habitica/src/app/index.coffee

309 lines
11 KiB
CoffeeScript

derby = require 'derby'
{get, view, ready} = derby.createApp module
derby.use require 'derby-ui-boot'
derby.use require('../../ui')
derby.use require('derby-auth/components');
# Custom requires
moment = require('moment')
content = require './content'
scoring = require './scoring'
schema = require './schema'
helpers = require './helpers'
helpers.viewHelpers view
browser = require './browser'
_ = require('underscore')
setupListReferences = (model) ->
taskTypes = ['habit', 'daily', 'todo', 'reward']
_.each taskTypes, (type) -> model.refList "_#{type}List", "_user.tasks", "_user.#{type}Ids"
setupModelFns = (model) ->
model.fn '_user._tnl', '_user.stats.lvl', (lvl) ->
# see https://github.com/lefnire/habitrpg/issues/4
# also update in scoring.coffee. TODO create a function accessible in both locations
(lvl*100)/5
# model.fn '_user._friends', '_user.friends', (friendIds) ->
# model.fetch model.query('users').friends(friendIds), (err, friends) ->
# model.set '_view.friends', friends
# ========== ROUTES ==========
get '/', (page, model, next) ->
# temporary view variables, so we don't call model.set() too fast
_view = model.get '_view' || {}
# Force SSL # NOTE handled by ngix now
#req = page._res.req
#if req.headers['x-forwarded-proto']!='https' and process.env.NODE_ENV=='production'
# return page.redirect 'https://' + req.headers.host + req.url
#FIXME subscribing to this query causes "Fatal Error: Unauuthorized" after conncetion for a time (racer/lib/accessControl/accessControl.Store.js)
#q = model.query('users').withId(model.session.userId)
q = "users.#{model.session.userId}"
model.subscribe q, (err, user) ->
#user = result.at(0)
model.ref '_user', user
batch = new schema.BatchUpdate(model)
userObj = batch.userObj
return page.redirect '/500.html' unless userObj? #this should never happen, but it is. Looking into it
# Setup Item Store
items = userObj.items
_view.items =
armor: content.items.armor[parseInt(items?.armor || 0) + 1]
weapon: content.items.weapon[parseInt(items?.weapon || 0) + 1]
potion: content.items.potion
reroll: content.items.reroll
model.set '_view', _view
schema.updateUser(batch)
batch.commit()
setupListReferences(model)
setupModelFns(model)
# Subscribe to friends
if !_.isEmpty(userObj.friends)
model.subscribe model.query('users').friends(userObj.friends), (err, friends) ->
model.ref '_friends', friends
page.render()
# ========== CONTROLLER FUNCTIONS ==========
resetDom = (model) ->
window.DERBY.app.dom.clear()
view.render(model)
setupModelFns(model)
ready (model) ->
user = model.at('_user')
scoring.setModel(model)
#set cron immediately
lastCron = user.get('lastCron')
user.set('lastCron', +new Date) if (!lastCron? or lastCron == 'new')
# Setup model in scoring functions
scoring.cron(resetDom)
# Load all the jQuery, Growl, Tour, etc
browser.loadJavaScripts(model)
browser.setupSortable(model)
browser.setupTooltips(model)
browser.setupTour(model)
browser.setupGrowlNotifications(model) unless model.get('_view.mobileDevice')
require('../server/private').app(exports, model)
user.on 'set', 'tasks.*.completed', (i, completed, previous, isLocal, passed) ->
return if passed? && passed.cron # Don't do this stuff on cron
direction = () ->
return 'up' if completed==true and previous == false
return 'down' if completed==false and previous == true
throw new Error("Direction neither 'up' nor 'down' on checkbox set.")
# Score the user based on todo task
task = user.at("tasks.#{i}")
scoring.score(i, direction())
exports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
list = model.at "_#{type}List"
newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1))
text = newModel.get()
# Don't add a blank todo
return if /^(\s)*$/.test(text)
newModel.set ''
switch type
when 'habit'
list.push {type: type, text: text, notes: '', value: 0, up: true, down: true}
when 'reward'
list.push {type: type, text: text, notes: '', value: 20 }
when 'daily'
list.push {type: type, text: text, notes: '', value: 0, repeat:{su:true,m:true,t:true,w:true,th:true,f:true,s:true}, completed: false }
when 'todo'
list.push {type: type, text: text, notes: '', value: 0, completed: false }
# list.on 'set', '*.completed', (i, completed, previous, isLocal) ->
# # Move the item to the bottom if it was checked off
# list.move i, -1 if completed && isLocal
exports.del = (e, el) ->
# Derby extends model.at to support creation from DOM nodes
#task = model.at(e.target)
# FIXME normally that would work, and we'd later simply call `user.del task` (instead of that 4-liner down there)
# however, see https://github.com/lefnire/habitrpg/pull/226#discussion_r2810391
id = $(e.target).parents('li.task').attr('data-id')
return unless id?
task = user.at "tasks.#{id}"
type = task.get('type')
history = task.get('history')
if history and history.length>2
# prevent delete-and-recreate hack on red tasks
if task.get('value') < 0
result = confirm("Are you sure? Deleting this task will hurt you (to prevent deleting, then re-creating red tasks).")
