{
"communityGuidelinesWarning": "請記得您的暱稱、個人檔案照片和內容皆須遵守社群守則(比如說:不允許猥褻行為、不允許成人議題、不允許汙辱他人等等)。如果您不確定某些事有沒有合乎規範,歡迎寫信到<%= hrefBlankCommunityManagerEmail %>!",
"profile": "個人檔案",
"avatar": "客製化角色",
"editAvatar": "編輯角色",
"noDescription": "此Habitica玩家尚未新增介紹。",
"noPhoto": "此Habitica玩家尚未新增相片。",
"other": "其他",
"fullName": "全名",
"displayName": "暱稱",
"changeDisplayName": "修改暱稱",
"newDisplayName": "新的暱稱",
"displayBlurbPlaceholder": "請在此處自我介紹",
"photoUrl": "照片網址",
"imageUrl": "圖片網址",
"inventory": "背包",
"social": "社交",
"lvl": "等級",
"buffed": "獲得增益魔法",
"bodyBody": "身體",
"size": "身材",
"locked": "未解鎖",
"shirts": "襯衣",
"shirt": "襯衣",
"specialShirts": "特殊襯衣",
"skin": "皮膚",
"color": "顏色",
"hair": "頭髮",
"bangs": "瀏海",
"glasses": "眼鏡",
"hairSet1": "髮型1",
"hairSet2": "髮型2",
"hairSet3": "髮型3",
"beard": "落腮鬍",
"mustache": "八字鬍",
"flower": "花朵",
"accent": "首飾",
"headband": "髮箍",
"wheelchair": "輪椅",
"extra": "其他",
"rainbowSkins": "彩色膚色",
"pastelSkins": "粉彩膚色",
"spookySkins": "萬聖節膚色",
"supernaturalSkins": "超自然膚色",
"splashySkins": "潮流膚色",
"winterySkins": "寒天膚色",
"rainbowColors": "彩虹髮色",
"shimmerColors": "柔光髮色",
"hauntedColors": "幽靈髮色",
"winteryColors": "冷色髮色",
"equipment": "裝備",
"equipmentBonus": "裝備",
"classEquipBonus": "職業加成",
"battleGear": "戰鬥裝備",
"gear": "裝備",
"autoEquipBattleGear": "自動穿上新裝備",
"costume": "裝扮",
"useCostume": "使用服裝",
"costumePopoverText": "選擇「使用服裝」來更換角色的裝備而不影響戰鬥裝備的屬性!這意味著你可以隨心所欲地為角色換上任何服裝,同時配戴最強的戰鬥裝備。",
"autoEquipPopoverText": "開啟此選項以自動穿上您最新購買的裝備。",
"costumeDisabled": "您已停用服裝。",
"gearAchievement": "您已達成「終極裝備」成就:已升級到指定職業中的最高級裝備套組!您已完成下列套組:",
"gearAchievementNotification": "您已達成「終極裝備」成就:已升級到指定職業中的最高級裝備套組!",
"moreGearAchievements": "想獲得更多終極裝備徽章?可到「設定 > 網站」頁面變更職業並購買新的職業裝備!",
"armoireUnlocked": "想獲得更多的裝備?快來看看魔法衣櫥!點擊魔法衣櫥就可以獲得隨機的特殊裝備!而且還可能得到隨機的經驗值或是食物。",
"ultimGearName": "終極裝備—<%= ultClass %>",
"ultimGearText": "已經將<%= ultClass %>職業的武器與盔甲組合升級到滿等了。",
"level": "等級",
"levelUp": "等級提升!",
"gainedLevel": "您提升了一個等級!",
"leveledUp": "藉由完成現實生活中的目標,您已提升到等級<%= level %>!",
"huzzah": "好極了!",
"mana": "魔法值",
"hp": "HP",
"mp": "MP",
"xp": "XP",
"health": "生命值",
"allocateStr": "分配給力量的屬性點:",
