mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-05-25 15:15:52 +00:00
1301 lines
54 KiB
CoffeeScript
1301 lines
54 KiB
CoffeeScript
moment = require('moment')
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_ = require('lodash')
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content = require('./content.coffee')
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api = module.exports = {}
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# little helper for large arrays of strings. %w"this that another" equivalent from Rails, I really miss that function
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$w = (s)->s.split(' ')
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###
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------------------------------------------------------
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Time / Day
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------------------------------------------------------
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###
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###
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Each time we're performing date math (cron, task-due-days, etc), we need to take user preferences into consideration.
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Specifically {dayStart} (custom day start) and {timezoneOffset}. This function sanitizes / defaults those values.
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{now} is also passed in for various purposes, one example being the test scripts scripts testing different "now" times
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###
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sanitizeOptions = (o) ->
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dayStart = if (!_.isNaN(+o.dayStart) and 0 <= +o.dayStart <= 24) then +o.dayStart else 0
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timezoneOffset = if o.timezoneOffset then +(o.timezoneOffset) else +moment().zone()
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now = if o.now then moment(o.now).zone(timezoneOffset) else moment(+new Date).zone(timezoneOffset)
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# return a new object, we don't want to add "now" to user object
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{dayStart, timezoneOffset, now}
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api.startOfWeek = api.startOfWeek = (options={}) ->
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o = sanitizeOptions(options)
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moment(o.now).startOf('week')
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api.startOfDay = (options={}) ->
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o = sanitizeOptions(options)
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moment(o.now).startOf('day').add('h', o.dayStart)
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api.dayMapping = {0:'su',1:'m',2:'t',3:'w',4:'th',5:'f',6:'s'}
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###
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Absolute diff from "yesterday" till now
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###
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api.daysSince = (yesterday, options = {}) ->
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o = sanitizeOptions options
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Math.abs api.startOfDay(_.defaults {now:yesterday}, o).diff(o.now, 'days')
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###
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Should the user do this taks on this date, given the task's repeat options and user.preferences.dayStart?
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###
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api.shouldDo = (day, repeat, options={}) ->
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return false unless repeat
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o = sanitizeOptions options
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selected = repeat[api.dayMapping[api.startOfDay(_.defaults {now:day}, o).day()]]
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return selected unless moment(day).zone(o.timezoneOffset).isSame(o.now,'d')
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if options.dayStart <= o.now.hour() # we're past the dayStart mark, is it due today?
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return selected
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else # we're not past dayStart mark, check if it was due "yesterday"
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yesterday = moment(o.now).subtract(1,'d').day() # have to wrap o.now so as not to modify original
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return repeat[api.dayMapping[yesterday]] # FIXME is this correct?? Do I need to do any timezone calcaulation here?
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###
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------------------------------------------------------
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Scoring
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------------------------------------------------------
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###
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api.tnl = (lvl) ->
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if lvl >= 100 then 0
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else Math.round(((Math.pow(lvl, 2) * 0.25) + (10 * lvl) + 139.75) / 10) * 10
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# round to nearest 10?
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###
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A hyperbola function that creates diminishing returns, so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus (eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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###
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api.diminishingReturns = (bonus, max, halfway=max/2) ->
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max*(bonus/(bonus+halfway))
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api.monod = (bonus, rateOfIncrease, max) ->
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rateOfIncrease*max*bonus/(rateOfIncrease*bonus+max)
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###
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Preen history for users with > 7 history entries
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This takes an infinite array of single day entries [day day day day day...], and turns it into a condensed array
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of averages, condensing more the further back in time we go. Eg, 7 entries each for last 7 days; 1 entry each week
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of this month; 1 entry for each month of this year; 1 entry per previous year: [day*7 week*4 month*12 year*infinite]
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###
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preenHistory = (history) ->
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history = _.filter(history, (h) -> !!h) # discard nulls (corrupted somehow)
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newHistory = []
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preen = (amount, groupBy) ->
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groups = _.chain(history)
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.groupBy((h) -> moment(h.date).format groupBy) # get date groupings to average against
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.sortBy((h, k) -> k) # sort by date
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.value() # turn into an array
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groups = groups.slice(-amount)
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groups.pop() # get rid of "this week", "this month", etc (except for case of days)
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_.each groups, (group) ->
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newHistory.push
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date: moment(group[0].date).toDate()
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#date: moment(group[0].date).format('MM/DD/YYYY') # Use this one when testing
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value: _.reduce(group, ((m, obj) -> m + obj.value), 0) / group.length # average
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true
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# Keep the last:
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preen 50, "YYYY" # 50 years (habit will toootally be around that long!)
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preen moment().format('MM'), "YYYYMM" # last MM months (eg, if today is 05, keep the last 5 months)
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# Then keep all days of this month. Note, the extra logic is to account for Habits, which can be counted multiple times per day
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# FIXME I'd rather keep 1-entry/week of this month, then last 'd' days in this week. However, I'm having issues where the 1st starts mid week
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thisMonth = moment().format('YYYYMM')
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newHistory = newHistory.concat _.filter(history, (h)-> moment(h.date).format('YYYYMM') is thisMonth)
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#preen Math.ceil(moment().format('D')/7), "YYYYww" # last __ weeks (# weeks so far this month)
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#newHistory = newHistory.concat(history.slice -moment().format('D')) # each day of this week
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newHistory
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###
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Update the in-browser store with new gear. FIXME this was in user.fns, but it was causing strange issues there
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###
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api.updateStore = (user) ->
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return unless user
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changes = []
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_.each ['weapon', 'armor', 'shield', 'head'], (type) ->
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found = _.find content.gear.tree[type][user.stats.class], (item) ->
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!user.items.gear.owned[item.key]
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changes.push(found) if found
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true
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# Add special items (contrib gear, backer gear, etc)
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changes = changes.concat _.filter content.gear.flat, (v) ->
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v.klass is 'special' and !user.items.gear.owned[v.key] and v.canOwn?(user)
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changes.push content.potion
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# Return sorted store (array)
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_.sortBy changes, (item) ->
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switch item.type
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when 'weapon' then 1
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when 'armor' then 2
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when 'head' then 3
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when 'shield' then 4
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when 'potion' then 5
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else 6
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###
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------------------------------------------------------
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Content
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------------------------------------------------------
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###
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api.content = content
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###
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------------------------------------------------------
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Misc Helpers
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------------------------------------------------------
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###
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api.uuid = ->
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"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace /[xy]/g, (c) ->
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r = Math.random() * 16 | 0
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v = (if c is "x" then r else (r & 0x3 | 0x8))
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v.toString 16
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api.countExists = (items)-> _.reduce(items,((m,v)->m+(if v then 1 else 0)),0)
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###
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Even though Mongoose handles task defaults, we want to make sure defaults are set on the client-side before
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sending up to the server for performance
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###
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api.taskDefaults = (task={}) ->
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task.type = 'habit' unless task.type and task.type in ['habit','daily','todo','reward']
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defaults =
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id: api.uuid()
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text: if task.id? then task.id else ''
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notes: ''
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priority: 1
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challenge: {}
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attribute: 'str'
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dateCreated: new Date()
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_.defaults task, defaults
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_.defaults(task, {up:true,down:true}) if task.type is 'habit'
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_.defaults(task, {history: []}) if task.type in ['habit', 'daily']
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_.defaults(task, {completed:false}) if task.type in ['daily', 'todo']
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_.defaults(task, {streak:0, repeat: {su:1,m:1,t:1,w:1,th:1,f:1,s:1}}) if task.type is 'daily'
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task._id = task.id # may need this for TaskSchema if we go back to using it, see http://goo.gl/a5irq4
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task.value ?= if task.type is 'reward' then 10 else 0
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task.priority = 1 unless _.isNumber(task.priority) # hotfix for apiv1. once we're off apiv1, we can remove this
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task
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api.percent = (x,y, dir) ->
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switch dir
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when "up" then roundFn = Math.ceil
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when "down" then roundFn = Math.floor
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else roundFn = Math.round
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x=1 if x==0
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roundFn(x/y*100)
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###
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Remove whitespace #FIXME are we using this anywwhere? Should we be?
