{ "statsAch": "Stats & Achievements", "profile": "Profile", "avatar": "Avatarrr", "other": "Other", "fullName": "Full Name", "displayName": "Display Name", "displayPhoto": "Photo", "displayBlurb": "Blurb", "photoUrl": "Photo Url", "imageUrl": "Image Url", "inventory": "Inventory", "social": "Social", "lvl": "Lvl", "buffed": "Buffed", "bodyBody": "Body", "bodySize": "Size", "bodySlim": "Slim", "bodyBroad": "Broad", "unlockSet": "Unlock Set - <%= cost %>", "locked": "locked", "shirts": "Shirts", "specialShirts": "Special Shirts", "bodyHead": "Hairstyles 'n Hair Colors", "bodySkin": "Skin", "color": "Color", "bodyHair": "Locks", "hairBangs": "Bangs", "hairBase": "Base", "hairSet1": "Hairstyle Set 1", "bodyFacialHair": "Facial Hair", "beard": "Beard", "mustache": "Mustache", "flower": "Flower", "basicSkins": "Basic Skins", "rainbowSkins": "Rainbow Skins", "spookySkins": "Skins o' Hauntin'", "supernaturalSkins": "Supernatural Skins", "rainbowColors": "Rainbow Colors", "hauntedColors": "Haunted Colors", "winteryColors": "Wintery Colors", "equipment": "Slops", "equipmentBonusText": "Attribute bonuses provided by ye equipped battle gear. See th' Equipment tab under Inventory to select ye battle gear.", "classBonus": "Class Equipment Bonus", "classBonusText": "Ye class (Warrior, if ye haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from ye current class gets a 50% boost to th' attribute bonus it grants.", "classEquipBonus": "Class Bonus", "battleGear": "Battle Gear", "battleGearText": "'tis be th' gear ye wear into battle, it affects numbers when interactin' wit' ye tasks.", "costume": "Costume", "costumeText": "If ye prefer th' look 'o other gear to what ye have equipped, check th' \"Use Costume\" box to visually don a costume while wearin' ye battle gear underneath.", "useCostume": "Use Costume", "gearAchievement": "Ye have earned th' \"Ultimate Gear\" Achievement fer upgradin' to th' maximum gear set!", "ultimGearName": "Ultimate Gear", "ultimGearText": "Has upgraded to th' maximum weapon 'n armor set", "level": "Level", "levelUp": "Level Up!", "mana": "Mana", "hp": "HP", "mp": "MP", "xp": "XP", "health": "Health", "allocateStr": "Points allocated to Strength:", "allocateStrPop": "Add a point to Strength", "allocateCon": "Points allocated to Constitution:", "allocateConPop": "Add a point to Constitution", "allocatePer": "Points allocated to Perception:", "allocatePerPop": "Add a point to Perception", "allocateInt": "Points allocated to Intelligence:", "allocateIntPop": "Add a point to Intelligence", "stats": "Stats", "strength": "Strength", "strengthText": "Strength increases th' chance 'o random \"critical hits\" 'n th' Doubloon, Experience, 'n loot chance boost from them. It also helps deal damage to boss monsters.", "constitution": "Constitution", "conText": "Constitution reduces th' damage ye take from negative Habits 'n missed Dailies.", "perception": "Perception", "perText": "Perception increases how much Doubloon ye earn, 'n once ye've unlocked th' Market, increases th' chance 'o findin' items when scorin' tasks.", "intelligence": "Intelligence", "intText": "Intelligence increases how much Experience ye earn, 'n once ye've unlocked Classes, determines ye maximum Mana available fer class abilities.", "levelBonus": "Level Bonus", "levelBonusText": "Each attribute gets a bonus equal to half 'o (ye Level minus 1).", "allocatedPoints": "Allocated Points", "allocatedPointsText": "Attribute points ye've earned 'n assigned. Assign points usin' th' Character Build column.", "allocated": "Allocated", "buffs": "Buffs", "buffsText": "Temporary attribute bonuses from abilities 'n achievements. These wear off at th' end 'o ye day. th' abilities ye've unlocked appear in th' Rewards list 'o ye Tasks page.", "characterBuild": "Character Build", "class": "Class", "experience": "Experience", "warrior": "Warrior", "healer": "Doc", "rogue": "Scallywag", "mage": "Magician", "mystery": "Mystery", "changeClass": "Change Class, Refund Attribute Points", "levelPopover": "Each level