mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-05-25 23:25:51 +00:00
Previously, the player would accrue Mana for every checklist item when a To-Do was completed, regardless of whether or not those checklist items were complete. This was inconsistent with XP and Gold, which were only multiplied based on the number of checklist items previously clicked. Now Mana acts the same way, multiplying MP scored by (1 + completed checklist items).
1301 lines
54 KiB
CoffeeScript
1301 lines
54 KiB
CoffeeScript
moment = require('moment')
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_ = require('lodash')
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content = require('./content.coffee')
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api = module.exports = {}
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# little helper for large arrays of strings. %w"this that another" equivalent from Rails, I really miss that function
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$w = (s)->s.split(' ')
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###
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------------------------------------------------------
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Time / Day
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------------------------------------------------------
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###
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###
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Each time we're performing date math (cron, task-due-days, etc), we need to take user preferences into consideration.
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Specifically {dayStart} (custom day start) and {timezoneOffset}. This function sanitizes / defaults those values.
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{now} is also passed in for various purposes, one example being the test scripts scripts testing different "now" times
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###
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sanitizeOptions = (o) ->
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dayStart = if (!_.isNaN(+o.dayStart) and 0 <= +o.dayStart <= 24) then +o.dayStart else 0
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timezoneOffset = if o.timezoneOffset then +(o.timezoneOffset) else +moment().zone()
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now = if o.now then moment(o.now).zone(timezoneOffset) else moment(+new Date).zone(timezoneOffset)
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# return a new object, we don't want to add "now" to user object
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{dayStart, timezoneOffset, now}
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api.startOfWeek = api.startOfWeek = (options={}) ->
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o = sanitizeOptions(options)
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moment(o.now).startOf('week')
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api.startOfDay = (options={}) ->
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o = sanitizeOptions(options)
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moment(o.now).startOf('day').add('h', o.dayStart)
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api.dayMapping = {0:'su',1:'m',2:'t',3:'w',4:'th',5:'f',6:'s'}
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###
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Absolute diff from "yesterday" till now
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###
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api.daysSince = (yesterday, options = {}) ->
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o = sanitizeOptions options
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Math.abs api.startOfDay(_.defaults {now:yesterday}, o).diff(o.now, 'days')
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###
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Should the user do this taks on this date, given the task's repeat options and user.preferences.dayStart?
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###
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api.shouldDo = (day, repeat, options={}) ->
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return false unless repeat
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o = sanitizeOptions options
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selected = repeat[api.dayMapping[api.startOfDay(_.defaults {now:day}, o).day()]]
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return selected unless moment(day).zone(o.timezoneOffset).isSame(o.now,'d')
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if options.dayStart <= o.now.hour() # we're past the dayStart mark, is it due today?
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return selected
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else # we're not past dayStart mark, check if it was due "yesterday"
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yesterday = moment(o.now).subtract(1,'d').day() # have to wrap o.now so as not to modify original
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return repeat[api.dayMapping[yesterday]] # FIXME is this correct?? Do I need to do any timezone calcaulation here?
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###
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------------------------------------------------------
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Scoring
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------------------------------------------------------
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###
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api.tnl = (lvl) ->
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if lvl >= 100 then 0
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else Math.round(((Math.pow(lvl, 2) * 0.25) + (10 * lvl) + 139.75) / 10) * 10
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# round to nearest 10?
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###
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A hyperbola function that creates diminishing returns, so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus (eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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###
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api.diminishingReturns = (bonus, max, halfway=max/2) ->
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max*(bonus/(bonus+halfway))
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api.monod = (bonus, rateOfIncrease, max) ->
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rateOfIncrease*max*bonus/(rateOfIncrease*bonus+max)
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###
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Preen history for users with > 7 history entries
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This takes an infinite array of single day entries [day day day day day...], and turns it into a condensed array
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of averages, condensing more the further back in time we go. Eg, 7 entries each for last 7 days; 1 entry each week
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of this month; 1 entry for each month of this year; 1 entry per previous year: [day*7 week*4 month*12 year*infinite]
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###
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preenHistory = (history) ->
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history = _.filter(history, (h) -> !!h) # discard nulls (corrupted somehow)
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newHistory = []
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preen = (amount, groupBy) ->
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groups = _.chain(history)
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.groupBy((h) -> moment(h.date).format groupBy) # get date groupings to average against
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.sortBy((h, k) -> k) # sort by date
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.value() # turn into an array
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groups = groups.slice(-amount)
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groups.pop() # get rid of "this week", "this month", etc (except for case of days)
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_.each groups, (group) ->
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newHistory.push
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date: moment(group[0].date).toDate()
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#date: moment(group[0].date).format('MM/DD/YYYY') # Use this one when testing
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value: _.reduce(group, ((m, obj) -> m + obj.value), 0) / group.length # average
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true
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# Keep the last:
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preen 50, "YYYY" # 50 years (habit will toootally be around that long!)
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preen moment().format('MM'), "YYYYMM" # last MM months (eg, if today is 05, keep the last 5 months)
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# Then keep all days of this month. Note, the extra logic is to account for Habits, which can be counted multiple times per day
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# FIXME I'd rather keep 1-entry/week of this month, then last 'd' days in this week. However, I'm having issues where the 1st starts mid week
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thisMonth = moment().format('YYYYMM')
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newHistory = newHistory.concat _.filter(history, (h)-> moment(h.date).format('YYYYMM') is thisMonth)
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#preen Math.ceil(moment().format('D')/7), "YYYYww" # last __ weeks (# weeks so far this month)
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#newHistory = newHistory.concat(history.slice -moment().format('D')) # each day of this week
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newHistory
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###
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Update the in-browser store with new gear. FIXME this was in user.fns, but it was causing strange issues there
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###
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api.updateStore = (user) ->
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return unless user
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changes = []
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_.each ['weapon', 'armor', 'shield', 'head'], (type) ->
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found = _.find content.gear.tree[type][user.stats.class], (item) ->
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!user.items.gear.owned[item.key]
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changes.push(found) if found
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true
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# Add special items (contrib gear, backer gear, etc)
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changes = changes.concat _.filter content.gear.flat, (v) ->
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v.klass is 'special' and !user.items.gear.owned[v.key] and v.canOwn?(user)
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changes.push content.potion
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# Return sorted store (array)
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_.sortBy changes, (item) ->
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switch item.type
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when 'weapon' then 1
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when 'armor' then 2
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when 'head' then 3
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when 'shield' then 4
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when 'potion' then 5
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else 6
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###
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------------------------------------------------------
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Content
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------------------------------------------------------
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###
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api.content = content
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###
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------------------------------------------------------
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Misc Helpers
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------------------------------------------------------
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###
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api.uuid = ->
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"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace /[xy]/g, (c) ->
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r = Math.random() * 16 | 0
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v = (if c is "x" then r else (r & 0x3 | 0x8))
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v.toString 16
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api.countExists = (items)-> _.reduce(items,((m,v)->m+(if v then 1 else 0)),0)
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###
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Even though Mongoose handles task defaults, we want to make sure defaults are set on the client-side before
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sending up to the server for performance
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###
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api.taskDefaults = (task={}) ->
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task.type = 'habit' unless task.type and task.type in ['habit','daily','todo','reward']
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defaults =
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id: api.uuid()
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text: if task.id? then task.id else ''
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notes: ''
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priority: 1
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challenge: {}
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attribute: 'str'
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dateCreated: new Date()
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_.defaults task, defaults
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_.defaults(task, {up:true,down:true}) if task.type is 'habit'
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_.defaults(task, {history: []}) if task.type in ['habit', 'daily']
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_.defaults(task, {completed:false}) if task.type in ['daily', 'todo']
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_.defaults(task, {streak:0, repeat: {su:1,m:1,t:1,w:1,th:1,f:1,s:1}}) if task.type is 'daily'
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task._id = task.id # may need this for TaskSchema if we go back to using it, see http://goo.gl/a5irq4
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task.value ?= if task.type is 'reward' then 10 else 0
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task.priority = 1 unless _.isNumber(task.priority) # hotfix for apiv1. once we're off apiv1, we can remove this
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task
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api.percent = (x,y, dir) ->
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switch dir
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when "up" then roundFn = Math.ceil
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when "down" then roundFn = Math.floor
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else roundFn = Math.round
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x=1 if x==0
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roundFn(x/y*100)
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###
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Remove whitespace #FIXME are we using this anywwhere? Should we be?
