div(modal='modals.dropsEnabled') .modal-header h3 Drops Enabled! .modal-body //-p // TODO how to handle random first drop? span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}', style='margin-left: 0px') | You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a strong {{user.items.eggs.0.text}} Egg | ! {{user.items.eggs.0.notes}}. p span.item-drop-icon(class='Pet_Egg_Wolf', style='margin-left: 0px') span. You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a {{Items.eggs.Wolf.text}} Egg! {{Items.eggs.Wolf.notes}} br p. If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in Options > Inventory to buy one! .modal-footer button.btn.btn-default.cancel(ng-click='modals.dropsEnabled = false') Close div(modal='modals.drop') .modal-header h3 An item has dropped! .modal-body p span.item-drop-icon(class='Pet_{{user._tmp.drop.type}}_{{user._tmp.drop.name}}') | {{user._tmp.drop.dialog}} .modal-footer button.btn.btn-default.cancel(ng-click='modals.drop = false') Close