if result != true
return # Cancel. Don't delete, don't hurt user
else
task.set('type','habit') # hack to make sure it hits HP, instead of performing "undo checkbox"
scoring.score(id, direction:'down')
# prevent accidently deleting long-standing tasks
else
result = confirm("Are you sure you want to delete this task?")
return if result != true
#TODO bug where I have to delete from _users.tasks AND _{type}List,
# fix when query subscriptions implemented properly
$('[rel=tooltip]').tooltip('hide')
ids = user.get("#{type}Ids")
ids.splice(ids.indexOf(id),1)
user.del('tasks.'+id)
user.set("#{type}Ids", ids)
exports.clearCompleted = (e, el) ->
todoIds = user.get('todoIds')
removed = false
_.each model.get('_todoList'), (task) ->
if task.completed
removed = true
user.del('tasks.'+task.id)
todoIds.splice(todoIds.indexOf(task.id), 1)
if removed
user.set('todoIds', todoIds)
exports.toggleDay = (e, el) ->
task = model.at(e.target)
if /active/.test($(el).attr('class')) # previous state, not current
task.set('repeat.' + $(el).attr('data-day'), false)
else
task.set('repeat.' + $(el).attr('data-day'), true)
exports.toggleTaskEdit = (e, el) ->
hideId = $(el).attr('data-hide-id')
toggleId = $(el).attr('data-toggle-id')
$(document.getElementById(hideId)).hide()
$(document.getElementById(toggleId)).toggle()
exports.toggleChart = (e, el) ->
hideSelector = $(el).attr('data-hide-id')
chartSelector = $(el).attr('data-toggle-id')
historyPath = $(el).attr('data-history-path')
$(document.getElementById(hideSelector)).hide()
$(document.getElementById(chartSelector)).toggle()
matrix = [['Date', 'Score']]
for obj in model.get(historyPath)
date = +new Date(obj.date)
readableDate = moment(date).format('MM/DD')
matrix.push [ readableDate, obj.value ]
data = google.visualization.arrayToDataTable matrix
options = {
title: 'History'
#TODO use current background color: $(el).css('background-color), but convert to hex (see http://goo.gl/ql5pR)
backgroundColor: 'whiteSmoke'
}
chart = new google.visualization.LineChart(document.getElementById( chartSelector ))
chart.draw(data, options)
exports.buyItem = (e, el, next) ->
user = model.at '_user'
#TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs
# item = model.at(e.target)
money = user.get 'stats.money'
[type, value, index] = [ $(el).attr('data-type'), $(el).attr('data-value'), $(el).attr('data-index') ]
return if money < value
user.set 'stats.money', money - value
if type == 'armor'
user.set 'items.armor', index
model.set '_view.items.armor', content.items.armor[parseInt(index) + 1]
else if type == 'weapon'
user.set 'items.weapon', index
model.set '_view.items.weapon', content.items.weapon[parseInt(index) + 1]
else if type == 'potion'
hp = user.get 'stats.hp'
hp += 15
hp = 50 if hp > 50
user.set 'stats.hp', hp
exports.score = (e, el, next) ->
direction = $(el).attr('data-direction')
direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
task = model.at $(el).parents('li')[0]
scoring.score(task.get('id'), direction)
revive = (batch) ->
# Reset stats
batch.queue 'stats.hp', 50
batch.queue 'stats.lvl', 1
batch.queue 'stats.money', 0
batch.queue 'stats.exp', 0
# Reset items
batch.queue 'items.armor', 0
batch.queue 'items.weapon', 0
# Reset item store
model.set '_view.items.armor', content.items.armor[1]
model.set '_view.items.weapon', content.items.weapon[1]
exports.revive = (e, el) ->
batch = new schema.BatchUpdate(model)
revive(batch)
batch.commit()
exports.reset = (e, el) ->
batch = new schema.BatchUpdate(model)
taskTypes = ['habit', 'daily', 'todo', 'reward']
batch.queue 'tasks', {}
_.each taskTypes, (type) -> batch.queue "#{type}Ids", []
batch.queue 'balance', 2 if user.get('balance') < 2 #only if they haven't manually bought tokens
revive(batch, true)
batch.commit()
exports.closeKickstarterNofitication = (e, el) ->
user.set('notifications.kickstarter', 'hide')
exports.setMale = -> user.set('preferences.gender', 'm')
exports.setFemale = -> user.set('preferences.gender', 'f')
exports.setArmorsetV1 = -> user.set('preferences.armorSet', 'v1')
exports.setArmorsetV2 = -> user.set('preferences.armorSet', 'v2')
exports.addFriend = ->
friendId = model.get('_newFriend').replace(/[\s"]/g, '')
return if _.isEmpty(friendId)
if user.get('friends').indexOf(friendId) != -1
model.set "_view.addFriendError", "#{friendId} already in party."
return
query = model.query('users').friends([friendId])
model.fetch query, (err, users) ->
friend = users.at(0).get()
debugger
if friend?.id?
user.push('friends', friendId)
$('#add-friend-modal').modal('hide')
window.location.reload() #TODO break old subscription, setup new subscript, remove this reload
model.set '_newFriend', ''
else
model.set "_view.addFriendError", "User with id #{friendId} not found."