mirror of
https://github.com/sudoxnym/habitica.git
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263 lines
13 KiB
HTML
263 lines
13 KiB
HTML
<modals:>
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{{#each _partyMembers as :profile}}
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<app:modals:modal modalId="avatar-modal-{{:profile.id}}">
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<app:avatar:profile profile={{:profile}} />
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<@footer>
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<button data-dismiss="modal" class="btn btn-success">Ok</button>
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</@footer>
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</app:modals:modal>
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{{/}}
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<avatar:>
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<figure class="herobox"
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data-name="{username(@profile.auth, @profile.profile.name)} - lvl {@profile.stats.lvl}"
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data-level="{@profile.stats.lvl}"
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data-checkpet="{#if @profile.items.pet}hasPet{/}"
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data-checkuser="{{#if @main}}isUser{{/}}"
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data-uid="{{@profile.id}}" x-bind="click:clickAvatar"
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rel="popover" data-placement="bottom" data-trigger="hover" data-html="true" data-content="{{#unless @main}}
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<div>
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<div class='progress progress-danger' style='height:5px;'>
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<div class='bar' style='height: 5px; width: {percent(@profile.stats.hp, 50)}%;'></div>
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</div>
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<div class='progress progress-warning' style='height:5px;'>
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<div class='bar' style='height: 5px; width: {percent(@profile.stats.exp, tnl(@profile.stats.lvl))}%;'></div>
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</div>
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<div>Level: {@profile.stats.lvl}</div>
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<div>GP: {floor(@profile.stats.gp)}</div>
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<div>{count(@profile.items.pets)} / 90 Pets Found</div>
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</div>
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{{/}}">
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<div class='character-sprites'>
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{#with @profile.preferences as :p}
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<span class='{#if @profile.flags.rest}zzz{/}'></span>
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<span class='{:p.gender}_skin_{:p.skin}'></span>
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<span class='{:p.gender}_hair_{:p.hair}'></span>
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<span class="{equipped('armor', @profile.items.armor, @profile.preferences, @profile.backer.tier)}"></span>
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{#if :p.showHelm}
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<span class="{equipped('head', @profile.items.head, @profile.preferences, @profile.backer.tier)}"></span>
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{else}
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<span class="{:p.gender}_head_0"></span>
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{/}
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<span class="{equipped('shield', @profile.items.shield, @profile.preferences, @profile.backer.tier)}"></span>
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<span class="{equipped('weapon', @profile.items.weapon, @profile.preferences, @profile.backer.tier)}"></span>
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{/}
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{#if and(@profile.items.currentPet, not(@minimal))}
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<span class="Pet-{@profile.items.currentPet.name}-{@profile.items.currentPet.modifier} current-pet" ></span>
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{/}
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</div>
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</figure>
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<profile-stats:>
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<h3>Items</h3>
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<p><strong>{itemText('weapon',_user.items.weapon)}</strong> - {itemStat('weapon',_user.items.weapon)}% Exp gain</p>
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<p><strong>{itemText('armor',_user.items.armor)}</strong> - {itemStat('armor',_user.items.armor)}% Defense</p>
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<p><strong>{itemText('head',_user.items.head)}</strong> - {itemStat('head',_user.items.head)}% Defense</p>
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<p><strong>{itemText('shield',_user.items.shield)}</strong> - {itemStat('shield',_user.items.shield)}% Defense</p>
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<h3>Stats</h3>
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<p><strong>HP</strong> - {_user.stats.hp} / 50</p>
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<p><strong>GP</strong> - {_user.stats.gp}</p>
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<p><strong>Lvl</strong> - {_user.stats.lvl}</p>
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<p><strong>Exp</strong> - {_user.stats.exp} / {tnl(_user.stats.lvl)}</p>
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<p><strong>Strength</strong> - {userStr(_user.stats.lvl)}</p>
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<p><strong>Defense</strong> - {userDef(_user.stats.lvl)}</p>
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<p><strong>Pets Found</strong> - {count(_user.items.pets)}</p>
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<hr/>
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<p><strong>Total Strength</strong> - {totalStr(_user.stats.lvl, _user.items.weapon)} %</p>
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<p><strong>Total Defense</strong> - {totalDef(_user.stats.lvl, _user.items.armor, _user.items.head, _user.items.shield)} %</p>
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<customize:>
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<!-- customization options -->
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{#with _user.preferences as :p}
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<menu type="list">
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<!-- gender -->
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<li class="customize-menu">
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<menu label="Head">
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<button type="button" class="m_head_0 customize-option" data-value="m" x-bind="click:customizeGender"></button>
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<button type="button" class="f_head_0 customize-option" data-value="f" x-bind="click:customizeGender"></button>
