script(id='partials/options.social.party.quest-rewards.html', type='text/ng-template') hr h5 {{header}} table.table.table-striped tr td {{quest.drop.text}} tr td {{quest.drop.exp}} Experience tr td {{quest.drop.gp}} Gold div(modal='user.party.quest.completed', ng-controller='InventoryCtrl') .modal-header h3 "{{Content.quests[user.party.quest.completed].text}}" Completed! .modal-body p {{Content.quests[user.party.quest.completed].completion}} quest-rewards(key='{{user.party.quest.completed}}', header="You've Received") .modal-footer button.btn.btn-default.btn-primary(ng-click='set({"party.quest.completed":""})') Accept div(modal='modals.showQuest', ng-controller='InventoryCtrl') .modal-header h3 {{selectedQuest.text}} .modal-body .pull-right(class='quest_{{selectedQuest.key}}') p {{selectedQuest.notes}} quest-rewards(key='{{selectedQuest.key}}') hr div(style='clear:left;clear:right') .npc_ian.pull-left p Clicking "Invite" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party. .modal-footer button.btn.btn-default.btn-small.btn-cancel(ng-click='closeQuest()') Cancel button.btn.btn-default.btn-primary(ng-click='questInit()') Invite Party div(modal='party.quest.key && !party.quest.active && !questHold && party.quest.members[user._id] == undefined') .modal-header h3 Quest Invitation: {{Content.quests[party.quest.key].text}} .modal-body p {{Content.quests[party.quest.key].notes}} quest-rewards(key='{{party.quest.key}}') .modal-footer button.btn.btn-default.btn-small.btn-cancel(ng-click='questHold = true') Ask Later button.btn.btn-default.btn-small.btn-cancel(ng-click='party.$questReject()') Reject button.btn.btn-default.btn-primary(ng-click='party.$questAccept()') Accept