_ = require 'lodash'
moment = require 'moment'
###
Loads JavaScript files from public/vendor/*
Use require() to min / concatinate for faster page load
###
loadJavaScripts = (model) ->
# Turns out you can't have expressions in browserify require() statements
#vendor = '../../public/vendor'
#require "#{vendor}/jquery-ui-1.10.2/jquery-1.9.1"
###
Internal Scripts
###
require "../../public/vendor/jquery-ui-1.10.2/jquery-1.9.1"
require "../../public/vendor/jquery.cookie.min"
require "../../public/vendor/bootstrap/js/bootstrap.min"
require "../../public/vendor/jquery.bootstrap-growl.min"
require "../../public/vendor/datepicker/js/bootstrap-datepicker"
require "../../public/vendor/bootstrap-tour/bootstrap-tour"
unless (model.get('_mobileDevice') is true)
require "../../public/vendor/jquery-ui-1.10.2/ui/jquery.ui.core"
require "../../public/vendor/jquery-ui-1.10.2/ui/jquery.ui.widget"
require "../../public/vendor/jquery-ui-1.10.2/ui/jquery.ui.mouse"
require "../../public/vendor/jquery-ui-1.10.2/ui/jquery.ui.sortable"
require "../../public/vendor/sticky"
# note: external script loading is handled in app.on('render') near the bottom of this file (see https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/x8FwdTLEuXo)
###
Setup jQuery UI Sortable
###
setupSortable = (model) ->
unless (model.get('_mobileDevice') is true) #don't do sortable on mobile
['habit', 'daily', 'todo', 'reward'].forEach (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model.at("_#{type}List").pass(ignore: domId).move {id}, to
setupTooltips = module.exports.setupTooltips = ->
$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
$('.popover-auto-show').popover('show')
$('.priority-multiplier-help').popover
title: "How difficult is this task?"
trigger: "hover"
content: "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info."
setupTour = (model) ->
tourSteps = [
{
element: ".main-herobox"
title: "Welcome to HabitRPG"
content: "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game."
}
{
element: "#bars"
title: "Achieve goals and level up"
content: "As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die."
}
{
element: "ul.habits"
title: "Habits"
content: "Habits are goals that you constantly track."
placement: "bottom"
}
{
element: "ul.dailys"
title: "Dailies"
content: "Dailies are goals that you want to complete once a day."
placement: "bottom"
}
{
element: "ul.todos"
title: "Todos"
content: "Todos are one-off goals which need to be completed eventually."
placement: "bottom"
}
{
element: "ul.rewards"
title: "Rewards"
content: "As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits."
placement: "bottom"
}
{
element: "ul.habits li:first-child"
title: "Hover over comments"
content: "Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own."
placement: "right"
}
]
$('.main-herobox').popover('destroy') #remove previous popovers
tour = new Tour()
tourSteps.forEach (step) -> tour.addStep _.defaults step, {html:true}
tour._current = 0 if isNaN(tour._current) #bootstrap-tour bug
tour.start()
# jquery sticky header on scroll, no need for position fixed
initStickyHeader = (model) ->
$('.header-wrap').sticky({topSpacing:0})
growlNotification = module.exports.growlNotification = (html, type) ->
$.bootstrapGrowl html,
ele: '#notification-area',
type: type # (null, 'info', 'error', 'success', 'gp', 'xp', 'hp', 'lvl','death')
top_offset: 20
align: 'right' # ('left', 'right', or 'center')
width: 250 # (integer, or 'auto')
delay: 3000
allow_dismiss: true
stackup_spacing: 10 # spacing between consecutive stacecked growls.
