{
"quests": "任务",
"quest": "任务",
"whereAreMyQuests": "现在你已经能在专门的页面上查看任务了!点击物品栏->任务找到。",
"yourQuests": "你的任务",
"questsForSale": "任务出售",
"petQuests": "宠物和坐骑任务",
"unlockableQuests": "未解锁的任务",
"goldQuests": "可用金币购买的任务",
"questDetails": "任务详情",
"invitations": "邀请",
"completed": "完成了!",
"youReceived": "你收到了",
"dropQuestCongrats": "恭喜得到探索任务卷轴!你可以现在立即邀请队伍并开始任务,或以后再从你的物品栏>任务里开始该任务。",
"questSend": "点击\"邀请\" 向队友发送一封邀请函。当所有队友都回应接受或拒绝,任务就会开始。在社交>队伍查看详细。",
"questSendBroken": "Clicking \"Invite\" will send an invitation to your party members... When all members have accepted or denied, the quest begins... See status under Social > Party...",
"inviteParty": "邀请队伍参加探索任务",
"questInvitation": "任务邀请:",
"questInvitationTitle": "任务邀请",
"questInvitationInfo": "探索任务邀请<%= quest %>",
"askLater": "稍后再问",
"questLater": "后续任务",
"buyQuest": "购买任务",
"accepted": "接受了",
"rejected": "拒绝的",
"pending": "等待中",
"questStart": "一旦所有成员都接受或拒绝,任务就开始了。只有那些点击“接受”者可以参加任务并取得掉落物。如果成员回应时间太长(无活动?),任务拥有者可以透过点击“开始”,略过他们启动任务。任务拥有者还可以透过点击“取消”取消任务,并恢复任务卷轴。",
"questStartBroken": "Once all members have either accepted or rejected, the quest begins... Only those that clicked \"accept\" will be able to participate in the quest and receive the drops... If members are pending too long (inactive?), the quest owner can start the quest without them by clicking \"Begin\"... The quest owner can also cancel the quest and regain the quest scroll by clicking \"Cancel\"...",
"begin": "开始",
"bossHP": "Boss的生命值",
"bossStrength": "Boss的力量",
"rage": "愤怒值",
"collect": "收集",
"collected": "已收集",
"collectionItems": "<%= number %> <%= items %>",
"itemsToCollect": "需要收集的道具",
"bossDmg1": "每一个完成的每日任务和待办事项,或是每培养一次好习惯都能攻击到BOSS。完成更加红色的任务或使用碎裂一击及火球术能给BOSS造成更多伤害。除了你自己的日常任务外,一旦队伍中的任何一人错过了自己的每日任务,你都会从BOSS那里受到额外的伤害值 (按BOSS的力量值成倍增加)! 所有对BOSS和来自BOSS的伤害会在重置时间进行结算 (你的日常重置时间)",
"bossDmg2": "只有参与者会跟boss战斗并共享任务掉落。",
"bossDmg1Broken": "Each completed Daily and To-Do and each positive Habit hurts the boss... Hurt it more with redder tasks or Brutal Smash and Burst of Flames... The boss will deal damage to every quest participant for every Daily you've missed (multiplied by the boss's Strength) in addition to your regular damage, so keep your party healthy by completing your Dailies... All damage to and from a boss is tallied on cron (your day roll-over)...",
"bossDmg2Broken": "Only participants will fight the boss and share in the quest loot...",
"tavernBossInfo": "Complete Dailies and To-Dos and score positive Habits to damage the World Boss! Incomplete Dailies fill the Exhaust Strike Bar. When the Exhaust Strike bar is full, the World Boss will attack an NPC. A World Boss will never damage individual players or accounts in any way. Only active accounts not resting in the Inn will have their tasks tallied.",
"tavernBossInfoBroken": "Complete Dailies and To-Dos and score positive Habits to damage the World Boss... Incomplete Dailies fill the Exhaust Strike Bar... When the Exhaust Strike bar is full, the World Boss will attack an NPC... A World Boss will never damage individual players or accounts in any way... Only active accounts not resting in the Inn will have their tasks tallied...",
"bossColl1": "为了收集物品,做那些正的任务。任务物品会像正常物品一样掉落;但是你直到第二天才能看得见这些掉落,然后找到的所有物品会被结算然后堆叠到一起。",
"bossColl2": "只有参与者才能收集物品并共享任务掉落。",
"bossColl1Broken": "To collect items, do your positive tasks... Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile...",
"bossColl2Broken": "Only participants can collect items and share in the quest loot...",
"abort": "舍弃",
"leaveQuest": "放弃任务",
"sureLeave": "你确定你要舍弃这个任务吗?这样做会消除所有进度。",
"questOwner": "任务业主",
"questOwnerNotInPendingQuest": "任务拥有者已经离开这个队伍,无法再启动这个任务。我们建议您现在取消它。任务拥有者将保留持有的任务卷轴。",
"questOwnerNotInRunningQuest": "任务拥有者已经离开这个任务。如果你必须退出,你可以退出这个任务。你也可以繼續執行這個任务,其余所有参与者将会在完成任务时获得任务奖励。",
"questOwnerNotInPendingQuestParty": "任务拥有者已经离开这个队伍,无法再启动这个任务。我们建议您现在取消它。任务卷轴将会回到任务拥有者处。",
"questOwnerNotInRunningQuestParty": "任务拥有者已经离开这个队伍。如果你必须退出,你可以退出这个任务,但你也可以继续执行任务,其余所有参与者将会在完成任务时获得任务奖励。",
"questParticipants": "参与者",
"scrolls": "任务卷轴",
"noScrolls": "你没有任何任务卷轴。",
"scrollsText1": "任务需要团队去完成。如果你想单独做任务,",
"scrollsText2": "你可以建立一个空团队。",
"scrollsPre": "你还没有解锁这项任务!",
"alreadyEarnedQuestLevel": "你已经达到了等级<%= level %>并完成了这个任务。",
"alreadyEarnedQuestReward": "你已经通过完成<%= priorQuest %>完成了这个任务。",
"completedQuests": "已完成任务",
"mustComplete": "你要先完成<%= quest %>。",
"mustLevel": "要开始这个任务,你需要达到等级<%= level %> 。",
"mustLvlQuest": "你需要达到第<%= level %>级才能买这个任务!",
"mustInviteFriend": "要完成这个任务,你需要邀请一个朋友加入你的队伍。现在就发出邀请吗?",
"unlockByQuesting": "要完成这个任务,需要完成<%= title %> 。",
"sureCancel": "你是否确定要放弃这个任务?将会失去所有接受的邀请。任务拥有者将保留持有的任务卷轴。",
"sureAbort": "你是否确定要放弃这个任务?这样做会让你的所有队员都退出这个任务,并且消除所有进度。任务卷轴将会回到任务拥有者手上。",
"doubleSureAbort": "你真的真的要这样做吗?要确保他们不会讨厌你一辈子哟!",
"questWarning": "如果一个新的小队成员在任务开始前加入,他们会收到一个邀请。但是一旦任务开始了,新成员就无法再加入这个任务了。",
"questWarningBroken": "If new players join the party before the quest starts, they will also receive an invitation... However once the quest has started, no new party members can join the quest...",
"bossRageTitle": "愤怒值",
"bossRageDescription": "当这个条满的时候,boss会释放一个特殊攻击!",
"startAQuest": "开始一个探索任务",
"startQuest": "开始探索任务",
"whichQuestStart": "你想要开始哪个探索任务?",
"getMoreQuests": "获取更多探索任务"
}