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</menu>
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<label class="checkbox">
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<input type=checkbox checked="{_user.preferences.showHelm}" /> Show Helm
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</label>
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</li>
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<!-- hair -->
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<li class="customize-menu">
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<menu label="Hair">
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<button type="button" class="{:p.gender}_hair_blond customize-option" data-value="blond" x-bind="click:customizeHair"></button>
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<button type="button" class="{:p.gender}_hair_black customize-option" data-value="black" x-bind="click:customizeHair"></button>
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<button type="button" class="{:p.gender}_hair_brown customize-option" data-value="brown" x-bind="click:customizeHair"></button>
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<button type="button" class="{:p.gender}_hair_white customize-option" data-value="white" x-bind="click:customizeHair"></button>
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</menu>
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</li>
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<!-- skin -->
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<li class="customize-menu">
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<menu label="Skin">
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<button type="button" class='{:p.gender}_skin_dead customize-option' data-value="dead" x-bind="click:customizeSkin"></button>
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<button type="button" class='{:p.gender}_skin_orc customize-option' data-value="orc" x-bind="click:customizeSkin"></button>
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<button type="button" class='{:p.gender}_skin_asian customize-option' data-value="asian" x-bind="click:customizeSkin"></button>
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<button type="button" class='{:p.gender}_skin_black customize-option' data-value="black" x-bind="click:customizeSkin"></button>
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<button type="button" class='{:p.gender}_skin_white customize-option' data-value="white" x-bind="click:customizeSkin"></button>
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</menu>
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</li>
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</menu>
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{#if equal(_user.preferences.gender, 'f')} <!-- Sorry boys -->
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<menu type="list">
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<li class="customize-menu">
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<menu label="Clothing">
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<button type="button" class="f_armor_0_v1 customize-option" data-value="v1" x-bind="click:customizeArmorSet"></button>
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<button type="button" class="f_armor_0_v2 customize-option" data-value="v2" x-bind="click:customizeArmorSet"></button>
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</menu>
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</li>
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</menu>
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{/}
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{/}
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<profile-edit:>
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<!--<a class='btn btn-success' x-bind="click:profileSave">Save</a>-->
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<!-- TODO use photo-upload instead: https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/xMmADvxBOak -->
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<img class='pull-right' src="{_user.profile.imageUrl}" />
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<div class="control-group">
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<label class="control-label" for="profileImageUrl">Photo Url</label>
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<div class="controls">
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<input type="url" id="profileImageUrl" value="{_user.profile.imageUrl}" placeholder="Image Url"/>
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</div>
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</div>
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<div class="control-group">
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<label class="control-label" for="profileFullName">Full Name</label>
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<div class="controls">
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<input type="text" id="profileFullName" placeholder="Full Name" value="{_user.profile.name}" />
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</div>
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</div>
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<div class="control-group">
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<label class="control-label" for="profileBlurb">Blurb</label>
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<div class="controls">
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<textarea id="profileBlurb" placeholder="Blurb" >{_user.profile.blurb}</textarea>
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</div>
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</div>
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<div class="control-group">
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<label class="control-label" for="profileWebsite">Websites</label>
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<div class="controls">
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<form x-bind="submit:profileAddWebsite">
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<input type="url" id="profileWebsite" value="{_newProfileWebsite}" placeholder="Add Website"/>
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</form>
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</div>
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<ul>
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<!-- would prefer if there were and index in #each, instead using data-website to search with indexOf -->
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{#each _user.profile.websites as :website}
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<li>{:website} <a data-website="{:website}" x-bind="click:profileRemoveWebsite"><i class='icon-remove'></i></a></li>
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{/}
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</ul>
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</div>
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<profile:>
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<div class='row-fluid'>
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<div class='span6'>
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<h3>{{username(@profile.auth, @profile.profile.name)}}</h3>
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{{#if @profile.profile.imageUrl}}
