h4.stats-equipment Equipment table.table.table-striped tr(ng-repeat='(k,v) in user.items.gear.equipped', ng-init='piece=Content.gear.flat[v]', ng-show='piece') td strong {{piece.text}}:  span(ng-repeat='stat in ["str","con","per","int"]', ng-show='piece[stat]') {{piece[stat]}} {{stat.toUpperCase()}}  h4 Stats table.table.table-striped tr td strong Health | : {{profile.stats.hp | number:0}} / 50 tr td strong Gold | : {{profile.stats.gp | number:0}} tr td strong Level | : {{profile.stats.lvl}} tr td strong Experience | : {{profile.stats.exp | number:0}} / {{Shared.tnl(profile.stats.lvl)}} h4 Attributes table.table.table-striped tr(ng-repeat='(k,v) in {str:"Strength",int:"Intelligence",con:"Constitution",per:"Perception"}') td strong {{v}}: {{profile._statsComputed[k]}} td ul(style='list-style-type:none') li i.icon-question-sign(popover-title='Level Bonus', popover-trigger='mouseenter', popover-placement='top', popover="Each attribute gets a bonus equal to half your Level.") | Level: {{(profile.stats.lvl - 1) / 2}}  li i.icon-question-sign(popover-title='Equipment', popover-trigger='mouseenter', popover-placement='top', popover="Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.") | Equipment: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}}  li i.icon-question-sign(popover-title='Class Equipment Bonus', popover-trigger='mouseenter', popover-placement='top', popover="Your class uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.") | Class Equip Bonus: {{profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k] - profile.stats[k]}}  li i.icon-question-sign(popover-title='Allocated Points', popover-trigger='mouseenter', popover-placement='top', popover="Attribute points you've earned and assigned. Assign points using the Character Build column.") | Allocated: {{profile.stats[k] || 0}}  li i.icon-question-sign(popover-title='Buffs', popover-trigger='mouseenter', popover-placement='top', popover="Attribute bonuses provided by abilities you or your party members have used. The abilities you can use are found in the Rewards column on your Tasks page.") | Buffs: {{profile.stats.buffs[k] || 0}}  tr(ng-if='profile.stats.buffs.stealth') td strong Stealth: {{profile.stats.buffs.stealth}}  i.icon-question-sign(popover-title='Stealth', popover-trigger='mouseenter', popover-placement='right', popover="When a new day begins, you will avoid damage from this many missed Dailies.") td tr(ng-if='profile.stats.buffs.streaks') td strong Streaks Frozen  i.icon-question-sign(popover-title='Streaks Frozen', popover-trigger='mouseenter', popover-placement='right', popover="Streaks on missed Dailies will not reset at the end of the day.") td h4 Pets table.table.table-striped tr td strong Pets Found | : {{profile.petCount}} // Dunno why this doesn't work // // tr td strong Mounts Tamed | : {{profile.mountCount}} //