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###
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api.removeWhitespace = (str) ->
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return '' unless str
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str.replace /\s/g, ''
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###
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Encode the download link for .ics iCal file
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###
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api.encodeiCalLink = (uid, apiToken) ->
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loc = window?.location.host or process?.env?.BASE_URL or ''
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encodeURIComponent "http://#{loc}/v1/users/#{uid}/calendar.ics?apiToken=#{apiToken}"
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###
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Gold amount from their money
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###
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api.gold = (num) ->
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if num
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return Math.floor num
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else
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return "0"
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###
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Silver amount from their money
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###
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api.silver = (num) ->
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if num
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("0" + Math.floor (num - Math.floor(num))*100).slice -2
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else
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return "00"
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###
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Task classes given everything about the class
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###
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api.taskClasses = (task, filters=[], dayStart=0, lastCron=+new Date, showCompleted=false, main=false) ->
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return unless task
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{type, completed, value, repeat} = task
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# completed / remaining toggle
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return 'hidden' if (type is 'todo' and completed != showCompleted) and main
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# Filters
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if main # only show when on your own list
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for filter, enabled of filters
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if enabled and not task.tags?[filter]
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# All the other classes don't matter
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return 'hidden'
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classes = type
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# show as completed if completed (naturally) or not required for today
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if type in ['todo', 'daily']
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if completed or (type is 'daily' and !api.shouldDo(+new Date, task.repeat, {dayStart}))
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classes += " completed"
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else
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classes += " uncompleted"
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else if type is 'habit'
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classes += ' habit-wide' if task.down and task.up
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if value < -20
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classes += ' color-worst'
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else if value < -10
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classes += ' color-worse'
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else if value < -1
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classes += ' color-bad'
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else if value < 1
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classes += ' color-neutral'
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else if value < 5
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classes += ' color-good'
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else if value < 10
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classes += ' color-better'
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else
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classes += ' color-best'
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return classes
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###
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Friendly timestamp
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###
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api.friendlyTimestamp = (timestamp) -> moment(timestamp).format('MM/DD h:mm:ss a')
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###
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Does user have new chat messages?
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###
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api.newChatMessages = (messages, lastMessageSeen) ->
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return false unless messages?.length > 0
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messages?[0] and (messages[0].id != lastMessageSeen)
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###
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are any tags active?
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###
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api.noTags = (tags) -> _.isEmpty(tags) or _.isEmpty(_.filter(tags, (t)->t))
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###
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Are there tags applied?
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###
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api.appliedTags = (userTags, taskTags) ->
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arr = []
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_.each userTags, (t) ->
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return unless t?
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arr.push(t.name) if taskTags?[t.id]
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arr.join(', ')
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api.countPets = (originalCount, pets) ->
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count = if originalCount? then originalCount else _.size(pets)
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for pet of content.specialPets
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count-- if pets[pet]
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count
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###
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------------------------------------------------------
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User (prototype wrapper to give it ops, helper funcs, and virtuals
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------------------------------------------------------
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###
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###
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User is now wrapped (both on client and server), adding a few new properties:
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* getters (_statsComputed, tasks, etc)
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* user.fns, which is a bunch of helper functions
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These were originally up above, but they make more sense belonging to the user object so we don't have to pass
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the user object all over the place. In fact, we should pull in more functions such as cron(), updateStats(), etc.
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* user.ops, which is super important:
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If a function is inside user.ops, it has magical properties. If you call it on the client it updates the user object in
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the browser and when it's done it automatically POSTs to the server, calling src/controllers/user.js#OP_NAME (the exact same name
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of the op function). The first argument req is {query, body, params}, it's what the express controller function
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expects. This means we call our functions as if we were calling an Express route. Eg, instead of score(task, direction),
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we call score({params:{id:task.id,direction:direction}}). This also forces us to think about our routes (whether to use
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params, query, or body for variables). see http://stackoverflow.com/questions/4024271/rest-api-best-practices-where-to-put-parameters
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If `src/controllers/user.js#OP_NAME` doesn't exist on the server, it's automatically added. It runs the code in user.ops.OP_NAME
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to update the user model server-side, then performs `user.save()`. You can see this in action for `user.ops.buy`. That
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function doesn't exist on the server - so the client calls it, it updates user in the browser, auto-POSTs to server, server
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handles it by calling `user.ops.buy` again (to update user on the server), and then saves. We can do this for
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everything that doesn't need any code difference from what's in user.ops.OP_NAME for special-handling server-side. If we
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*do* need special handling, just add `src/controllers/user.js#OP_NAME` to override the user.ops.OP_NAME, and be
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sure to call user.ops.OP_NAME at some point within the overridden function.
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TODO
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* Is this the best way to wrap the user object? I thought of using user.prototype, but user is an object not a Function.
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user on the server is a Mongoose model, so we can use prototype - but to do it on the client, we'd probably have to
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move to $resource for user
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* Move to $resource!