"allocateStrPop": "增加一點至力量屬性",
"allocateCon": "分配給體質的屬性點:",
"allocateConPop": "增加一點至體質屬性",
"allocatePer": "分配給感知的屬性點:",
"allocatePerPop": "增加一點至感知屬性",
"allocateInt": "分配給智力的屬性點:",
"allocateIntPop": "增加一點至智力屬性",
"noMoreAllocate": "現在您已達到100等,您將不會再得到任何的屬性點。您可以繼續升級,或者使用重生球回到1等並開始另一個新的旅程!",
"stats": "統計",
"strength": "力量",
"strText": "力量屬性可以增加「會心一擊」、金幣、經驗和物品掉落的機率。同時還有助於對boss怪物造成傷害。",
"constitution": "體質",
"conText": "體質屬性可以降低壞習慣和未達成的每日任務造成的傷害。",
"perception": "感知",
"perText": "感知屬性可以增加您獲得的金幣量。當您解鎖市場後,物品掉落的機率也會增加。",
"intelligence": "智力",
"intText": "智力屬性可以增加您獲得的經驗值數量。當您解鎖職業系統後,智力將決定您的最大魔力上限。",
"levelBonus": "等級獎勵",
"allocatedPoints": "已分配的屬性點",
"allocated": "已分配",
"buffs": "增益魔法",
"characterBuild": "角色屬性",
"class": "職業",
"experience": "經驗值",
"warrior": "戰士",
"healer": "醫師",
"rogue": "盜賊",
"mage": "法師",
"wizard": "法師",
"mystery": "神秘",
"changeClass": "更換職業、退還屬性點數",
"lvl10ChangeClass": "您必須達到等級10才能更換職業。",
"changeClassConfirmCost": "您確定要花費3顆寶石來更換職業嗎?",
"invalidClass": "此職業不存在。請詳細指明「戰士」、「盜賊」、「法師」或是「醫師」。",
"levelPopover": "每提升等級一次,您將獲得一點可自由分配的屬性點。您可以手動選擇,或是讓系統依據其中一種分配規則來自動分配屬性點。",
"unallocated": "未分配的屬性點",
"autoAllocation": "自動分配",
"autoAllocationPop": "提升等級後,請分配點數至您想提升的屬性。",
"evenAllocation": "平均分配屬性點",
"evenAllocationPop": "平均分配屬性點至所有屬性。",
"classAllocation": "依據職業分配屬性點",
"classAllocationPop": "分配較多的屬性點至對您的職業較重要的屬性。",
"taskAllocation": "依據任務分配屬性點",
"taskAllocationPop": "依據您完成的任務所關聯的特質分配屬性點。",
"distributePoints": "分配未使用的屬性點",
"distributePointsPop": "依據您選擇的方案來分配所有尚未分配的屬性點。",
"warriorText": "戰士將有較大的機率能觸發「會心一擊」,並在完成任務時可隨機獲得額外的金幣、經驗和掉落率。同時他們還能對boss施加巨大的傷害。如果您希望像樂透一樣獲得不可預期的獎勵,或是想在boss副本中重創boss,就來加入戰士的行列吧!",
"wizardText": "法師向來學習迅速,所以獲得的經驗值數量以及提升等級的速度將比其他職業來得更快。同時他們也擁有用來施展特殊技能的大量魔力。如果您熱衷在Habitica裡運用策略,或者您渴望於升級和解鎖進階功能,就來加入法師的行列吧!",
"mageText": "法師向來學習迅速,所以獲得的經驗值數量以及提升等級的速度將比其他職業來得更快。同時他們也擁有用來施展特殊技能的大量魔力。如果您熱衷在Habitica中運用策略,或者您渴望於升級和解鎖進階功能,就來加入法師的行列吧!",
"rogueText": "盜賊熱衷於積累財富,所以能比其他人獲得更多的金幣,同時還擅長於尋找隨機物品。他們特有的匿蹤技能可以讓他們躲避未完成的每日任務所帶來的傷害。如果您渴望獲得獎勵、成就以及戰利品和徽章,就來加入盜賊的行列吧!",
"healerText": "醫師對於突如其來的傷害擁有強大的抵抗能力,同時還能保護夥伴。未完成的每日任務和壞習慣都不是醫師的對手。而且他們總是有辦法從失敗中恢復生命。如果您熱衷於輔助其他隊友或是享受從死神手中奪回生命的快感,就來加入醫師的行列吧!",
