mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-08-05 03:52:14 +00:00
263 lines
9.4 KiB
CoffeeScript
263 lines
9.4 KiB
CoffeeScript
async = require 'async'
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moment = require 'moment'
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_ = require 'lodash'
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content = require './content'
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helpers = require './helpers'
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browser = require './browser'
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MODIFIER = .03 # each new level, armor, weapon add 3% modifier (this number may change)
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user = undefined
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model = undefined
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# This is required by all the functions, make sure it's set before anythign else is called
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setModel = (m) ->
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model = m
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user = model.at('_user')
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browser.setupGrowlNotifications(model) unless model.get('_view.mobileDevice')
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###
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Calculates Exp & GP modification based on weapon & lvl
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{value} task.value for gain
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{modifiers} may manually pass in stats as {weapon, exp}. This is used for testing
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###
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expModifier = (value, modifiers = {}) ->
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weapon = modifiers.weapon || user.get('items.weapon')
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lvl = modifiers.lvl || user.get('stats.lvl')
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dmg = weapon * MODIFIER # each new weapon increases exp gain
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dmg += (lvl-1) * MODIFIER # same for lvls
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modified = value + (value * dmg)
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return modified
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###
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Calculates HP-loss modification based on armor & lvl
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{value} task.value which is hurting us
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{modifiers} may manually pass in modifier as {armor, lvl}. This is used for testing
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###
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hpModifier = (value, modifiers = {}) ->
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armor = modifiers.armor || user.get('items.armor')
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lvl = modifiers.lvl || user.get('stats.lvl')
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ac = armor * MODIFIER # each new armor decreases HP loss
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ac += (lvl-1) * MODIFIER # same for lvls
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modified = value - (value * ac)
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return modified
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###
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Calculates the next task.value based on direction
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For negative values, use a line: something like y=-.1x+1
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For positibe values, taper off with inverse log: y=.9^x
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Would love to use inverse log for the whole thing, but after 13 fails it hits infinity. Revisit this formula later
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{currentValue} the current value of the task, determines it's next value
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{direction} 'up' or 'down'
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###
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taskDeltaFormula = (currentValue, direction) ->
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sign = if (direction == "up") then 1 else -1
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delta = if (currentValue < 0) then (( -0.1 * currentValue + 1 ) * sign) else (( Math.pow(0.9,currentValue) ) * sign)
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return delta
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###
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Handles updating the user model. If this is an en-mass operation (eg, server cron), pass the user object as {update}.
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otherwise, null means commit the changes immediately
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###
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userSet = (path, value, update) ->
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if update
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# Special function for setting object properties by string dot-notation. See http://stackoverflow.com/a/6394168/362790
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arr = path.split('.')
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arr.reduce (curr, next, index) ->
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if (arr.length - 1) == index
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curr[next] = value
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curr[next]
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, update
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else
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user.set path, value
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###
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Updates user stats with new stats. Handles death, leveling up, etc
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{stats} new stats
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{update} if aggregated changes, pass in userObj as update. otherwise commits will be made immediately
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###
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updateStats = (newStats, update) ->
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userObj = update || user.get()
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# if user is dead, dont do anything
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return if userObj.stats.lvl == 0
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if newStats.hp?
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# Game Over
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if newStats.hp <= 0
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userSet 'stats.lvl', 0, update # signifies dead
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userSet 'stats.hp', 0, update
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return
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else
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userSet 'stats.hp', newStats.hp
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if newStats.exp?
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# level up & carry-over exp
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tnl = user.get '_tnl'
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if newStats.exp >= tnl
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newStats.exp -= tnl
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userSet 'stats.lvl', userObj.stats.lvl + 1, update
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userSet 'stats.hp', 50, update
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if !userObj.items.itemsEnabled and newStats.exp >=15
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userSet 'items.itemsEnabled', true, update
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$('ul.items').popover
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title: content.items.unlockedMessage.title
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placement: 'left'
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trigger: 'manual'
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html: true
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content: "<div class='item-store-popover'>\
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<img src='/img/BrowserQuest/chest.png' />\
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#{content.items.unlockedMessage.content} <a href='#' onClick=\"$('ul.items').popover('hide');return false;\">[Close]</a>\
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</div>"
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$('ul.items').popover 'show'
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userSet 'stats.exp', newStats.exp, update
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if newStats.money?