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###
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api.wrap = (user, main=true) ->
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return if user._wrapped
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user._wrapped = true
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# ----------------------------------------------------------------------
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# user.ops shared client/server operations
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# ----------------------------------------------------------------------
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if main
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user.ops =
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# ------
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# User
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# ------
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update: (req, cb) ->
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_.each req.body, (v,k) ->
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user.fns.dotSet(k,v);true
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cb? null, user
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sleep: (req, cb) ->
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user.preferences.sleep = !user.preferences.sleep
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cb? null, {}
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revive: (req, cb) ->
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# Reset stats
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_.merge user.stats, {hp:50, exp:0, gp:0}
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user.stats.lvl-- if user.stats.lvl > 1
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# Lose a stat point
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lostStat = user.fns.randomVal _.reduce(['str','con','per','int'], ((m,k)->m[k]=k if user.stats[k];m), {})
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user.stats[lostStat]-- if lostStat
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# Lose a gear piece
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# Note, they can actually lose item weapon_*_0 - it's 0 to buy back, no big deal
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# Note ""+k string-casting. Without this, when run on the server Mongoose returns funny objects
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lostItem = user.fns.randomVal _.reduce(user.items.gear.owned, ((m,v,k)->m[''+k]=''+k if v;m), {})
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if item = content.gear.flat[lostItem]
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user.items.gear.owned[lostItem] = false
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user.items.gear.equipped[item.type] = "#{item.type}_base_0" if user.items.gear.equipped[item.type] is lostItem
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user.items.gear.costume[item.type] = "#{item.type}_base_0" if user.items.gear.costume[item.type] is lostItem
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user.markModified? 'items.gear'
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cb? (if item then {code:200,message:"Your #{item.text} broke."} else null), user
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reset: (req, cb) ->
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user.habits = []
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user.dailys = []
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user.todos = []
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user.rewards = []
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user.stats.hp = 50
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user.stats.lvl = 1
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user.stats.gp = 0
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user.stats.exp = 0
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# TODO handle MP
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gear = user.items.gear
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_.each ['equipped', 'costume'], (type) ->
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gear[type].armor = 'armor_base_0'
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gear[type].weapon = 'weapon_base_0'
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gear[type].head = 'head_base_0'
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gear[type].shield = 'shield_base_0'
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user.items.gear.owned = {weapon_warrior_0:true}
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user.markModified? 'items.gear.owned'
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user.preferences.costume = false
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cb? null, user
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reroll: (req, cb) ->
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if user.balance < 1
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return cb? {code:401,message: "Not enough gems."}
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user.balance--
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_.each user.tasks, (task) ->
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unless task.type is 'reward'
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task.value = 0
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user.stats.hp = 50
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cb? null, user
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rebirth: (req, cb) ->
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# Cost is 8 Gems ($2)
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if user.balance < 2
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return cb? {code:401,message: "Not enough gems."}
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user.balance -= 2
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# Save off user's level, for calculating achievement eligibility later
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lvl = user.stats.lvl
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# Turn tasks yellow, zero out streaks
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_.each user.tasks, (task) ->
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unless task.type is 'reward'
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task.value = 0
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if task.type is 'daily'
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task.streak = 0
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# Reset all dynamic stats
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stats = user.stats
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stats.buffs = {}
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stats.hp = 50
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stats.lvl = 1
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stats.class = 'warrior'
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_.each ['per','int','con','str','points','gp','exp','mp'], (value) ->
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stats[value] = 0
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# Deequip character, set back to base armor and training sword
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gear = user.items.gear
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_.each ['equipped', 'costume'], (type) ->
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gear[type].armor = 'armor_base_0'
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gear[type].weapon = 'weapon_warrior_0'
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gear[type].head = 'head_base_0'
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gear[type].shield = 'shield_base_0'
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if user.items.currentPet then user.ops.equip({params:{type: 'pet', key: user.items.currentPet}})
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if user.items.currentMount then user.ops.equip({params:{type: 'mount', key: user.items.currentMount}})
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# Strip owned gear down to the training sword, but preserve purchase history so user can re-purchase limited edition equipment
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_.each gear.owned, (v, k) -> if gear.owned[k] then gear.owned[k] = false; true
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gear.owned.weapon_warrior_0 = true
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user.markModified? 'items.gear.owned'
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user.preferences.costume = false
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# Remove unlocked features
|
|
flags = user.flags
|
|
if not (user.achievements.ultimateGear or user.achievements.beastMaster)
|
|
flags.rebirthEnabled = false
|
|
flags.itemsEnabled = false
|
|
flags.dropsEnabled = false
|
|
flags.classSelected = false
|
|
# Award an achievement if this is their first Rebirth, or if they made it further than last time
|
|
if not (user.achievements.rebirths)
|
|
user.achievements.rebirths = 1
|
|
user.achievements.rebirthLevel = lvl
|
|
else if (lvl > user.achievements.rebirthLevel or lvl is 100)
|
|
user.achievements.rebirths++
|
|
user.achievements.rebirthLevel = lvl
|
|
cb? null, user
|
|
|
|
allocateNow: (req, cb) ->
|
|
_.times user.stats.points, user.fns.autoAllocate
|
|
user.stats.points = 0
|
|
user.markModified? 'stats'
|
|
cb? null, user.stats
|
|
|
|
# ------
|
|
# Tasks
|
|
# ------
|
|
|
|
clearCompleted: (req, cb) ->
|
|
_.remove user.todos, (t)-> t.completed and !t.challenge?.id
|
|
user.markModified? 'todos'
|
|
cb? null, user.todos
|
|
|
|
sortTask: (req, cb) ->
|
|
{id} = req.params
|
|
{to, from} = req.query
|
|
task = user.tasks[id]
|
|
return cb?({code:404, message: "Task not found."}) unless task
|
|
return cb?('?to=__&from=__ are required') unless to? and from?
|
|
tasks = user["#{task.type}s"]
|
|
tasks.splice to, 0, tasks.splice(from, 1)[0]
|
|
cb? null, tasks
|
|
|
|
updateTask: (req, cb) ->
|
|
return cb?({code:404,message:"Task not found"}) unless task = user.tasks[req.params?.id]
|
|
_.merge task, _.omit(req.body,'checklist')
|
|
task.checklist = req.body.checklist if req.body.checklist
|
|
task.markModified? 'tags'
|
|
cb? null, task
|
|
|
|
deleteTask: (req, cb) ->
|
|
task = user.tasks[req.params?.id]
|
|
return cb?({code:404,message:'Task not found'}) unless task
|
|
i = user[task.type + "s"].indexOf(task)
|
|
user[task.type + "s"].splice(i, 1) if ~i
|
|
cb? null, {}
|
|
|
|
addTask: (req, cb) ->
|
|
task = api.taskDefaults(req.body)
|
|
user["#{task.type}s"].unshift(task)
|
|
if user.preferences.newTaskEdit then task._editing = true
|
|
if user.preferences.tagsCollapsed then task._tags = true
|
|
if user.preferences.advancedCollapsed then task._advanced = true
|
|
cb? null, task
|
|
task
|
|
|
|
# ------
|
|
# Tags
|
|
# ------
|
|
|
|
addTag: (req, cb) ->
|
|
user.tags ?= []
|
|
user.tags.push
|
|
name: req.body.name
|
|
id: req.body.id or api.uuid()
|
|
cb? null, user.tags
|
|
|
|
updateTag: (req, cb) ->
|
|
tid = req.params.id
|
|
i = _.findIndex user.tags, {id: tid}
|
|
return cb?({code:404,message:'Tag not found'}) if !~i
|
|
user.tags[i].name = req.body.name
|
|
cb? null, user.tags[i]
|
|
|
|
deleteTag: (req, cb) ->
|
|
tid = req.params.id
|
|
i = _.findIndex user.tags, {id: tid}
|
|
return cb?({code:404,message:'Tag not found'}) if !~i
|
|
tag = user.tags[i]
|
|
delete user.filters[tag.id]
|
|
user.tags.splice i, 1
|
|
|
|
# remove tag from all tasks
|
|
_.each user.tasks, (task) ->
|
|
delete task.tags[tag.id]
|
|
|
|
_.each ['habits','dailys','todos','rewards'], (type) ->
|
|
user.markModified? type
|
|
cb? null, user.tags
|
|
|
|
# ------
|
|
# Inventory
|
|
# ------
|
|
|
|
feed: (req, cb) ->
|
|
{pet,food} = req.params
|
|
food = content.food[food]
|
|
[egg, potion] = pet.split('-')
|
|
userPets = user.items.pets
|
|
|
|
return cb?({code:404, message:":pet not found in user.items.pets"}) unless userPets[pet]
|
|
return cb?({code:404, message:":food not found in user.items.food"}) unless user.items.food?[food.key]
|
|
return cb?({code:401, message:"Can't feed this pet."}) if content.specialPets[pet]
|
|
return cb?({code:401, message:"You already have that mount. Try feeding another pet."}) if user.items.mounts[pet]
|
|
|
|
message = ''
|
|
evolve = ->
|
|
userPets[pet] = -1
|
|
# changed to -1 to mark "owned" pets
|
|
user.items.mounts[pet] = true
|
|
user.items.currentPet = "" if pet is user.items.currentPet
|
|
message = "You have tamed #{egg}, let's go for a ride!"
