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* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them
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| .. | ||
| archive | ||
| backer-only | ||
| css | ||
| dist | ||
| pet-hatching | ||
| spritesmith | ||
| spritesmith_large | ||
| npc_ian.gif | ||
| quest_bewilder.gif | ||
| quest_burnout.gif | ||
| README.md | ||
Sprites
The individual sprites and css that help map them to spritesheets live here.
Compiling spritesheets
Because of some wonkiness with Heroku, the spritesheet compilation is not part of the production build process and must be done manually when new images are added by running:
npm run sprites