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###
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api.removeWhitespace = (str) ->
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return '' unless str
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str.replace /\s/g, ''
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###
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Encode the download link for .ics iCal file
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###
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api.encodeiCalLink = (uid, apiToken) ->
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loc = window?.location.host or process?.env?.BASE_URL or ''
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encodeURIComponent "http://#{loc}/v1/users/#{uid}/calendar.ics?apiToken=#{apiToken}"
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###
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Gold amount from their money
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###
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api.gold = (num) ->
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if num
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return Math.floor num
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else
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return "0"
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###
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Silver amount from their money
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###
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api.silver = (num) ->
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if num
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("0" + Math.floor (num - Math.floor(num))*100).slice -2
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else
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return "00"
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###
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Task classes given everything about the class
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###
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api.taskClasses = (task, filters=[], dayStart=0, lastCron=+new Date, showCompleted=false, main=false) ->
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return unless task
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{type, completed, value, repeat} = task
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# completed / remaining toggle
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return 'hidden' if (type is 'todo' and completed != showCompleted) and main
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# Filters
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if main # only show when on your own list
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for filter, enabled of filters
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if enabled and not task.tags?[filter]
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# All the other classes don't matter
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return 'hidden'
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classes = type
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# show as completed if completed (naturally) or not required for today
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if type in ['todo', 'daily']
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if completed or (type is 'daily' and !api.shouldDo(+new Date, task.repeat, {dayStart}))
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classes += " completed"
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else
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classes += " uncompleted"
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else if type is 'habit'
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classes += ' habit-wide' if task.down and task.up
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if value < -20
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classes += ' color-worst'
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else if value < -10
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classes += ' color-worse'
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else if value < -1
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classes += ' color-bad'
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else if value < 1
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classes += ' color-neutral'
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else if value < 5
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classes += ' color-good'
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else if value < 10
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classes += ' color-better'
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else
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classes += ' color-best'
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return classes
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###
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Friendly timestamp
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###
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api.friendlyTimestamp = (timestamp) -> moment(timestamp).format('MM/DD h:mm:ss a')
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###
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Does user have new chat messages?
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###
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api.newChatMessages = (messages, lastMessageSeen) ->
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return false unless messages?.length > 0
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messages?[0] and (messages[0].id != lastMessageSeen)
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###
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are any tags active?
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###
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api.noTags = (tags) -> _.isEmpty(tags) or _.isEmpty(_.filter(tags, (t)->t))
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###
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Are there tags applied?
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###
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api.appliedTags = (userTags, taskTags) ->
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arr = []
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_.each userTags, (t) ->
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return unless t?
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arr.push(t.name) if taskTags?[t.id]
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arr.join(', ')
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api.countPets = (originalCount, pets) ->
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count = if originalCount? then originalCount else _.size(pets)
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for pet of content.specialPets
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count-- if pets[pet]
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count
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###
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------------------------------------------------------
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User (prototype wrapper to give it ops, helper funcs, and virtuals
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------------------------------------------------------
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###
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###
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User is now wrapped (both on client and server), adding a few new properties:
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* getters (_statsComputed, tasks, etc)
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* user.fns, which is a bunch of helper functions
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These were originally up above, but they make more sense belonging to the user object so we don't have to pass
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the user object all over the place. In fact, we should pull in more functions such as cron(), updateStats(), etc.
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* user.ops, which is super important:
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If a function is inside user.ops, it has magical properties. If you call it on the client it updates the user object in
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the browser and when it's done it automatically POSTs to the server, calling src/controllers/user.js#OP_NAME (the exact same name
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of the op function). The first argument req is {query, body, params}, it's what the express controller function
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expects. This means we call our functions as if we were calling an Express route. Eg, instead of score(task, direction),
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we call score({params:{id:task.id,direction:direction}}). This also forces us to think about our routes (whether to use
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params, query, or body for variables). see http://stackoverflow.com/questions/4024271/rest-api-best-practices-where-to-put-parameters
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If `src/controllers/user.js#OP_NAME` doesn't exist on the server, it's automatically added. It runs the code in user.ops.OP_NAME
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to update the user model server-side, then performs `user.save()`. You can see this in action for `user.ops.buy`. That
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function doesn't exist on the server - so the client calls it, it updates user in the browser, auto-POSTs to server, server
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handles it by calling `user.ops.buy` again (to update user on the server), and then saves. We can do this for
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everything that doesn't need any code difference from what's in user.ops.OP_NAME for special-handling server-side. If we
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*do* need special handling, just add `src/controllers/user.js#OP_NAME` to override the user.ops.OP_NAME, and be
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sure to call user.ops.OP_NAME at some point within the overridden function.
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TODO
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* Is this the best way to wrap the user object? I thought of using user.prototype, but user is an object not a Function.
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user on the server is a Mongoose model, so we can use prototype - but to do it on the client, we'd probably have to
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move to $resource for user
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* Move to $resource!