|
|
|
|
if food.key is 'Saddle'
|
|
evolve()
|
|
else
|
|
if food.target is potion
|
|
userPets[pet] += 5
|
|
message = "#{egg} really likes the #{food.text}!"
|
|
else
|
|
userPets[pet] += 2
|
|
message = "#{egg} eats the #{food.text} but doesn't seem to enjoy it."
|
|
if userPets[pet] >= 50 and !user.items.mounts[pet]
|
|
evolve()
|
|
user.items.food[food.key]--
|
|
cb? {code:200, message}, userPets[pet]
|
|
|
|
# buy is for gear, purchase is for gem-purchaseables (i know, I know...)
|
|
purchase: (req, cb) ->
|
|
{type,key} = req.params
|
|
return cb?({code:404,message:":type must be in [hatchingPotions,eggs,food,quests,special]"},req) unless type in ['eggs','hatchingPotions','food','quests','special']
|
|
item = content[type][key]
|
|
return cb?({code:404,message:":key not found for Content.#{type}"},req) unless item
|
|
return cb?({code:401, message:'Not enough gems.'}) if user.balance < (item.value / 4)
|
|
user.items[type][key] = 0 unless user.items[type][key]
|
|
user.items[type][key]++
|
|
user.balance -= (item.value / 4)
|
|
cb? null, _.pick(user,$w 'items balance')
|
|
|
|
# buy is for gear, purchase is for gem-purchaseables (i know, I know...)
|
|
buy: (req, cb) ->
|
|
{key} = req.params
|
|
item = if key is 'potion' then content.potion else content.gear.flat[key]
|
|
return cb?({code:404, message:"Item '#{key} not found (see https://github.com/HabitRPG/habitrpg-shared/blob/develop/script/content.coffee)"}) unless item
|
|
return cb?({code:401, message:'Not enough gold.'}) if user.stats.gp < item.value
|
|
if item.key is 'potion'
|
|
user.stats.hp += 15
|
|
user.stats.hp = 50 if user.stats.hp > 50
|
|
else
|
|
user.items.gear.equipped[item.type] = item.key
|
|
user.items.gear.owned[item.key] = true
|
|
message = user.fns.handleTwoHanded(item)
|
|
message ?= "Bought #{item.text}."
|
|
if not user.achievements.ultimateGear and item.last
|
|
user.fns.ultimateGear()
|
|
user.stats.gp -= item.value
|
|
cb? {code:200, message}, _.pick(user,$w 'items achievements stats')
|
|
|
|
sell: (req, cb) ->
|
|
{key, type} = req.params
|
|
return cb?({code:404,message:":type not found. Must bes in [eggs, hatchingPotions, food]"}) unless type in ['eggs','hatchingPotions', 'food']
|
|
return cb?({code:404,message:":key not found for user.items.#{type}"}) unless user.items[type][key]
|
|
user.items[type][key]--
|
|
user.stats.gp += content[type][key].value
|
|
cb? null, _.pick(user,$w 'stats items')
|
|
|
|
equip: (req, cb) ->
|
|
[type, key] = [req.params.type || 'equipped', req.params.key]
|
|
switch type
|
|
when 'mount'
|
|
user.items.currentMount = if user.items.currentMount is key then '' else key
|
|
when 'pet'
|
|
user.items.currentPet = if user.items.currentPet is key then '' else key
|
|
when 'costume','equipped'
|
|
item = content.gear.flat[key]
|
|
user.items.gear[type][item.type] = item.key
|
|
message = user.fns.handleTwoHanded(item,type)
|
|
cb? (if message then {code:200,message} else null), user.items
|
|
|
|
hatch: (req, cb) ->
|
|
{egg, hatchingPotion} = req.params
|
|
return cb?({code:404,message:"Please specify query.egg & query.hatchingPotion"}) unless egg and hatchingPotion
|
|
return cb?({code:401,message:"You're missing either that egg or that potion"}) unless user.items.eggs[egg] > 0 and user.items.hatchingPotions[hatchingPotion] > 0
|
|
pet = "#{egg}-#{hatchingPotion}"
|
|
return cb?({code:401, message:"You already have that pet. Try hatching a different combination!"}) if user.items.pets[pet] and user.items.pets[pet] > 0
|
|
user.items.pets[pet] = 5
|
|
user.items.eggs[egg]--
|
|
user.items.hatchingPotions[hatchingPotion]--
|
|
cb? {code:200, message:"Your egg hatched! Visit your stable to equip your pet."}, user.items
|
|
|
|
unlock: (req, cb) ->
|
|
{path} = req.query
|
|
fullSet = ~path.indexOf(",")
|
|
cost = if fullSet then 1.25 else 0.5 # 5G per set, 2G per individual
|
|
alreadyOwns = !fullSet and user.fns.dotGet("purchased." + path) is true
|
|
return cb?({code:401, message: "Not enough gems"}) if user.balance < cost and !alreadyOwns
|
|
if fullSet
|
|
_.each path.split(","), (p) ->
|
|
user.fns.dotSet("purchased.#{p}", true);true
|
|
else
|
|
if alreadyOwns
|
|
split = path.split('.');v=split.pop();k=split.join('.')
|
|
user.fns.dotSet("preferences.#{k}",v)
|
|
return cb? null, req
|
|
user.fns.dotSet "purchased." + path, true
|
|
user.balance -= cost
|
|
user.markModified? 'purchased'
|
|
cb? null, _.pick(user,$w 'purchased preferences')
|
|
|
|
# ------
|
|
# Classes
|
|
# ------
|
|
|
|
changeClass: (req, cb) ->
|
|
klass = req.query?.class
|
|
if klass in ['warrior','rogue','wizard','healer']
|
|
user.stats.class = klass
|
|
user.flags.classSelected = true
|
|
# Clear their gear and equip their new class's gear (can still equip old gear from inventory)
|
|
# If they've rolled this class before, restore their progress
|
|
_.each ["weapon", "armor", "shield", "head"], (type) ->
|
|
foundKey = false
|
|
_.findLast user.items.gear.owned, (v, k) ->
|
|
return foundKey = k if ~k.indexOf(type + "_" + klass) and v is true
|
|
# restore progress from when they last rolled this class
|
|
# weapon_0 is significant, don't reset to base_0
|
|
# rogues start with an off-hand weapon
|
|
user.items.gear.equipped[type] =
|
|
if foundKey then foundKey
|
|
else if type is "weapon" then "weapon_#{klass}_0"
|
|
else if type is "shield" and klass is "rogue" then "shield_rogue_0"
|
|
else "#{type}_base_0" # naked for the rest!
