Update com.game.asteroids_revenge.yml to 0.12.1

This commit is contained in:
MLM Games 2024-11-17 10:47:01 +00:00 committed by linsui
parent d48cd201b5
commit b65c76ebcc

View file

@ -767,11 +767,103 @@ Builds:
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100120
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100121
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100122
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86_64' asteroids_revenge.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
VercodeOperation:
- '%c'
- '%c + 1'
- '%c + 2'
UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 0.11.3
CurrentVersionCode: 100111
CurrentVersion: 0.12.1
CurrentVersionCode: 100122