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###
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api.wrap = (user, main=true) ->
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return if user._wrapped
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user._wrapped = true
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# ----------------------------------------------------------------------
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# user.ops shared client/server operations
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# ----------------------------------------------------------------------
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if main
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user.ops =
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# ------
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# User
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# ------
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update: (req, cb) ->
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_.each req.body, (v,k) ->
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user.fns.dotSet(k,v);true
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cb? null, user
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sleep: (req, cb) ->
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user.preferences.sleep = !user.preferences.sleep
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cb? null, {}
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revive: (req, cb) ->
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# Reset stats
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_.merge user.stats, {hp:50, exp:0, gp:0}
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user.stats.lvl-- if user.stats.lvl > 1
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# Lose a stat point
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lostStat = user.fns.randomVal _.reduce(['str','con','per','int'], ((m,k)->m[k]=k if user.stats[k];m), {})
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user.stats[lostStat]-- if lostStat
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# Lose a gear piece
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# Note, they can actually lose item weapon_*_0 - it's 0 to buy back, no big deal
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# Note ""+k string-casting. Without this, when run on the server Mongoose returns funny objects
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lostItem = user.fns.randomVal _.reduce(user.items.gear.owned, ((m,v,k)->m[''+k]=''+k if v;m), {})
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if item = content.gear.flat[lostItem]
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user.items.gear.owned[lostItem] = false
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user.items.gear.equipped[item.type] = "#{item.type}_base_0" if user.items.gear.equipped[item.type] is lostItem
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user.items.gear.costume[item.type] = "#{item.type}_base_0" if user.items.gear.costume[item.type] is lostItem
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user.markModified? 'items.gear'
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cb? (if item then {code:200,message:"Your #{item.text} broke."} else null), user
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reset: (req, cb) ->
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user.habits = []
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user.dailys = []
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user.todos = []
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user.rewards = []
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user.stats.hp = 50
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user.stats.lvl = 1
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user.stats.gp = 0
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user.stats.exp = 0
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# TODO handle MP
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gear = user.items.gear
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_.each ['equipped', 'costume'], (type) ->
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gear[type].armor = 'armor_base_0'
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gear[type].weapon = 'weapon_base_0'
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gear[type].head = 'head_base_0'
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gear[type].shield = 'shield_base_0'
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user.items.gear.owned = {weapon_warrior_0:true}
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user.markModified? 'items.gear.owned'
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user.preferences.costume = false
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cb? null, user
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reroll: (req, cb) ->
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if user.balance < 1
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return cb? {code:401,message: "Not enough gems."}
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user.balance--
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_.each user.tasks, (task) ->
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unless task.type is 'reward'
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task.value = 0
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user.stats.hp = 50
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cb? null, user
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rebirth: (req, cb) ->
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# Cost is 8 Gems ($2)
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if user.balance < 2
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return cb? {code:401,message: "Not enough gems."}
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user.balance -= 2
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# Save off user's level, for calculating achievement eligibility later
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lvl = user.stats.lvl
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# Turn tasks yellow, zero out streaks
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_.each user.tasks, (task) ->
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unless task.type is 'reward'
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task.value = 0
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if task.type is 'daily'
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task.streak = 0
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# Reset all dynamic stats
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stats = user.stats
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stats.buffs = {}
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stats.hp = 50
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stats.lvl = 1
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stats.class = 'warrior'
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_.each ['per','int','con','str','points','gp','exp','mp'], (value) ->
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stats[value] = 0
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# Deequip character, set back to base armor and training sword
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gear = user.items.gear
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_.each ['equipped', 'costume'], (type) ->
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gear[type].armor = 'armor_base_0'
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gear[type].weapon = 'weapon_warrior_0'
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gear[type].head = 'head_base_0'
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gear[type].shield = 'shield_base_0'
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if user.items.currentPet then user.ops.equip({params:{type: 'pet', key: user.items.currentPet}})
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if user.items.currentMount then user.ops.equip({params:{type: 'mount', key: user.items.currentMount}})
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# Strip owned gear down to the training sword, but preserve purchase history so user can re-purchase limited edition equipment
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_.each gear.owned, (v, k) -> if gear.owned[k] then gear.owned[k] = false; true
|
|
gear.owned.weapon_warrior_0 = true
|
|
user.markModified? 'items.gear.owned'
|
|
user.preferences.costume = false
|
|
# Remove unlocked features
|
|
flags = user.flags
|
|
if not (user.achievements.ultimateGear or user.achievements.beastMaster)
|
|
flags.rebirthEnabled = false
|
|
flags.itemsEnabled = false
|
|
flags.dropsEnabled = false
|
|
flags.classSelected = false
|
|
# Award an achievement if this is their first Rebirth, or if they made it further than last time
|
|
if not (user.achievements.rebirths)
|
|
user.achievements.rebirths = 1
|
|
user.achievements.rebirthLevel = lvl
|
|
else if (lvl > user.achievements.rebirthLevel or lvl is 100)
|
|
user.achievements.rebirths++
|
|
user.achievements.rebirthLevel = lvl
|
|
cb? null, user
|
|
|
|
allocateNow: (req, cb) ->
|
|
_.times user.stats.points, user.fns.autoAllocate
|
|
user.stats.points = 0
|
|
user.markModified? 'stats'
|
|
cb? null, user.stats
|
|
|
|
# ------
|
|
# Tasks
|
|
# ------
|
|
|
|
clearCompleted: (req, cb) ->
|
|
_.remove user.todos, (t)-> t.completed and !t.challenge?.id
|
|
user.markModified? 'todos'
|
|
cb? null, user.todos
|
|
|
|
sortTask: (req, cb) ->
|
|
{id} = req.params
|
|
{to, from} = req.query
|
|
task = user.tasks[id]
|
|
return cb?({code:404, message: "Task not found."}) unless task
|
|
return cb?('?to=__&from=__ are required') unless to? and from?
|
|
tasks = user["#{task.type}s"]
|
|
tasks.splice to, 0, tasks.splice(from, 1)[0]
|
|
cb? null, tasks
|
|
|
|
updateTask: (req, cb) ->
|
|
return cb?({code:404,message:"Task not found"}) unless task = user.tasks[req.params?.id]
|
|
_.merge task, _.omit(req.body,'checklist')
|
|
task.checklist = req.body.checklist if req.body.checklist
|
|
task.markModified? 'tags'
|
|
cb? null, task
|
|
|
|
deleteTask: (req, cb) ->
|
|
task = user.tasks[req.params?.id]
|
|
return cb?({code:404,message:'Task not found'}) unless task
|
|
i = user[task.type + "s"].indexOf(task)
|
|
user[task.type + "s"].splice(i, 1) if ~i
|
|
cb? null, {}
|
|
|
|
addTask: (req, cb) ->
|
|
task = api.taskDefaults(req.body)
|
|
user["#{task.type}s"].unshift(task)
|
|
if user.preferences.newTaskEdit then task._editing = true
|
|
if user.preferences.tagsCollapsed then task._tags = true
|
|
if user.preferences.advancedCollapsed then task._advanced = true
|
|
cb? null, task
|
|
task
|
|
|
|
# ------
|
|
# Tags
|
|
# ------
|
|
|
|
addTag: (req, cb) ->
|
|
user.tags ?= []
|
|
user.tags.push
|
|
name: req.body.name
|
|
id: req.body.id or api.uuid()
|
|
cb? null, user.tags
|
|
|
|
updateTag: (req, cb) ->
|
|
tid = req.params.id
|
|
i = _.findIndex user.tags, {id: tid}
|
|
return cb?({code:404,message:'Tag not found'}) if !~i
|
|
user.tags[i].name = req.body.name
|
|
cb? null, user.tags[i]
|
|
|
|
deleteTag: (req, cb) ->
|
|
tid = req.params.id
|
|
i = _.findIndex user.tags, {id: tid}
|
|
return cb?({code:404,message:'Tag not found'}) if !~i
|
|
tag = user.tags[i]
|
|
delete user.filters[tag.id]
|
|
user.tags.splice i, 1
|
|
|
|
# remove tag from all tasks
|
|
_.each user.tasks, (task) ->
|
|
delete task.tags[tag.id]
|
|
|
|
_.each ['habits','dailys','todos','rewards'], (type) ->
|
|
user.markModified? type
|
|
cb? null, user.tags
|
|
|
|
# ------
|
|
# Inventory
|
|
# ------
|
|
|
|
feed: (req, cb) ->
|
|
{pet,food} = req.params
|
|
food = content.food[food]
|
|
[egg, potion] = pet.split('-')
|
|
userPets = user.items.pets
|
|
|
|
return cb?({code:404, message:":pet not found in user.items.pets"}) unless userPets[pet]
|
|
return cb?({code:404, message:":food not found in user.items.food"}) unless user.items.food?[food.key]
|
|
return cb?({code:401, message:"Can't feed this pet."}) if content.specialPets[pet]
|
|
return cb?({code:401, message:"You already have that mount. Try feeding another pet."}) if user.items.mounts[pet]
|
|
|
|
message = ''
|
|
evolve = ->
|
|
userPets[pet] = -1
|
|
# changed to -1 to mark "owned" pets
|
|
user.items.mounts[pet] = true
|
|
user.items.currentPet = "" if pet is user.items.currentPet
|
|
message = "You have tamed #{egg}, let's go for a ride!"