|
|
|
|
# Grant them their new class's gear
|
|
user.items.gear.owned["#{type}_#{klass}_0"] = true if type is "weapon" or (type is "shield" and klass is "rogue")
|
|
true
|
|
else
|
|
# Null ?class value means "reset class"
|
|
if user.preferences.disableClasses
|
|
user.preferences.disableClasses = false
|
|
user.preferences.autoAllocate = false
|
|
else
|
|
return cb?({code:401,message:"Not enough gems"}) unless user.balance >= .75
|
|
user.balance -= .75
|
|
_.merge user.stats, {str: 0, con: 0, per: 0, int: 0, points: user.stats.lvl}
|
|
user.flags.classSelected = false
|
|
#'stats.points': this is handled on the server
|
|
cb? null, _.pick(user,$w 'stats flags items preferences')
|
|
|
|
disableClasses: (req, cb) ->
|
|
user.stats.class = 'warrior'
|
|
user.flags.classSelected = true
|
|
user.preferences.disableClasses = true
|
|
user.preferences.autoAllocate = true
|
|
user.stats.str = user.stats.lvl
|
|
user.stats.points = 0
|
|
cb? null, _.pick(user,$w 'stats flags preferences')
|
|
|
|
allocate: (req, cb) ->
|
|
stat = req.query.stat or 'str'
|
|
if user.stats.points > 0
|
|
user.stats[stat]++
|
|
user.stats.points--
|
|
user.stats.mp++ if stat is 'int' #increase their MP along with their max MP
|
|
cb? null, _.pick(user,$w 'stats')
|
|
|
|
# ------
|
|
# Score
|
|
# ------
|
|
|
|
score: (req, cb) ->
|
|
{id, direction} = req.params # up or down
|
|
task = user.tasks[id]
|
|
options = req.query or {}; _.defaults(options, {times:1, cron:false})
|
|
|
|
# This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
|
|
# the API consumer, then cleared afterwards
|
|
user._tmp = {}
|
|
|
|
# TODO do we need this fail-safe casting anymore? Are we safe now we're off Derby?
|
|
stats = {gp: +user.stats.gp, hp: +user.stats.hp, exp: +user.stats.exp}
|
|
task.value = +task.value; task.streak = ~~task.streak; task.priority ?= 1
|
|
|
|
# If they're trying to purhcase a too-expensive reward, don't allow them to do that.
|
|
if task.value > stats.gp and task.type is 'reward'
|
|
return cb? {code:401,message:'Not enough Gold'}
|
|
|
|
delta = 0
|
|
|
|
calculateDelta = ->
|
|
# If multiple days have passed, multiply times days missed
|
|
_.times options.times, ->
|
|
# Each iteration calculate the nextDelta, which is then accumulated in the total delta.
|
|
# Calculates the next task.value based on direction
|
|
# Uses a capped inverse log y=.95^x, y>= -5
|
|
|
|
# Min/max on task redness
|
|
currVal =
|
|
if task.value < -47.27 then -47.27
|
|
else if task.value > 21.27 then 21.27
|
|
else task.value
|
|
nextDelta = Math.pow(0.9747, currVal) * (if direction is 'down' then -1 else 1)
|
|
|
|
# Checklists
|
|
if task.checklist?.length > 0
|
|
# If the Daily, only dock them them a portion based on their checklist completion
|
|
if direction is 'down' and task.type is 'daily' and options.cron
|
|
nextDelta *= (1 - _.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0) / task.checklist.length)
|
|
# If To-Do, point-match the TD per checklist item completed
|
|
if task.type is 'todo' and direction is 'up'
|
|
nextDelta *= (1 + _.reduce(task.checklist,((m,i)->m+(if i.completed then 1 else 0)),0))
|
|
|
|
unless task.type is 'reward'
|
|
if (user.preferences.automaticAllocation is true and user.preferences.allocationMode is 'taskbased' and !(task.type is 'todo' and direction is 'down')) then user.stats.training[task.attribute] += nextDelta
|
|
adjustAmt = nextDelta
|
|
# ===== STRENGTH =====
|
|
# (Only for up-scoring, ignore up-onlies and rewards)
|
|
# Note, we create a new val (adjustAmt) to add to task.value, since delta will be used in Exp & GP calculations - we don't want STR to bonus that
|
|
# TODO STR Improves the amount by which Dailies and +/- Habits decrease in threat when scored, by .25% per point.
|
|
if direction is 'up' and task.type != 'reward' and !(task.type is 'habit' and !task.down)
|
|
adjustAmt = nextDelta * (1 + user._statsComputed.str * .004)
|
|
user.party.quest.progress.up = user.party.quest.progress.up || 0;
|
|
user.party.quest.progress.up += adjustAmt if task.type in ['daily','todo']
|
|
task.value += adjustAmt
|
|
delta += nextDelta
|
|
|
|
addPoints = ->
|
|
# ===== CRITICAL HITS =====
|
|
_crit = user.fns.crit()
|
|
# if there was a crit, alert the user via notification
|
|
user._tmp.crit = _crit if _crit > 1
|
|
|
|
# Exp Modifier
|
|
# ===== Intelligence =====
|
|
# TODO Increases Experience gain by .2% per point.
|
|
intBonus = 1 + (user._statsComputed.int * .025)
|
|
stats.exp += Math.round (delta * intBonus * task.priority * _crit * 6)
|
|
|
|
# GP modifier
|
|
# ===== PERCEPTION =====
|
|
# TODO Increases Gold gained from tasks by .3% per point.
|
|
perBonus = (1 + user._statsComputed.per *.02)
|
|
gpMod = (delta * task.priority * _crit * perBonus)
|
|
stats.gp +=
|
|
if task.streak
|
|
streakBonus = task.streak / 100 + 1 # eg, 1-day streak is 1.1, 2-day is 1.2, etc
|
|
afterStreak = gpMod * streakBonus
|
|
user._tmp.streakBonus = afterStreak - gpMod if (gpMod > 0) # keep this on-hand for later, so we can notify streak-bonus
|
|
afterStreak
|
|
else gpMod
|
|
|
|
# HP modifier
|
|
subtractPoints = ->
|
|
# ===== CONSTITUTION =====
|
|
# TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
|
|
conBonus = 1 - (user._statsComputed.con / 250)
|
|
conBonus = 0.1 if conBonus < .1
|
|
hpMod = delta * conBonus * task.priority * 2 # constant 2 multiplier for better results
|
|
stats.hp += Math.round(hpMod * 10) / 10 # round to 1dp
|
|
|
|
switch task.type
|
|
when 'habit'
|
|
calculateDelta()
|
|
# Add habit value to habit-history (if different)
|
|
if (delta > 0) then addPoints() else subtractPoints()
|
|
|
|
# History
|
|
th = (task.history ?= [])
|
|
if th[th.length-1] and moment(th[th.length-1].date).isSame(new Date, 'day')
|
|
th[th.length-1].value = task.value
|
|
else
|
|
th.push {date: +new Date, value: task.value}
|
|
user.markModified? "habits.#{_.findIndex(user.habits, {id:task.id})}.history"
|
|
|
|
when 'daily'
|
|
if options.cron
|
|
calculateDelta()
|
|
subtractPoints()
|
|
task.streak = 0 unless user.stats.buffs.streaks
|
|
else
|
|
calculateDelta()
|
|
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
|
if direction is 'up'
|
|
task.streak = if task.streak then task.streak + 1 else 1
|
|
# Give a streak achievement when the streak is a multiple of 21
|
|
if (task.streak % 21) is 0
|
|
