mixin boss(tavern, mobile) //-.panel.panel-default(bindonce='group', ng-if='group.type==="party" && group.quest.key') div(class=mobile ? '' : 'panel panel-default' ng-if='group.quest.key') div(class = mobile ? 'item item-divider' : 'panel-heading') h3.panel-title(ng-if='group.quest.active==false')=env.t('questInvitation') + ' {{::Content.quests[group.quest.key].text()}}' h3.panel-title(ng-if='group.quest.active==true') {{::Content.quests[group.quest.key].text()}} .panel-body.modal-fixed-height div(ng-if='group.quest.active==false') table.table.table-striped tr(ng-repeat='member in group.members') td span(ng-if=':: group.quest.leader && group.quest.leader==member._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfPendingQuest(group.quest.leader,group)') |*  |{{::member.profile.name}} td {{group.quest.members[member._id] === true ? env.t('accepted') : group.quest.members[member._id] === false ? env.t('rejected') : env.t('pending')}} span(ng-if=':: group.quest.leader && isMemberOfGroup(group.quest.leader,group) && isMemberOfPendingQuest(group.quest.leader,group)') |*  =env.t('questOwner') // This is commented-out until we have time to work out why it fails intermittently on the website and always on the mobile app (https://github.com/HabitRPG/habitrpg/issues/4074): // span(ng-if=':: group.quest.leader && isMemberOfGroup(group.quest.leader,group) && ! isMemberOfPendingQuest(group.quest.leader,group)') // =env.t('questOwnerNotInPendingQuest') // span(ng-if=':: ! group.quest.leader || ! isMemberOfGroup(group.quest.leader,group)') // =env.t('questOwnerNotInPendingQuestParty') hr .npc_ian.pull-left p=env.t('questStart') // only the quest owner sees the begin button: button.btn.btn-sm.btn-warning(ng-if=':: group.quest.leader && group.quest.leader==user._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfPendingQuest(group.quest.leader,group)', ng-click='party.$questAccept({"force":true})')=env.t('begin') // // only the quest owner sees the cancel button UNLESS the quest owner is no longer in the quest/party and then everyone sees it: // This is commented-out until we have time to work out why it fails intermittently on the website and always on the mobile app (https://github.com/HabitRPG/habitrpg/issues/4074): // button.btn.btn-sm.btn-danger(ng-if=':: (group.quest.leader && group.quest.leader==user._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfPendingQuest(group.quest.leader,group)) || (! group.quest.leader || ! isMemberOfGroup(group.quest.leader,group) || ! isMemberOfPendingQuest(group.quest.leader,group))', ng-click='questCancel()')=env.t('cancel') // only the quest owner sees the cancel button: button.btn.btn-sm.btn-danger(ng-if=':: (group.quest.leader && group.quest.leader==user._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfPendingQuest(group.quest.leader,group))', ng-click='questCancel()')=env.t('cancel') div(ng-if='group.quest.active==true') div(ng-if='::Content.quests[group.quest.key].boss',ng-init='boss=Content.quests[group.quest.key].boss;progress=group.quest.progress') div(class="quest_{{::group.quest.key}}") //- .progress .bar(style='width: {{Shared.percent(group.quest.hp, Content.quests[group.quest.key].hp)}}%;') span.meter-text span.glyphicon.glyphicon-heart | {{group.quest.hp | number:0}} / {{Content.quests[group.quest.key].hp}} .hero-stats .meter-label(tooltip=env.t('bossHP')) span.glyphicon.glyphicon-heart .meter.health .bar(style='width: {{Shared.percent(progress.hp, boss.hp)}}%;') span.meter-text.value | {{Math.ceil(progress.hp) | goldRoundThousandsToK}} / {{boss.hp | goldRoundThousandsToK}} .meter-label(tooltip='Rage', ng-if='boss.rage') span.glyphicon.glyphicon-fire .meter.mana(ng-if='boss.rage',popover="{{::boss.rage.description()}}",popover-title="{{::boss.rage.title()}}",popover-trigger='mouseenter',popover-placement='right') .bar(style='width: {{Shared.percent(progress.rage, boss.rage.value)}}%;') span.meter-text.value | {{Math.ceil(progress.rage) | goldRoundThousandsToK}} / {{boss.rage.value | goldRoundThousandsToK}} div(ng-if='::Content.quests[group.quest.key].collect') div(class="quest_{{::group.quest.key}}") h4=env.t('collected') + ':' table.table.table-striped tr(ng-repeat='(k,v) in group.quest.progress.collect', class='quest_collected_{{v >= Content.quests[group.quest.key].collect[k].count}}') td div.pull-left(class='quest_{{::group.quest.key}}_{{::k}}') | {{::Content.quests[group.quest.key].collect[k].text()}} td |{{v}} / {{Content.quests[group.quest.key].collect[k].count}} div(ng-bind-html='::Content.quests[group.quest.key].notes()') unless tavern hr h5=env.t('participants') table.table.table-striped tr(ng-repeat='(k,v) in group.members', ng-show='group.quest.members[v._id]') td span(ng-if=':: group.quest.leader && group.quest.leader==v._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfRunningQuest(group.quest.leader,group)') |*  |{{::v.profile.name}} span(ng-if=':: group.quest.leader && isMemberOfGroup(group.quest.leader,group) && isMemberOfRunningQuest(group.quest.leader,group)') |*  =env.t('questOwner') // This is commented-out until we have time to work out why it fails intermittently on the website and always on the mobile app (https://github.com/HabitRPG/habitrpg/issues/4074): // span(ng-if=':: group.quest.leader && isMemberOfGroup(group.quest.leader,group) && ! isMemberOfRunningQuest(group.quest.leader,group)') // =env.t('questOwnerNotInRunningQuest') // span(ng-if=':: ! group.quest.leader || ! isMemberOfGroup(group.quest.leader,group)') // =env.t('questOwnerNotInRunningQuestParty') quest-rewards(key='{{::group.quest.key}}') div(ng-if='::Content.quests[group.quest.key].boss') .npc_ian.pull-left if tavern p!=env.t('tavernBossInfo') else p!=env.t('bossDmg1') br p=env.t('bossDmg2') div(ng-if='::Content.quests[group.quest.key].collect') .npc_ian.pull-left p=env.t('bossColl1') br p=env.t('bossColl2') unless tavern // // only the quest owner sees the abort button UNLESS the quest owner is no longer in the quest/party and then everyone sees it: // This is commented-out until we have time to work out why it fails intermittently on the website and always on the mobile app (https://github.com/HabitRPG/habitrpg/issues/4074): // button.btn.btn-sm.btn-warning(ng-if=':: (group.quest.leader && group.quest.leader==user._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfRunningQuest(group.quest.leader,group)) || ! group.quest.leader || ! isMemberOfGroup(group.quest.leader,group) || ! isMemberOfRunningQuest(group.quest.leader,group)', ng-click='questAbort()')=env.t('abort') // only the quest owner sees the abort button: button.btn.btn-sm.btn-warning(ng-if=':: (group.quest.leader && group.quest.leader==user._id && isMemberOfGroup(group.quest.leader,group) && isMemberOfRunningQuest(group.quest.leader,group))', ng-click='questAbort()')=env.t('abort')