|
|
|
|
if food.key is 'Saddle'
|
|
evolve()
|
|
else
|
|
if food.target is potion
|
|
userPets[pet] += 5
|
|
message = "#{egg} really likes the #{food.text}!"
|
|
else
|
|
userPets[pet] += 2
|
|
message = "#{egg} eats the #{food.text} but doesn't seem to enjoy it."
|
|
if userPets[pet] >= 50 and !user.items.mounts[pet]
|
|
evolve()
|
|
user.items.food[food.key]--
|
|
cb? {code:200, message}, userPets[pet]
|
|
|
|
# buy is for gear, purchase is for gem-purchaseables (i know, I know...)
|
|
purchase: (req, cb) ->
|
|
{type,key} = req.params
|
|
return cb?({code:404,message:":type must be in [hatchingPotions,eggs,food,quests,special]"},req) unless type in ['eggs','hatchingPotions','food','quests','special']
|
|
item = content[type][key]
|
|
return cb?({code:404,message:":key not found for Content.#{type}"},req) unless item
|
|
return cb?({code:401, message:'Not enough gems.'}) if user.balance < (item.value / 4)
|
|
user.items[type][key] = 0 unless user.items[type][key]
|
|
user.items[type][key]++
|
|
user.balance -= (item.value / 4)
|
|
cb? null, _.pick(user,$w 'items balance')
|
|
|
|
# buy is for gear, purchase is for gem-purchaseables (i know, I know...)
|
|
buy: (req, cb) ->
|
|
{key} = req.params
|
|
item = if key is 'potion' then content.potion else content.gear.flat[key]
|
|
return cb?({code:404, message:"Item '#{key} not found (see https://github.com/HabitRPG/habitrpg-shared/blob/develop/script/content.coffee)"}) unless item
|
|
return cb?({code:401, message:'Not enough gold.'}) if user.stats.gp < item.value
|
|
if item.key is 'potion'
|
|
user.stats.hp += 15
|
|
user.stats.hp = 50 if user.stats.hp > 50
|
|
else
|
|
user.items.gear.equipped[item.type] = item.key
|
|
user.items.gear.owned[item.key] = true
|
|
message = user.fns.handleTwoHanded(item)
|
|
message ?= "Bought #{item.text}."
|
|
if not user.achievements.ultimateGear and item.last
|
|
user.fns.ultimateGear()
|
|
user.stats.gp -= item.value
|
|
cb? {code:200, message}, _.pick(user,$w 'items achievements stats')
|
|
|
|
sell: (req, cb) ->
|
|
{key, type} = req.params
|
|
return cb?({code:404,message:":type not found. Must bes in [eggs, hatchingPotions, food]"}) unless type in ['eggs','hatchingPotions', 'food']
|
|
return cb?({code:404,message:":key not found for user.items.#{type}"}) unless user.items[type][key]
|
|
user.items[type][key]--
|
|
user.stats.gp += content[type][key].value
|
|
cb? null, _.pick(user,$w 'stats items')
|
|
|
|
equip: (req, cb) ->
|
|
[type, key] = [req.params.type || 'equipped', req.params.key]
|
|
switch type
|
|
when 'mount'
|
|
user.items.currentMount = if user.items.currentMount is key then '' else key
|
|
when 'pet'
|
|
user.items.currentPet = if user.items.currentPet is key then '' else key
|
|
when 'costume','equipped'
|
|
item = content.gear.flat[key]
|
|
user.items.gear[type][item.type] = item.key
|
|
message = user.fns.handleTwoHanded(item,type)
|
|
cb? (if message then {code:200,message} else null), user.items
|
|
|
|
hatch: (req, cb) ->
|
|
{egg, hatchingPotion} = req.params
|
|
return cb?({code:404,message:"Please specify query.egg & query.hatchingPotion"}) unless egg and hatchingPotion
|
|
return cb?({code:401,message:"You're missing either that egg or that potion"}) unless user.items.eggs[egg] > 0 and user.items.hatchingPotions[hatchingPotion] > 0
|
|
pet = "#{egg}-#{hatchingPotion}"
|
|
return cb?({code:401, message:"You already have that pet. Try hatching a different combination!"}) if user.items.pets[pet] and user.items.pets[pet] > 0
|
|
user.items.pets[pet] = 5
|
|
user.items.eggs[egg]--
|
|
user.items.hatchingPotions[hatchingPotion]--
|
|
cb? {code:200, message:"Your egg hatched! Visit your stable to equip your pet."}, user.items
|
|
|
|
unlock: (req, cb) ->
|
|
{path} = req.query
|
|
fullSet = ~path.indexOf(",")
|
|
cost = if fullSet then 1.25 else 0.5 # 5G per set, 2G per individual
|
|
alreadyOwns = !fullSet and user.fns.dotGet("purchased." + path) is true
|
|
return cb?({code:401, message: "Not enough gems"}) if user.balance < cost and !alreadyOwns
|
|
if fullSet
|
|
_.each path.split(","), (p) ->
|
|
user.fns.dotSet("purchased.#{p}", true);true
|
|
else
|
|
if alreadyOwns
|
|
split = path.split('.');v=split.pop();k=split.join('.')
|
|
user.fns.dotSet("preferences.#{k}",v)
|
|
return cb? null, req
|
|
user.fns.dotSet "purchased." + path, true
|
|
user.balance -= cost
|
|
user.markModified? 'purchased'
|
|
cb? null, _.pick(user,$w 'purchased preferences')
|
|
|
|
# ------
|
|
# Classes
|
|
# ------
|
|
|
|
changeClass: (req, cb) ->
|
|
klass = req.query?.class
|
|
if klass in ['warrior','rogue','wizard','healer']
|
|
user.stats.class = klass
|
|
user.flags.classSelected = true
|
|
# Clear their gear and equip their new class's gear (can still equip old gear from inventory)
|
|
# If they've rolled this class before, restore their progress
|
|
_.each ["weapon", "armor", "shield", "head"], (type) ->
|
|
foundKey = false
|
|
_.findLast user.items.gear.owned, (v, k) ->
|
|
return foundKey = k if ~k.indexOf(type + "_" + klass) and v is true
|
|
# restore progress from when they last rolled this class
|
|
# weapon_0 is significant, don't reset to base_0
|
|
# rogues start with an off-hand weapon
|
|
user.items.gear.equipped[type] =
|
|
if foundKey then foundKey
|
|
else if type is "weapon" then "weapon_#{klass}_0"
|
|
else if type is "shield" and klass is "rogue" then "shield_rogue_0"
|
|
else "#{type}_base_0" # naked for the rest!
