habitica/archive/derby_controllers/index.coffee
Tyler Renelle 20ea60cc33 rewrite2 add litenull's branch in so i an remove things as they're
merged. move derby stuff to archive/. update readme
2013-08-26 19:09:03 -04:00

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5.6 KiB
CoffeeScript

derby = require 'derby'
# Include library components
derby.use require('derby-ui-boot'), {styles: []}
derby.use require '../.'
derby.use require 'derby-auth/components'
# Init app & reference its functions
app = derby.createApp module
{get, view, ready} = app
# Translations
i18n = require './i18n'
i18n.localize app,
availableLocales: ['en', 'he', 'bg', 'nl']
defaultLocale: 'en'
urlScheme: false
checkHeader: true
misc = require './misc'
misc.viewHelpers view
_ = require('lodash')
algos = require 'habitrpg-shared/script/algos'
async = require 'async'
# ========== ROUTES ==========
get '/', (page, model, params, next) ->
return page.redirect '/' if page.params?.query?.play?
# removed force-ssl (handled in nginx), see git for code
###
Subscribe to the user, the users's party (meta info like party name, member ids, etc), and the party's members. 3 subscriptions.
###
uuid = model.get('_userId') or model.session.userId # see http://goo.gl/TPYIt
async.waterfall [
(cb) ->
publicGroupsQuery = model.query('groups').publicGroups()
myGroupsQuery = model.query('groups').withMember(uuid)
model.fetch publicGroupsQuery, myGroupsQuery, cb
(publicGroups, groups, cb) ->
# Get public groups first, order most-to-least # subscribers
model.set '_publicGroups', _.sortBy(publicGroups.get(), (g) -> -_.size(g.members))
groupsObj = groups.get()
# (1) Solo player
return cb(true) if _.isEmpty(groupsObj) # passing in `true` breaks out of async.waterfall
## (2) Party or Guild has members, fetch those users too
# Subscribe to the groups themselves. We separate them by _party, _guilds, and _habitRPG (the "global" guild).
groupsInfo = _.reduce groupsObj, ((m,g)->
if g.type is 'guild' then m.guildIds.push(g.id) else m.partyId = g.id
m.members = m.members.concat(g.members)
m
), {guildIds:[], partyId:null, members:[]}
# Parallel fetch of members, party, & guilds, not subscribe - cut back on some data
membersQ = model.query('users').publicInfo(groupsInfo.members)
partyQ = model.query('groups').withIds(groupsInfo.partyId)
guildsQ = model.query('groups').withIds(groupsInfo.guildIds)
model.fetch membersQ, partyQ, guildsQ, cb
], (err, members, party, guilds) ->
return next(err) if (err and err isnt true) #FIXME page.render err somehow?
# we need _members as an object in the view, so we can iterate over _party.members as :id, and access _members[:id] for the info
if members
mObj = members.get()
model.set "_members", _.object(_.pluck(mObj,'id'), mObj)
model.set "_membersArray", mObj
model.ref '_party', party if party
model.ref '_guilds', guilds if guilds
# Note: due to https://github.com/codeparty/racer/issues/57, this has to come at the very beginning. The more limited
# the returned fields in motifs, the sooner they must come in fetch / subscribes.
# selfQ *must* come after membersQ in subscribe, otherwise _user will only get the fields restricted by party-members in store.coffee. Strang bug, but easy to get around
model.subscribe "users.#{uuid}", 'groups.habitrpg', (err, user, tavern) ->
return next(err) if err
model.ref '_user', user
model.ref '_habitRPG', tavern
unless user.get()
console.error "User not found - this shouldn't be happening!"
return page.redirect('/logout') #delete model.session.userId
require('./items').server(model)
#refLists
_.each ['habit', 'daily', 'todo', 'reward'], (type) ->
model.refList "_#{type}List", "_user.tasks", "_user.#{type}Ids"
true
page.render()
# ========== CONTROLLER FUNCTIONS ==========
ready (model) ->
user = model.at('_user')
misc.fixCorruptUser(model) # https://github.com/lefnire/habitrpg/issues/634
browser = require './browser'
require('./tasks').app(exports, model)
require('./items').app(exports, model)
require('./groups').app(exports, model, app)
require('./profile').app(exports, model)
require('./pets').app(exports, model)
require('../server/private').app(exports, model)
require('./debug').app(exports, model) if model.flags.nodeEnv != 'production'
browser.app(exports, model, app)
require('./unlock').app(exports, model)
require('./../.').app(exports, model)
require('./challenges').app(exports, model)
# used for things like remove website, chat, etc
exports.removeAt = (e, el) ->
if (confirmMessage = $(el).attr 'data-confirm')?
return unless confirm(confirmMessage) is true
e.at().remove()
browser.resetDom(model) if $(el).attr('data-refresh')
tz = user.get("preferences.timezoneOffset")
unless tz and tz is (new Date()).getTimezoneOffset()
user.set 'preferences.timezoneOffset', (new Date()).getTimezoneOffset()
###
Cron
###
misc.batchTxn model, (uObj, paths) ->
# habitrpg-shared/algos requires uObj.habits, uObj.dailys etc instead of uObj.tasks
_.each ['habit','daily','todo','reward'], (type) -> uObj["#{type}s"] = _.where(uObj.tasks, {type}); true
algos.cron uObj, {paths}
# for new user, just set lastCron - no need to reset dom.
# remember that the properties are set from uObj & paths AFTER the return of this callback
return if _.isEmpty(paths) or (paths['lastCron'] and _.size(paths) is 1)
# for everyone else, we need to reset dom - too many changes have been made and won't it breaks dom listeners.
if paths['stats.hp']
delete paths['stats.hp'] # we'll set this manually so we can get a cool animation
setTimeout ->
browser.resetDom(model)
user.set 'stats.hp', uObj.stats.hp
, 750
,{cron:true}