habitica/website/common/locales/zh/rebirth.json
Blade Barringer 81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00

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{
"rebirthNew": "重生:可以开始新的冒险",
"rebirthUnlock": "你解锁了“重生”这个特殊的物品会让你从1级开始一个新的游戏。你的任务成就宠物等会被保留下来。如果你觉得达成了所有目标用它来开启全新的视角体验新的人生",
"rebirthBegin": "重生:开始新的冒险",
"rebirthStartOver": "复活后你的角色从1级开始。",
"rebirthAdvList1": "生命值完全复原",
"rebirthAdvList2": "你没有任何经验值或者金币。",
"rebirthAdvList3": "你的习惯,每日任务,和待办事项重置到黄色,并且连击数也重置,除了挑战任务。",
"rebirthAdvList4": "你的初始职业是战士,但你以后可以解锁新的职业。",
"rebirthInherit": "你的新角色继承了一些前身的东西:",
"rebirthInList1": "任务、历史、装备和设置都将被保留。",
"rebirthInList2": "挑战,公会和组队关系保留下来。",
"rebirthInList3": "宝石,赞助者级别,和贡献者级别保留下来。",
"rebirthInList4": "通过宝石或掉落 (如宠物和坐骑) 获得的物品保留下来,但是你在解锁前不能访问他们。",
"rebirthEarnAchievement": "你会因为开始一段新冒险而获得一个成就!",
"beReborn": "重生",
"rebirthAchievement": "你开始了一段新冒险!这是你的第<%= number %>次冒险,你曾经获得的最高级别是<%= level %>级。有这个成就加持,当你开始下一次新冒险会达到更高的水平!",
"rebirthAchievement100": "你开始了一段新冒险!这是你的第<%= number %>次冒险你曾经获得的最高级别是100或更高的等级。有这个成就加持当你达到至少100级时开始下一次新的冒险",
"rebirthBegan": "开始新的冒险",
"rebirthText": "开始了<%= rebirths %> 个新的冒险",
"rebirthOrb": "使用重生球来重新开始获得级别",
"rebirthOrb100": "在达到100级或更高等级的情况下使用重生之球重新开始",
"rebirthPop": "在保留你目前的成就、藏品、装备和任务的历史的情况下新建一个1级的角色。",
"rebirthName": "重生球",
"reborn": "重生, 最高级别 <%= reLevel %>",
"confirmReborn": "你确定吗?",
"rebirthComplete": "你已经重生了!"
}