|
|
|
|
# Grant them their new class's gear
|
|
user.items.gear.owned["#{type}_#{klass}_0"] = true if type is "weapon" or (type is "shield" and klass is "rogue")
|
|
true
|
|
else
|
|
# Null ?class value means "reset class"
|
|
if user.preferences.disableClasses
|
|
user.preferences.disableClasses = false
|
|
user.preferences.autoAllocate = false
|
|
else
|
|
return cb?({code:401,message:"Not enough gems"}) unless user.balance >= .75
|
|
user.balance -= .75
|
|
_.merge user.stats, {str: 0, con: 0, per: 0, int: 0, points: user.stats.lvl}
|
|
user.flags.classSelected = false
|
|
#'stats.points': this is handled on the server
|
|
cb? null, _.pick(user,$w 'stats flags items preferences')
|
|
|
|
disableClasses: (req, cb) ->
|
|
user.stats.class = 'warrior'
|
|
user.flags.classSelected = true
|
|
user.preferences.disableClasses = true
|
|
user.preferences.autoAllocate = true
|
|
user.stats.str = user.stats.lvl
|
|
user.stats.points = 0
|
|
cb? null, _.pick(user,$w 'stats flags preferences')
|
|
|
|
allocate: (req, cb) ->
|
|
stat = req.query.stat or 'str'
|
|
if user.stats.points > 0
|
|
user.stats[stat]++
|
|
user.stats.points--
|
|
user.stats.mp++ if stat is 'int' #increase their MP along with their max MP
|
|
cb? null, _.pick(user,$w 'stats')
|
|
|
|
# ------
|
|
# Score
|
|
# ------
|
|
|
|
score: (req, cb) ->
|
|
{id, direction} = req.params # up or down
|
|
task = user.tasks[id]
|
|
options = req.query or {}; _.defaults(options, {times:1, cron:false})
|
|
|
|
# This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
|
|
# the API consumer, then cleared afterwards
|
|
user._tmp = {}
|
|
|
|
# TODO do we need this fail-safe casting anymore? Are we safe now we're off Derby?
|
|
stats = {gp: +user.stats.gp, hp: +user.stats.hp, exp: +user.stats.exp}
|
|
task.value = +task.value; task.streak = ~~task.streak; task.priority ?= 1
|
|
|
|
# If they're trying to purhcase a too-expensive reward, don't allow them to do that.
|
|
if task.value > stats.gp and task.type is 'reward'
|
|
return cb? {code:401,message:'Not enough Gold'}
|
|
|
|
delta = 0
|
|
|
|
calculateDelta = ->
|
|
# If multiple days have passed, multiply times days missed
|
|
_.times options.times, ->
|
|
# Each iteration calculate the nextDelta, which is then accumulated in the total delta.
|
|
# Calculates the next task.value based on direction
|
|
# Uses a capped inverse log y=.95^x, y>= -5
|
|
|
|
# Min/max on task redness
|
|
currVal =
|
|
if task.value < -47.27 then -47.27
|
|
else if task.value > 21.27 then 21.27
|
|
else task.value
|
|
nextDelta = Math.pow(0.9747, currVal) * (if direction is 'down' then -1 else 1)
|
|
|
|
# Checklists
|
|
if task.checklist?.length > 0
|
|
# If the Daily, only dock them them a portion based on their checklist completion
|
|
if direction is 'down' and task.type is 'daily' and options.cron
|
|
nextDelta *= (1 - _.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0) / task.checklist.length)
|
|
# If To-Do, point-match the TD per checklist item completed
|
|
if task.type is 'todo' and direction is 'up'
|
|
nextDelta *= (1 + _.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0))
|
|
|
|
unless task.type is 'reward'
|
|
if (user.preferences.automaticAllocation is true and user.preferences.allocationMode is 'taskbased' and !(task.type is 'todo' and direction is 'down')) then user.stats.training[task.attribute] += nextDelta
|
|
adjustAmt = nextDelta
|
|
# ===== STRENGTH =====
|
|
# (Only for up-scoring, ignore up-onlies and rewards)
|
|
# Note, we create a new val (adjustAmt) to add to task.value, since delta will be used in Exp & GP calculations - we don't want STR to bonus that
|
|
# TODO STR Improves the amount by which Dailies and +/- Habits decrease in threat when scored, by .25% per point.
|
|
if direction is 'up' and task.type != 'reward' and !(task.type is 'habit' and !task.down)
|
|
adjustAmt = nextDelta * (1 + user._statsComputed.str * .004)
|
|
user.party.quest.progress.up = user.party.quest.progress.up || 0;
|
|
user.party.quest.progress.up += adjustAmt if task.type in ['daily','todo']
|
|
task.value += adjustAmt
|
|
delta += nextDelta
|
|
|
|
addPoints = ->
|
|
# ===== CRITICAL HITS =====
|
|
_crit = user.fns.crit()
|
|
# if there was a crit, alert the user via notification
|
|
user._tmp.crit = _crit if _crit > 1
|
|
|
|
# Exp Modifier
|
|
# ===== Intelligence =====
|
|
# TODO Increases Experience gain by .2% per point.
|
|
intBonus = 1 + (user._statsComputed.int * .025)
|
|
stats.exp += Math.round (delta * intBonus * task.priority * _crit * 6)
|
|
|
|
# GP modifier
|
|
# ===== PERCEPTION =====
|
|
# TODO Increases Gold gained from tasks by .3% per point.
|
|
perBonus = (1 + user._statsComputed.per *.02)
|
|
gpMod = (delta * task.priority * _crit * perBonus)
|
|
stats.gp +=
|
|
if task.streak
|
|
streakBonus = task.streak / 100 + 1 # eg, 1-day streak is 1.1, 2-day is 1.2, etc
|
|
afterStreak = gpMod * streakBonus
|
|
user._tmp.streakBonus = afterStreak - gpMod if (gpMod > 0) # keep this on-hand for later, so we can notify streak-bonus
|
|
afterStreak
|
|
else gpMod
|
|
|
|
# HP modifier
|
|
subtractPoints = ->
|
|
# ===== CONSTITUTION =====
|
|
# TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
|
|
conBonus = 1 - (user._statsComputed.con / 250)
|
|
conBonus = 0.1 if conBonus < .1
|
|
hpMod = delta * conBonus * task.priority * 2 # constant 2 multiplier for better results
|
|
stats.hp += Math.round(hpMod * 10) / 10 # round to 1dp
|
|
|
|
switch task.type
|
|
when 'habit'
|
|
calculateDelta()
|
|
# Add habit value to habit-history (if different)
|
|
if (delta > 0) then addPoints() else subtractPoints()
|
|
|
|
# History
|
|
th = (task.history ?= [])
|
|
if th[th.length-1] and moment(th[th.length-1].date).isSame(new Date, 'day')
|
|
th[th.length-1].value = task.value
|
|
else
|
|
th.push {date: +new Date, value: task.value}
|
|
user.markModified? "habits.#{_.findIndex(user.habits, {id:task.id})}.history"
|
|
|
|
when 'daily'
|
|
if options.cron
|
|
calculateDelta()
|
|
subtractPoints()
|
|
task.streak = 0 unless user.stats.buffs.streaks
|
|
else
|
|
calculateDelta()
|
|
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
|
if direction is 'up'
|
|
task.streak = if task.streak then task.streak + 1 else 1
|
|
# Give a streak achievement when the streak is a multiple of 21
|
|
if (task.streak % 21) is 0
|
|
