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items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.
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| .. | ||
| habitrpg-shared.js | ||
| spritesheets.css | ||
| spritesmith.css | ||
| spritesmith.png | ||