h4.stats-equipment Equipment table.table.table-striped tr(ng-repeat='(k,v) in user.items.gear.equipped', ng-init='piece=Content.gear.flat[v]', ng-show='piece') td strong {{piece.text}}:  span(ng-repeat='stat in ["str","con","per","int"]', ng-show='piece[stat]') {{piece[stat]}}{{stat}}  h4 Stats table.table.table-striped tr td strong Health | : {{profile.stats.hp | number:0}} / 50 tr td strong Gold | : {{profile.stats.gp | number:0}} tr td strong Level | : {{profile.stats.lvl}} tr td strong Experience | : {{profile.stats.exp | number:0}} / {{Shared.tnl(profile.stats.lvl)}} h4 Attributes table.table.table-striped tr(ng-repeat='(k,v) in {str:"Strength",int:"Intelligence",con:"Constitution",per:"Perception"}') td strong {{v}}: {{profile._statsComputed[k]}} td ul li Allocated: {{profile.stats[k] || 0}} li | Gear: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}}  i.icon-question-sign(popover-title='Class Gear', popover-trigger='mouseenter', popover-placement='right', popover="Wearing your class's gear gives that stat a 1.5% bonus, in addition to this number.") li Level: {{(profile.stats.lvl - 1) / 2}} li Buffs: {{profile.stats.buffs[k] || 0}} tr(ng-if='profile.stats.buffs.stealth') td strong Stealth: {{profile.stats.buffs.stealth}} td tr(ng-if='profile.stats.buffs.streaks') td strong Frozen Streaks: true td h4 Pets table.table.table-striped tr td strong Pets Found | : {{profile.petCount}}