user.achievements.streak = if user.achievements.streak then user.achievements.streak + 1 else 1
|
|
else
|
|
# Remove a streak achievement if streak was a multiple of 21 and the daily was undone
|
|
if (task.streak % 21) is 0
|
|
user.achievements.streak = if user.achievements.streak then user.achievements.streak - 1 else 0
|
|
task.streak = if task.streak then task.streak - 1 else 0
|
|
|
|
when 'todo'
|
|
if options.cron
|
|
calculateDelta()
|
|
#don't touch stats on cron
|
|
else
|
|
task.dateCompleted = if direction is 'up' then new Date else undefined
|
|
calculateDelta()
|
|
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
|
# MP++ per checklist item in ToDo, bonus per CLI
|
|
multiplier = _.max([(_.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),1)),1])
|
|
mpDelta = _.max([(multiplier), (.01 * user._statsComputed.maxMP * multiplier)])
|
|
mpDelta *= -1 if direction is 'down' # unticking a todo
|
|
user.stats.mp += mpDelta
|
|
user.stats.mp = user._statsComputed.maxMP if user.stats.mp >= user._statsComputed.maxMP
|
|
user.stats.mp = 0 if user.stats.mp < 0 # BUT DO WE WANT THIS? SEE COMMIT DESCRIPTION
|
|
|
|
when 'reward'
|
|
# Don't adjust values for rewards
|
|
calculateDelta()
|
|
# purchase item
|
|
stats.gp -= Math.abs(task.value)
|
|
num = parseFloat(task.value).toFixed(2)
|
|
# if too expensive, reduce health & zero gp
|
|
if stats.gp < 0
|
|
# hp - gp difference
|
|
stats.hp += stats.gp
|
|
stats.gp = 0
|
|
|
|
user.fns.updateStats stats
|
|
|
|
# Drop system (don't run on the client, as it would only be discarded since ops are sent to the API, not the results)
|
|
if typeof window is 'undefined'
|
|
user.fns.randomDrop({task, delta}) if direction is 'up'
|
|
|
|
cb? null, user
|
|
return delta
|
|
|
|
# ----------------------------------------------------------------------
|
|
# user.fns helpers
|
|
# ----------------------------------------------------------------------
|
|
|
|
user.fns =
|
|
|
|
getItem: (type) ->
|
|
item = content.gear.flat[user.items.gear.equipped[type]]
|
|
return content.gear.flat["#{type}_base_0"] unless item
|
|
item
|
|
|
|
handleTwoHanded: (item, type='equipped') ->
|
|
# If they're buying a shield and wearing a staff, dequip the staff
|
|
if item.type is "shield" and (weapon = content.gear.flat[user.items.gear[type].weapon])?.twoHanded
|
|
user.items.gear[type].weapon = 'weapon_base_0'
|
|
message = "#{weapon.text} is two-handed"
|
|
# If they're buying a staff and wearing a shield, dequip the shield
|
|
if item.twoHanded
|
|
user.items.gear[type].shield = "shield_base_0"
|
|
message = "#{item.text} is two-handed"
|
|
message
|
|
|
|
###
|
|
Because the same op needs to be performed on the client and the server (critical hits, item drops, etc),
|
|
we need things to be "random", but technically predictable so that they don't go out-of-sync
|
|
###
|
|
predictableRandom: (seed) ->
|
|
# Default seed is all user stats combined. Fairly safe, meh - pass in a good seed for situations where that doesn't work
|
|
seed = _.reduce(user.stats, ((m,v)->if _.isNumber(v) then m+v else m), 0) if !seed or seed is Math.PI
|
|
x = Math.sin(seed++) * 10000
|
|
x - Math.floor(x)
|
|
|
|
crit: (stat='str', chance=.03) ->
|
|
if user.fns.predictableRandom() <= chance then 1.5 + (.02*user._statsComputed[stat])
|
|
else 1
|
|
|
|
###
|
|
Get a random property from an object
|
|
returns random property (the value)
|
|
###
|
|
randomVal: (obj, options) ->
|
|
array = if options?.key then _.keys(obj) else _.values(obj)
|
|
rand = user.fns.predictableRandom(option?.seed)
|
|
array[Math.floor(rand * array.length)]
|
|
|
|
###
|
|
This allows you to set object properties by dot-path. Eg, you can run pathSet('stats.hp',50,user) which is the same as
|
|
user.stats.hp = 50. This is useful because in our habitrpg-shared functions we're returning changesets as {path:value},
|
|
so that different consumers can implement setters their own way. Derby needs model.set(path, value) for example, where
|
|
Angular sets object properties directly - in which case, this function will be used.
|
|
###
|
|
dotSet: (path, val) ->
|
|
arr = path.split('.')
|
|
_.reduce arr, (curr, next, index) =>
|
|
if (arr.length - 1) == index
|
|
curr[next] = val
|
|
(curr[next] ?= {})
|
|
, user
|
|
|
|
dotGet: (path) ->
|
|
_.reduce path.split('.'), ((curr, next) => curr?[next]), user
|
|
|
|
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Scoring
|
|
# ----------------------------------------------------------------------
|
|
|
|
randomDrop: (modifiers) ->
|
|
{task} = modifiers
|
|
|
|
# % chance of getting a drop
|
|
bonus =
|
|
Math.abs(task.value) * # + Task Redness
|
|
task.priority + # * Task Priority
|
|
(task.streak or 0) + # + Streak bonus
|
|
(user._statsComputed.per * .5) # + Perception
|
|
bonus /= 100 # /100 (as a percent)
|
|
chance = api.diminishingReturns(bonus, 1, 0.5) # see HabitRPG/habitrpg#1922 for details
|
|
#console.log "Drop Equation: Bonus(#{bonus.toFixed(3)}), Modified Chance(#{chance.toFixed(3)})\n"
|
|
|
|
quest = content.quests[user.party.quest?.key]
|
|
if quest?.collect and user.fns.predictableRandom(user.stats.gp) < bonus # NOTE: < bonus, higher chance than drops
|
|
dropK = user.fns.randomVal quest.collect, {key:true}
|
|
user.party.quest.progress.collect[dropK]++
|
|
user.markModified? 'party.quest.progress'
|
|
#console.log {progress:user.party.quest.progress}
|
|
|
|
return if (api.daysSince(user.items.lastDrop.date, user.preferences) is 0) and (user.items.lastDrop.count >= 5)
|
|
if user.flags?.dropsEnabled and user.fns.predictableRandom(user.stats.exp) < chance
|
|
|
|
# current breakdown - 1% (adjustable) chance on drop
|
|
# If they got a drop: 50% chance of egg, 50% Hatching Potion. If hatchingPotion, broken down further even further
|
|
rarity = user.fns.predictableRandom(user.stats.gp)
|
|
|
|
# Food: 40% chance
|
|
if rarity > .6
|
|
drop = user.fns.randomVal _.omit(content.food, 'Saddle')
|
|
user.items.food[drop.key] ?= 0
|
|
user.items.food[drop.key]+= 1
|
|
drop.type = 'Food'
|
|
drop.dialog = "You've found #{drop.article}#{drop.text}! #{drop.notes}"
|
|
|
|
# Eggs: 30% chance
|
|
else if rarity > .3
|
|
drop = user.fns.randomVal _.where(content.eggs,{canBuy:true})
|
|
user.items.eggs[drop.key] ?= 0
|
|
user.items.eggs[drop.key]++
|
|
drop.type = 'Egg'
|
|
drop.dialog = "You've found a #{drop.text} Egg! #{drop.notes}"
