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Add new game: com.game.free_the_bugs.yml
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117
metadata/com.game.freethebugs.yml
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117
metadata/com.game.freethebugs.yml
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Categories:
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- Games
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License: GPL-3.0-only
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AuthorName: MLM Games
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AuthorEmail: mlm.gamestudio@gmail.com
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AuthorWebSite: https://ragebreaker.itch.io/
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WebSite: https://ragebreaker.itch.io/free-the-bugs
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SourceCode: https://github.com/mlm-games/free-the-bugs
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IssueTracker: https://github.com/mlm-games/free-the-bugs/issues
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Changelog: https://github.com/mlm-games/free-the-bugs/blob/HEAD/CHANGELOG.md
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Donate: https://ko-fi.com/mlmgames
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Liberapay: mlm-games
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RepoType: git
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Repo: https://github.com/mlm-games/free-the-bugs.git
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Builds:
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- versionName: 0.5.2
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versionCode: 81
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commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.4.1-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=arm32
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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arm32' free_the_bugs.apk
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ndk: 23.2.8568313
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- versionName: 0.5.2
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versionCode: 82
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commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.4.1-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=arm64
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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arm64' free_the_bugs.apk
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ndk: 23.2.8568313
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- versionName: 0.5.2
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versionCode: 83
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commit: c091991ab4f77c31805822b2130bd7dc4ecf5f3d
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf scons
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output: free_the_bugs.apk
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srclibs:
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- Godot@4.4.1-stable
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor
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- scons -j `nproc` platform=android target=template_release arch=x86
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- scons -j `nproc` platform=android target=template_release arch=x86_64
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
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- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
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- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
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x86 and x86 64' free_the_bugs.apk
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ndk: 23.2.8568313
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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VercodeOperation:
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- '%c'
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- '%c + 1'
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- '%c + 2'
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UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
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CurrentVersion: 0.5.2
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CurrentVersionCode: 83
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