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2014-02-24 18:38:15 +01:00
css fix(css): gems alignment and remove unused code 2014-02-08 17:35:43 +01:00
dist chore(grunt): revert f3c5d3f73a and 2014-02-22 22:44:33 -08:00
img Merge pull request #151 from baconsaur/develop 2014-02-20 16:55:01 -08:00
locales chore(i18n): remove duplicate string and update locales 2014-02-24 18:38:15 +01:00
script Fixes #1528. Stores the currently selected tags locally before synchronizing with the server and restores them after the new user object comes back down the pipe. One potential issue that should probably be fixed is if a tag is deleted on another client that has it selected, there is no visual feedback showing that a tag is still selected, but there are no tasks shown because a null tag is selected. This is fixed by pressing "clear filters", but null filters should probably be checked eventually 2014-02-23 22:37:42 -08:00
test fix(tests): Define contrib level for test user 2014-02-23 10:06:40 -06:00
.gitignore Rebalance potion drop ratios 2013-12-07 20:16:13 -05:00
.travis.yml allow any branch in travis builds 2013-10-27 16:23:02 -03:00
favicon.ico add a bunch of possible shared items for now, will clean up later 2013-03-11 14:50:00 -04:00
Gruntfile.js chore(grunt): revert f3c5d3f73a and 2014-02-22 22:44:33 -08:00
index.js [https://github.com/HabitRPG/habitrpg/issues/1977] APIv2 WIP - start of a framework where operations are shared between client & server. If the op is called on the client, it updates the user & then POSTs to the server with op of the same name. If called on server, it updates the user and user.save()s 2013-12-11 21:42:05 -07:00
LICENSE chore(license): reference main repo's license here 2014-01-27 15:52:19 -08:00
package.json chore(): update dependencies (not moment because we keep the same version as habitrpg), move tests from /tests to /test so that it correctly uses mocha.opts 2014-02-22 17:10:29 +01:00
README.md fix readme: use npm test to run tests 2013-11-23 23:33:24 -03:00

Build Status

Shared resources useful for the multiple HabitRPG repositories, that way all the repositories remain in-sync with common characteristics. Includes things like:

  • Assets - sprites, images, etc
  • CSS - especially, esp. sprite-sheet mapping
  • Algorithms - level up algorithm, scoring functions, etc
  • View helper functions that may come in handy for multiple client MVCs
  • Item definitions - weapons, armor, pets

##Installation

  • npm install

  • grunt - after you've made modifications and want to compile the dist files for browser

  • Node.js

    • require ('coffee-script')
    • require('./script/algos.coffee'), require('./script/helpers.coffee'), etc.
  • Browser

    • Use <script/> tag to include ./dist/habitrpg-shared.js it will export window.habitrpgShared object.
    • // Use `browser.debug.js' if you want to have sourcemaps. - EDIT: Only one file now, and it has sourcemaps. Fix this
  • Note how to invoke scoring function:

    • algos.score(user, task, direction), etc
    • TODO document all the functions

##Tests

  • npm test

##CSS Shared CSS between the website and the mobile app is a fuzzy area. Spritesheets definitely go in habitrpg-shared (since mobile uses them too). Other things, like customizer buttons, may want to go here? As you find sharable components, (1) move them from the website into habitrpg-shared, (2) remove from website & make sure all html/css references are updated.

Currently, all or most spritesheets are available. They're in css/*.css, but that's not what you want. You want /spritesheets.css which is the concat'd file (using grunt) which includes all the spritesheets. I'd prefer this be in /dist/spritesheets.css for consistency, but it's having image referencing weirdness