.modal(ng-if='!user.flags.classSelected && user.stats.lvl >= 5', data-backdrop=true, ng-controller='UserCtrl') .modal-header h3 Class System Unlocked! .modal-body.select-class p Select your class. Click each class for more information. See Wikia for thorough details. .row-fluid .span3(ng-click='selectedClass = "warrior"') h5 Warrior figure.herobox(ng-class='{"selected-class": selectedClass=="warrior"}') .character-sprites span(class='skin_{{user.preferences.skin}}') span(class='{{user.preferences.size}}_armor_warrior_5') span(class='head_base_0') span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}') span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}') span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}') span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}') span(class='head_warrior_5') span(class='shield_warrior_5') span(class='weapon_warrior_6') .span3(ng-click='selectedClass = "wizard"') h5 Wizard figure.herobox(ng-class='{"selected-class": selectedClass=="wizard"}') .character-sprites span(class='skin_{{user.preferences.skin}}') span(class='{{user.preferences.size}}_armor_wizard_5') span(class='head_base_0') span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}') span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}') span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}') span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}') span(class='head_wizard_5') span(class='shield_wizard_5') span(class='weapon_wizard_6') .span3(ng-click='selectedClass = "rogue"') h5 Rogue figure.herobox(ng-class='{"selected-class": selectedClass=="rogue"}') .character-sprites span(class='skin_{{user.preferences.skin}}') span(class='{{user.preferences.size}}_armor_rogue_5') span(class='head_base_0') span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}') span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}') span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}') span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}') span(class='head_rogue_5') span(class='shield_rogue_6') span(class='weapon_rogue_6') .span3(ng-click='selectedClass = "healer"') h5 Healer figure.herobox(ng-class='{"selected-class": selectedClass=="healer"}') .character-sprites span(class='skin_{{user.preferences.skin}}') span(class='{{user.preferences.size}}_armor_healer_5') span(class='head_base_0') span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}') span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}') span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}') span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}') span(class='head_healer_5') span(class='shield_healer_5') span(class='weapon_healer_6') br .well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits. .well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly. .well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day. .well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players. .modal-footer button.btn.btn-default.cancel(ng-click='selectedClass && changeClass(selectedClass)') Select