update com.game.asteroids_revenge build method for G.E (4.2.2)

This commit is contained in:
MLM Games 2024-04-28 15:24:10 +00:00 committed by linsui
parent 5c8063bfd9
commit 9a02cd858b

View file

@ -17,6 +17,7 @@ Repo: https://github.com/Ragebreaker/asteroids-revenge.git
Builds:
- versionName: 0.10.3
versionCode: 100041
disable: audio bugs
commit: dbd58f2298cb26bc71d835bdf585e93f0e23adab
timeout: 10800
sudo:
@ -28,7 +29,7 @@ Builds:
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
@ -53,6 +54,7 @@ Builds:
- versionName: 0.10.3
versionCode: 100042
disable: audio bugs
commit: dbd58f2298cb26bc71d835bdf585e93f0e23adab
timeout: 10800
sudo:
@ -89,6 +91,7 @@ Builds:
- versionName: 0.10.4
versionCode: 100051
disable: audio bugs
commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67
timeout: 10800
sudo:
@ -100,7 +103,7 @@ Builds:
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
@ -125,6 +128,7 @@ Builds:
- versionName: 0.10.4
versionCode: 100052
disable: audio bugs
commit: e326b08d5ec472ee5b205c8bef87a7e56e701c67
timeout: 10800
sudo:
@ -161,6 +165,7 @@ Builds:
- versionName: 0.10.4
versionCode: 100053
disable: audio bugs
commit: 8cf1010cb8be35386586d33f4f43ba355dde1280
timeout: 10800
sudo:
@ -172,7 +177,7 @@ Builds:
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
@ -197,6 +202,7 @@ Builds:
- versionName: 0.10.4
versionCode: 100054
disable: audio bugs
commit: 8cf1010cb8be35386586d33f4f43ba355dde1280
timeout: 10800
sudo:
@ -240,15 +246,16 @@ Builds:
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.1-stable
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
@ -258,8 +265,10 @@ Builds:
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit
project.godot
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
@ -276,15 +285,9 @@ Builds:
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.1-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
- Godot@4.2.2-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
@ -294,8 +297,10 @@ Builds:
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --check-only --quit
project.godot
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg