div(modal='modals.showQuest', ng-controller='InventoryCtrl') .modal-header h3 {{selectedQuest.text}} .modal-body table tr td p {{selectedQuest.notes}} br .well h5 Rewards table.table.table-striped tr td {{selectedQuest.drop.text}} tr td {{selectedQuest.drop.exp}} Experience tr td {{selectedQuest.drop.gp}} Gold td div(class='quest_{{selectedQuest.key}}') hr div(style='clear:left;clear:right') .npc_ian.pull-left p Clicking "Invite" will send an invitation to your party members. When all members have accepted or denied, the quest begins. If they take to long, feel free to force-start the quest under Options > Social > Party .modal-footer button.btn.btn-default.btn-small.btn-cancel(ng-click='closeQuest()') Cancel button.btn.btn-default.btn-primary(ng-click='questInit()') Invite Party div(modal='party.quest.key && !questHold && party.quest.members[user._id] == undefined') .modal-header h3 Quest Invitation: {{Content.quests[party.quest.key].text}} .modal-body p You have been invited to "{{Content.quests[party.quest.key].text}}"! br p {{Content.quests[party.quest.key].notes}} br .well h5 Rewards table.table.table-striped tr td {{Content.quests[party.quest.key].drop.text}} tr td {{Content.quests[party.quest.key].drop.exp}} Experience tr td {{Content.quests[party.quest.key].drop.gp}} Gold .modal-footer button.btn.btn-default.btn-small.btn-cancel(ng-click='questHold = true') Ask Later button.btn.btn-default.btn-small.btn-cancel(ng-click='party.$questReject()') Reject button.btn.btn-default.btn-primary(ng-click='party.$questAccept()') Accept