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money = 0.0 if (!money? or money<0)
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userSet 'stats.money', newStats.money, update
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# {taskId} task you want to score
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# {direction} 'up' or 'down'
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# {times} # times to call score on this task (1 unless cron, usually)
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# {update} if we're running updates en-mass (eg, cron on server) pass in userObj
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score = (taskId, direction, times, update) ->
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times ||= 1
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taskPath = "tasks.#{taskId}"
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taskObj = model.get("_user.#{taskPath}")
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{type, value} = taskObj
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userObj = update || user.get()
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# Don't adjust values for rewards, or for habits that don't have both + and -
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adjustvalue = (type != 'reward')
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if (type == 'habit') and (taskObj.up==false or taskObj.down==false)
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adjustvalue = false
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delta = 0
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# If multiple days have passed, multiply times days missed
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# TODO integrate this multiplier into the formula, so don't have to loop
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_.times times, (n) ->
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# Each iteration calculate the delta (nextDelta), which is then accumulated in delta
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# (aka, the total delta). This weirdness won't be necessary when calculating mathematically
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# rather than iteratively
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nextDelta = taskDeltaFormula(value, direction)
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value += nextDelta if adjustvalue
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delta += nextDelta
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if type == 'habit'
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# Add habit value to habit-history (if different)
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historyEntry = { date: new Date(), value: value } if taskObj.value != value
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if update
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update.tasks[taskObj.id].history ||= []
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update.tasks[taskObj.id].history.push historyEntry
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else
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model.push "_user.#{taskPath}.history", historyEntry
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userSet "#{taskPath}.value", value, update
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if update
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# Will modify the user later as an aggregate, just return the delta
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return if (type == 'daily') then delta else 0
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# Update the user's status
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{money, hp, exp, lvl} = userObj.stats
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if type == 'reward'
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# purchase item
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money -= taskObj.value
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num = parseFloat(taskObj.value).toFixed(2)
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# if too expensive, reduce health & zero money
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if money < 0
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hp += money # hp - money difference
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money = 0
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# Add points to exp & money if positive delta
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# Only take away mony if it was a mistake (aka, a checkbox)
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if (delta > 0 or (type in ['daily', 'todo'])) and !update? # update==cron
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modified = expModifier(delta)
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exp += modified
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money += modified
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# Deduct from health (rewards case handled above)
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else unless type in ['reward', 'todo']
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modified = hpModifier(delta)
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hp += modified
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updateStats {hp: hp, exp: exp, money: money}, update
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return delta
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# At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
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# For incomplete Dailys, deduct experience
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cron = (userObj) ->
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today = new Date()
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userObj.lastCron ||= today
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lastCron = userObj.lastCron
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daysPassed = helpers.daysBetween(today, lastCron)
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if daysPassed > 0
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# Tally function, which is called asyncronously below - but function is defined here.
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# We need access to some closure variables above
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todoTally = 0
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hpTally = 0
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tallyTask = (taskObj, callback) ->
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# setTimeout {THIS_FUNCTION}, 1 # strange hack that seems necessary when using async
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{id, type, completed, repeat} = taskObj
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#don't know why this happens, but it does. need to investigate
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unless id?
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return callback('a task had a null id during cron, this should not be happening')
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if type in ['todo', 'daily']
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# Deduct experience for missed Daily tasks,
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# but not for Todos (just increase todo's value)
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unless completed
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# for todos & typical dailies, these are equivalent
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daysFailed = daysPassed
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# however, for dailys which have repeat dates, need
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# to calculate how many they've missed according to their own schedule
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if type=='daily' && repeat
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daysFailed = 0
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_.times daysPassed, (n) ->
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thatDay = moment().subtract('days', n+1)
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if repeat[helpers.dayMapping[thatDay.day()]]==true
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daysFailed++
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hpTally += score(id, 'down', daysFailed, userObj)
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value = userObj.tasks[taskObj.id].value #get updated value
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if type == 'daily'
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userObj.tasks[taskObj.id].history ||= []
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userObj.tasks[taskObj.id].history.push { date: today, value: value }
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else
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absVal = if (completed) then Math.abs(value) else value
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todoTally += absVal
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userObj.tasks[taskObj.id].completed = false if type == 'daily'
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callback()
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# Tally each task
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# _.each user.get('tasks'), (taskObj) -> tallyTask(taskObj, ->)
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# Asyncronous version:
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tasks = _.toArray(userObj.tasks)
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userObj.history ||= {}
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userObj.history.todos ||= []
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userObj.history.exp ||= []
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async.forEach tasks, tallyTask, (err) ->
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# Finished tallying, this is the 'completed' callback
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userObj.history.todos.push { date: today, value: todoTally }
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# tally experience
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expTally = userObj.stats.exp
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lvl = 0 #iterator
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while lvl < (userObj.stats.lvl-1)
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lvl++
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expTally += (lvl*100)/5
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userObj.history.exp.push { date: today, value: expTally }
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updateStats {hp:userObj.stats.hp + hpTally}, userObj # finally, the user if they've failed the last few days
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userObj.lastCron = today # reset cron
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return userObj
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module.exports = {
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setModel: setModel
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MODIFIER: MODIFIER
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score: score
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cron: cron
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# testing stuff
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expModifier: expModifier
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hpModifier: hpModifier
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taskDeltaFormula: taskDeltaFormula
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}
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