###
Sets up "+1 Exp", "Level Up", etc notifications
###
setupGrowlNotifications = (model) ->
return unless jQuery? # Only run this in the browser
user = model.at '_user'
statsNotification = (html, type) ->
return if user.get('stats.lvl') == 0 #don't show notifications if user dead
growlNotification(html, type)
# Setup listeners which trigger notifications
user.on 'set', 'stats.hp', (captures, args) ->
num = captures - args
rounded = Math.abs(num.toFixed(1))
if num < 0
statsNotification " - #{rounded} HP", 'hp' # lost hp from purchase
else if num > 0
statsNotification " + #{rounded} HP", 'hp' # gained hp from potion/level?
user.on 'set', 'stats.exp', (captures, args, isLocal, silent=false) ->
# unless silent
num = captures - args
rounded = Math.abs(num.toFixed(1))
if num < 0 and num > -50 # TODO fix hackey negative notification supress
statsNotification " - #{rounded} XP", 'xp'
else if num > 0
statsNotification " + #{rounded} XP", 'xp'
###
Show "+ 5 {gold_coin} 3 {silver_coin}"
###
showCoins = (money) ->
absolute = Math.abs(money)
gold = Math.floor(absolute)
silver = Math.floor((absolute-gold)*100)
if gold and silver > 0
return "#{gold} #{silver} "
else if gold > 0
return "#{gold} "
else if silver > 0
return "#{silver} "
user.on 'set', 'stats.gp', (captures, args) ->
money = captures - args
return unless !!money # why is this happening? gotta find where stats.gp is being set from (-)habit
sign = if money < 0 then '-' else '+'
statsNotification "#{sign} #{showCoins(money)}", 'gp'
# Append Bonus
bonus = model.get('_streakBonus')
if (money > 0) and !!bonus
bonus = 0.01 if bonus < 0.01
statsNotification "+ #{showCoins(bonus)} Streak Bonus!"
model.del('_streakBonus')
user.on 'set', 'items.*', (item, after, before) ->
if item in ['armor','weapon','shield','head'] and parseInt(after) < parseInt(before)
item = 'helm' if item is 'head' # don't want to day "lost a head"
statsNotification " Respawn!", "death"
user.on 'set', 'stats.lvl', (captures, args) ->
if captures > args
statsNotification ' Level Up!', 'lvl'
module.exports.resetDom = (model) ->
DERBY.app.dom.clear()
DERBY.app.view.render(model, DERBY.app.view._lastRender.ns, DERBY.app.view._lastRender.context);
# Note, Google Analyatics giving beef if in this file. Moved back to index.html. It's ok, it's async - really the
# syncronous requires up top are what benefit the most from this file.
googleAnalytics = (model) ->
if model.flags.nodeEnv is 'production'
window._gaq = [["_setAccount", "UA-33510635-1"], ["_setDomainName", "habitrpg.com"], ["_trackPageview"]]
$.getScript ((if "https:" is document.location.protocol then "https://ssl" else "http://www")) + ".google-analytics.com/ga.js"
amazonAffiliate = (model) ->
if model.get('_loggedIn') and (model.get('_user.flags.ads') != 'hide')
$.getScript('//wms.assoc-amazon.com/20070822/US/js/link-enhancer-common.js?tag=ha0d2-20').fail ->
$('body').append('
')
googleCharts = ->
$.getScript "//www.google.com/jsapi", ->
# Specifying callback in options param is vital! Otherwise you get blank screen, see http://stackoverflow.com/a/12200566/362790
google.load "visualization", "1", {packages:["corechart"], callback: ->}
module.exports.app = (appExports, model, app) ->
loadJavaScripts(model)
setupGrowlNotifications(model) unless model.get('_mobileDevice')
app.on 'render', (ctx) ->
#restoreRefs(model)
setupSortable(model)
setupTooltips(model)
setupTour(model)
initStickyHeader(model) unless model.get('_mobileDevice')
$('.datepicker').datepicker({autoclose:true, todayBtn:true})
.on 'changeDate', (ev) ->
#for some reason selecting a date doesn't fire a change event on the field, meaning our changes aren't saved
model.at(ev.target).set 'date', moment(ev.date).format('MM/DD/YYYY')
###
External Scripts
JS files not needed right away (google charts) or entirely optional (analytics)
Each file getsload asyncronously via $.getScript, so it doesn't bog page-load
These need to be handled in app.on('render'), see https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/x8FwdTLEuXo
###
$.getScript('//checkout.stripe.com/v2/checkout.js')
unless (model.get('_mobileDevice') is true)
$.getScript("//s7.addthis.com/js/250/addthis_widget.js#pubid=lefnire")
googleCharts()
googleAnalytics(model)
amazonAffiliate(model)