextReward": "下次登录奖励", "skins": "皮肤", "titleHaircolor": "发色", "titleFacialHair": "胡须", "customizations": "自定义", "titleHairbase": "发型" }