user.achievements.streak = if user.achievements.streak then user.achievements.streak + 1 else 1
|
|
else
|
|
# Remove a streak achievement if streak was a multiple of 21 and the daily was undone
|
|
if (task.streak % 21) is 0
|
|
user.achievements.streak = if user.achievements.streak then user.achievements.streak - 1 else 0
|
|
task.streak = if task.streak then task.streak - 1 else 0
|
|
|
|
when 'todo'
|
|
if options.cron
|
|
calculateDelta()
|
|
#don't touch stats on cron
|
|
else
|
|
task.dateCompleted = if direction is 'up' then new Date else undefined
|
|
calculateDelta()
|
|
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
|
|
# MP++ per checklist item in ToDo, bonus per CLI
|
|
multiplier = task.checklist?.length || 1
|
|
mpDelta = _.max([(multiplier), (.01 * user._statsComputed.maxMP * multiplier)])
|
|
mpDelta *= -1 if direction is 'down' # unticking a todo
|
|
user.stats.mp += mpDelta
|
|
user.stats.mp = user._statsComputed.maxMP if user.stats.mp >= user._statsComputed.maxMP
|
|
user.stats.mp = 0 if user.stats.mp < 0 # BUT DO WE WANT THIS? SEE COMMIT DESCRIPTION
|
|
|
|
when 'reward'
|
|
# Don't adjust values for rewards
|
|
calculateDelta()
|
|
# purchase item
|
|
stats.gp -= Math.abs(task.value)
|
|
num = parseFloat(task.value).toFixed(2)
|
|
# if too expensive, reduce health & zero gp
|
|
if stats.gp < 0
|
|
# hp - gp difference
|
|
stats.hp += stats.gp
|
|
stats.gp = 0
|
|
|
|
user.fns.updateStats stats
|
|
|
|
# Drop system (don't run on the client, as it would only be discarded since ops are sent to the API, not the results)
|
|
if typeof window is 'undefined'
|
|
user.fns.randomDrop({task, delta}) if direction is 'up'
|
|
|
|
cb? null, user
|
|
return delta
|
|
|
|
# ----------------------------------------------------------------------
|
|
# user.fns helpers
|
|
# ----------------------------------------------------------------------
|
|
|
|
user.fns =
|
|
|
|
getItem: (type) ->
|
|
item = content.gear.flat[user.items.gear.equipped[type]]
|
|
return content.gear.flat["#{type}_base_0"] unless item
|
|
item
|
|
|
|
handleTwoHanded: (item, type='equipped') ->
|
|
# If they're buying a shield and wearing a staff, dequip the staff
|
|
if item.type is "shield" and (weapon = content.gear.flat[user.items.gear[type].weapon])?.twoHanded
|
|
user.items.gear[type].weapon = 'weapon_base_0'
|
|
message = "#{weapon.text} is two-handed"
|
|
# If they're buying a staff and wearing a shield, dequip the shield
|
|
if item.twoHanded
|
|
user.items.gear[type].shield = "shield_base_0"
|
|
message = "#{item.text} is two-handed"
|
|
message
|
|
|
|
###
|
|
Because the same op needs to be performed on the client and the server (critical hits, item drops, etc),
|
|
we need things to be "random", but technically predictable so that they don't go out-of-sync
|
|
###
|
|
predictableRandom: (seed) ->
|
|
# Default seed is all user stats combined. Fairly safe, meh - pass in a good seed for situations where that doesn't work
|
|
seed = _.reduce(user.stats, ((m,v)->if _.isNumber(v) then m+v else m), 0) if !seed or seed is Math.PI
|
|
x = Math.sin(seed++) * 10000
|
|
x - Math.floor(x)
|
|
|
|
crit: (stat='str', chance=.03) ->
|
|
if user.fns.predictableRandom() <= chance then 1.5 + (.02*user._statsComputed[stat])
|
|
else 1
|
|
|
|
###
|
|
Get a random property from an object
|
|
returns random property (the value)
|
|
###
|
|
randomVal: (obj, options) ->
|
|
array = if options?.key then _.keys(obj) else _.values(obj)
|
|
rand = user.fns.predictableRandom(option?.seed)
|
|
array[Math.floor(rand * array.length)]
|
|
|
|
###
|
|
This allows you to set object properties by dot-path. Eg, you can run pathSet('stats.hp',50,user) which is the same as
|
|
user.stats.hp = 50. This is useful because in our habitrpg-shared functions we're returning changesets as {path:value},
|
|
so that different consumers can implement setters their own way. Derby needs model.set(path, value) for example, where
|
|
Angular sets object properties directly - in which case, this function will be used.
|
|
###
|
|
dotSet: (path, val) ->
|
|
arr = path.split('.')
|
|
_.reduce arr, (curr, next, index) =>
|
|
if (arr.length - 1) == index
|
|
curr[next] = val
|
|
(curr[next] ?= {})
|
|
, user
|
|
|
|
dotGet: (path) ->
|
|
_.reduce path.split('.'), ((curr, next) => curr?[next]), user
|
|
|
|
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Scoring
|
|
# ----------------------------------------------------------------------
|
|
|
|
randomDrop: (modifiers) ->
|
|
{task} = modifiers
|
|
|
|
# % chance of getting a drop
|
|
bonus =
|
|
Math.abs(task.value) * # + Task Redness
|
|
task.priority + # * Task Priority
|
|
(task.streak or 0) + # + Streak bonus
|
|
(user._statsComputed.per * .5) # + Perception
|
|
bonus /= 100 # /100 (as a percent)
|
|
chance = api.diminishingReturns(bonus, 1, 0.5) # see HabitRPG/habitrpg#1922 for details
|
|
#console.log "Drop Equation: Bonus(#{bonus.toFixed(3)}), Modified Chance(#{chance.toFixed(3)})\n"
|
|
|
|
quest = content.quests[user.party.quest?.key]
|
|
if quest?.collect and user.fns.predictableRandom(user.stats.gp) < bonus # NOTE: < bonus, higher chance than drops
|
|
dropK = user.fns.randomVal quest.collect, {key:true}
|
|
user.party.quest.progress.collect[dropK]++
|
|
user.markModified? 'party.quest.progress'
|
|
#console.log {progress:user.party.quest.progress}
|
|
|
|
return if (api.daysSince(user.items.lastDrop.date, user.preferences) is 0) and (user.items.lastDrop.count >= 5)
|
|
if user.flags?.dropsEnabled and user.fns.predictableRandom(user.stats.exp) < chance
|
|
|
|
# current breakdown - 1% (adjustable) chance on drop
|
|
# If they got a drop: 50% chance of egg, 50% Hatching Potion. If hatchingPotion, broken down further even further
|
|
rarity = user.fns.predictableRandom(user.stats.gp)
|
|
|
|
# Food: 40% chance
|
|
if rarity > .6
|
|
drop = user.fns.randomVal _.omit(content.food, 'Saddle')
|
|
user.items.food[drop.key] ?= 0
|
|
user.items.food[drop.key]+= 1
|
|
drop.type = 'Food'
|
|
drop.dialog = "You've found #{drop.article}#{drop.text}! #{drop.notes}"
|
|
|
|
# Eggs: 30% chance
|
|
else if rarity > .3
|
|
drop = user.fns.randomVal _.where(content.eggs,{canBuy:true})
|
|
user.items.eggs[drop.key] ?= 0
|
|
user.items.eggs[drop.key]++
|
|
drop.type = 'Egg'
|
|
drop.dialog = "You've found a #{drop.text} Egg! #{drop.notes}"
