_ = require('underscore') partyUnsubscribe = (model, cb) -> if window? throw "unsubscribe requires cb" unless cb? subs = model._subs() subs.concat cb model.unsubscribe.apply(model, subs) else cb() ### Subscribe to the user, the users's party (meta info like party name, member ids, etc), and the party's members. 3 subscriptions. 1) If the user is solo, just subscribe to the user. 2) If in a an empty party, just subscribe to the user & party meta. 3) If full party, subscribe to everything. Note a strange hack - we subscribe to queries incrementally. First self, then party, then party members. Party members come with limited fields, so you can't hack their stuff. Strangely, subscribing to the members after already subscribing to self limits self's fields to the fields which members are limited to. As a result, we have to re-subscribe to self to get all the fields (otherwise everything breaks). Weirdly, this last subscription doesn't do the opposite - granting all the fields back to members. I dont' know what's going on here Another issue: `model.unsubscribe(selfQ)` would seem to mitigate the above, so we at least don't have a stray subscription floating around - but alas, it doesn't seem to work (or at least never calls the callback) ### module.exports.partySubscribe = partySubscribe = (page, model, params, next, cb) -> # unsubscribe from everything - we're starting over # partyUnsubscribe model, -> # Restart subscription to the main user selfQ = model.query('users').withId (model.get('_userId') or model.session.userId) # see http://goo.gl/TPYIt selfQ.fetch (err, user) -> return next(err) if err unless user.get() #return next("User not found - this shouldn't be happening!") console.error "User not found - this shouldn't be happening!" return page.redirect('/logout') #delete model.session.userId finished = (descriptors, paths) -> descriptors.push 'tavern'; paths.push '_tavern' model.subscribe.apply model, descriptors.concat -> [err, refs] = [arguments[0], arguments] return next(err) if err _.each paths, (path, idx) -> model.ref path, refs[idx+1] cb() # Attempted handling for 'party of undefined' error, which is caused by bustedSession (see derby-auth). # Theoretically simply reloading the page should restore model.at('_userId') and the second load should work just fine # bustedSession victims might hit a redirection loop if I'm wrong :/ # return page.redirect('/') unless uObj partyId = user.get('party.current') # (1) Solo player return finished([selfQ], ['_user']) unless partyId # User in a party partyQ = model.query('parties').withId(partyId) partyQ.fetch (err, party) -> return next(err) if err members = party.get('members') ## (2) Party has no members, just subscribe to the party itself return finished([partyQ, selfQ], ['_party', '_user']) if _.isEmpty(members) ## (3) Party has members, subscribe to those users too membersQ = model.query('users').party(members) return finished [partyQ, membersQ, selfQ], ['_party', '_partyMembers', '_user'] module.exports.app = (appExports, model, app) -> character = require './character' browser = require './browser' helpers = require './helpers' user = model.at('_user') model.on 'set', '_user.party.invitation', (after, before) -> if !before? and after? # they just got invited partyQ = model.query('parties').withId(after) partyQ.fetch (err, party) -> return next(err) if err model.ref '_party', party browser.resetDom(model) appExports.partyCreate = -> newParty = model.get("_newParty") id = model.add 'parties', { name: newParty, leader: user.get('id'), members: [user.get('id')], invites:[] } user.set 'party', {current: id, invitation: null, leader: true}, -> window.location.reload true # partySubscribe model, -> $('#party-modal').modal('show') appExports.partyInvite = -> id = model.get('_newPartyMember').replace(/[\s"]/g, '') return if _.isEmpty(id) model.query('users').party([id]).fetch (err, res) -> throw err if err u = res.at(0).get() if !u? model.set "_partyError", "User with id #{id} not found." return else if u.party.current? or u.party.invitation? model.set "_partyError", "User already in a party or pending invitation." return else p = model.at '_party' #p.push "invites", id $.bootstrapGrowl "Invitation Sent." $('#party-modal').modal('hide') model.set "users.#{id}.party.invitation", p.get('id'), -> window.location.reload(true) #model.set '_newPartyMember', '' #partySubscribe model appExports.partyAccept = -> partyId = user.get('party.invitation') user.set 'party.invitation', null user.set 'party.current', partyId model.at("parties.#{partyId}.members").push user.get('id'), -> window.location.reload(true) # model.query('parties').withId(partyId).fetch (err, p) -> # members = p.get('members') # members.push user.get('id') # p.set 'members', members, -> # window.location.reload true # partySubscribe model, -> # p = model.at('_party') # p.push 'members', user.get('id') appExports.partyReject = -> user.set 'party.invitation', null browser.resetDom(model) # TODO splice parties.*.invites[key] # TODO notify sender appExports.partyLeave = -> id = user.set 'party.current', null p = model.at '_party' members = p.get('members') index = members.indexOf(user.get('id')) members.splice(index,1) p.set 'members', members, -> if (members.length == 0) # last member out, kill the party model.del "parties.#{id}", -> window.location.reload true else window.location.reload true # model.set '_party', null # model.set '_partyMembers', null # partyUnsubscribe model, -> # selfQ = model.query('users').withId model.get('_userId') #or model.session.userId # see http://goo.gl/TPYIt # selfQ.subscribe (err, u) -> # model.ref '_user', u # browser.resetDom model ### Chat Functionality ### sendChat = (path, input) -> chat = model.at path text = model.get input # Check for non-whitespace characters return unless /\S/.test text chat.unshift id: model.id() uuid: user.get('id') contributor: user.get('backer.contributor') npc: user.get('backer.npc') text: text user: helpers.username(model.get('_user.auth'), model.get('_user.profile.name')) timestamp: +new Date model.set(input, '') chat.remove 200 # keep a max messages cap model.on 'unshift', '_party.chat', -> $('.chat-message').tooltip() model.on 'unshift', '_tavern.chat.messages', -> $('.chat-message').tooltip() appExports.partySendChat = -> sendChat('_party.chat', '_chatMessage') model.set '_user.party.lastMessageSeen', model.get('_party.chat')[0].id appExports.tavernSendChat = -> model.setNull '_tavern.chat', {messages:[]} #we can remove this later, first time run only sendChat('_tavern.chat.messages', '_tavernMessage') appExports.tavernMessageKeyup = (e, el, next) -> return next() unless e.keyCode is 13 appExports.tavernSendChat() app.on 'render', (ctx) -> $('#party-tab-link').on 'shown', (e) -> messages = model.get('_party.chat') return false unless messages?.length > 0 model.set '_user.party.lastMessageSeen', messages[0].id appExports.gotoPartyChat = -> model.set '_gamePane', true, -> $('#party-tab-link').tab('show')