"optOutOfClasses": "暫時不選擇",
"chooseClass": "選擇您的職業",
"chooseClassLearnMarkdown": "[了解更多關於Habitica的職業系統](https://habitica.fandom.com/wiki/Class_System)",
"optOutOfClassesText": "不知道該選甚麼職業?想晚點再決定嗎?可以暫時不選擇—您將暫時成為沒有任何特殊技能的戰士。您隨時可到wiki頁面了解職業系統,並在「玩家圖示 > 設定」中啟用職業。",
"selectClass": "選擇<%= heroClass %>",
"select": "選擇",
"stealth": "匿蹤",
"stealthNewDay": "新的一天開始時,未完成的每日任務不會對你造成傷害。",
"streaksFrozen": "連擊凍結",
"streaksFrozenText": "每日任務連擊數將不會因為未完成而遭重置。",
"purchaseFor": "花費<%= cost %>顆寶石購買?",
"purchaseForHourglasses": "花費<%= cost %>個沙漏購買?",
"notEnoughMana": "魔力不足。",
"invalidTarget": "無法在此目標施展技能。",
"youCast": "您施放了<%= spell %>。",
"youCastTarget": "您對<%= target %>施放了<%= spell %>。",
"youCastParty": "您對整個隊伍施放了<%= spell %>。",
"critBonus": "會心一擊!加成傷害: ",
"gainedGold": "您獲得了一些金幣",
"gainedMana": "您獲得了一些魔力值",
"gainedHealth": "您獲得了一些生命值",
"gainedExperience": "您獲得了一些經驗值",
"lostGold": "您花費了一些金幣",
"lostMana": "您使用了一些魔力",
"lostHealth": "您失去了一些生命值",
"lostExperience": "您失去了一些經驗值",
"equip": "裝備",
"unequip": "取消裝備",
"animalSkins": "動物膚色",
"str": "力量",
"con": "體質",
"per": "感知",
"int": "智力",
"notEnoughAttrPoints": "你沒足夠的屬性點。",
"classNotSelected": "您必須選先選擇職業才能分配屬性點數。",
"style": "樣式",
"facialhair": "臉部",
"photo": "照片",
"info": "資訊",
"joined": "已加入",
"totalLogins": "總簽到數",
"latestCheckin": "最新簽到時間",
"editProfile": "編輯個人檔案",
"challengesWon": "獲勝的挑戰",
"questsCompleted": "已完成的副本",
"headAccess": "頭飾",
"backAccess": "後背配件",
"bodyAccess": "身上配件",
"mainHand": "主手",
"offHand": "副手",
"statPoints": "屬性點",
"pts": "點",
"purchaseForGold": "花費<%= cost %>個金幣購買?",
"chatCastSpellParty": "<%= username %>對整個隊伍施放了<%= spell %>。",
"chatCastSpellUser": "<%= username %>對整個隊伍施放了<%= spell %>。",
"purchasePetItemConfirm": "您將購買物品的數目超過了您所需要用來孵化<%= itemText %>寵物的數目,您確定嗎?",
"notEnoughGold": "不夠金幣。",
"titleHaircolor": "髮色",
"skins": "皮膚",
"customizations": "客製化",
"titleHairbase": "髮型",
"chatCastSpellPartyTimes": "<%= username %> 向隊伍詠唱<%= spell %> 了<%= times %> 次.",
"chatCastSpellUserTimes": "<%= username %>向<%= target %>詠唱<%= spell %>了<%= times %>次.",
"nextReward": "下次登入獎賞"
}