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<img src="{{@profile.profile.imageUrl}}" />
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{{/}}
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{{#if @profile.profile.blurb}}
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<p>{{@profile.profile.blurb}}</p>
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{{/}}
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{{#if @profile.profile.websites}}
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<ul>
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{{#each @profile.profile.websites as :website}}
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<li>{{:website}}</li>
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{{/}}
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</ul>
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{{/}}
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</div>
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<div class='span6'>
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<h3>Achievements</h3>
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<app:avatar:achievements profile={{@profile}} />
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</div>
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</div>
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<achievements:>
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<div class='achievements-container'>
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<!--<div class='achievement achievement-sword'></div>-->
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<!--<div class='achievement achievement-tree'></div>-->
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<!--<div class='achievement achievement-comment'></div>-->
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<!--<div class='achievement achievement-cave'></div>-->
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<!--<div class='achievement achievement-sun'></div>-->
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<!--<div class='achievement achievement-boot'></div>-->
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<!--<div class='achievement achievement-coffin'></div>-->
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<!--<div class='achievement achievement-alien'></div>-->
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<!--<div class='achievement achievement-ninja'></div>-->
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<!--<div class='achievement achievement-cactus'></div>-->
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<!--<div class='achievement achievement-bow'></div>-->
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<!--<div class='achievement achievement-shield'></div>-->
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<!--<div class='achievement achievement-karaoke'></div>-->
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<app:avatar:achievement unlocked={{@profile.backer.npc}} classes='achievement-helm' unlockable=false profile={{@profile}}>
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<h5><span class='label label-success'>{{@profile.backer.npc}} NPC</span></h5>
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<small>Backed the Kickstarter project at the maximum level!</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={{@profile.backer.contributor}} classes='achievement-firefox' unlockable=true profile={{@profile}}>
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<h5>
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{{#if @profile.backer.contributor}}
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<span class='label label-inverse'>{{@profile.backer.contributor}}</span>
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{{else}}
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<span class='label'>Contributor</span>
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{{/}}
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</h5>
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<small>Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? Fix a bug :)</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={{@profile.backer.tier}} classes='achievement-heart' unlockable=false profile={{@profile}}>
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<h5>Kickstarter Backer - ${{@profile.backer.tier}} Tier</h5>
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<small>Backed the Kickstarter Project</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={@profile.achievements.streak} classes='achievement-thermometer' unlockable=true profile={@profile}>
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<h5>{#if @profile.achievements.streak}{@profile.achievements.streak}{else}0{/} Streak Achievement(s)</h5>
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<small>Has performed {#if @profile.achievements.streak}{@profile.achievements.streak}{else}0{/} 21-day streaks on Dailies</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={@profile.achievements.originalUser} classes='achievement-cake' unlockable=false profile={@profile}>
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<h5>Original User</h5>
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<small>Goes way back to the Habit's days of yore (bless them for soldiering through bugs!)</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={@profile.achievements.ultimateGear} classes='achievement-armor' unlockable=true profile={@profile}>
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<h5>Ultimate Gear</h5>
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<small>Has upgraded to the maximum weapon and armor set</small>
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</app:avatar:achievement>
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<app:avatar:achievement unlocked={@profile.achievements.beastMaster} classes='achievement-rat' unlockable=true profile={@profile}>
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<h5>Beast Master</h5>
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<small>Has found all 90 pets (insanely difficult, give this user props!)</small>
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</app:avatar:achievement>
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</div>
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<achievement: nonvoid>
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{#if @unlocked}
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<div class='achievement {{@classes}}'></div>{@content}
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<hr/>
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{else if @unlockable} <!-- only show silhouettes on own tab -->
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{{#if equal(_user.id,@profile.id)}}
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<span class='muted'>
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{@content}
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</span>
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<hr/>
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{{/}}
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{/}
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<inventory:>
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<!-- we'll have other inventory here later too, like enchantments, quest scrolls, etc -->
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<app:pets:inventory/>
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