Update: com.simondalvai.ball2box use godot 3.6 in build recipe

This commit is contained in:
Simon Dalvai 2024-10-12 07:54:27 +00:00 committed by linsui
parent efff826543
commit b3ca7f4ca1

View file

@ -559,31 +559,33 @@ Builds:
- versionName: 4.1.4
versionCode: 64
disable: wip recipe upgrade
commit: 211a7cef733501634092106a0dde691faeb42e9b
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@6c814135b69d4e703956bacc2073b4b179ff5a00
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
@ -596,12 +598,10 @@ Builds:
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.3.stable/
- echo "3.5.3.stable" >> ./.local/share/godot/templates/3.5.3.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.3.stable/
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
- find . -iname "*.apk"
- echo "build end"
ndk: 23.2.8568313
AutoUpdateMode: Version