* extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function |
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| .. | ||
| assets | ||
| components | ||
| directives | ||
| filters | ||
| libs | ||
| mixins | ||
| store | ||
| .babelrc | ||
| .eslintrc | ||
| app.vue | ||
| index.html | ||
| main.js | ||
| README.md | ||
| readme.md | ||
| router.js | ||
#Running
- Open a terminal and type
npm run client:dev - Open a second terminal and type
npm start
#Preparation Reading
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Vue 2 (https://vuejs.org)
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Webpack (https://webpack.github.io/) is the build system and it includes plugins for code transformation, right now we have: BabelJS for ES6 transpilation, eslint for code style, less and postcss for css compilation. The code comes from https://github.com/vuejs-templates/webpack which is a Webpack template for Vue, with some small modifications to adapt it to our use case. Docs http://vuejs-templates.github.io/webpack/
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We’re using
.vuefiles that make it possible to have HTML, JS and CSS for each component together in a single location. They’re implemented as a webpack plugin and the docs can be found here http://vue-loader.vuejs.org/en/ -
SemanticUI is the UI framework http://semantic-ui.com/. So far I’ve only used the CSS part, it also has JS plugins but I’ve yet to use them. It supports theming so if it’s not too difficult we’ll want to customize the base theme with our own styles instead of writing CSS rules to override the original styling.
The code is in /website/client. We’re using something very similar to Vuex (equivalent of React’s Redux) for state management http://vuex.vuejs.org/en/index.html
The API is almost the same except that we don’t use mutations but only actions because it would make it difficult to work with common code
The project is developed directly in the develop branch as long as we’ll be able to avoid splitting it into a different branch.
So far most of the work has been on the template, so there’s no complex logic to understand. The only thing I would suggest you to read about is Vuex for data management: it’s basically a Flux implementation: there’s a central store that hold the data for the entire app, and every change to the data must happen through an action, the data cannot be mutated directly.