{ "npc": "NPC", "npcAchievementName": "<%= key %> NPC", "npcAchievementText": "Backed the Kickstarter project at the maximum level!", "welcomeTo": "Welcome to", "welcomeBack": "Welcome back!", "justin": "Justin", "justinIntroMessage1": "Hello there! You must be new here. My name is Justin, your guide to Habitica.", "justinIntroMessage2": "To start, you'll need to create an avatar.", "justinIntroMessage3": "Great! Now, what are you interested in working on throughout this journey?", "introTour": "Here we are! I've filled out some Tasks for you based on your interests, so you can get started right away. Click a Task to edit or add new Tasks to fit your routine!", "prev": "Prev", "next": "Next", "randomize": "Randomize", "mattBoch": "Matt Boch", "mattShall": "Shall I bring ye yer steed, <%= name %>? Once ye've fed a pet enough food t' turn it into a mount, it will appear here. Click a mount t' saddle up!", "mattBochText1": "Welcome to the Stable! I'm Matt, the beast master. Starting at level 3, you will find eggs and potions to hatch pets with. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into hardy mounts.", "welcomeToTavern": "Welcome to The Tavern!", "sleepDescription": "Need a break? Check into Daniel's Inn to pause some of Habitica's more difficult game mechanics:", "sleepBullet1": "Missed Dailies won't damage you", "sleepBullet2": "Tasks won't lose streaks or decay in color", "sleepBullet3": "Bosses won't do damage for your missed Dailies", "sleepBullet4": "Your boss damage or collection Quest items will stay pending until check-out", "pauseDailies": "Pause Damage", "unpauseDailies": "Unpause Damage", "staffAndModerators": "Staff and Moderators", "communityGuidelinesIntro": "Habitica tries to create a welcoming environment for users of all ages and backgrounds, especially in public spaces like the Tavern. If you have any questions, please consult our Community Guidelines.", "acceptCommunityGuidelines": "I agree to follow the Community Guidelines", "daniel": "Daniel", "danielText": "Welcome t' th' Tavern! Stay a while an' meet the locals. If ye need to rest (vacation? illness?), I'll set ye up at th' Inn. While checked-in, yer Dailies won't hurt ye at th' day's end, but ye can still check them off.", "danielText2": "Be warned: If ye be participatin' in a boss quest, the boss will still damage you for your party mates' missed Dailies! Also, yer own damage t' th' Boss (or items collected) will not be applied until ye check out o' th' Inn.", "danielTextBroken": "Welcome t' the Pub... I guess... If ye need to rest, I'll set ye up at the Inn... While checked-in, your Dailies won't hurt you at the day's end, but ye can still check them off... if you have the energy...", "danielText2Broken": "Oh... If ye be participatin' in a boss quest, th' boss will still damage ye for yer party mates' missed Dailies... Also, yer own damage to the Boss (or booty collected) will not be applied 'til ye check out o' the Inn...", "worldBossEvent": "World Boss Event", "worldBossDescription": "World Boss Description", "alexander": "Alexander th' Sutler", "welcomeMarket": "Welcome t' th' Market! Buy harrrd-to-find eggs 'n potions! Sell yer extras! Commission useful services! Come 'n see what we have to offer ye.", "welcomeMarketMobile": "Welcome to the Market! Buy hard-to-find eggs and potions! Come see what we have to offer.", "displayItemForGold": "Did ye want t' sell a <%= itemType %>?", "displayEggForGold": "Did ye want t' sell an <%= itemType %>Egg?", "displayPotionForGold": "Did ye want to sell a <%= itemType %> Potion?", "sellForGold": "Sell it for <%= gold %> Gold", "howManyToSell": "How many would you like to sell?", "yourBalance": "Your balance", "sell": "Sell", "buyNow": "Buy Now", "sortByNumber": "Number", "featuredItems": "Featured Items!", "hideLocked": "Hide locked", "hidePinned": "Hide pinned", "amountExperience": "<%= amount %> Experience", "amountGold": "<%= amount %> Gold", "namedHatchingPotion": "<%= type %> Hatching Potion", "buyGems": "Buy Sapphires", "purchaseGems": "Purchase Gems", "items": "Items", "AZ": "A-Z", "sort": "Sort", "sortBy": "Sort By", "groupBy2": "Group By", "sortByName": "Name", "quantity": "Quantity", "cost": "Cost", "shops": "Shops", "custom": "Custom", "wishlist": "Wishlist", "wrongItemType": "The item type \"<%= type %>\" is not valid.", "wrongItemPath": "The item path \"<%= path %>\" is not