mirror of
https://github.com/sudoxnym/habitica.git
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* split component prepare new views / states * extract empty and disabled state as components * fix empty state mail icon * first logic switching between modes, move page to /private-messages/index.vue * extract autoCompleteHelper.js * style header + start new message input * style plus button + focus input * state logic, types for sanity * WIP PM new Message started * add /members/username test * first design changes to messageCard * delete private message or chat - based on the mode * copy as todo * mention links to modal * report chat or private message * WIP likeButton * likeButton styling * hide like on private message cards * fix unit test * replace copy as todo - to just a copy to clipboard * style changes * menu position + like button width * dropdown items background + like font * fix like button padding * move api endpoints and tests around to group inbox methods + like for inbox private messages * restyle system messages * Dropdown Radius and Padding * WIP system messages * fix lint * copy delta commit of allowing liking own private messages * enable liking private messages * fix menu non hovered item icon color * fix import path * ignore background on system messages * requested changes + migration * update migration to update the unique id to some messages and delete the duplicates * migration based on users pagination * fix(migration): use Promise.all * change to bulkWrites per User, and all messages in one run (of a user) * check for array * use rest operator ... * skip sorting to get the users * remove migration, disable like for private messages without uniqueMessageId * lean+bulkWrite for likes, add time checks for like and auth for further debugging * add a limit 2 get the messages by uniqueId * Adding a simple server start script * remove pinned nodemon dep * fix inbox controller/tests * fix / requested style changes * fix empty state padding / * hide avatar weapons on messages - fix avatar spacing on messages * Hourglass Simplification (#15323) * begin removing obsolete tests * begin refactoring * update cron tests * cleanup * finish basic implementation of new logic * add more subscription tests * subscription test improvements * return nextHourglassDate again * fix gem limit * fix(test): short circuit this. * fix(admin): correct logic and style for shrimple subs * WIP(frontend): draft of main subs page view * fix hourglass count * Fix hourglass logic for upgrades * fix admin panel display * WIP(subs): extant Stripe state * fix admin panel strings * fix missing transaction type * add new field for cumulative subscription count * show date for hourglass bonus if it was received * fix test * feat(subscription): max Gems progress readout * fix(css): correct and refactor heights and selection states * fix(subs): correct border-radius and redirect * fix(stripe): correct redirect after success * Admin panel display fixes * don’t give additional HG for new sub if they already got one this month * fix issue with promo hourglasses * fix(subscription): update layout when gifting * fix(subscriptions): more gift layout revisions * fix(subscriptions): minor visual updates * fix(subs): pass autoRenews through Stripe * fix(subs): gifts DON't renew * fix(lint): unnecessary ternary * fix(lint): do negate object ig * fix(subs): try again on gifts * fix(subs): unhovery and un-12-monthy * fix bug with incorrectly giving HG bonus * remove only * fix test * fix test * fix(subs): also redirect to subs after gift sub * fix(subs): fix typeError * fix(g1g1): don't try to find Gems promo during bogo --------- Co-authored-by: Phillip Thelen <phillip@habitica.com> Co-authored-by: Kalista Payne <sabe@habitica.com> * chore(sprites): update subproject * fix(layout): tighten cancellation note * fix(subs): Google wording and HG escape * chore(testing): fake g1g1 dates * fix(subs): don't hide HG preview entirely * fix(subs): center next hourglass message * working validatedTextInput.vue within start-new-conversation-input-header.vue 🎉 * fix(git): remove changes from old develop * Revert "fix(git): remove changes from old develop" This reverts commit 0e30f7df004bc363f2868d4b59de01862dec610f. * fix(git): no actually just this file i guesss * adding an empty loading state, hiding * fought the avatar arch nemesis again * fix chatMessages (party chat) message spacing * move disabled text back to above the input area - re-enable input area * show disabled private messages top panel * fix font color * fixing uiStates - removing disabled - moving the own user check to the last * fix(lint): add missing prop defaults * fix(lint): object default should be fn * fix(chat): correct grammar in error * remove weapon position relative * revert most of avatar.vue changes, add back weapons in chat message UI * show date tooltip above system / skill messages * fix toggle disable icon position * trivial CSS cleanup * fix(typo): English syntax in test * chore(test): small style cleanup * chore(logging): revert debug function * chore(debug): remove timers from inbox like --------- Co-authored-by: SabreCat <sabe@habitica.com> Co-authored-by: Kalista Payne <sabrecat@gmail.com> Co-authored-by: Phillip Thelen <phillip@habitica.com>
171 lines
3.5 KiB
Vue
171 lines
3.5 KiB
Vue
<template>
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<router-link
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v-if="displayName"
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v-b-tooltip.hover.top="tierTitle"
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class="leader user-link d-flex"
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:to="{'name': 'userProfile', 'params': {'userId': id}}"
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:class="levelStyle()"
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>
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{{ displayName }}
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<div
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class="svg-icon icon-12"
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:class="{ 'margin-bump': context === 'profile' }"
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v-html="tierIcon()"
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></div>
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<div
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v-if="showBuffed"
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v-b-tooltip.hover.bottom="$t('buffed')"
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class="is-buffed ml-2 d-flex align-items-center"
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>
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<div
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class="svg-icon m-auto"
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v-html="icons.buff"
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></div>
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</div>
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</router-link>
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</template>
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<style scoped lang="scss">
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@import '~@/assets/scss/colors.scss';
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.user-link { // this is the user name
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font-weight: bold;
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margin-bottom: 0;
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cursor: pointer;
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font-size: 14px;
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line-height: 1.71;
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display: inline-flex !important;
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&.no-tier {
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color: $gray-50;
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}
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&[class*="tier"] .svg-icon {
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margin-top: 5px;
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&.margin-bump {
