mirror of
https://github.com/sudoxnym/habitica.git
synced 2026-07-22 11:38:24 +00:00
transfered to inventory. It's in the tour, but most people seem to be missing it... @sabrecat thoughts on this?
70 lines
No EOL
4.6 KiB
Text
70 lines
No EOL
4.6 KiB
Text
.modal(ng-if='!user.flags.classSelected && user.stats.lvl >= 5', data-backdrop=true, ng-controller='UserCtrl')
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.modal-header
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h3 Class System Unlocked!
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.modal-body.select-class
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p Select your class. Click each class for more information. See <a href="http://habitrpg.wikia.com/wiki/Class_System" target="_blank">Wikia</a> for thorough details. Upon selection, your current gear will be transferred to your inventory (don't worry, it's still there!) and you'll start with your class's apprentice gear.
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.row-fluid
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.span3(ng-click='selectedClass = "warrior"')
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h5 Warrior
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figure.herobox(ng-class='{"selected-class": selectedClass=="warrior"}')
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.character-sprites
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span(class='skin_{{user.preferences.skin}}')
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span(class='{{user.preferences.size}}_armor_warrior_5')
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span(class='head_base_0')
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span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
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span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
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span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
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span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
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span(class='head_warrior_5')
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span(class='shield_warrior_5')
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span(class='weapon_warrior_6')
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.span3(ng-click='selectedClass = "wizard"')
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h5 Wizard
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figure.herobox(ng-class='{"selected-class": selectedClass=="wizard"}')
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.character-sprites
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span(class='skin_{{user.preferences.skin}}')
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span(class='{{user.preferences.size}}_armor_wizard_5')
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span(class='head_base_0')
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span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
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span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
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span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
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span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
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span(class='head_wizard_5')
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span(class='shield_wizard_5')
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span(class='weapon_wizard_6')
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.span3(ng-click='selectedClass = "rogue"')
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h5 Rogue
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figure.herobox(ng-class='{"selected-class": selectedClass=="rogue"}')
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.character-sprites
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span(class='skin_{{user.preferences.skin}}')
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span(class='{{user.preferences.size}}_armor_rogue_5')
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span(class='head_base_0')
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span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
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span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
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span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
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span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
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span(class='head_rogue_5')
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span(class='shield_rogue_6')
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span(class='weapon_rogue_6')
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.span3(ng-click='selectedClass = "healer"')
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h5 Healer
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figure.herobox(ng-class='{"selected-class": selectedClass=="healer"}')
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.character-sprites
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span(class='skin_{{user.preferences.skin}}')
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span(class='{{user.preferences.size}}_armor_healer_5')
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span(class='head_base_0')
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span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
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span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
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span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
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span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
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span(class='head_healer_5')
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span(class='shield_healer_5')
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span(class='weapon_healer_6')
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br
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.well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
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.well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
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.well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
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.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
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.modal-footer
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button.btn.btn-default.cancel(ng-click='selectedClass && changeClass(selectedClass)') Select |