earns ye one point to assign to an attribute 'o ye choice. ye can do so manually, or let th' game decide fer ye usin' one 'o th' Automatic Allocation options.", "unallocated": "Unallocated Attribute Points", "haveUnallocated": "Ye have <%= points %> unallocated Attribute Point(s)", "autoAllocation": "Automatic Allocation", "autoAllocationPop": "Places points into attributes accordin' to ye preferences, when ye level up.", "evenAllocation": "Distribute attribute points evenly", "evenAllocationPop": "Assigns th' same number o' points to each attribute.", "classAllocation": "Distribute points based on Class", "classAllocationPop": "Assigns more points to th' attributes important to ye Class.", "taskAllocation": "Distribute yer points based on task activity", "taskAllocationPop": "Assigns points based on th' Physical (Strength), Mental (Intelligence), Social (Constitution), 'n Other (Perception) categories associated wit' th' tasks ye complete.", "distributePoints": "Distribute Unallocated Points", "distributePointsPop": "Assigns all unallocated attribute points accordin' to th' selected allocation scheme.", "chooseClass1": "Choose yer", "chooseClass2": "Class!", "chooseClass3": "Or opt out to choose later.", "warriorText": "Warriors score more 'n better \"critical hits\", which randomly gift bonus Doubloons, Experience, 'n loot chance fer scorin' a task. They also deal heavy damage to boss monsters. Play a Warrior if ye find motivation from unpredictable jackpot-style rewards, or want to dish out th' hurt in boss Quests!", "mageText": "Magicians learn swiftly, gainin' Experience 'n Levels faster than other classes. They also get a great deal 'o Mana fer usin' special abilities. Play a Magician if ye heartly enjoy th' tactical game aspects 'o Habit, or if ye be strongly motivated by levelin' up 'n unlockin' advanced weapons!", "rogueText": "Scallywags lust to accumulate wealth, gainin' more Doubloons than anyone else, 'n be adept at findin' random items. Their iconic Stealth ability lets them duck th' consequences 'o missed Dailies. Play a Scallywag if ye find strong motivation from Rewards 'n Achievements, strivin' fer loot 'n medals!", "healerText": "Docs stand impervious against harm, 'n extend that protection to others. Missed Dailies 'n bad Habits don't faze them much, 'n they have ways to recover Health from failure. Play a Doc if ye heartly enjoy assistin' others in ye crew, or if th' idea 'o cheatin' Davy Jones' through harrrd work inspires ye!", "optOut": "Opt Out", "optOutText": "Can't be bothered wit' classes? Want to choose later? Opt out - ye'll be a warrior 'n ye points handled automatically. ye can enable classes later under Settin's.", "select": "Select", "stealth": "Stealth", "stealthNewDay": "When a new day begins, ye will avoid damage from this many missed Dailies.", "streaksFrozen": "Streaks Frozen", "streaksFrozenText": "Streaks on missed Dailies will not reset at th' end o' th' day.", "respawn": "Respawn!", "youDied": "Avast! Yer dead!", "dieText": "Ye've lost a Level, all ye Doubloons, 'n a random piece 'o Equipment. Arise, Habiteer, 'n give a go' again! Curb them negative Habits, be vigilant in completion 'o Dailies, 'n hold Davy Jones' locker at arm's length wit' a Health Potion if ye falter!", "sureReset": "Be ye sure? 'tis gunna reset ye character's class 'n allocated points (ye'll get them all back to re-allocate), 'n costs 3 gems", "purchaseFor": "Purchase fer <%= cost %> Gems?", "notEnoughMana": "Not enough mana.", "invalidTarget": "Invalid target", "youCast": "Ye cast <%= spell %>.", "youCastTarget": "Ye cast <%= spell %> on <%= target %>.", "youCastParty": "You cast <%= spell %> for the crew.", "critBonus": "Critical Hit! Bonus:", "displayNameDescription1": "This is what appears in messages you post in the Tavern, guilds, and party chat, along with what is displayed on your avatar. Go to", "displayNameDescription2": "Settings->Site", "displayNameDescription3": "and scroll down to the Registration section to change your login name." }