|
|
|
|
# Hatching Potion, 30% chance - break down by rarity.
|
|
else
|
|
acceptableDrops =
|
|
# Very Rare: 10% (of 30%)
|
|
if rarity < .03 then ['Golden']
|
|
# Rare: 20% (of 30%)
|
|
else if rarity < .09 then ['Zombie', 'CottonCandyPink', 'CottonCandyBlue']
|
|
# Uncommon: 30% (of 30%)
|
|
else if rarity < .18 then ['Red', 'Shade', 'Skeleton']
|
|
# Common: 40% (of 30%)
|
|
else ['Base', 'White', 'Desert']
|
|
|
|
# No Rarity (@see https://github.com/HabitRPG/habitrpg/issues/1048, we may want to remove rareness when we add mounts)
|
|
#drop = helpers.randomVal hatchingPotions
|
|
drop = user.fns.randomVal _.pick(content.hatchingPotions, ((v,k) -> k in acceptableDrops))
|
|
|
|
user.items.hatchingPotions[drop.key] ?= 0
|
|
user.items.hatchingPotions[drop.key]++
|
|
drop.type = 'HatchingPotion'
|
|
drop.dialog = "You've found a #{drop.text} Hatching Potion! #{drop.notes}"
|
|
|
|
# if they've dropped something, we want the consuming client to know so they can notify the user. See how the Derby
|
|
# app handles it for example. Would this be better handled as an emit() ?
|
|
user._tmp.drop = drop
|
|
|
|
user.items.lastDrop.date = +new Date
|
|
user.items.lastDrop.count++
|
|
|
|
###
|
|
Updates user stats with new stats. Handles death, leveling up, etc
|
|
{stats} new stats
|
|
{update} if aggregated changes, pass in userObj as update. otherwise commits will be made immediately
|
|
###
|
|
autoAllocate: ->
|
|
user.stats[(->
|
|
switch user.preferences.allocationMode
|
|
when "flat"
|
|
# Favor in order (right-to-left): INT, PER, STR, CON
|
|
stats = _.pick user.stats, $w 'con str per int'
|
|
_.invert(stats)[_.min stats]
|
|
when "classbased"
|
|
# Attributes get 3:2:1:1 per 7 levels.
|
|
ideal = [(user.stats.lvl / 7 * 3), (user.stats.lvl / 7 * 2), (user.stats.lvl / 7), (user.stats.lvl / 7)]
|
|
# Primary, secondary etc. attributes aren't explicitly defined, so hardcode them. In order as above
|
|
preference = switch user.stats.class
|
|
when "wizard" then ["int", "per", "con", "str"]
|
|
when "rogue" then ["per", "str", "int", "con"]
|
|
when "healer" then ["con", "int", "str", "per"]
|
|
else ["str", "con", "per", "int"]
|
|
# Get the difference between the ideal attribute spread according to level, and the user's current spread.
|
|
diff = [(user.stats[preference[0]]-ideal[0]),(user.stats[preference[1]]-ideal[1]),(user.stats[preference[2]]-ideal[2]),(user.stats[preference[3]]-ideal[3])]
|
|
suggested = _.findIndex(diff, ((val) -> if val is _.min(diff) then true)) # Returns the index of the first attribute that's furthest behind the ideal
|
|
return if ~suggested then preference[suggested] else "str" # If _.findIndex failed, we'd get a -1...
|
|
when "taskbased"
|
|
suggested = _.invert(user.stats.training)[_.max user.stats.training] # Returns the stat that's been trained up the most this level
|
|
_.merge user.stats.training, {str:0,int:0,con:0,per:0} # Reset training for this level.
|
|
return suggested or "str" # Failed _.findkey gives undefined
|
|
else "str" # if all else fails, dump into STR
|
|
)()]++
|
|
|
|
updateStats: (stats) ->
|
|
# Game Over
|
|
return user.stats.hp=0 if stats.hp <= 0
|
|
|
|
user.stats.hp = stats.hp
|
|
user.stats.gp = if stats.gp >= 0 then stats.gp else 0
|
|
|
|
tnl = api.tnl(user.stats.lvl)
|
|
# if we're at level 100, turn xp to gold
|
|
if user.stats.lvl >= 100
|
|
stats.gp += stats.exp / 15
|
|
stats.exp = 0
|
|
user.stats.lvl = 100
|
|
else
|
|
# level up & carry-over exp
|
|
if stats.exp >= tnl
|
|
#silent = true # push through the negative xp silently
|
|
user.stats.exp = stats.exp # push normal + notification
|
|
while stats.exp >= tnl and user.stats.lvl < 100 # keep levelling up
|
|
stats.exp -= tnl
|
|
user.stats.lvl++
|
|
tnl = api.tnl(user.stats.lvl)
|
|
|
|
# Auto-allocate a point, or give them a new manual point
|
|
if user.preferences.automaticAllocation
|
|
user.fns.autoAllocate()
|
|
else
|
|
# add new allocatable points. We could do user.stats.points++, but this does a fail-safe just in case
|
|
user.stats.points = user.stats.lvl - (user.stats.con + user.stats.str + user.stats.per + user.stats.int);
|
|
|
|
if user.stats.lvl == 100
|
|
stats.exp = 0
|
|
user.stats.hp = 50
|
|
user.stats.exp = stats.exp
|
|
|
|
# Set flags when they unlock features
|
|
user.flags ?= {}
|
|
if !user.flags.customizationsNotification and (user.stats.exp > 10 or user.stats.lvl > 1)
|
|
user.flags.customizationsNotification = true
|
|
if !user.flags.itemsEnabled and user.stats.lvl >= 2
|
|
user.flags.itemsEnabled = true
|
|
if !user.flags.partyEnabled and user.stats.lvl >= 3
|
|
user.flags.partyEnabled = true
|
|
if !user.flags.dropsEnabled and user.stats.lvl >= 4
|
|
user.flags.dropsEnabled = true
|
|
if user.items.eggs["Wolf"] > 0 then user.items.eggs["Wolf"]++ else user.items.eggs["Wolf"] = 1
|
|
if !user.flags.classSelected and user.stats.lvl >= 10
|
|
user.flags.classSelected
|
|
if !user.flags.rebirthEnabled and (user.stats.lvl >= 50 or user.achievements.ultimateGear or user.achievements.beastMaster)
|
|
user.flags.rebirthEnabled = true
|
|
|
|
###
|
|
------------------------------------------------------
|
|
Cron
|
|
------------------------------------------------------
|
|
###
|
|
|
|
###
|
|
At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
|
|
For incomplete Dailys, deduct experience
|
|
Make sure to run this function once in a while as server will not take care of overnight calculations.
|
|
And you have to run it every time client connects.
