Update Ball2Box to 4.1.7 (67)

This commit is contained in:
F-Droid checkupdates bot 2025-06-04 05:18:28 +00:00 committed by linsui
parent f87a0e0a40
commit bc2058882b

View file

@ -698,8 +698,55 @@ Builds:
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
- versionName: 4.1.7
versionCode: 67
commit: 400900096a8136fd3f4e235da193288b4c80fa52
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
output: game/Ball2Box.apk
srclibs:
- Godot@3.6-stable
prebuild:
- mv fdroid/export_presets.cfg game/export_presets.cfg
- sed -i 's/FDROID = false/FDROID = true/g' game/src/globals/Global.gd
build:
- export HOME=$PWD
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- cp -R $$Godot$$ godot
- keytool -keyalg RSA -genkey -v -keystore debug.keystore -storepass android
-alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p $HOME/.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- export JAVA_SDK_PATH="export/android/java_sdk_path = \"$JAVA_HOME\""
- echo '[gd_resource type="EditorSettings" format=2]' >> $HOME/.config/godot/editor_settings-3.tres
- echo "[resource]" >> $HOME/.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $JAVA_SDK_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> $HOME/.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> $HOME/.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cd ..
- mkdir -p $HOME/.local/share/godot/templates/3.6.stable/
- echo "3.6.stable" >> $HOME/.local/share/godot/templates/3.6.stable/version.txt
- cp godot/bin/android_release.apk $HOME/.local/share/godot/templates/3.6.stable/
- ./godot/bin/godot_server.* -v --path game --export Android Ball2Box.apk
ndk: 23.2.8568313
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: fdroid/export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 4.1.6
CurrentVersionCode: 66
CurrentVersion: 4.1.7
CurrentVersionCode: 67