|
|
|
|
# Hatching Potion, 30% chance - break down by rarity.
|
|
else
|
|
acceptableDrops =
|
|
# Very Rare: 10% (of 30%)
|
|
if rarity < .03 then ['Golden']
|
|
# Rare: 20% (of 30%)
|
|
else if rarity < .09 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
|
|
# Uncommon: 30% (of 30%)
|
|
else if rarity < .18 then ['Red', 'Shade', 'Skeleton']
|
|
# Common: 40% (of 30%)
|
|
else ['Base', 'White', 'Desert']
|
|
|
|
# No Rarity (@see https://github.com/HabitRPG/habitrpg/issues/1048, we may want to remove rareness when we add mounts)
|
|
#drop = helpers.randomVal hatchingPotions
|
|
drop = user.fns.randomVal _.pick(content.hatchingPotions, ((v,k) -> k in acceptableDrops))
|
|
|
|
user.items.hatchingPotions[drop.key] ?= 0
|
|
user.items.hatchingPotions[drop.key]++
|
|
drop.type = 'HatchingPotion'
|
|
drop.dialog = "You've found a #{drop.text} Hatching Potion! #{drop.notes}"
|
|
|
|
# if they've dropped something, we want the consuming client to know so they can notify the user. See how the Derby
|
|
# app handles it for example. Would this be better handled as an emit() ?
|
|
user._tmp.drop = drop
|
|
|
|
user.items.lastDrop.date = +new Date
|
|
user.items.lastDrop.count++
|
|
|
|
###
|
|
Updates user stats with new stats. Handles death, leveling up, etc
|
|
{stats} new stats
|
|
{update} if aggregated changes, pass in userObj as update. otherwise commits will be made immediately
|
|
###
|
|
autoAllocate: ->
|
|
user.stats[(->
|
|
switch user.preferences.allocationMode
|
|
when "flat"
|
|
# Favor in order (right-to-left): INT, PER, STR, CON
|
|
stats = _.pick user.stats, $w 'con str per int'
|
|
_.invert(stats)[_.min stats]
|
|
when "classbased"
|
|
# Attributes get 3:2:1:1 per 7 levels.
|
|
ideal = [(user.stats.lvl / 7 * 3), (user.stats.lvl / 7 * 2), (user.stats.lvl / 7), (user.stats.lvl / 7)]
|
|
# Primary, secondary etc. attributes aren't explicitly defined, so hardcode them. In order as above
|
|
preference = switch user.stats.class
|
|
when "wizard" then ["int", "per", "con", "str"]
|
|
when "rogue" then ["per", "str", "int", "con"]
|
|
when "healer" then ["con", "int", "str", "per"]
|
|
else ["str", "con", "per", "int"]
|
|
# Get the difference between the ideal attribute spread according to level, and the user's current spread.
|
|
diff = [(user.stats[preference[0]]-ideal[0]),(user.stats[preference[1]]-ideal[1]),(user.stats[preference[2]]-ideal[2]),(user.stats[preference[3]]-ideal[3])]
|
|
suggested = _.findIndex(diff, ((val) -> if val is _.min(diff) then true)) # Returns the index of the first attribute that's furthest behind the ideal
|
|
return if ~suggested then preference[suggested] else "str" # If _.findIndex failed, we'd get a -1...
|
|
when "taskbased"
|
|
suggested = _.invert(user.stats.training)[_.max user.stats.training] # Returns the stat that's been trained up the most this level
|
|
_.merge user.stats.training, {str:0,int:0,con:0,per:0} # Reset training for this level.
|
|
return suggested or "str" # Failed _.findkey gives undefined
|
|
else "str" # if all else fails, dump into STR
|
|
)()]++
|
|
|
|
updateStats: (stats) ->
|
|
# Game Over
|
|
return user.stats.hp=0 if stats.hp <= 0
|
|
|
|
user.stats.hp = stats.hp
|
|
user.stats.gp = if stats.gp >= 0 then stats.gp else 0
|
|
|
|
tnl = api.tnl(user.stats.lvl)
|
|
# if we're at level 100, turn xp to gold
|
|
if user.stats.lvl >= 100
|
|
stats.gp += stats.exp / 15
|
|
stats.exp = 0
|
|
user.stats.lvl = 100
|
|
else
|
|
# level up & carry-over exp
|
|
if stats.exp >= tnl
|
|
#silent = true # push through the negative xp silently
|
|
user.stats.exp = stats.exp # push normal + notification
|
|
while stats.exp >= tnl and user.stats.lvl < 100 # keep levelling up
|
|
stats.exp -= tnl
|
|
user.stats.lvl++
|
|
tnl = api.tnl(user.stats.lvl)
|
|
|
|
# Auto-allocate a point, or give them a new manual point
|
|
if user.preferences.automaticAllocation
|
|
user.fns.autoAllocate()
|
|
else
|
|
# add new allocatable points. We could do user.stats.points++, but this does a fail-safe just in case
|
|
user.stats.points = user.stats.lvl - (user.stats.con + user.stats.str + user.stats.per + user.stats.int);
|
|
|
|
if user.stats.lvl == 100
|
|
stats.exp = 0
|
|
user.stats.hp = 50
|
|
user.stats.exp = stats.exp
|
|
|
|
# Set flags when they unlock features
|
|
user.flags ?= {}
|
|
if !user.flags.customizationsNotification and (user.stats.exp > 10 or user.stats.lvl > 1)
|
|
user.flags.customizationsNotification = true
|
|
if !user.flags.itemsEnabled and user.stats.lvl >= 2
|
|
user.flags.itemsEnabled = true
|
|
if !user.flags.partyEnabled and user.stats.lvl >= 3
|
|
user.flags.partyEnabled = true
|
|
if !user.flags.dropsEnabled and user.stats.lvl >= 4
|
|
user.flags.dropsEnabled = true
|
|
if user.items.eggs["Wolf"] > 0 then user.items.eggs["Wolf"]++ else user.items.eggs["Wolf"] = 1
|
|
if !user.flags.classSelected and user.stats.lvl >= 10
|
|
user.flags.classSelected
|
|
if !user.flags.rebirthEnabled and (user.stats.lvl >= 50 or user.achievements.ultimateGear or user.achievements.beastMaster)
|
|
user.flags.rebirthEnabled = true
|
|
|
|
###
|
|
------------------------------------------------------
|
|
Cron
|
|
------------------------------------------------------
|
|
###
|
|
|
|
###
|
|
At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
|
|
For incomplete Dailys, deduct experience
|
|
Make sure to run this function once in a while as server will not take care of overnight calculations.
|
|
And you have to run it every time client connects.
