//div(ng-controller='SettingsCtrl') div(modal='modals.reset') script(type='text/ng-template', id='modals/reset.html') .modal-header h3=env.t('resetaccount') .modal-body p=env.t('resetText1') p=env.t('resetText2') .modal-footer button.btn.btn-default.cancel(ng-click='modals.reset = false')=env.t('neverMind') button.btn.btn-danger(data-dismiss='modal', ng-click='reset()')=env.t('resetDo') //div(modal='modals.restore') script(type='text/ng-template', id='modals/restore.html') .modal-header h3=env.t('fixValues') .modal-body p=env.t('fixValuesText1') p=env.t('fixValuesText2') div.restore-options form#restore-form.form-horizontal h3=env.t('stats') .option-group.option-medium input.option-content(type='number', step="any", data-for='stats.hp', ng-model='restoreValues.stats.hp') span.input-suffix=env.t('health') .option-group.option-medium input.option-content(type='number', step="any", data-for='stats.exp', ng-model='restoreValues.stats.exp') span.input-suffix=env.t('experience') .option-group.option-medium(ng-if='!user.purchased.plan.customerId') //input.option-content(type='number', step="any", data-for='stats.gp', ng-model='restoreValues.stats.gp') input.option-content(type='number', step="any", data-for='stats.gp', ng-model='restoreValues.stats.gp',disabled) span.input-suffix=env.t('gold') p.alert small=env.t('disabledWinterEvent') .option-group.option-medium input.option-content(type='number', step="any", data-for='stats.mp', ng-model='restoreValues.stats.mp') span.input-suffix=env.t('mana') .option-group.option-medium input.option-content(type='number', data-for='stats.lvl', ng-model='restoreValues.stats.lvl') span.input-suffix=env.t('level') //- //- Commenting out since it doesn't make sense to restore equipment with Armory anymore. They can just restore GP & buy h3 Equipment .option-group.option-medium input.option-content(type='number', data-for='items.weapon', ng-model='restoreValues.items.weapon') span.input-suffix Weapon .option-group.option-medium input.option-content(type='number', data-for='items.armor', ng-model='restoreValues.items.armor') span.input-suffix Armor .option-group.option-medium input.option-content(type='number', data-for='items.head', ng-model='restoreValues.items.head') span.input-suffix Helm .option-group.option-medium input.option-content(type='number', data-for='items.shield', ng-model='restoreValues.items.shield') span.input-suffix Shield h3=env.t('achievements') .option-group.option-medium input.option-content(type='number', data-for='achievements.streak', ng-model='restoreValues.achievements.streak') span.input-suffix=env.t('fix21Streaks') //- This is causing too many problems for users h3=env.t('other') a.btn.btn-small.btn-warning(ng-controller='FooterCtrl', ng-click='addMissedDay()')=env.t('triggerDay') .modal-footer button.btn.btn-default.cancel(ng-click='modals.restore = false')=env.t('discardChanges') button.btn.btn-primary(ng-click='restore()')=env.t('saveAndClose') //div(modal='modals.delete') script(type='text/ng-template', id='modals/delete.html') .modal-header h3=env.t('deleteaccount') .modal-body p=env.t('deleteText1') strong=env.t('deleteText2') =env.t('deleteText3') p input(type='text', ng-model='_deleteAccount') .modal-footer button.btn.btn-default(ng-click='modals.delete = false')=env.t('neverMind') button.btn.btn-danger.btn-small(ng-disabled='_deleteAccount != "DELETE"', ng-click='delete()')=env.t('deleteDo')