habitica/dist
Tyler Renelle 2d23803207 classes: use predictable randomness. This allows us to run an op on both
client and server, and if randomness is involved (eg, item drops,
critical hits, losing gear/stats on death) - then it will be equivalent
on both client and server, while still seeming "random". This is
required for the new death mechanic. Kudos to @snicker for providing the
predictableRandom() function. @paglias we can probably stop using _.tmp
now, and simply flag on the client when user drops an item / streak
bonus. @SabreCat this will be used for crits, I'll keep you posted
2013-12-14 12:49:37 -07:00
..
customizer.css [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to 2013-12-14 00:27:19 -07:00
habitrpg-shared.css [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to 2013-12-14 00:27:19 -07:00
habitrpg-shared.js classes: use predictable randomness. This allows us to run an op on both 2013-12-14 12:49:37 -07:00
spritesmith.css [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to 2013-12-14 00:27:19 -07:00
spritesmith.png [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to 2013-12-14 00:27:19 -07:00