|
|
{user}
|
|
###
|
|
cron: (options={}) ->
|
|
now = +options.now || +new Date
|
|
|
|
# They went to a different timezone
|
|
# FIXME:
|
|
# (1) This exit-early code isn't taking timezone into consideration!!
|
|
# (2) Won't switching timezones be handled automatically client-side anyway? (aka, can we just remove this code?)
|
|
# (3) And if not, is this the correct way to handle switching timezones
|
|
# if moment(user.lastCron).isAfter(now)
|
|
# user.lastCron = now
|
|
# return
|
|
|
|
daysMissed = api.daysSince user.lastCron, _.defaults({now}, user.preferences)
|
|
return unless daysMissed > 0
|
|
|
|
user.auth.timestamps.loggedin = new Date()
|
|
|
|
user.lastCron = now
|
|
|
|
# Reset the lastDrop count to zero
|
|
if user.items.lastDrop.count > 0
|
|
user.items.lastDrop.count = 0
|
|
|
|
user.stats.mp += _.max([10,.1 * user._statsComputed.maxMP])
|
|
user.stats.mp = user._statsComputed.maxMP if user.stats.mp > user._statsComputed.maxMP
|
|
|
|
# "Perfect Day" achievement for perfect-days
|
|
perfect = true
|
|
clearBuffs = {str:0,int:0,per:0,con:0,stealth:0,streaks:false}
|
|
|
|
# User is resting at the inn. Used to be we un-checked each daily without performing calculation (see commits before fb29e35)
|
|
# but to prevent abusing the inn (http://goo.gl/GDb9x) we now do *not* calculate dailies, and simply set lastCron to today
|
|
if user.preferences.sleep is true
|
|
user.stats.buffs = clearBuffs
|
|
return
|
|
|
|
# Tally each task
|
|
todoTally = 0
|
|
user.party.quest.progress.down ?= 0
|
|
user.todos.concat(user.dailys).forEach (task) ->
|
|
return unless task
|
|
|
|
{id, type, completed, repeat} = task
|
|
|
|
return if (type is 'daily') && !completed && user.stats.buffs.stealth && user.stats.buffs.stealth-- # User "evades" a certain number of uncompleted dailies
|
|
|
|
|
|
# Deduct experience for missed Daily tasks, but not for Todos (just increase todo's value)
|
|
unless completed
|
|
scheduleMisses = daysMissed
|
|
# for dailys which have repeat dates, need to calculate how many they've missed according to their own schedule
|
|
if (type is 'daily') and repeat
|
|
scheduleMisses = 0
|
|
_.times daysMissed, (n) ->
|
|
thatDay = moment(now).subtract('days', n + 1)
|
|
scheduleMisses++ if api.shouldDo(thatDay, repeat, user.preferences)
|
|
if scheduleMisses > 0
|
|
perfect = false if type is 'daily'
|
|
delta = user.ops.score({params:{id:task.id, direction:'down'}, query:{times:scheduleMisses, cron:true}});
|
|
user.party.quest.progress.down += delta if type is 'daily'
|
|
|
|
switch type
|
|
when 'daily'
|
|
(task.history ?= []).push({ date: +new Date, value: task.value })
|
|
task.completed = false
|
|
_.each task.checklist, ((i)->i.completed=false;true)
|
|
when 'todo'
|
|
#get updated value
|
|
absVal = if (completed) then Math.abs(task.value) else task.value
|
|
todoTally += absVal
|
|
|
|
user.habits.forEach (task) -> # slowly reset 'onlies' value to 0
|
|
if task.up is false or task.down is false
|
|
if Math.abs(task.value) < 0.1
|
|
task.value = 0
|
|
else
|
|
task.value = task.value / 2
|
|
|
|
|
|
# Finished tallying
|
|
((user.history ?= {}).todos ?= []).push { date: now, value: todoTally }
|
|
# tally experience
|
|
expTally = user.stats.exp
|
|
lvl = 0 #iterator
|
|
while lvl < (user.stats.lvl - 1)
|
|
lvl++
|
|
expTally += api.tnl(lvl)
|
|
(user.history.exp ?= []).push { date: now, value: expTally }
|
|
user.fns.preenUserHistory()
|
|
user.markModified? 'history'
|
|
user.markModified? 'dailys' # covers dailys.*.history
|
|
user.stats.buffs =
|
|
if perfect
|
|
user.achievements.perfect ?= 0
|
|
user.achievements.perfect++
|
|
lvlDiv2 = Math.ceil(user.stats.lvl/2)
|
|
{str:lvlDiv2,int:lvlDiv2,per:lvlDiv2,con:lvlDiv2,stealth:0,streaks:false}
|
|
else clearBuffs
|
|
|
|
# After all is said and done, progress up user's effect on quest, return those values & reset the user's
|
|
progress = user.party.quest.progress; _progress = _.cloneDeep progress
|
|
_.merge progress, {down:0,up:0}
|
|
progress.collect = _.transform progress.collect, ((m,v,k)->m[k]=0)
|
|
_progress
|
|
|
|
# Registered users with some history
|
|
preenUserHistory: (minHistLen = 7) ->
|
|
_.each user.habits.concat(user.dailys), (task) ->
|
|
task.history = preenHistory(task.history) if task.history?.length > minHistLen
|
|
true
|
|
|
|
_.defaults user.history, {todos:[], exp: []}
|
|
user.history.exp = preenHistory(user.history.exp) if user.history.exp.length > minHistLen
|
|
user.history.todos = preenHistory(user.history.todos) if user.history.todos.length > minHistLen
|
|
#user.markModified? 'history'
|
|
#user.markModified? 'habits'
|
|
#user.markModified? 'dailys'
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Achievements
|
|
# ----------------------------------------------------------------------
|
|
ultimateGear: () ->
|
|
# on the server this is a LoDash transform, on the client its an object
|
|
gear = if window? then user.items.gear.owned else user.items.gear.owned.toObject()
|
|
ownedLastGear = _.chain(content.gear.flat)
|
|
.pick(_.keys gear)
|
|
.values()
|
|
.filter (gear) -> gear.last
|
|
|
|
lastGearClassTypeMatrix = {}
|
|
_.each content.classes, (klass) ->
|
|
lastGearClassTypeMatrix[klass] = {}
|
|
_.each content.gearTypes, (type) ->
|
|
lastGearClassTypeMatrix[klass][type] = false
|
|
return true # false exits the each loop early
|
|
|
|
ownedLastGear.each (gear) ->
|
|
lastGearClassTypeMatrix[gear.klass]["shield"] = true if gear.twoHanded
|
|
lastGearClassTypeMatrix[gear.klass][gear.type] = true
|
|
|
|
shouldGrant = _(lastGearClassTypeMatrix)
|
|
.values()
|
|
.reduce(((ans, klass) -> ans or _(klass).values().reduce(((ans, gearType) -> ans and gearType), true)), false)
|
|
.valueOf()
|
|
|
|
user.achievements.ultimateGear = shouldGrant
|
|
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Virtual Attributes
|
|
# ----------------------------------------------------------------------
|
|
|
|
# Aggregate all intrinsic stats, buffs, weapon, & armor into computed stats
|
|
Object.defineProperty user, '_statsComputed',
|
|
get: ->
|
|
computed = _.reduce ['per','con','str','int'], (m,stat) =>
|
|
m[stat] = _.reduce $w('stats stats.buffs items.gear.equipped.weapon items.gear.equipped.armor items.gear.equipped.head items.gear.equipped.shield'), (m2,path) =>
|
|
val = user.fns.dotGet(path)
|
|
m2 +
|
|
if ~path.indexOf('items.gear')
|
|
# get the gear stat, and multiply it by 1.5 if it's class-gear
|
|
item = content.gear.flat[val]
|
|
(+item?[stat] or 0) * (if item?.klass is user.stats.class then 1.5 else 1)
|
|
else
|
|
+val[stat] or 0
|
|
, 0
|
|
m[stat] += (user.stats.lvl - 1) / 2
|
|
m
|
|
, {}
|
|
computed.maxMP = computed.int*2 + 30
|
|
computed
|
|
Object.defineProperty user, 'tasks',
|
|
get: ->
|
|
tasks = user.habits.concat(user.dailys).concat(user.todos).concat(user.rewards)
|
|
_.object(_.pluck(tasks, "id"), tasks)
|