valid.", "unpinnedItem": "You unpinned <%= item %>! It will no longer display in your Rewards column.", "cannotUnpinArmoirPotion": "The Health Potion and Enchanted Armoire cannot be unpinned.", "purchasedItem": "You bought <%= itemName %>", "ian": "Shipmate Ian", "ianText": "Welcome t' th' Quest Shop! Here ye can use Quest Scrolls t' battle monsters with yer mates. Be sure t' check out our fine array of Quest Scrolls for purchase t' th' starboard!", "ianTextMobile": "Can I interest you in some quest scrolls? Activate them to battle monsters with your Party!", "ianBrokenText": "Ahoy! Welcome to the Quest Shop... Here ye can use Quest Scrolls to fight monsters wit' yer mates... Be sure t' check out our fine array of Quest Scrolls fer purchase on th' right...", "featuredQuests": "Featured Quests!", "missingKeyParam": "\"req.params.key\" is required.", "itemNotFound": "Item \"<%= key %>\" not found.", "cannotBuyItem": "Ye can't buy this here item.", "missingTypeKeyEquip": "\"key\" and \"type\" are required parameters.", "missingPetFoodFeed": "\"pet\" and \"food\" are required parameters.", "invalidPetName": "Invalid pet name supplied.", "missingEggHatchingPotionHatch": "\"egg\" and \"hatchingPotion\" are required parameters.", "invalidTypeEquip": "\"type\" must be one of 'equipped', 'pet', 'mount', 'costume'.", "mustPurchaseToSet": "Must purchase <%= val %> to set it on <%= key %>.", "typeRequired": "Type is required", "keyRequired": "Key is required", "notAccteptedType": "Type must be in [eggs, hatchingPotions, premiumHatchingPotions, food, quests, gear]", "contentKeyNotFound": "Key not found for Content <%= type %>", "plusOneGem": "+1 Gem", "typeNotSellable": "Type is not sellable. Must be one of the following <%= acceptedTypes %>", "userItemsKeyNotFound": "Key not found for user.items <%= type %>", "userItemsNotEnough": "You do not have enough <%= type %>", "pathRequired": "Path string is required", "unlocked": "Items have been unlocked", "alreadyUnlocked": "Full set already unlocked.", "alreadyUnlockedPart": "Full set already partially unlocked.", "USD": "(USD)", "newStuff": "New Stuff by Bailey", "newBaileyUpdate": "New Bailey Update!", "tellMeLater": "Tell Me Later", "dismissAlert": "Dismiss This Here Pesky Alert", "donateText1": "Adds 20 Sapphires t' yer account. Sapphires be used t' buy special in-game items, such as shirts 'n hairstyles.", "donateText2": "Help support Habitica", "donateText3": "Habitica be an open source project that depends on our users for support. Th' money ye spend on gems helps us keep th' servers runnin', maintain a small staff, develop new features, an' provide incentives for our volunteer programmers. Thank you for your generosity!", "donationDesc": "20 Sapphires, Donation to Habitica", "payWithCard": "Pay with Card", "payNote": "Ahoy! PayPal sometimes be takin' a long time to clear. Payin' with yer card be better.", "card": "Credit Card (using Stripe)", "amazonInstructions": "Click the button to pay usin' Amazon Payments", "paymentMethods": "Purchase using:", "classGear": "Class Gear", "classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!", "classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.", "autoAllocate": "Auto Allocate", "autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in TASK > Edit > Advanced Settings > Stat Allocation. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.", "spells": "Skills", "spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed To-Do.", "skillsTitle": "Skills", "toDo": "To-Do", "moreClass": "For more information on the class-system, see Wikia.", "tourWelcome": "Ahoy and welcome t' Habitica! This be yer To-Do list. Check off a task t' proceed!", "tourExp": "Great job! Checkin' off a task gives ye Experience an' Gold!", "tourDailies": "This column be fer Daily tasks. T' proceed, enter a task ye should do every day! Sample Dailies: Make Berth, Floss, Check Work Email", "tourCron": "Splendid! Yer Dailies will reset every day.", "tourHP": "Watch out! If ye don't complete a Daily by midnight, it will hurt ye!", "tourHabits": "This column is for good an' bad Habits that ye do many times a day! To proceed, click the pencil t' edit th' names, then click th' checkmark t' save.", "tourStats": "Good Habits add Experience an' Gold! Bad Habits remove health.", "tourGP": "T' proceed, buy the Training Sword with th' gold ye just earned!", "tourAvatar": "Customize Yer Avatar