.container-fluid .row .col-md-2 .npc_ian .col-md-10 .popover.static-popover.fade.right.in .arrow h3.popover-title=env.t('ian') .popover-content p=env.t('ianText') .row - var questCategories = {'unlockable':'unlockableQuests','pet':'petQuests','gold':'goldQuests'} .col-md-6 h3.equipment-title=env.t('yourQuests') menu.inventory-list li.customize-menu p.muted(ng-show='questCount < 1')=env.t('noScrolls') each caption,type in questCategories menu.pets-menu(label=env.t(caption)) div(ng-repeat='(quest_key,points) in ownedItems(user.items.quests)', ng-init='quest = Content.quests[quest_key]', ng-if='Content.quests[quest_key].category === "#{type}"') button.customize-option(data-popover-html="{{::lockQuest(quest) ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-trigger='mouseenter', popover-placement='right', popover-append-to-body='true', ng-click='showQuest(quest_key)', ng-class='lockQuest(quest) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"') .badge.badge-info.stack-count {{points}} .col-md-6.border-left li.customize-menu h3.equipment-title=env.t('questsForSale') each caption,type in questCategories menu.pets-menu(label=env.t(caption)) div(ng-repeat='quest in Content.questsByLevel', ng-if='quest.canBuy && quest.category === "#{type}"') button.customize-option(data-popover-html="{{::lockQuest(quest,true) ? env.t('scrollsPre') : questPopover(quest) | markdown}}", popover-title='{{::quest.text()}}', popover-append-to-body="true", popover-trigger='mouseenter', ng-click='buyQuest(quest.key)', ng-class='lockQuest(quest) ? "inventory_quest_scroll_locked inventory_quest_scroll_{{::quest.key}}_locked locked" : "inventory_quest_scroll inventory_quest_scroll_{{::quest.key}}"') p(ng-if='quest.unlockCondition') | {{::quest.unlockCondition.text()}} p(ng-if='!quest.unlockCondition && quest.category !== "gold" && !lockQuest(quest)') | {{::quest.value}}  span.Pet_Currency_Gem1x.inline-gems p(ng-if='quest.category === "gold" && !lockQuest(quest)') | {{::quest.goldValue}}  span.shop_gold p(ng-if='quest.lvl && lockQuest(quest)')=env.t('level') | {{::quest.lvl}}