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Tweaks the STR attribute's algorithmic effects. (1) Task "redness" no longer declines faster with high STR. (2) The 3% chance of a critical hit is multiplied by a percentage factor equal to STR. (3) The value of STR in dealing damage to bosses is increased by 25% (.5% instead of .4%). Fixes HabitRPG/habitrpg/#2464. |
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| content.coffee | ||
| directives.js | ||
| index.coffee | ||
| userServices.js | ||