No description
Find a file
Peter Hatch 8d325794fd Redid all shop images.
Reworked all shop images to always be 2x2 pixel blocks (2/3rds the
original size), never scaled unevenly.

Also went through and touched up every image if needed, removing
transparent pixels for the hand on each weapon, removing arm outlines
from armors that don't cover the arm, and so on.
2014-03-27 13:18:51 -07:00
css feat(march): replace npcs with march versions (revert here when done) 2014-03-21 12:31:47 -06:00
dist Redid all shop images. 2014-03-27 13:18:51 -07:00
img Redid all shop images. 2014-03-27 13:18:51 -07:00
locales chore(i18n): update locales 2014-03-26 19:03:23 +01:00
script feat(mystery): march mystery set 2014-03-24 23:40:09 -06:00
test Refactoring tests, added custom matchers for helpful error messages 2014-03-22 20:15:06 -03:00
.gitignore Rebalance potion drop ratios 2013-12-07 20:16:13 -05:00
.travis.yml allow any branch in travis builds 2013-10-27 16:23:02 -03:00
favicon.ico add a bunch of possible shared items for now, will clean up later 2013-03-11 14:50:00 -04:00
Gruntfile.js feat(flower): add flower customization option 2014-03-21 12:30:36 -06:00
index.js [https://github.com/HabitRPG/habitrpg/issues/1977] APIv2 WIP - start of a framework where operations are shared between client & server. If the op is called on the client, it updates the user & then POSTs to the server with op of the same name. If called on server, it updates the user and user.save()s 2013-12-11 21:42:05 -07:00
LICENSE chore(license): reference main repo's license here 2014-01-27 15:52:19 -08:00
package.json chore(): update dependencies (not moment because we keep the same version as habitrpg), move tests from /tests to /test so that it correctly uses mocha.opts 2014-02-22 17:10:29 +01:00
README.md fix readme: use npm test to run tests 2013-11-23 23:33:24 -03:00

Build Status

Shared resources useful for the multiple HabitRPG repositories, that way all the repositories remain in-sync with common characteristics. Includes things like:

  • Assets - sprites, images, etc
  • CSS - especially, esp. sprite-sheet mapping
  • Algorithms - level up algorithm, scoring functions, etc
  • View helper functions that may come in handy for multiple client MVCs
  • Item definitions - weapons, armor, pets

##Installation

  • npm install

  • grunt - after you've made modifications and want to compile the dist files for browser

  • Node.js

    • require ('coffee-script')
    • require('./script/algos.coffee'), require('./script/helpers.coffee'), etc.
  • Browser

    • Use <script/> tag to include ./dist/habitrpg-shared.js it will export window.habitrpgShared object.
    • // Use `browser.debug.js' if you want to have sourcemaps. - EDIT: Only one file now, and it has sourcemaps. Fix this
  • Note how to invoke scoring function:

    • algos.score(user, task, direction), etc
    • TODO document all the functions

##Tests

  • npm test

##CSS Shared CSS between the website and the mobile app is a fuzzy area. Spritesheets definitely go in habitrpg-shared (since mobile uses them too). Other things, like customizer buttons, may want to go here? As you find sharable components, (1) move them from the website into habitrpg-shared, (2) remove from website & make sure all html/css references are updated.

Currently, all or most spritesheets are available. They're in css/*.css, but that's not what you want. You want /spritesheets.css which is the concat'd file (using grunt) which includes all the spritesheets. I'd prefer this be in /dist/spritesheets.css for consistency, but it's having image referencing weirdness