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margin-top: 7px;
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}
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}
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&.npc .svg-icon {
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margin-top: 4px;
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}
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.svg-icon {
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margin-left: 6px;
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&:empty {
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display: none;
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}
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}
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}
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.is-buffed {
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width: 20px;
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height: 20px;
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background: $header-dark-background;
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display: inline-block;
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margin-top: 2px;
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.svg-icon {
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display: block;
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width: 10px;
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height: 12px;
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margin: 0 auto;
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}
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}
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</style>
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<script>
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import achievementsLib from '@/../../common/script/libs/achievements';
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import styleHelper from '@/mixins/styleHelper';
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import tier1 from '@/assets/svg/tier-1.svg';
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import tier2 from '@/assets/svg/tier-2.svg';
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import tier3 from '@/assets/svg/tier-3.svg';
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import tier4 from '@/assets/svg/tier-4.svg';
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import tier5 from '@/assets/svg/tier-5.svg';
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import tier6 from '@/assets/svg/tier-6.svg';
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import tier7 from '@/assets/svg/tier-7.svg';
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import tier8 from '@/assets/svg/tier-mod.svg';
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import tier9 from '@/assets/svg/tier-staff.svg';
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import tierNPC from '@/assets/svg/tier-npc.svg';
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import buffIcon from '@/assets/svg/buff.svg';
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export default {
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mixins: [styleHelper],
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props: [
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'user',
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'userId',
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'name',
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'backer',
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'contributor',
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'hideTooltip',
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'showBuffed',
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'context',
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],
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data () {
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return {
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icons: Object.freeze({
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tier1,
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tier2,
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tier3,
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tier4,
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tier5,
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tier6,
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tier7,
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tier8,
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tier9,
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tierNPC,
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buff: buffIcon,
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}),
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};
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},
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computed: {
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displayName () {
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if (this.name) {
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return this.name;
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} if (this.user && this.user.profile) {
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return this.user.profile.name;
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}
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return null;
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},
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level () {
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if (this.contributor) {
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return this.contributor.level;
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} if (this.user && this.user.contributor) {
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return this.user.contributor.level;
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}
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return 0;
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},
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isNPC () {
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if (this.backer) {
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return this.backer.tier === 800;
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} if (this.user && this.user.backer) {
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return this.user.backer.tier === 800;
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}
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return false;
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},
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id () {
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return this.userId || this.user._id;
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},
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},
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methods: {
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tierIcon () {
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if (this.isNPC) {
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return this.icons.tierNPC;
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}
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return this.icons[`tier${this.level}`];
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},
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tierTitle () {
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return this.hideTooltip ? '' : achievementsLib.getContribText(this.contributor, this.isNPC) || '';
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},
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levelStyle () {
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return `${this.userLevelStyleFromLevel(this.level, this.isNPC)}`;
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},
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},
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};
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</script>
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