habitica/common
Sabe Jones d022a0eb67 Merge branch 'develop' into sabrecat/death-modal
Conflicts:
	common/dist/sprites/habitrpg-shared.css
	common/dist/sprites/spritesmith0.png
	common/dist/sprites/spritesmith2.png
	common/dist/sprites/spritesmith3.css
	common/dist/sprites/spritesmith3.png
	common/dist/sprites/spritesmith4.css
	common/dist/sprites/spritesmith4.png
2015-07-24 16:11:51 -05:00
..
audio replace Gokul Theme audio files with new versions https://github.com/HabitRPG/habitrpg/pull/5407#issuecomment-116251843 2015-06-29 13:16:14 +10:00
css WIP(event): Summer Splash 2015 2015-06-19 10:42:20 -05:00
dist/sprites Merge branch 'develop' into sabrecat/death-modal 2015-07-24 16:11:51 -05:00
img Merge branch 'develop' into sabrecat/death-modal 2015-07-24 16:11:51 -05:00
locales Merge branch 'develop' into sabrecat/death-modal 2015-07-24 16:11:51 -05:00
script Merge branch 'develop' into analytics-service-server-side 2015-07-24 15:19:31 -05:00
index.js added watch tasks 2015-02-03 22:07:35 -06:00
README.md Added instruction about compiling sprites 2015-02-12 21:58:44 -06:00

Common

Shared resources useful for the multiple HabitRPG repositories, that way all the repositories remain in-sync with common characteristics. Includes things like:

  • Assets - sprites, images, etc
  • CSS - especially, esp. sprite-sheet mapping
  • Algorithms - level up algorithm, scoring functions, etc
  • View helper functions that may come in handy for multiple client MVCs
  • Item definitions - weapons, armor, pets

Compiling spritesheets

Because of some wonkiness with Heroku, the spritesheet compilation is not part of the production build process and must be done manually when new images are added by running:

grunt compile:sprites