//- FIXME the commented-out figure.herobox used to have a functioning popover, but angular-ui-bootstrap doesn't support html in popovers. Figure out what to do here. Also, {isUser:..} class seems to bring the user too far down with mounts. Removing it will remove the user's name, but will allow more room for mounts & helms. IMO this is the lesser of two evils, revisit //-figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="
Level: {{profile.stats.lvl}}
GP: {{profile.stats.gp | number:0}}
{{count(profile.items.pets)}} / 90 Pets Found
") figure.herobox(ng-click='spell ? castEnd(profile, "user", $event) : clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: user._id==profile._id, hasPet:profile.items.currentPet, hasMount:profile.items.currentMount, "cast-target": applyingAction, isLeader: party.leader==profile._id}') .character-sprites // Mount Body span(ng-if='profile.items.currentMount', class='Mount_Body_{{profile.items.currentMount}}') span(ng-if='profile.stats.buffs.snowball') span.snowman span(ng-if='!profile.stats.buffs.snowball') // Avatar span(class='skin_{{profile.preferences.skin}}') span(class='{{profile.preferences.size}}_shirt_{{profile.preferences.shirt}}') span(class='{{profile.preferences.size}}_{{profile.items.gear.equipped.armor}}', ng-if='!profile.preferences.costume') span(class='{{profile.preferences.size}}_{{profile.items.gear.costume.armor}}', ng-if='profile.preferences.costume') span(class='head_0') span(class='hair_base_{{profile.preferences.hair.base}}_{{profile.preferences.hair.color}}') span(class='hair_bangs_{{profile.preferences.hair.bangs}}_{{profile.preferences.hair.color}}') span(class='hair_mustache_{{profile.preferences.hair.mustache}}_{{profile.preferences.hair.color}}') span(class='hair_beard_{{profile.preferences.hair.beard}}_{{profile.preferences.hair.color}}') span(class='{{profile.items.gear.equipped.head}}', ng-if='!profile.preferences.costume') span(class='{{profile.items.gear.costume.head}}', ng-if='profile.preferences.costume') span(class='{{profile.items.gear.equipped.shield}}', ng-if='!profile.preferences.costume') span(class='{{profile.items.gear.costume.shield}}', ng-if='profile.preferences.costume') span(class='{{profile.items.gear.equipped.weapon}}', ng-if='!profile.preferences.costume') span(class='{{profile.items.gear.costume.weapon}}', ng-if='profile.preferences.costume') // Mount Head span(ng-if='profile.items.currentMount', class='Mount_Head_{{profile.items.currentMount}}') // Resting span(ng-class='{zzz:profile.preferences.sleep}') // FIXME handle @minimal, this might have to be a directive span.current-pet(class='Pet-{{profile.items.currentPet}}', ng-show='profile.items.currentPet && !minimal') .avatar-level.label.label-default(ng-class='userLevelStyle(profile)') span.glyphicon.glyphicon-circle-arrow-up(ng-show='profile.stats.buffs.str || profile.stats.buffs.per || profile.stats.buffs.con || profile.stats.buffs.int || profile.stats.buffs.stealth', tooltip=env.t('buffed'), style='margin-right:5px;') |  =env.t('lvl') | {{profile.stats.lvl}}  span.glyphicon.glyphicon-plus-sign(ng-show='profile.achievements.rebirths', tooltip=env.t('reborn', {reLevel: "{{profile.achievements.rebirthLevel}}"}))