|
|
{user}
|
|
###
|
|
cron: (options={}) ->
|
|
now = +options.now || +new Date
|
|
|
|
# They went to a different timezone
|
|
# FIXME:
|
|
# (1) This exit-early code isn't taking timezone into consideration!!
|
|
# (2) Won't switching timezones be handled automatically client-side anyway? (aka, can we just remove this code?)
|
|
# (3) And if not, is this the correct way to handle switching timezones
|
|
# if moment(user.lastCron).isAfter(now)
|
|
# user.lastCron = now
|
|
# return
|
|
|
|
daysMissed = api.daysSince user.lastCron, _.defaults({now}, user.preferences)
|
|
return unless daysMissed > 0
|
|
|
|
user.auth.timestamps.loggedin = new Date()
|
|
|
|
user.lastCron = now
|
|
|
|
# Reset the lastDrop count to zero
|
|
if user.items.lastDrop.count > 0
|
|
user.items.lastDrop.count = 0
|
|
|
|
user.stats.mp += _.max([10,.1 * user._statsComputed.maxMP])
|
|
user.stats.mp = user._statsComputed.maxMP if user.stats.mp > user._statsComputed.maxMP
|
|
|
|
# "Perfect Day" achievement for perfect-days
|
|
perfect = true
|
|
clearBuffs = {str:0,int:0,per:0,con:0,stealth:0,streaks:false}
|
|
|
|
# User is resting at the inn. Used to be we un-checked each daily without performing calculation (see commits before fb29e35)
|
|
# but to prevent abusing the inn (http://goo.gl/GDb9x) we now do *not* calculate dailies, and simply set lastCron to today
|
|
if user.preferences.sleep is true
|
|
user.stats.buffs = clearBuffs
|
|
return
|
|
|
|
# Tally each task
|
|
todoTally = 0
|
|
user.party.quest.progress.down ?= 0
|
|
user.todos.concat(user.dailys).forEach (task) ->
|
|
return unless task
|
|
|
|
{id, type, completed, repeat} = task
|
|
|
|
return if (type is 'daily') && !completed && user.stats.buffs.stealth && user.stats.buffs.stealth-- # User "evades" a certain number of uncompleted dailies
|
|
|
|
|
|
# Deduct experience for missed Daily tasks, but not for Todos (just increase todo's value)
|
|
unless completed
|
|
scheduleMisses = daysMissed
|
|
# for dailys which have repeat dates, need to calculate how many they've missed according to their own schedule
|
|
if (type is 'daily') and repeat
|
|
scheduleMisses = 0
|
|
_.times daysMissed, (n) ->
|
|
thatDay = moment(now).subtract('days', n + 1)
|
|
scheduleMisses++ if api.shouldDo(thatDay, repeat, user.preferences)
|
|
if scheduleMisses > 0
|
|
perfect = false if type is 'daily'
|
|
delta = user.ops.score({params:{id:task.id, direction:'down'}, query:{times:scheduleMisses, cron:true}});
|
|
user.party.quest.progress.down += delta if type is 'daily'
|
|
|
|
switch type
|
|
when 'daily'
|
|
(task.history ?= []).push({ date: +new Date, value: task.value })
|
|
task.completed = false
|
|
_.each task.checklist, ((i)->i.completed=false;true)
|
|
when 'todo'
|
|
#get updated value
|
|
absVal = if (completed) then Math.abs(task.value) else task.value
|
|
todoTally += absVal
|
|
|
|
user.habits.forEach (task) -> # slowly reset 'onlies' value to 0
|
|
if task.up is false or task.down is false
|
|
if Math.abs(task.value) < 0.1
|
|
task.value = 0
|
|
else
|
|
task.value = task.value / 2
|
|
|
|
|
|
# Finished tallying
|
|
((user.history ?= {}).todos ?= []).push { date: now, value: todoTally }
|
|
# tally experience
|
|
expTally = user.stats.exp
|
|
lvl = 0 #iterator
|
|
while lvl < (user.stats.lvl - 1)
|
|
lvl++
|
|
expTally += api.tnl(lvl)
|
|
(user.history.exp ?= []).push { date: now, value: expTally }
|
|
user.fns.preenUserHistory()
|
|
user.markModified? 'history'
|
|
user.markModified? 'dailys' # covers dailys.*.history
|
|
user.stats.buffs =
|
|
if perfect
|
|
user.achievements.perfect ?= 0
|
|
user.achievements.perfect++
|
|
lvlDiv2 = Math.ceil(user.stats.lvl/2)
|
|
{str:lvlDiv2,int:lvlDiv2,per:lvlDiv2,con:lvlDiv2,stealth:0,streaks:false}
|
|
else clearBuffs
|
|
|
|
# After all is said and done, progress up user's effect on quest, return those values & reset the user's
|
|
progress = user.party.quest.progress; _progress = _.cloneDeep progress
|
|
_.merge progress, {down:0,up:0}
|
|
progress.collect = _.transform progress.collect, ((m,v,k)->m[k]=0)
|
|
_progress
|
|
|
|
# Registered users with some history
|
|
preenUserHistory: (minHistLen = 7) ->
|
|
_.each user.habits.concat(user.dailys), (task) ->
|
|
task.history = preenHistory(task.history) if task.history?.length > minHistLen
|
|
true
|
|
|
|
_.defaults user.history, {todos:[], exp: []}
|
|
user.history.exp = preenHistory(user.history.exp) if user.history.exp.length > minHistLen
|
|
user.history.todos = preenHistory(user.history.todos) if user.history.todos.length > minHistLen
|
|
#user.markModified? 'history'
|
|
#user.markModified? 'habits'
|
|
#user.markModified? 'dailys'
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Achievements
|
|
# ----------------------------------------------------------------------
|
|
ultimateGear: () ->
|
|
# on the server this is a LoDash transform, on the client its an object
|
|
gear = if window? then user.items.gear.owned else user.items.gear.owned.toObject()
|
|
ownedLastGear = _.chain(content.gear.flat)
|
|
.pick(_.keys gear)
|
|
.values()
|
|
.filter (gear) -> gear.last
|
|
|
|
lastGearClassTypeMatrix = {}
|
|
_.each content.classes, (klass) ->
|
|
lastGearClassTypeMatrix[klass] = {}
|
|
_.each content.gearTypes, (type) ->
|
|
lastGearClassTypeMatrix[klass][type] = false
|
|
return true # false exits the each loop early
|
|
|
|
ownedLastGear.each (gear) ->
|
|
lastGearClassTypeMatrix[gear.klass]["shield"] = true if gear.twoHanded
|
|
lastGearClassTypeMatrix[gear.klass][gear.type] = true
|
|
|
|
shouldGrant = _(lastGearClassTypeMatrix)
|
|
.values()
|
|
.reduce(((ans, klass) -> ans or _(klass).values().reduce(((ans, gearType) -> ans and gearType), true)), false)
|
|
.valueOf()
|
|
|
|
user.achievements.ultimateGear = shouldGrant
|
|
|
|
|
|
# ----------------------------------------------------------------------
|
|
# Virtual Attributes
|
|
# ----------------------------------------------------------------------
|
|
|
|
# Aggregate all intrinsic stats, buffs, weapon, & armor into computed stats
|
|
Object.defineProperty user, '_statsComputed',
|
|
get: ->
|
|
computed = _.reduce ['per','con','str','int'], (m,stat) =>
|
|
m[stat] = _.reduce $w('stats stats.buffs items.gear.equipped.weapon items.gear.equipped.armor items.gear.equipped.head items.gear.equipped.shield'), (m2,path) =>
|
|
val = user.fns.dotGet(path)
|
|
m2 +
|
|
if ~path.indexOf('items.gear')
|
|
# get the gear stat, and multiply it by 1.5 if it's class-gear
|
|
item = content.gear.flat[val]
|
|
(+item?[stat] or 0) * (if item?.klass is user.stats.class then 1.5 else 1)
|
|
else
|
|
+val[stat] or 0
|
|
, 0
|
|
m[stat] += (user.stats.lvl - 1) / 2
|
|
m
|
|
, {}
|
|
computed.maxMP = computed.int*2 + 30
|
|
computed
|
|
Object.defineProperty user, 'tasks',
|
|
get: ->
|
|
tasks = user.habits.concat(user.dailys).concat(user.todos).concat(user.rewards)
|
|
_.object(_.pluck(tasks, "id"), tasks)
|