{ "quests": "任务", "quest": "任务", "whereAreMyQuests": "Quests are now available on their own page! Click on Inventory -> Quests to find them.", "yourQuests": "你的任务", "questsForSale": "Quests for Sale", "petQuests": "Pet and Mount Quests", "unlockableQuests": "Unlockable Quests", "goldQuests": "可用金币购买的任务", "questDetails": "任务详情", "invitations": "Invitations", "completed": "完成了!", "youReceived": "你收到了", "dropQuestCongrats": "Congratulations on earning this quest scroll! You can invite your party to begin the quest now, or come back to it any time in your Inventory > Quests.", "questSend": "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Social > Party.", "inviteParty": "邀请团队", "questInvitation": "任务邀请:", "questInvitationTitle": "任务邀请", "questInvitationInfo": "Invitation for the Quest <%= quest %>", "askLater": "稍后再问", "questLater": "Quest Later", "buyQuest": "购买任务", "accepted": "接受了", "rejected": "拒绝的", "pending": "等待中", "questStart": "一旦所有成员都接受或拒绝,任务就开始了。只有那些点击“接受”者可以参加任务并取得掉落物。如果成员回应时间太长(无活动?),任务拥有者可以透过点击“开始”,略过他们启动任务。任务拥有者还可以透过点击“取消”取消任务,并恢复任务卷轴。", "begin": "开始", "bossHP": "Boss的生命值", "bossStrength": "Boss的力量", "collect": "收集", "collected": "已收集", "bossDmg1": "Each completed Daily and To-Do and each positive Habit hurts the boss. Hurt it more with redder tasks or Brutal Smash and Burst of Flames. The boss will deal damage to every quest participant for every Daily you've missed (multiplied by the boss's Strength) in addition to your regular damage, so keep your party healthy by completing your Dailies! All damage to and from a boss is tallied on cron (your day roll-over).", "bossDmg2": "只有参与者会跟boss战斗并共享任务掉落。", "tavernBossInfo": "为了对世界boss造成伤害,请完成你的日常任务和待办事项。更高的任务伤害意味着更高的boss伤害( 完成红色任务,法师技能,战士攻击等等)。你的每个未完成日常个数 (乘以boss的力量),boss的怒气都会增加。一旦他的怒气达到上限,后果不堪设想——所以请完成你的日常任务。所有对boss和来自boss的伤害会在重置时间进行结算 (你的日常重置时间)", "bossColl1": "为了收集物品,做那些正的任务。任务物品会像正常物品一样掉落;但是你直到第二天才能看得见这些掉落,然后找到的所有物品会被结算然后堆叠到一起。", "bossColl2": "只有参与者才能收集物品并共享任务掉落。", "abort": "舍弃", "questOwner": "任务业主", "questOwnerNotInPendingQuest": "任务拥有者已经离开这个队伍,无法再启动这个任务。我们建议您现在取消它。任务拥有者将保留持有的任务卷轴。", "questOwnerNotInRunningQuest": "任务拥有者已经离开这个任务。如果你必须退出,你可以退出这个任务。你也可以繼續執行這個任务,其余所有参与者将会在完成任务时获得任务奖励。", "questOwnerNotInPendingQuestParty": "任务拥有者已经离开这个队伍,无法再启动这个任务。我们建议您现在取消它。任务卷轴将会回到任务拥有者处。", "questOwnerNotInRunningQuestParty": "任务拥有者已经离开这个队伍。如果你必须退出,你可以退出这个任务,但你也可以继续执行任务,其余所有参与者将会在完成任务时获得任务奖励。", "questParticipants": "参与者", "scrolls": "任务卷轴", "noScrolls": "你没有任何任务卷轴。", "scrollsText1": "任务需要团队去完成。如果你想单独做任务,", "scrollsText2": "你可以建立一个空团队。", "scrollsPre": "你还没有解锁这项任务!", "alreadyEarnedQuestLevel": "You already earned this quest by attaining Level <%= level %>.", "alreadyEarnedQuestReward": "You already earned this quest by completing <%= priorQuest %>.", "completedQuests": "已完成任务", "mustComplete": "你要先完成<%= quest %>。", "mustLevel": "You must be level <%= level %> to begin this quest.", "mustLvlQuest": "你需要达到第<%= level %>级才能买这个任务!", "mustInviteFriend": "To earn this quest, invite a friend to your Party. Invite someone now?", "unlockByQuesting": "To earn this quest, complete <%= title %>.", "sureCancel": "你是否确定要放弃这个任务?将会失去所有接受的邀请。任务拥有者将保留持有的任务卷轴。", "sureAbort": "你是否确定要放弃这个任务?这样做会让你的所有队员都退出这个任务,并且消除所有进度。任务卷轴将会回到任务拥有者手上。", "doubleSureAbort": "你真的真的要这样做吗?要确保他们不会讨厌你一辈子哟!", "questWarning": "如果一个新的小队成员在任务开始前加入,他们会收到一个邀请。但是一旦任务开始了,新成员就无法再加入这个任务了。", "bossRageTitle": "愤怒值", "bossRageDescription": "当这个条满的时候,boss会释放一个特殊攻击!" }