habitica/dist
Tyler Renelle acae9c36fe classes spritesmith #37 move from using *_warrior_0 for all "blank"
items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.
2013-12-06 15:41:11 -07:00
..
habitrpg-shared.js classes spritesmith #37 move from using *_warrior_0 for all "blank" 2013-12-06 15:41:11 -07:00
spritesheets.css classes spritesmith #37 move from using *_warrior_0 for all "blank" 2013-12-06 15:41:11 -07:00
spritesmith.css classes spritesmith #37 move from using *_warrior_0 for all "blank" 2013-12-06 15:41:11 -07:00
spritesmith.png classes spritesmith #37 move from using *_warrior_0 for all "blank" 2013-12-06 15:41:11 -07:00